2018 IEEE International Symposium on Mixed and Augmented Reality : adjunct proceedings : Munich, Germany, 16-20 October 2018 / / Institute of Electrical and Electronics Engineers
| 2018 IEEE International Symposium on Mixed and Augmented Reality : adjunct proceedings : Munich, Germany, 16-20 October 2018 / / Institute of Electrical and Electronics Engineers |
| Pubbl/distr/stampa | Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018 |
| Descrizione fisica | 1 online resource (xxxvi, 440 pages) |
| Disciplina | 004.019 |
| Soggetto topico |
Human-computer interaction
Mixed reality |
| ISBN | 1-5386-7592-7 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910320958903321 |
| Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018 | ||
| Lo trovi qui: Univ. Federico II | ||
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2018 IEEE International Symposium on Mixed and Augmented Reality : adjunct proceedings : Munich, Germany, 16-20 October 2018 / / Institute of Electrical and Electronics Engineers
| 2018 IEEE International Symposium on Mixed and Augmented Reality : adjunct proceedings : Munich, Germany, 16-20 October 2018 / / Institute of Electrical and Electronics Engineers |
| Pubbl/distr/stampa | Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018 |
| Descrizione fisica | 1 online resource (xxxvi, 440 pages) |
| Disciplina | 004.019 |
| Soggetto topico |
Human-computer interaction
Mixed reality |
| ISBN | 1-5386-7592-7 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNISA-996575414103316 |
| Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018 | ||
| Lo trovi qui: Univ. di Salerno | ||
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2019 12th Asia Pacific Workshop on Mixed and Augmented Reality : 28-29 March 2019, Ikoma, Nara, Japan / / Institute of Electrical and Electronics Engineers
| 2019 12th Asia Pacific Workshop on Mixed and Augmented Reality : 28-29 March 2019, Ikoma, Nara, Japan / / Institute of Electrical and Electronics Engineers |
| Pubbl/distr/stampa | Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2019 |
| Descrizione fisica | 1 online resource (21 pages) |
| Disciplina | 006.8 |
| Soggetto topico |
Mixed reality
Augmented reality |
| ISBN | 1-7281-1571-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910324057003321 |
| Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2019 | ||
| Lo trovi qui: Univ. Federico II | ||
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2019 12th Asia Pacific Workshop on Mixed and Augmented Reality : 28-29 March 2019, Ikoma, Nara, Japan / / Institute of Electrical and Electronics Engineers
| 2019 12th Asia Pacific Workshop on Mixed and Augmented Reality : 28-29 March 2019, Ikoma, Nara, Japan / / Institute of Electrical and Electronics Engineers |
| Pubbl/distr/stampa | Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2019 |
| Descrizione fisica | 1 online resource (21 pages) |
| Disciplina | 006.8 |
| Soggetto topico |
Mixed reality
Augmented reality |
| ISBN | 1-7281-1571-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNISA-996575376803316 |
| Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2019 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Extended reality . Part II : first International Conference, XR Salento 2022, Lecce, Italy, July 6-8, 2022, proceedings / / Lucio Tommaso De Paolis, Pasquale Arpaia and Marco Sacco (editors)
| Extended reality . Part II : first International Conference, XR Salento 2022, Lecce, Italy, July 6-8, 2022, proceedings / / Lucio Tommaso De Paolis, Pasquale Arpaia and Marco Sacco (editors) |
| Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2022] |
| Descrizione fisica | 1 online resource (469 pages) |
| Disciplina | 006.8 |
| Collana | Lecture notes in computer science |
| Soggetto topico |
Virtual reality
Mixed reality |
| ISBN | 3-031-15553-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Intro -- Preface -- Organization -- Keynote Abstracts -- Extend Human Performances with Augmented Reality -- Past and Coming 20 Years with Augmented Reality -- Remote and Close Range Sensing, Imaging and eXtended Reality for the Interpretation and Conservation of Cultural Heritage -- Contents - Part II -- Contents - Part I -- eXtended Reality for Learning and Training -- Mixed Reality Agents for Automated Mentoring Processes -- 1 Introduction -- 2 Related Work -- 3 Realization -- 3.1 Virtual Agents Framework -- 3.2 Architecture of the Mixed Reality Mentoring Agent -- 3.3 Extensions for Mentoring: Behavior Trees -- 3.4 Mentoring Prototype Application -- 4 Evaluation -- 4.1 Preparations and Setup -- 4.2 Results -- 5 Discussion -- 6 Conclusion and Future Work -- References -- Asynchronous Manual Work in Mixed Reality Remote Collaboration -- 1 Introduction -- 2 Related Work -- 2.1 Asynchronous Collaboration in MR -- 2.2 Spatial Capture and Replay of Body Motions -- 2.3 Representation of Non-present Collaborators -- 2.4 Contribution -- 3 Asynchronous Capture and Replay of Spatial Work -- 3.1 Representation of Collaborators and Their Manual Work -- 3.2 Record and Replay Process -- 4 Application in Remote Assembly Training -- 5 Pilot Experiment -- 5.1 Experimental Design -- 5.2 Results -- 5.3 Limitations -- 6 Conclusion -- References -- A Virtual Reality Serious Game for Children with Dyslexia: DixGame -- 1 Introduction -- 2 Related Work -- 3 Game Design: DixGame -- 3.1 Software -- 3.2 Hardware -- 3.3 Whack-a-Mole -- 3.4 Memory -- 4 Conclusions and Future Work -- References -- Processing Physiological Sensor Data in Near Real-Time as Social Signals for Their Use on Social Virtual Reality Platforms -- 1 Introduction -- 2 Related Work -- 2.1 Processing Physiological Sensor Data -- 2.2 Development of Database Technologies.
2.3 Transferring Physiological Sensor Data from Sensors into Streaming Software -- 2.4 Near Real-Time Processing -- 2.5 Research Gap and Contribution -- 3 Concept -- 4 Implementation -- 5 Discussion -- 6 Conclusion -- 7 Future Work -- References -- Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience -- 1 Introduction -- 2 Related Work -- 3 Designing an Effective and Engaging Tutorial -- 4 Usability Evaluation -- 4.1 Preparation and Procedure -- 4.2 Results -- 5 Conclusions -- References -- Challenges in Virtual Reality Training for CRBN Events -- 1 Introduction -- 2 Related Work -- 2.1 Virtual Training Environments -- 2.2 CBRN Training -- 3 Challenges for Virtual Reality CBRN Training -- 3.1 Exercise Simulation Platform -- 3.2 Scenarios and Scenario Creator -- 3.3 CBRN VR Mask -- 4 Conclusion -- References -- A Preliminary Study on the Teaching Mode of Interactive VR Painting Ability Cultivation -- 1 VR Painting and VR Painting Teaching -- 1.1 The Prospect of VR Painting -- 1.2 Research Context of VR Painting Teaching -- 2 VR Painting Software -- 2.1 The Introduction of VR Painting Software -- 2.2 Advantages of VR Painting -- 3 The Main Points of the Construction of a VR Painting Talent Training Model -- 3.1 Building a Teaching System for VR Painting Tools -- 3.2 Application of Traditional Art Skills in VR Painting -- 3.3 Develop Spatial Layout and Narrative Skills -- 3.4 Collaborative Creation with 3D Modeling Software -- 3.5 Thinking Expansion and Material Accumulation -- 4 The Cultivation of Aesthetic Appreciation Ability Under the New Mode -- 5 Challenges of VR Painting -- 6 Conclusion -- References -- eXtended Reality in Education -- Factors in the Cognitive-Emotional Impact of Educational Environmental Narrative Videogames -- 1 Introduction -- 2 Research Questions and Procedure. 3 Experiment Methodology -- 4 Results and Conclusions -- References -- Instinct-Based Decision-Making in Interactive Narratives -- 1 Introduction -- 2 Conceptualization -- 2.1 Immersion, Interactivity, and Agency -- 2.2 Guidance -- 3 Methodology -- 4 Design and Production -- 4.1 Scriptwriting -- 4.2 Design -- 5 Results -- 6 Conclusions -- 7 Future Work -- References -- The Application of Immersive Virtual Reality for Children's Road Education: Validation of a Pedestrian Crossing Scenario -- 1 Introduction -- 1.1 Background -- 1.2 Aims of the Study -- 2 Procedure -- 2.1 Ethical Approval -- 2.2 Simulator -- 2.3 Participants -- 2.4 Scenario -- 2.5 Variables -- 3 Analysis and Results -- 3.1 Comparison of Behavior in Reality and in the Virtual Environment -- 3.2 Reaction Time -- 3.3 Average Crossing Speed -- 4 Conclusions and Future Developments -- References -- Collaborative VR Scene Broadcasting for Geometry Education -- 1 Introduction -- 2 Related Work -- 2.1 Development of VR in Geometry Education -- 2.2 Possible Solutions to Facilitate VR Collaboration -- 3 Design -- 3.1 Infrastructure of VRSB -- 3.2 Independent Expanding Space and Shared Space -- 3.3 Publish Side and Subscribe Sides -- 4 Implementation -- 4.1 A Case Study of the Lira Leaning Tower -- 4.2 A Case Study of the Building Bridges -- 5 User Feedback -- 6 Discussion and Conclusion -- References -- Collaborative Mixed Reality Annotations System for Science and History Education Based on UWB Positioning and Low-Cost AR Glasses -- 1 Introduction -- 2 Relative Work -- 2.1 The Superiority of Applying MR in Education -- 2.2 Status Quo of AR Glasses -- 2.3 Equivalent Systems -- 3 System Design -- 3.1 Introduction of Three Modules -- 3.2 Principle of Space Positioning -- 3.3 Measurement and Positioning of Physical Space -- 3.4 Acquisition, Calculation, and Propagation of Positioning Coordinates. 3.5 Alignment of Virtual Space with Real Space -- 4 User Study -- 5 Conclusions and Discussion -- References -- Artificial Intelligence and Machine Learning for eXtended Reality -- Can AI Replace Conventional Markerless Tracking? A Comparative Performance Study for Mobile Augmented Reality Based on Artificial Intelligence -- 1 Introduction -- 2 Related Works -- 3 Materials and Methods -- 3.1 Classification Task -- 3.2 Object Detection Task -- 4 Experimental Processing -- 4.1 Motivation for the Choice of Devices -- 4.2 Test Configuration and Description -- 4.3 Test Application Execution -- 4.4 Graph Analysis -- 5 Conclusions and Future Works -- References -- Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games -- 1 Introduction -- 2 Related Works -- 2.1 AR Video Games -- 2.2 GAs for PCG in Games -- 3 FFF: Find, Fuse, Fight -- 3.1 Overview of FFF -- 3.2 Fuse: Generation of New Creatures -- 3.3 Fight: The AR Fighting System -- 4 Performance Test -- 5 Conclusion and Future Works -- References -- Synthetic Data Generation for Surface Defect Detection -- 1 Introduction -- 2 Background in Defect Detection Using Synthetic Data -- 3 Scientific Issues -- 4 Our Synthetic Data Generator and Training -- 5 Results -- 6 Conclusion and Future Work -- References -- eXtended Reality in Geo-information Sciences -- ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations -- 1 Introduction -- 2 Principles and Objectives -- 3 Scientific and Technological State-of-the-Art -- 3.1 Technologies and Applications for the Digital Documentation of Excavations, Documentation Study and Conservation -- 3.2 Semantic Linking of Archaeological Data with the Use of Ontologies -- 3.3 Applications for the Interactive Presentation of Cultural Heritage and Excavation Findings. 3.4 Digital Archaeology Projects -- 4 The ARtefact Architecture -- 5 End Products and Usage Scenarios -- 6 Scientific and Technological Innovation -- 7 Conclusions -- References -- Geomatics Meets XR: A Brief Overview of the Synergy Between Geospatial Data and Augmented Visualization -- 1 Introduction -- 2 Related Works -- 2.1 Microsoft HoloLens -- 3 Description of GEOLENS Solution -- 3.1 Device and Web Platform -- 3.2 Georeferencing the Project -- 3.3 Examples of Possible Applications Domains -- 4 Conclusions and Future Works -- References -- Utilization of Geographic Data for the Creation of Occlusion Models in the Context of Mixed Reality Applications -- 1 Introduction -- 2 Problem Statement -- 3 State of the Art -- 4 Material -- 5 Methodology -- 5.1 Elevation Data -- 5.2 Geographic Information Services -- 6 Implementation -- 7 Results -- 8 Conclusion -- 9 Outlook -- References -- Development of an Open-Source 3D WebGIS Framework to Promote Cultural Heritage Dissemination -- 1 Introduction -- 2 Material and Methods -- 2.1 WebGIS Application Design and Implementation -- 2.2 Data Collection and Geodatabase Building -- 2.3 3D Model Produced by RPAS-Photogrammetry -- 3 Results -- 4 Discussion and Conclusion -- References -- Industrial eXtended Reality -- A Framework for Developing XR Applications Including Multiple Sensorial Media -- 1 Introduction -- 2 Main Issues Concerning the Sense of Smell -- 3 Framework for Smell Augmented XR Applications -- 3.1 Designing XR Interaction Including Smell Effects -- 3.2 Rendering Smell Effects -- 4 Case Studies -- 4.1 Olfaction-Augmentation for Training -- 4.2 Olfaction-Augmentation for Learning -- 4.3 Olfaction-Augmentation in Museums -- 5 Conclusions -- References -- Augmented Reality Remote Maintenance in Industry: A Systematic Literature Review -- 1 Introduction -- 2 Definitions -- 3 Methodology. 4 Results and Discussion. |
| Record Nr. | UNISA-996485665803316 |
| Cham, Switzerland : , : Springer, , [2022] | ||
| Lo trovi qui: Univ. di Salerno | ||
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High-quality illumination of virtual objects based on an environment estimation in mixed reality applications / / Tobias Schwandt
| High-quality illumination of virtual objects based on an environment estimation in mixed reality applications / / Tobias Schwandt |
| Autore | Schwandt Tobias |
| Pubbl/distr/stampa | Wiesbaden, Germany : , : Springer Vieweg, , [2021] |
| Descrizione fisica | 1 online resource (141 pages) |
| Disciplina | 004.019 |
| Soggetto topico |
Mixed reality
Visualization Lighting |
| ISBN | 3-658-35192-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910495199303321 |
Schwandt Tobias
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| Wiesbaden, Germany : , : Springer Vieweg, , [2021] | ||
| Lo trovi qui: Univ. Federico II | ||
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High-quality illumination of virtual objects based on an environment estimation in mixed reality applications / / Tobias Schwandt
| High-quality illumination of virtual objects based on an environment estimation in mixed reality applications / / Tobias Schwandt |
| Autore | Schwandt Tobias |
| Pubbl/distr/stampa | Wiesbaden, Germany : , : Springer Vieweg, , [2021] |
| Descrizione fisica | 1 online resource (141 pages) |
| Disciplina | 004.019 |
| Soggetto topico |
Mixed reality
Visualization Lighting |
| ISBN | 3-658-35192-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNISA-996464419103316 |
Schwandt Tobias
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| Wiesbaden, Germany : , : Springer Vieweg, , [2021] | ||
| Lo trovi qui: Univ. di Salerno | ||
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Immersive office 365 : bringing mixed reality and HoloLens into the digital workplace / / Alexander Meijers
| Immersive office 365 : bringing mixed reality and HoloLens into the digital workplace / / Alexander Meijers |
| Autore | Meijers Alexander |
| Edizione | [1st ed. 2020.] |
| Pubbl/distr/stampa | [Place of publication not identified] : , : Apress, , [2020] |
| Descrizione fisica | 1 online resource (321 pages) |
| Disciplina | 004.019 |
| Soggetto topico | Mixed reality |
| ISBN | 1-4842-5845-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1. Immersive Experiences -- 2. Controlling Data -- 3. Environment and Configuration -- 4. Unity -- 5. Unity Advanced -- 6. HoloLens -- 7. HoloLens Development -- 8. Visualization -- 9. Building A Social App -- 10. Model Implementation -- 11. Interact with the Model. |
| Record Nr. | UNINA-9910427052503321 |
Meijers Alexander
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| [Place of publication not identified] : , : Apress, , [2020] | ||
| Lo trovi qui: Univ. Federico II | ||
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Industrial Metaverse Building Blocks : An Extended Reality (XR) Model-Based Approach / / by Alessandro Migliaccio, Giovanni Iannone, Mark Sage
| Industrial Metaverse Building Blocks : An Extended Reality (XR) Model-Based Approach / / by Alessandro Migliaccio, Giovanni Iannone, Mark Sage |
| Autore | Migliaccio Alessandro |
| Edizione | [1st ed. 2025.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2025 |
| Descrizione fisica | 1 online resource (172 pages) |
| Disciplina | 004 |
| Altri autori (Persone) |
IannoneGiovanni
SageMark |
| Collana | Maker Innovations Series |
| Soggetto topico |
Metaverse
Mixed reality |
| ISBN | 9798868811722 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: Awareness -- Chapter 2: A strong modelling foundation -- Chapter 3: XR Life Cycle -- Chapter 4: Convergence -- Chapter 5: Key Use Cases for XR -- Chapter 6: Deployment -- Chapter 7: Learning from Experience -- Appendix A: Artificial intelligence in the Metaverse -- Appendix B: Sources. |
| Record Nr. | UNINA-9910984694003321 |
Migliaccio Alessandro
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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Introduction to Extended Reality (XR) Technologies
| Introduction to Extended Reality (XR) Technologies |
| Autore | Vohra Manisha |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Newark : , : John Wiley & Sons, Incorporated, , 2025 |
| Descrizione fisica | 1 online resource (222 pages) |
| Disciplina | 006.8 |
| Soggetto topico | Mixed reality |
| ISBN |
9781119857716
1119857716 9781119857693 1119857694 9781119857709 1119857708 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Preface -- Section 1: Introduction to Extended Reality -- 1 Extended Reality: A Conceptual Description 3 N. Rajamurugu and S. Yaknesh -- 2 Characteristics, Benefits, and an Explicative Insight on Extended Reality (XR) 17 Manisha Vohra -- 3 Different Uses of Extended Reality 37 Manisha Vohra -- Section 2: Fundamentals of Extended Reality -- 4 Introduction to Augmented Reality and Virtual Reality 63 S.N. Kumar and S. Suresh -- 5 Augmented Reality, Virtual Reality, Mixed Reality: A Comprehensive Description 89 J. Prakash -- 6 Possibilities with Augmented Reality and Virtual Reality 113 Anant Kumar Patel -- Section 3: Applications of Extended Reality -- 7 Applications of Extended Reality Technologies in Aviation Sector 129 N. Rajamurugu, J. Anbarasi and S. Yaknesh -- 8 Extended Reality Applications in Tourism Sector 143 Pedro Pablo Chambi Condori -- 9 Role of Augmented Reality and Virtual Reality in Medical Imaging 157 S.N. Kumar, A. Lenin Fred, Ajay Kumar H., L. R. Jonisha Miriam, I. Christina Jane, Parasuraman Padmanabhan and Balázs Gulyás -- Section 4: Future Developments of Extended Reality -- 10 An Overview of Virtual Reality in Healthcare 175 Pavithra S., Vanithamani R. and Judith Justin -- 11 Augmented and Mixed Reality in Education Sector 189 Prakash J. -- 12 The Growth of Extended Reality 205 Venkatesh Iyengar, Vanishree Pabalkar and Samaya Pillai -- References -- Index. |
| Record Nr. | UNINA-9911019180103321 |
Vohra Manisha
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| Newark : , : John Wiley & Sons, Incorporated, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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