top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
2018 IEEE International Symposium on Mixed and Augmented Reality : adjunct proceedings : Munich, Germany, 16-20 October 2018 / / Institute of Electrical and Electronics Engineers
2018 IEEE International Symposium on Mixed and Augmented Reality : adjunct proceedings : Munich, Germany, 16-20 October 2018 / / Institute of Electrical and Electronics Engineers
Pubbl/distr/stampa Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018
Descrizione fisica 1 online resource (xxxvi, 440 pages)
Disciplina 004.019
Soggetto topico Human-computer interaction
Mixed reality
ISBN 1-5386-7592-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910320958903321
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
2018 IEEE International Symposium on Mixed and Augmented Reality : adjunct proceedings : Munich, Germany, 16-20 October 2018 / / Institute of Electrical and Electronics Engineers
2018 IEEE International Symposium on Mixed and Augmented Reality : adjunct proceedings : Munich, Germany, 16-20 October 2018 / / Institute of Electrical and Electronics Engineers
Pubbl/distr/stampa Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018
Descrizione fisica 1 online resource (xxxvi, 440 pages)
Disciplina 004.019
Soggetto topico Human-computer interaction
Mixed reality
ISBN 1-5386-7592-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996575414103316
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2018
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
2019 12th Asia Pacific Workshop on Mixed and Augmented Reality : 28-29 March 2019, Ikoma, Nara, Japan / / Institute of Electrical and Electronics Engineers
2019 12th Asia Pacific Workshop on Mixed and Augmented Reality : 28-29 March 2019, Ikoma, Nara, Japan / / Institute of Electrical and Electronics Engineers
Pubbl/distr/stampa Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2019
Descrizione fisica 1 online resource (21 pages)
Disciplina 006.8
Soggetto topico Mixed reality
Augmented reality
ISBN 1-7281-1571-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910324057003321
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
2019 12th Asia Pacific Workshop on Mixed and Augmented Reality : 28-29 March 2019, Ikoma, Nara, Japan / / Institute of Electrical and Electronics Engineers
2019 12th Asia Pacific Workshop on Mixed and Augmented Reality : 28-29 March 2019, Ikoma, Nara, Japan / / Institute of Electrical and Electronics Engineers
Pubbl/distr/stampa Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2019
Descrizione fisica 1 online resource (21 pages)
Disciplina 006.8
Soggetto topico Mixed reality
Augmented reality
ISBN 1-7281-1571-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996575376803316
Piscataway, New Jersey : , : Institute of Electrical and Electronics Engineers, , 2019
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Extended reality . Part II : first International Conference, XR Salento 2022, Lecce, Italy, July 6-8, 2022, proceedings / / Lucio Tommaso De Paolis, Pasquale Arpaia and Marco Sacco (editors)
Extended reality . Part II : first International Conference, XR Salento 2022, Lecce, Italy, July 6-8, 2022, proceedings / / Lucio Tommaso De Paolis, Pasquale Arpaia and Marco Sacco (editors)
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2022]
Descrizione fisica 1 online resource (469 pages)
Disciplina 006.8
Collana Lecture notes in computer science
Soggetto topico Virtual reality
Mixed reality
ISBN 3-031-15553-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Keynote Abstracts -- Extend Human Performances with Augmented Reality -- Past and Coming 20 Years with Augmented Reality -- Remote and Close Range Sensing, Imaging and eXtended Reality for the Interpretation and Conservation of Cultural Heritage -- Contents - Part II -- Contents - Part I -- eXtended Reality for Learning and Training -- Mixed Reality Agents for Automated Mentoring Processes -- 1 Introduction -- 2 Related Work -- 3 Realization -- 3.1 Virtual Agents Framework -- 3.2 Architecture of the Mixed Reality Mentoring Agent -- 3.3 Extensions for Mentoring: Behavior Trees -- 3.4 Mentoring Prototype Application -- 4 Evaluation -- 4.1 Preparations and Setup -- 4.2 Results -- 5 Discussion -- 6 Conclusion and Future Work -- References -- Asynchronous Manual Work in Mixed Reality Remote Collaboration -- 1 Introduction -- 2 Related Work -- 2.1 Asynchronous Collaboration in MR -- 2.2 Spatial Capture and Replay of Body Motions -- 2.3 Representation of Non-present Collaborators -- 2.4 Contribution -- 3 Asynchronous Capture and Replay of Spatial Work -- 3.1 Representation of Collaborators and Their Manual Work -- 3.2 Record and Replay Process -- 4 Application in Remote Assembly Training -- 5 Pilot Experiment -- 5.1 Experimental Design -- 5.2 Results -- 5.3 Limitations -- 6 Conclusion -- References -- A Virtual Reality Serious Game for Children with Dyslexia: DixGame -- 1 Introduction -- 2 Related Work -- 3 Game Design: DixGame -- 3.1 Software -- 3.2 Hardware -- 3.3 Whack-a-Mole -- 3.4 Memory -- 4 Conclusions and Future Work -- References -- Processing Physiological Sensor Data in Near Real-Time as Social Signals for Their Use on Social Virtual Reality Platforms -- 1 Introduction -- 2 Related Work -- 2.1 Processing Physiological Sensor Data -- 2.2 Development of Database Technologies.
2.3 Transferring Physiological Sensor Data from Sensors into Streaming Software -- 2.4 Near Real-Time Processing -- 2.5 Research Gap and Contribution -- 3 Concept -- 4 Implementation -- 5 Discussion -- 6 Conclusion -- 7 Future Work -- References -- Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience -- 1 Introduction -- 2 Related Work -- 3 Designing an Effective and Engaging Tutorial -- 4 Usability Evaluation -- 4.1 Preparation and Procedure -- 4.2 Results -- 5 Conclusions -- References -- Challenges in Virtual Reality Training for CRBN Events -- 1 Introduction -- 2 Related Work -- 2.1 Virtual Training Environments -- 2.2 CBRN Training -- 3 Challenges for Virtual Reality CBRN Training -- 3.1 Exercise Simulation Platform -- 3.2 Scenarios and Scenario Creator -- 3.3 CBRN VR Mask -- 4 Conclusion -- References -- A Preliminary Study on the Teaching Mode of Interactive VR Painting Ability Cultivation -- 1 VR Painting and VR Painting Teaching -- 1.1 The Prospect of VR Painting -- 1.2 Research Context of VR Painting Teaching -- 2 VR Painting Software -- 2.1 The Introduction of VR Painting Software -- 2.2 Advantages of VR Painting -- 3 The Main Points of the Construction of a VR Painting Talent Training Model -- 3.1 Building a Teaching System for VR Painting Tools -- 3.2 Application of Traditional Art Skills in VR Painting -- 3.3 Develop Spatial Layout and Narrative Skills -- 3.4 Collaborative Creation with 3D Modeling Software -- 3.5 Thinking Expansion and Material Accumulation -- 4 The Cultivation of Aesthetic Appreciation Ability Under the New Mode -- 5 Challenges of VR Painting -- 6 Conclusion -- References -- eXtended Reality in Education -- Factors in the Cognitive-Emotional Impact of Educational Environmental Narrative Videogames -- 1 Introduction -- 2 Research Questions and Procedure.
3 Experiment Methodology -- 4 Results and Conclusions -- References -- Instinct-Based Decision-Making in Interactive Narratives -- 1 Introduction -- 2 Conceptualization -- 2.1 Immersion, Interactivity, and Agency -- 2.2 Guidance -- 3 Methodology -- 4 Design and Production -- 4.1 Scriptwriting -- 4.2 Design -- 5 Results -- 6 Conclusions -- 7 Future Work -- References -- The Application of Immersive Virtual Reality for Children's Road Education: Validation of a Pedestrian Crossing Scenario -- 1 Introduction -- 1.1 Background -- 1.2 Aims of the Study -- 2 Procedure -- 2.1 Ethical Approval -- 2.2 Simulator -- 2.3 Participants -- 2.4 Scenario -- 2.5 Variables -- 3 Analysis and Results -- 3.1 Comparison of Behavior in Reality and in the Virtual Environment -- 3.2 Reaction Time -- 3.3 Average Crossing Speed -- 4 Conclusions and Future Developments -- References -- Collaborative VR Scene Broadcasting for Geometry Education -- 1 Introduction -- 2 Related Work -- 2.1 Development of VR in Geometry Education -- 2.2 Possible Solutions to Facilitate VR Collaboration -- 3 Design -- 3.1 Infrastructure of VRSB -- 3.2 Independent Expanding Space and Shared Space -- 3.3 Publish Side and Subscribe Sides -- 4 Implementation -- 4.1 A Case Study of the Lira Leaning Tower -- 4.2 A Case Study of the Building Bridges -- 5 User Feedback -- 6 Discussion and Conclusion -- References -- Collaborative Mixed Reality Annotations System for Science and History Education Based on UWB Positioning and Low-Cost AR Glasses -- 1 Introduction -- 2 Relative Work -- 2.1 The Superiority of Applying MR in Education -- 2.2 Status Quo of AR Glasses -- 2.3 Equivalent Systems -- 3 System Design -- 3.1 Introduction of Three Modules -- 3.2 Principle of Space Positioning -- 3.3 Measurement and Positioning of Physical Space -- 3.4 Acquisition, Calculation, and Propagation of Positioning Coordinates.
3.5 Alignment of Virtual Space with Real Space -- 4 User Study -- 5 Conclusions and Discussion -- References -- Artificial Intelligence and Machine Learning for eXtended Reality -- Can AI Replace Conventional Markerless Tracking? A Comparative Performance Study for Mobile Augmented Reality Based on Artificial Intelligence -- 1 Introduction -- 2 Related Works -- 3 Materials and Methods -- 3.1 Classification Task -- 3.2 Object Detection Task -- 4 Experimental Processing -- 4.1 Motivation for the Choice of Devices -- 4.2 Test Configuration and Description -- 4.3 Test Application Execution -- 4.4 Graph Analysis -- 5 Conclusions and Future Works -- References -- Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games -- 1 Introduction -- 2 Related Works -- 2.1 AR Video Games -- 2.2 GAs for PCG in Games -- 3 FFF: Find, Fuse, Fight -- 3.1 Overview of FFF -- 3.2 Fuse: Generation of New Creatures -- 3.3 Fight: The AR Fighting System -- 4 Performance Test -- 5 Conclusion and Future Works -- References -- Synthetic Data Generation for Surface Defect Detection -- 1 Introduction -- 2 Background in Defect Detection Using Synthetic Data -- 3 Scientific Issues -- 4 Our Synthetic Data Generator and Training -- 5 Results -- 6 Conclusion and Future Work -- References -- eXtended Reality in Geo-information Sciences -- ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations -- 1 Introduction -- 2 Principles and Objectives -- 3 Scientific and Technological State-of-the-Art -- 3.1 Technologies and Applications for the Digital Documentation of Excavations, Documentation Study and Conservation -- 3.2 Semantic Linking of Archaeological Data with the Use of Ontologies -- 3.3 Applications for the Interactive Presentation of Cultural Heritage and Excavation Findings.
3.4 Digital Archaeology Projects -- 4 The ARtefact Architecture -- 5 End Products and Usage Scenarios -- 6 Scientific and Technological Innovation -- 7 Conclusions -- References -- Geomatics Meets XR: A Brief Overview of the Synergy Between Geospatial Data and Augmented Visualization -- 1 Introduction -- 2 Related Works -- 2.1 Microsoft HoloLens -- 3 Description of GEOLENS Solution -- 3.1 Device and Web Platform -- 3.2 Georeferencing the Project -- 3.3 Examples of Possible Applications Domains -- 4 Conclusions and Future Works -- References -- Utilization of Geographic Data for the Creation of Occlusion Models in the Context of Mixed Reality Applications -- 1 Introduction -- 2 Problem Statement -- 3 State of the Art -- 4 Material -- 5 Methodology -- 5.1 Elevation Data -- 5.2 Geographic Information Services -- 6 Implementation -- 7 Results -- 8 Conclusion -- 9 Outlook -- References -- Development of an Open-Source 3D WebGIS Framework to Promote Cultural Heritage Dissemination -- 1 Introduction -- 2 Material and Methods -- 2.1 WebGIS Application Design and Implementation -- 2.2 Data Collection and Geodatabase Building -- 2.3 3D Model Produced by RPAS-Photogrammetry -- 3 Results -- 4 Discussion and Conclusion -- References -- Industrial eXtended Reality -- A Framework for Developing XR Applications Including Multiple Sensorial Media -- 1 Introduction -- 2 Main Issues Concerning the Sense of Smell -- 3 Framework for Smell Augmented XR Applications -- 3.1 Designing XR Interaction Including Smell Effects -- 3.2 Rendering Smell Effects -- 4 Case Studies -- 4.1 Olfaction-Augmentation for Training -- 4.2 Olfaction-Augmentation for Learning -- 4.3 Olfaction-Augmentation in Museums -- 5 Conclusions -- References -- Augmented Reality Remote Maintenance in Industry: A Systematic Literature Review -- 1 Introduction -- 2 Definitions -- 3 Methodology.
4 Results and Discussion.
Record Nr. UNISA-996485665803316
Cham, Switzerland : , : Springer, , [2022]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
High-quality illumination of virtual objects based on an environment estimation in mixed reality applications / / Tobias Schwandt
High-quality illumination of virtual objects based on an environment estimation in mixed reality applications / / Tobias Schwandt
Autore Schwandt Tobias
Pubbl/distr/stampa Wiesbaden, Germany : , : Springer Vieweg, , [2021]
Descrizione fisica 1 online resource (141 pages)
Disciplina 004.019
Soggetto topico Mixed reality
Visualization
Lighting
ISBN 3-658-35192-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910495199303321
Schwandt Tobias  
Wiesbaden, Germany : , : Springer Vieweg, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
High-quality illumination of virtual objects based on an environment estimation in mixed reality applications / / Tobias Schwandt
High-quality illumination of virtual objects based on an environment estimation in mixed reality applications / / Tobias Schwandt
Autore Schwandt Tobias
Pubbl/distr/stampa Wiesbaden, Germany : , : Springer Vieweg, , [2021]
Descrizione fisica 1 online resource (141 pages)
Disciplina 004.019
Soggetto topico Mixed reality
Visualization
Lighting
ISBN 3-658-35192-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996464419103316
Schwandt Tobias  
Wiesbaden, Germany : , : Springer Vieweg, , [2021]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Immersive office 365 : bringing mixed reality and HoloLens into the digital workplace / / Alexander Meijers
Immersive office 365 : bringing mixed reality and HoloLens into the digital workplace / / Alexander Meijers
Autore Meijers Alexander
Edizione [1st ed. 2020.]
Pubbl/distr/stampa [Place of publication not identified] : , : Apress, , [2020]
Descrizione fisica 1 online resource (321 pages)
Disciplina 004.019
Soggetto topico Mixed reality
ISBN 1-4842-5845-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Immersive Experiences -- 2. Controlling Data -- 3. Environment and Configuration -- 4. Unity -- 5. Unity Advanced -- 6. HoloLens -- 7. HoloLens Development -- 8. Visualization -- 9. Building A Social App -- 10. Model Implementation -- 11. Interact with the Model.
Record Nr. UNINA-9910427052503321
Meijers Alexander  
[Place of publication not identified] : , : Apress, , [2020]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Industrial Metaverse Building Blocks : An Extended Reality (XR) Model-Based Approach / / by Alessandro Migliaccio, Giovanni Iannone, Mark Sage
Industrial Metaverse Building Blocks : An Extended Reality (XR) Model-Based Approach / / by Alessandro Migliaccio, Giovanni Iannone, Mark Sage
Autore Migliaccio Alessandro
Edizione [1st ed. 2025.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2025
Descrizione fisica 1 online resource (172 pages)
Disciplina 004
Altri autori (Persone) IannoneGiovanni
SageMark
Collana Maker Innovations Series
Soggetto topico Metaverse
Mixed reality
ISBN 9798868811722
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Awareness -- Chapter 2: A strong modelling foundation -- Chapter 3: XR Life Cycle -- Chapter 4: Convergence -- Chapter 5: Key Use Cases for XR -- Chapter 6: Deployment -- Chapter 7: Learning from Experience -- Appendix A: Artificial intelligence in the Metaverse -- Appendix B: Sources.
Record Nr. UNINA-9910984694003321
Migliaccio Alessandro  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Introduction to Extended Reality (XR) Technologies
Introduction to Extended Reality (XR) Technologies
Autore Vohra Manisha
Edizione [1st ed.]
Pubbl/distr/stampa Newark : , : John Wiley & Sons, Incorporated, , 2025
Descrizione fisica 1 online resource (222 pages)
Disciplina 006.8
Soggetto topico Mixed reality
ISBN 9781119857716
1119857716
9781119857693
1119857694
9781119857709
1119857708
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface -- Section 1: Introduction to Extended Reality -- 1 Extended Reality: A Conceptual Description 3 N. Rajamurugu and S. Yaknesh -- 2 Characteristics, Benefits, and an Explicative Insight on Extended Reality (XR) 17 Manisha Vohra -- 3 Different Uses of Extended Reality 37 Manisha Vohra -- Section 2: Fundamentals of Extended Reality -- 4 Introduction to Augmented Reality and Virtual Reality 63 S.N. Kumar and S. Suresh -- 5 Augmented Reality, Virtual Reality, Mixed Reality: A Comprehensive Description 89 J. Prakash -- 6 Possibilities with Augmented Reality and Virtual Reality 113 Anant Kumar Patel -- Section 3: Applications of Extended Reality -- 7 Applications of Extended Reality Technologies in Aviation Sector 129 N. Rajamurugu, J. Anbarasi and S. Yaknesh -- 8 Extended Reality Applications in Tourism Sector 143 Pedro Pablo Chambi Condori -- 9 Role of Augmented Reality and Virtual Reality in Medical Imaging 157 S.N. Kumar, A. Lenin Fred, Ajay Kumar H., L. R. Jonisha Miriam, I. Christina Jane, Parasuraman Padmanabhan and Balázs Gulyás -- Section 4: Future Developments of Extended Reality -- 10 An Overview of Virtual Reality in Healthcare 175 Pavithra S., Vanithamani R. and Judith Justin -- 11 Augmented and Mixed Reality in Education Sector 189 Prakash J. -- 12 The Growth of Extended Reality 205 Venkatesh Iyengar, Vanishree Pabalkar and Samaya Pillai -- References -- Index.
Record Nr. UNINA-9911019180103321
Vohra Manisha  
Newark : , : John Wiley & Sons, Incorporated, , 2025
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui