top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
Beyond Reality : Navigating the Power of Metaverse and Its Applications / / Mostafa Al-Emran [and four others], editors
Beyond Reality : Navigating the Power of Metaverse and Its Applications / / Mostafa Al-Emran [and four others], editors
Edizione [First edition.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2023]
Descrizione fisica 1 online resource (250 pages)
Disciplina 006.8
Collana Lecture Notes in Networks and Systems Series
Soggetto topico Metaverse
ISBN 3-031-51716-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Organization -- Contents -- Evaluation of Metaverse Tools Based on Privacy Model Using Fuzzy MCDM Approach -- 1 Introduction -- 2 Theoretical Background -- 3 Methodology and Results -- 4 Evaluation -- 5 Managerial Implications -- 6 Conclusion -- References -- Exploring Research Trends of Metaverse: A Bibliometric Analysis -- 1 Introduction -- 2 Methodology -- 3 Results -- 4 Why the Bibliometric -- 5 Discussion and Conclusion -- References -- Inducing Virtual Reality to Improve Human-Virtual Social Interaction and Learning Perceptions -- 1 Introduction -- 2 Method -- 2.1 Participants -- 2.2 Procedure -- 2.3 Questionnaire -- 3 Data Analysis -- 4 Discussion -- 5 Conclusion -- References -- Visualization Creativity through Shadowing Practices Using Virtual Reality in Designing Digital Stories for EFL Classroom -- 1 Introduction -- 2 Method -- 2.1 Participants -- 2.2 Questionnaire -- 3 Data Analysis -- 4 Discussion -- 5 Conclusion -- References -- Metaverse Applications and Its Use in Education -- 1 Introduction -- 2 Literature Review -- 2.1 The Evolution of the Metaverse Concept -- 2.2 Technological Foundations of the Metaverse -- 2.3 The Metaverse in Education: A Paradigm Shift -- 2.4 Challenges and Considerations -- 3 Metaverse Applications -- 3.1 Gaming and Entertainment -- 3.2 Social Interactions -- 3.3 Virtual Commerce -- 3.4 Healthcare and Therapy -- 3.5 Education and Training -- 3.6 Business and Collaboration -- 3.7 Art and Creativity -- 3.8 Research and Development -- 4 Metaverse in Education -- 4.1 Immersive Learning Environments -- 4.2 Global and Remote Learning -- 4.3 Collaborative Learning -- 4.4 Personalized Learning -- 4.5 Professional Development and Training -- 4.6 Accessibility and Inclusivity -- 5 Challenges and Concerns in Education -- 6 Methodology -- 6.1 Research Question and Objectives.
6.2 Inclusion and Exclusion Criteria -- 6.3 Data Collection and Screening -- 7 Discussion -- 8 Future Work -- 9 Conclusion -- References -- Investigating Behavior of Using Metaverse by Integrating UTAUT2 and Self-efficacy -- 1 Introduction -- 2 Hypotheses Development -- 2.1 UTAUT2 Factors and Behavioral to Use Metaverse -- 2.2 Moderating Role of Self-efficacy -- 3 Methodology -- 3.1 Data Collection -- 3.2 Measurement of Variables -- 3.3 Common Method Bias -- 4 Data Analysis -- 4.1 Assessment of Measurement Model -- 4.2 Assessment of Structural Model -- 5 Conclusion -- References -- Understating the Social Sustainability of Metaverse by Integrating Adoption Properties with Users' Satisfaction -- 1 Introduction -- 2 Hypotheses Development -- 2.1 Perceived Trialability and User's Satisfaction -- 2.2 Perceived Observability and User's Satisfaction -- 2.3 Perceived Compatibility and User's Satisfaction -- 2.4 Perceived Complexity and User's Satisfaction -- 2.5 Personal Innovativeness and User's Satisfaction -- 2.6 User's Satisfaction and Social Sustainability of the Metaverse -- 2.7 Mediating Role of User's Satisfaction -- 3 Research Methodology -- 4 Data Analysis -- 5 Discussion -- 6 Conclusion -- References -- The Future of Metaverse in Improving the Quality of Higher Education: A Systematic Review -- 1 Introduction -- 2 Literature Review -- 2.1 The History of Metaverse and the Virtual Environment -- 2.2 The Concept of Metaverse -- 3 Education and the Metaverse -- 3.1 Development of Modern Education Revolution -- 3.2 Development of Modern Education Revolution -- 4 Methods -- 4.1 Research Design -- 4.2 Research Design -- 5 Result -- 5.1 Research Design -- 5.2 Inclusion -- 5.3 Eligibility -- 5.4 Screening -- 5.5 Identification -- 6 Data Analysis and Discussion -- 6.1 Data Analysis -- 6.2 Distribution of Studies by Country.
6.3 Distribution of Studies by Country -- 6.4 Discussion -- 7 Conclusion -- References -- Integrating Ideal Characteristics of Chat-GPT Mechanisms into the Metaverse: Knowledge, Transparency, and Ethics -- 1 Introduction -- 2 Literature Review -- 2.1 Knowledge Generation -- 2.2 Accelerated Data Processing -- 2.3 Enhanced Data Exploration -- 2.4 Transparency in AI Systems -- 2.5 The Black Box Phenomenon -- 2.6 Interpretable AI -- 3 Ethical Considerations -- 3.1 Data Privacy and Security -- 3.2 Human-AI Collaboration -- 4 Relationship Between Chat-GPT and Metaverse -- 5 Methodology -- 6 Challenges and Future Directions -- 7 Challenges and Future Directions -- References -- Use of Earnings Quality Measures to Evaluate Performance of Iraqi Banks in Terms of Industry 5.0: Using the Hierarchical Analysis Process -- 1 Introduction -- 2 Metaverse -- 3 Methodology -- 4 Results and Discussion -- 5 Conclusions -- 6 Recommendations -- References -- The Moderating Role of Big Data Analytics Capabilities in the Relationship Between Supply Chain Management Practices and Sustainable Performance: A Conceptual Framework from a Metaverse Perspective -- 1 Introduction -- 2 Literature Review -- 2.1 Metaverse in Supply Chain Management -- 2.2 Supply Chain Management Practices -- 2.3 Big Data Analytics Capabilities -- 2.4 Sustainable Performance -- 3 Underpinning Theory -- 3.1 Natural Resource-Based View (NRBV) Theory -- 3.2 Dynamic Capability Theory -- 4 Hypothesis Development -- 4.1 Relationship Between Supply Chain Management and Sustainable Performance -- 4.2 Relationship Between Big Data Analytics Capabilities and Sustainable Performance -- 4.3 The Moderating Effect of Big Data Analytics Capabilities -- 5 Methodology -- 6 Conclusion -- 7 Limitations and Future Research Directions -- References.
Using Artificial Intelligence and Metaverse Techniques to Reduce Earning Management -- 1 Introduction -- 2 Literature Review -- 2.1 Earnings Management Concept -- 2.2 The Difference Between Earnings Management and Fraud -- 2.3 Artificial Intelligence -- 2.4 The Application of Artificial Intelligence in the Field of Accounting -- 2.5 Artificial Intelligence in Auditing -- 2.6 Metaverse -- 2.7 Artificial Intelligence and Metaverse -- 3 Hypothesis Development -- 4 Methodology -- 5 Results -- 6 Discussion -- References -- The Metaverse and the Role of Accounting Culture: Reporting of Digital Assets According to International Standards -- 1 Introduction -- 2 Literature Review -- 2.1 Metaverse is a Digital Knowledge -- 2.2 Metaverse and Accounting -- 3 Hypothesis Development -- 3.1 Metaverse and Related Accounting Policies -- 3.2 Metaverse and Its Relationship to Financial Reports -- 4 Methodology -- 4.1 Sample Size and Measurements -- 4.2 Accounting Business Model -- 5 Results -- 5.1 The Accounting Model for Digital Assets -- 5.2 Accounting Disclosure of Digital Assets -- 6 Discussion -- 7 Conclusion -- References -- The Effect of Digital Business Strategy on Improving Customer Journey: Evidence from Users of Virtual Reality Platforms -- 1 Introduction -- 2 Literature Review -- 2.1 The Concept of Digital Business Strategy -- 2.2 The Concept of Customer Journey -- 3 Methodology -- 4 Data Analysis -- 5 Data Analysis -- 6 Conclusion -- References -- The Effect of Financial Readiness on Earnings Retention in Terms of Virtual Technologies: Evidence from UAE Companies -- 1 Introduction -- 2 Literature Review -- 2.1 Metaverse and Economy -- 2.2 The Concept of Earnings Retention -- 3 Research Methodology -- 4 Data Analysis -- 5 Conclusions -- References -- Author Index.
Record Nr. UNINA-9910799223203321
Cham, Switzerland : , : Springer, , [2023]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Emerging Metaverse XR and Video Multimedia Technologies : Modern Streaming and Multimedia Systems and Applications / / by Jong-Moon Chung
Emerging Metaverse XR and Video Multimedia Technologies : Modern Streaming and Multimedia Systems and Applications / / by Jong-Moon Chung
Autore Chung Jong-Moon
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023
Descrizione fisica 1 online resource (360 pages)
Disciplina 006.8
Collana Maker innovations series
Soggetto topico Mixed reality
Virtual reality
Augmented reality
Metaverse
Multimedia systems - Technological innovations
Human-computer interaction
ISBN 1-4842-8928-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1. Introduction to Metaverse and Video Streaming Technology and Services -- Chapter 2. Metaverse XR Components -- Chapter 3. XR HMDS and Detection Technology -- Chapter 4. Deep Learning for Metaverse XR and Multimedia Systems -- Chapter 5. XR and Multimedia Video Technologies -- Chapter 6. Multimedia Streaming with MPEG-DASH -- Chapter 7. Content Delivery Network (CDN) Technology -- Chapter 8: Cloud Computing and Edge Cloud Technologies -- Chapter 9: Emerging Technologies. .
Record Nr. UNINA-9910633924303321
Chung Jong-Moon  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Extended reality and metaverse : immersive technology in times of crisis / / edited by Timothy Jung, M. Claudia tom Dieck, and Sandra Maria Correia Loureiro
Extended reality and metaverse : immersive technology in times of crisis / / edited by Timothy Jung, M. Claudia tom Dieck, and Sandra Maria Correia Loureiro
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2023]
Descrizione fisica 1 online resource (347 pages)
Disciplina 004.6
Collana Springer Proceedings in Business and Economics
Soggetto topico Augmented reality
Metaverse
ISBN 3-031-25390-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto “ Opening and Closing Virtual Reality” The Effects of Openness on Interpretation of and Attitude towards Virtual Reality Advertisements -- AR In-Store Solutions for Different Fashion Retail Environments: Retailers’ Perspectives -- How Cognitive Flexibility Affects Sense of Power in a Coffee Virtual Setting: the Moderating Role of Personality Traits -- The Great Unknown: How Brand Familiarity Affects the Relationship Between Augmented Reality and Brand Attitude in the Retail Industry -- Augmented Reality (AR) Brand Storytelling: The Role of Flow in Attitude Formation and Associative Learning.
Record Nr. UNINA-9910659493803321
Cham, Switzerland : , : Springer, , [2023]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
How the Metaverse Will Reshape Business and Sustainability / / Rim El Khoury and Bahaaeddin Alareeni, editors
How the Metaverse Will Reshape Business and Sustainability / / Rim El Khoury and Bahaaeddin Alareeni, editors
Edizione [First edition.]
Pubbl/distr/stampa Singapore : , : Springer, , [2023]
Descrizione fisica 1 online resource (viii, 205 pages) : illustrations (some color)
Disciplina 658.4083
Collana Contributions to Environmental Sciences and Innovative Business Technology Series
Soggetto topico Business - Technological innovations
Metaverse
Sustainability
ISBN 981-9951-26-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Contents -- 1 Demystifying Metaverse in Business: A Conceptual Study -- 1.1 Introduction -- 1.1.1 Framework for Metaverse -- 1.1.2 What Metaverse Means for Business -- 1.2 Overview of Studies in Selected Areas -- 1.2.1 Metaverse in Healthcare Industry -- 1.2.2 Metaverse in Marketing -- 1.2.3 Metaverse in Banking Sector -- 1.3 Conclusion -- References -- 2 Relativity of Metaverse in Business Model: A Conceptual Analysis -- 2.1 Introduction -- 2.2 Framework of Metaverse and Business -- 2.3 Conclusion -- References -- 3 An Analysis of Future Prospects of Metaverse -- 3.1 Introduction -- 3.2 Metaverse, Its Applications, Benefits, and Future -- 3.2.1 Metaverse and Second Life -- 3.2.2 Metaverse in Business -- 3.2.3 Making Improbable Experiences Possible Improbable -- 3.2.4 Possibilities for Online Events -- 3.2.5 Metaverse in Learning and Education -- 3.2.6 Metaverse and Virtual Gaming Environment -- 3.2.7 Creative Advertising Methods -- 3.2.8 E-Wallets and Bitcoin Transactions -- 3.2.9 Health Care and Metaverse -- 3.2.10 Metaverse: Finance and Banking -- 3.2.11 Metaverse and Future -- 3.2.12 Cocooning in Metaverse -- 3.3 Conclusion -- References -- 4 Is Metaverse in Education Blessing in Disguise? -- 4.1 Introduction -- 4.2 Opportunities in Education -- 4.2.1 Connectivity to Students -- 4.2.2 Merged with Mirror World for Immersive Learning -- 4.2.3 Metaverse and Education Meets -- 4.3 Future Impact of Metaverse on Education -- 4.4 Conclusion -- References -- 5 Are You Ready to Take Avatar in Virtual Classroom-Metaverse in Education from Student's Perspective -- 5.1 Introduction -- 5.2 Metaverse in Education -- 5.2.1 Advantages of Metaverse in Education -- 5.2.2 Applications of Metaverse in Edtech -- 5.2.3 Features of a Metaverse in Education -- 5.3 Review of Literature -- 5.3.1 Research GAP -- 5.4 Methodology of the Research.
5.4.1 Respondent's Survey Data Analysis and Discussion -- 5.4.2 Purpose of the Research -- 5.4.3 Adoption Status Among the Respondents -- 5.4.4 Opinion About Metaverse in Education -- 5.4.5 Students' Opinion on Metaverse Education Benefits in Their Learning -- 5.4.6 Disadvantages of Metaverse Education in the Classroom -- 5.5 Conclusion -- References -- 6 XR and the Metaverse: New Opportunities in Education -- 6.1 Introduction -- 6.2 Extended Reality -- 6.3 Theoretical Foundations -- 6.4 The Metaverse -- 6.5 Technology Acceptance Model and the Metaverse -- 6.6 Metaverse in Educational Practice -- 6.7 Conclusion -- References -- 7 The Role of Accounting Disclosure of Sustainable Development Activities Using Metaverse in the Field of Education and Training -- 7.1 Introduction -- 7.2 Sustainable Development -- 7.2.1 Sustainable Development Goals in the Education and Training Sector -- 7.2.2 Axes of Development for Sustainable Development -- 7.2.3 The Importance of Applying Sustainable Development in Educational and Training Institutions -- 7.2.4 Difficulties in Achieving Disclosure of Sustainable Development Activities -- 7.2.5 Requirements for Achieving Disclosure of Sustainable Development Activities -- 7.2.6 Metaverse and Sustainable Development in the Field of Education and Training -- 7.3 Conclusion -- References -- 8 An Analysis of the Impact of Metaverse on Climate Change -- 8.1 Introduction -- 8.1.1 Objectives -- 8.2 Metaverse and Climate Change: An Overview -- 8.3 Conclusion -- References -- 9 An Exploratory Study on Metaverse and SDGs -- 9.1 Introduction -- 9.1.1 Significance of the Study -- 9.1.2 Objective -- 9.2 Methodology -- 9.3 Findings -- 9.3.1 Metaverse and Goal of End Poverty -- 9.3.2 Metaverse and Goal of Zero Hunger -- 9.3.3 Metaverse and Goal of Good Health and Well-Being -- 9.3.4 Metaverse and Quality Education.
9.3.5 Metaverse and Gender Equality -- 9.3.6 Metaverse and Clean Water and Sanitation -- 9.3.7 Metaverse and Affordable and Clean Energy -- 9.3.8 Metaverse and Economic Growth -- 9.3.9 Metaverse and Industry, Innovation and Infrastructure -- 9.3.10 Metaverse and Goal of Reducing Inequality -- 9.3.11 Metaverse and Sustainable Cities and Communities -- 9.3.12 Metaverse and Responsible Consumption and Production -- 9.3.13 Metaverse and Climate Change -- 9.3.14 Metaverse and Life Below Water -- 9.3.15 Metaverse and Life on Land -- 9.3.16 Metaverse and Peace, Justice, and Strong Institutions -- 9.3.17 Metaverse and Partnerships for the Goals -- 9.4 Conclusion -- 9.4.1 Scope for Further Research Direction -- References -- 10 Opportunities and Risks of the "Metaverse" for Environmental Sustainability -- 10.1 Introduction -- 10.2 Metaverse and the Environment -- 10.2.1 Understanding Environmental Sustainability -- 10.2.2 The Threat of Global Warming -- 10.2.3 Metaverse: A Solution for Entertainment and Environment Problems -- 10.2.4 Metaverse: Transforming Advertising -- 10.2.5 Metaverse: Enabling Sustainable Live Reporting and Big Data Monetization -- 10.2.6 Metaverse and Environmental Sustainability: Benefits and Challenges -- 10.2.7 Opportunities and Challenges -- 10.3 Conclusion -- References -- 11 Metaverse as a Tool for the Achievement of SGDs: Challenges, Opportunities, and Applications -- 11.1 Introduction -- 11.2 The 17 SDGs and Their Relevance to the Metaverse -- 11.2.1 The Metaverse and Goal 1: No Poverty -- 11.2.2 The Metaverse and Goal 2: Zero Hunger -- 11.2.3 The Metaverse and Goal 3: Good Health and Well-Being -- 11.2.4 The Metaverse and Goal 4: Quality Education -- 11.2.5 The Metaverse and Goal 5: Gender Equality -- 11.2.6 The Metaverse and Goal 6: Clean Water and Sanitation -- 11.2.7 The Metaverse and Goal 7: Affordable and Clean Energy.
11.2.8 The Metaverse and Goal 8: Decent Work and Economic Growth -- 11.2.9 The Metaverse and Goal 9: Industry, Innovation, and Infrastructure -- 11.3 Case Studies and Examples -- 11.3.1 Case Study 1 on Goal 6 Clean Water and Sanitation: Virtual Water Management in the Metaverse -- 11.3.2 Case Study 2 on Goal 15 Life on Land: Virtual Land and Ecosystem Management in the Metaverse -- 11.3.3 Case Study 3 on Goal 13 Climate Action: Virtual Disaster Response and Recovery in the Metaverse -- 11.3.4 Case Study 4 on Goal 3 Good Health and Well-Being: Virtual Health Care in the Metaverse -- 11.3.5 Case Study 5 on Goal 4 Quality Education: Virtual Education and Training in the Metaverse -- 11.3.6 Conclusion -- 11.4 Ethical and Social Implications -- 11.4.1 The Potential Impact of the Metaverse on Society and Individuals -- 11.4.2 Ethical Considerations Related to the Metaverse and the SDGs -- 11.4.3 Case Studies and Examples -- 11.4.4 Recommendations -- 11.5 Conclusion -- References -- 12 Metaverse and Tourism Industry: A Conceptual Proposition -- 12.1 Introduction -- 12.2 Tourism Business -- 12.3 What Exactly is the Metaverse? -- 12.4 Impact of Metaverse on Tourism -- 12.4.1 Benefits of Metaverse -- 12.4.2 Metaverse and Tourism Examples -- 12.5 Conclusion -- References -- 13 The Price Determinants of NFTs: The Case of Metaverse -- 13.1 Introduction -- 13.2 Non-fungible Tokens (NFTs) and Metaverse -- 13.3 Literature Review -- 13.4 Methodology and Data -- 13.4.1 Adaptive Neuro-Fuzzy Network Modeling -- 13.4.2 Data -- 13.5 Findings -- 13.6 Conclusion -- References -- 14 Role of Metaverse in the Fourth Industrial Revolution for Providing Customer Experiences -- 14.1 Introduction -- 14.1.1 The Fourth Industrial Revolution -- 14.1.2 The Metaverse -- 14.1.3 The Digital Twins (DT) -- 14.2 Some Key Challenges -- 14.2.1 Security Challenges -- 14.2.2 Privacy Challenges.
14.2.3 Legal Challenges -- 14.3 Research Objective -- 14.4 Literature Review of Previous Research Studies on Contributions of Metaverse Technologies -- 14.4.1 Artificial Intelligence and Machine Learning -- 14.4.2 Artificial Intelligence and Machine Learning -- 14.4.3 Data Science and Big Data Analytics -- 14.4.4 Metaverse with Blockchain Technology -- 14.4.5 Web 3.0 and Metaverse -- 14.5 Two Proposed Manifesting Examples from the Middle East -- 14.5.1 Saudi Arabia Example -- 14.5.2 Dubai Example -- 14.6 Conclusion -- References -- 15 Metaverse and Skill Set: A Conceptual Investigation -- 15.1 Introduction -- 15.2 Impact of Metaverse on Skills Needed -- 15.3 Benefits of Metaverse on Skills Needed -- 15.4 Conclusion -- References -- 16 Metaverse Beyond the Hype: Possibilities and Challenges -- 16.1 Introduction -- 16.2 Possibilities of Metaverse -- 16.2.1 Creat Our Own Avatar (Lielacher 2022) -- 16.2.2 Meet Up with Friends, Family, Etc. (https://www.gartner.com/en/articles/what-is-a-metaverse -- Lielacher 2022) -- 16.2.3 Consume and Create Digital Art (Lielacher 2022) -- 16.2.4 Create and Play Games (Lielacher 2022) -- 16.2.5 Host Events Virtually (https://www.gartner.com/en/articles/what-is-a-metaverse) -- 16.2.6 Visit Other Realms (Lielacher 2022) -- 16.2.7 Virtual Markets (https://www.gartner.com/en/articles/what-is-a-metaverse -- Lielacher 2022) -- 16.2.8 Work Inside the Metaverse (Lielacher 2022) -- 16.2.9 Collaborative Working Environment (Tucci 2022 -- https://www.gartner.com/en/articles/what-is-a-metaverse -- Lielacher 2022) -- 16.2.10 Secondary Life Possibilities (GeeksforGeeks 2022 -- Lielacher 2022) -- 16.3 Benefits of Metaverse -- 16.3.1 Improvement in Medical Fields (Pratt 2018 -- https://www.researchgate.net/publication/359114705_Healthcare_System_Reimagined_in_Metaverse_Healthcare_and_Metaverse_Healthcare_and_NFTs).; 16.3.2 Mass Employment Opportunities in Metaverse (Tucci 2022.)
Record Nr. UNINA-9910746285303321
Singapore : , : Springer, , [2023]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Immersive technology and experiences : implications for business and society / / Githa S. Heggde, Santosh Kumar Patra, Rasananda Panda, editors
Immersive technology and experiences : implications for business and society / / Githa S. Heggde, Santosh Kumar Patra, Rasananda Panda, editors
Edizione [1st ed.]
Pubbl/distr/stampa Singapore : , : Springer Singapore Pte. Limited, , 2024
Descrizione fisica 1 online resource (295 pages)
Disciplina 371.334
Soggetto topico Shared virtual environments
Metaverse
ISBN 9789819988341
9819988349
981-9988-34-9
9789819988334
9819988330
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Volume Overview -- Acknowledgements -- Contents -- Editors and Contributors -- About the Editors -- Contributors -- List of Figures -- List of Tables -- Part I Conceptual/Overview -- 1 Limited Edition Products: A Literature Review and Future Research Agenda -- Introduction -- Methodology -- General Overview -- The TCCM Framework -- Theory -- Commodity Theory -- Uniqueness Theory -- Reactance Theory -- Signaling Theory -- Game Theory -- Context -- Industries -- Countries -- Characteristics -- Methods -- Future Research Agenda -- Theoretical Implications -- Managerial Implications -- References -- 2 Dealing with AI-Is It a Pleasure or Pain? -- Literature Review -- Digital Native and Digital Immigrants -- AI and Its Capabilities -- Process Automation -- Decision Support -- Cognitive Engagement -- AI in Healthcare -- Opacity/Transparency -- Summary and Research Motivation -- Research Questions -- Methodology -- Interview Guide -- Discussion -- AI Capabilities -- Resistance to AI -- Implications of the Study -- Bibliography -- 3 Digi & -- the Metaverse -- Introduction -- Literature Review -- Digital Self 2.0 -- Methodology -- Findings & -- Conclusions -- Is Control an Option? -- Implications -- References -- Part II Industry Implications and Policy Dimensions -- 4 Exploring Socially Constructed Technological Platform-Metaverse-as an Educational Tool for Attaining SDG 4 & -- PRME -- Introduction -- Research Objectives and Questions -- Research Methodology -- Interim Results -- Implications -- References -- 5 Algorithmic Bias: A Challenge for Ethical Artificial Intelligence (AI) -- Introduction -- Literature Review -- Concepts -- Ethical Algorithms -- Taxonomy of Algorithmic Biases -- Data Bias -- Method Bias -- Societal and Social Biases -- Biases Through Fairness Attacks -- Activity Bias -- Filter Bubble Bias.
User Interaction Bias -- Presentation Bias -- Position Bias -- Ranking Bias -- Foundations of Ethical Algorithms -- Explainability -- Transparency -- Accountability -- Thematic Review -- A Socio-technical Phenomenon -- Dynamism of Fairness -- Biases Beyond Data -- Proposed Solutions -- Regulations -- Satisficing -- Discussion and Conclusion -- Future Research -- References -- 6 Integrating Communication and Mass Media in Education: The Transformative Potential of Immersive Technologies -- Introduction -- Enhanced Engagement: Interactive Platforms and Active Learning -- Improved Retention: The Role of VR and AR in Comprehension and Memory -- Breaking Geographical Barriers: The Power of Virtual Trips -- Tailored Learning: Personalization Through Immersive Technologies -- Mass Media in Education: Historical Context -- Broadcast Education: Edutainment Paradigm -- Educational Documentaries: Windows to the World -- Integration Possibilities -- Edutainment: Immersive Learning Journeys -- News and Current Affairs: Walking in Another's Shoes -- Interactive Textbooks: Augmenting Knowledge -- Virtual Field Trips: Global Expeditions from the Classroom -- Challenges in Integration -- Technology Accessibility: Bridging the Digital Divide -- Quality Control: Maintaining Educational Integrity -- Health Concerns: Addressing Physical Impediments -- Case Studies -- BBC VR: Melding Media Expertise with Immersive Exploration -- AR-Enhanced Newspapers: Breathing Life into Printed Words -- Conclusion -- References -- Part III Sectoral Implications -- 7 Customer Experience in the Magic World of Metaverse: Conceptual Framework of Customer Adoption of Metaverse -- Introduction -- Review of Literature -- Proposition of Conceptual Framework -- Perceived Benefits -- Performance Expectancy -- Effort Expectancy -- Personalized Service Expectancy -- Hedonic Motivation.
Perceived Costs -- Privacy Concern -- Perceived Intrusiveness -- Information Overload -- Environmental Factors -- Facilitating Conditions -- Social Influence -- Cultural Differences -- Customer Interaction -- Attention -- Conversation -- Service Encounter -- Customer Experience -- Cognitive Absorption -- Sensorial Pleasure -- Immersion -- Technostress -- Customer Involvement -- Customer-Related Moderators -- Short-term Outcomes -- Behavioral Intention -- Purchase Intention -- Eustress -- Distress -- Long-term Outcomes -- Subjective Well-being -- Customer Loyalty -- Brand Loyalty -- Future Research Agenda -- Conclusion -- References -- 8 Clustering the Indian Teens to Study Their Psycho-orientation to Measure Satisfaction and Attachment Towards Online Food Application -- Introduction -- Change in the Consumer Psycho-orientation Toward Online Food Application in India -- Indian Teenagers' Market -- Objective of the Study -- Theoretical Contribution -- Problem Statement -- Review of the Existing Study and Literature -- Research Gap -- Conceptual Framework -- Methodology -- Research Design -- Sampling Techniques -- Sampling Unit -- Sample Size -- Data Collection Instrument -- Statistical Tools Used for the Study -- Statistical Software -- Research -- Qualitative Analysis -- Quantitative Analysis -- Teenagers' Satisfaction with the Online Food Application -- Reliability Analysis -- Discussions and Implications -- Limitations -- Conclusion -- References -- 9 Generation Z Inclined Toward Immersive Shopping Experiences: AR Virtual Try-On in Online Retail in India -- Introduction -- Literature Review -- Hedonic Value and Attitude Towards VTO -- Utilitarian Value and Attitude Towards VTO -- Perceived Ease of Use and Attitude Towards VTO -- Attitude Towards VTO and Purchase Intentions -- Research Methodology -- Discussion -- Implications -- Conclusion.
References -- 10 Technicolor Creative Studios: Pioneering Immersive Experiences in the Media and Entertainment Industry -- Introduction and Context -- Concepts and Perspective -- Objective or Proposed Business Implications -- Case Study 1: Leveraging Immersive Technology for Reduced Crew and Controlled Effects in Film Production -- Introduction -- About the Case -- Essential Questions -- Execution -- The Result -- Implications -- Case Study 2: Revolutionizing Automotive Advertising with The Mill Blackbird® -- Introduction -- About the Case -- Essential Questions -- Execution -- The Result -- The Mill Blackbird®-A Revolutionary Car Rig -- Key Features Include -- Implications -- Case Study 3: Redefining Brand Experiences at The Mill -- Introduction -- About the Case -- Essential Questions -- Execution -- Result -- Implications -- Contribution of Cases for the Macro Area -- Future Implication and Contribution -- Limitation of the Chapter -- 11 Media Richness Theory (MRT) Model: An Implication for Immersive World Toward Effective Green Communication Generating Green Marketing Awareness Among FMCG Retailers -- Introduction -- Literature Review -- Green Communication -- Media Richness Theory -- Research Methodology -- Immersive Media Richness Theory (IMRT) -- Conclusion -- References -- Part IV Emerging Trends and Opportunities -- 12 Harry Potter and the OmniGlobe: Learning Negotiation and Communication Styles in an Immersive Simulation Environment -- Introduction -- Management Pedagogy -- Research on Immersive Technology Pedagogy -- Theoretical Framework -- Authentic Learning Framework -- Pedagogical Framework of the Harry Potter and the Wizards at the Table: Learning Negotiation and Communication Styles in an Immersive Simulation Environment -- About the Game -- Objectives -- Learners -- Requirements -- Learning Outcomes -- About the Company.
About the Product -- How to Play? -- Task: Briefing by Instructor -- The Game Play -- Round 1: Harry Potter round -- Round 2: Remus Lupin and a prisoner of Azkaban -- Round 3: Hermione Granger and the Order of the Phoenix -- Round 4: Hagrid -- Round 5: Albus Dumbledore -- Appendix A: Communication Styles (Bourne, 1995) -- Appendix B: The Thomas-Kilmann Model -- Appendix C: A Short Note on BATNA Model -- References -- 13 I Am Confused: Coping With Customer Confusion in Metaverse Shopping -- Introduction -- Literature Review -- Customer Confusion -- Customer Coping with Confusion -- Conceptual Framework -- Hypothesis Development -- Informational Factors -- Information Ambiguity -- Information Scarcity -- Information Credibility -- Individual Factors -- Decision-Making Styles -- Awareness -- Situational Factors -- Shopping environment -- Customer Coping -- Proposed Methodology -- Proposed Outcome -- References -- 14 Anxiety in Immersive World: A Self-Presentational Perspective of Facebook Use -- Introduction -- Theories of Social Anxiety Theory -- Self-Presentational Approach on Social Anxiety -- Social Anxiety and Associated Behavior -- Facebook Use -- Theoretical Propositions -- Social Anxiety and Facebook Use -- Social Anxiety and Associated Behavior -- Discussion and Conclusion -- References -- Index.
Record Nr. UNINA-9910799249203321
Singapore : , : Springer Singapore Pte. Limited, , 2024
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Metaverse and Immersive Technologies : An Introduction to Industrial, Business and Social Applications
Metaverse and Immersive Technologies : An Introduction to Industrial, Business and Social Applications
Autore A Chandrashekhar
Edizione [1st ed.]
Pubbl/distr/stampa Newark : , : John Wiley & Sons, Incorporated, , 2023
Descrizione fisica 1 online resource (501 pages)
Disciplina 006.8
Altri autori (Persone) SahebShaik Himam
PandaSandeep Kumar
BalamuruganS
PengSheng-Lung
Collana Artificial Intelligence and Soft Computing for Industrial Transformation Series
Soggetto topico Metaverse
ISBN 1-394-17714-3
1-394-17716-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910841222603321
A Chandrashekhar  
Newark : , : John Wiley & Sons, Incorporated, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Metaverse Communication and Computing Networks : Applications, Technologies, and Approaches / / edited by Dinh Thai Hoang [and four others]
Metaverse Communication and Computing Networks : Applications, Technologies, and Approaches / / edited by Dinh Thai Hoang [and four others]
Edizione [First edition.]
Pubbl/distr/stampa Hoboken, New Jersey : , : John Wiley & Sons, Inc., , [2024]
Descrizione fisica 1 online resource (355 pages)
Disciplina 006.8
Soggetto topico Metaverse
ISBN 1-394-16001-1
1-394-15999-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910829848903321
Hoboken, New Jersey : , : John Wiley & Sons, Inc., , [2024]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Parallel services : intelligent systems of digital twins and metaverses for services science / / Lefei Li and Fei-Yue Wang
Parallel services : intelligent systems of digital twins and metaverses for services science / / Lefei Li and Fei-Yue Wang
Autore Li Lefei
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2023]
Descrizione fisica 1 online resource (88 pages)
Disciplina 381
Collana SpringerBriefs in Service Science
Soggetto topico Digital twins (Computer simulation)
Human-computer interaction
Metaverse
ISBN 3-031-25333-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Preface -- Acknowledgments -- Contents -- 1 Introduction -- References -- 2 Motivation: Complexity of Service in the Digital Age -- 2.1 Trends of Services in the Digital Age -- 2.1.1 Smart Services with Smart Sensors -- 2.1.2 Retailing, Logistics, and Financial Services Based on Artificial Intelligence Technology -- 2.1.3 Technology Applications in Services for Emergencies -- 2.2 Complexity of Services System -- 2.3 Challenges in the Digital Age -- References -- 3 Opportunity: The Actual-Artificial Duality of Services -- 3.1 Three Worlds and Three Axial Ages -- 3.2 The ``Cognitive Gap'' Between Two Worlds -- 3.3 Parallel Services as a Bridge -- 3.4 From CPS to CPSS -- 3.5 The Future of Parallel Services Based on True DAO -- References -- 4 Framework of Parallel Services -- 4.1 Definition and Vision of Parallel Services -- 4.2 Framework of Parallel Services -- Reference -- 5 Enabling Methodology -- 5.1 ACP Method -- 5.2 Artificial Services System Design -- 5.2.1 The Services Need-Demand Model -- 5.2.2 The Services Network -- 5.2.3 Parallel Learning and Optimization -- 5.3 Design Thinking -- 5.4 Systems Engineering -- References -- 6 Enabling Technology -- 6.1 Decentralized Technology -- 6.2 Multi-Agent Simulation -- 6.3 Data Fusion Techniques -- References -- 7 Research on Parallel Services -- 7.1 Parallel Transportation Management Systems -- 7.1.1 Background -- 7.1.2 Parallel Transportation Management Systems -- 7.1.3 Applications -- 7.2 Parallel Healthcare Services -- 7.2.1 Background -- 7.2.2 Design of Hybrid Services System -- 7.2.3 Computational Experiments -- 7.2.4 Parallel Execution of the Internet Hospitals -- 7.3 Parallel Retailing Services -- 7.3.1 Background -- 7.3.2 Design of the Artificial Services Systems -- 7.3.3 Computational Experiments -- 7.3.4 Extensions -- 7.4 Parallel Logistics Services -- 7.4.1 Background.
7.4.2 Parallel Logistics Systems -- References -- 8 Parallel Services and Digital Twins -- 8.1 Introduction of Digital Twins -- 8.2 Parallel Services and Digital Twins -- References -- 9 Parallel Services Metaverses -- 9.1 Introduction of Metaverses -- 9.1.1 The Basic Concept of Metaverses -- 9.1.2 The Value Proposition Behind Metaverses -- 9.2 CPSS for Metaverses -- 9.2.1 Parallel Intelligence for Metaverses -- 9.2.2 The Essence of Parallel Services Metaverses -- 9.3 DAOs for Parallel Services Metaverses -- 9.3.1 ``TRUE DAO'' Toward Deep Intelligence -- 9.3.2 Enabling Technologies for DAOs -- References.
Record Nr. UNINA-9910686790703321
Li Lefei  
Cham, Switzerland : , : Springer, , [2023]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Unlocking the Metaverse : A Strategic Guide for the Future of the Built Environment / / Paul Doherty
Unlocking the Metaverse : A Strategic Guide for the Future of the Built Environment / / Paul Doherty
Autore Doherty Paul <1947->
Edizione [First edition.]
Pubbl/distr/stampa Hoboken, New Jersey : , : John Wiley & Sons, Inc., , [2024]
Descrizione fisica 1 online resource (141 pages)
Disciplina 006.8
Soggetto topico Metaverse
ISBN 1-394-19878-7
1-394-19877-9
9781394198788 (ebook.)
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover Page -- Title Page -- Copyright Page -- Contents -- About the Author -- Acknowledgments -- List of Acronyms -- Introduction: How to Use This Book -- Unlocking the Metaverse -- The Method Behind This Book -- Who is this Book For? -- The Book Road Map -- Chapter 1 Definitions -- Metaverse -- Digital Twin -- Virtual Worlds -- Blockchain -- Fungible Token (FT) -- Non-fungible Token (NFT) -- Smart Contracts -- Tokenomics -- GPT -- Chapter 2 Digital Twins, Virtual Worlds, and the Metaverse -- Digital Twins -- Gaming -- Monetization -- Virtual Worlds -- Reality Capture and Motion Capture -- Chase Olson - Reality Capture -- Avatars -- Avatar Interface -- Avatars as Metahumans/Humanoids (MoCap) -- NPCs as Reference Oracles -- Virtual Worlds in the Metaverse Examples -- Cybersecurity and Safety -- Metaverse -- Industrial Metaverse -- Chapter 3 Metaverse Mechanisms and Solutions -- Blockchain -- Workflows -- Capital Asset Delivery Using Smart Contracts Workflow -- Construction Documents as the Digital DNA of the Built Environment -- Ethereum blockchain -- Digital Twin -- Geo Location and Workflow -- Facility Management -- Challenges -- Governance in a Decentralized Digital Environment -- Cybersecurity -- Trust -- Data -- Avatars -- Smart Contracts -- Value Propositions -- Increased Efficiency -- Improved Data Collection and Analysis -- Accurate and Trusted Facility Data and Information -- Tokenomics -- Woven Collisions: NFTs and the Metaverse -- LOE -- Real-Estate-Backed Digital Asset Securities -- Web 3 -- AI -- GPT -- ChatGPT Model -- Chapter 4 The Crystal Ball -- Scarcity and Abundance -- Edge Computing -- Censorship -- Thought Leader Interviews -- Damon Hernandez - The Metaverse -- Hugh Seaton - Data -- Cody Nowak - Process -- Arol Wolford - The Industry's Future -- Conclusion -- Index -- EULA.
Record Nr. UNINA-9910830507103321
Doherty Paul <1947->  
Hoboken, New Jersey : , : John Wiley & Sons, Inc., , [2024]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui