Atlas of Neuromuscular Diseases : A Practical Guideline / / by Eva L. Feldman, James W. Russell, Wolfgang N. Löscher, Wolfgang Grisold, Stefan Meng |
Autore | Feldman Eva L |
Edizione | [3rd ed. 2021.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 |
Descrizione fisica | 1 online resource (XXIII, 353 p. 287 illus., 199 illus. in color.) |
Disciplina |
616.8
616.744 |
Soggetto topico |
Neurology
Clinical psychology Rehabilitation Mentally ill—Rehabilitation Orthopedics Pediatrics Family medicine Rehabilitation Psychology Orthopaedics General Practice and Family Medicine Malalties neuromusculars |
Soggetto genere / forma |
Atles (Científic)
Llibres electrònics |
ISBN | 3-030-63449-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1. Tools -- Chapter 2. Imaging -- Chapter 3. Genetic Testing in Neuromuscular Diseases -- Chapter 4. New Neuromuscular Therapies -- Chapter 5. Principles of Peripheral Nerve Surgery -- Chapter 6. Principles of Nerve and Muscle Rehabilitation -- Chapter 7. Chronic Pain in Peripheral Neuropathy -- Chapter 8. Cranial Nerves -- Chapter 9. Radiculopathies -- Chapter 10. Plexopathies -- Chapter 11. Mononeuropathies -- Chapter 12. Polyneuropathies -- Chapter 13. Neuromuscular Transmission: Endplate Disorders -- Chapter 14. Muscle and Myotonic Diseases -- Chapter 15. Motor Neuron Diseases -- Chapter 16. Autonomic Neuropathies. |
Record Nr. | UNINA-9910483691903321 |
Feldman Eva L | ||
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Recent Advances in Technologies for Inclusive Well-Being : From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications / / edited by Anthony Lewis Brooks, Sheryl Brahnam, Bill Kapralos, Lakhmi C. Jain |
Edizione | [1st ed. 2017.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
Descrizione fisica | 1 online resource (XXII, 383 p. 85 illus.) |
Disciplina | 617.03 |
Collana | Intelligent Systems Reference Library |
Soggetto topico |
Computational intelligence
Artificial intelligence Biomedical engineering Clinical psychology Rehabilitation Mentally ill—Rehabilitation Computational Intelligence Artificial Intelligence Biomedical Engineering and Bioengineering Rehabilitation Psychology |
ISBN | 3-319-49879-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part 1: Literature Reviews and Taxonomies -- Chapter 1_ An Overview of Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Authoring tools, and Games -- Chapter 2, entitled “An Overview of Serious Game Engines and Frameworks,” Brent Cowan and Bill Kapralos -- Chapter 3, “A Review of and Taxonomy for Computer Supported Neuro-Motor Rehabilitation Systems,” Lucas Stephenson and Anthony Whitehead -- Part 2: Physical Therapy- Chapter 4, “A Customizable Virtual Reality Framework for the Rehabilitation of Cognitive Functions,” Gianluca Paravati, Valeria Maria Spataro, Fabrizio Lamberti, Andrea Sanna, and Claudio Giovanni Demartini -- Chapter 5, entitled “Technology for standing up and balance training in rehabilitation of people with neuromuscular disorders,” Imre Cikajlo, Andrej Olenšek, Matjaž Zadravec, and Zlatko Matjaèiæ -- Chapter 6, entitled “Exergaming for Shoulder-Based Exercise and Rehabilitation,” Alvaro Uribe-Quevedo and Bill Kapralos -- Chapter 7, entitled “Development of an Occupational Health Care Exergaming Prototype Suite,” Alvaro Uribe-Quevedo, Sergio Valdivia, Eliana Prada, Mauricio Navia, Camilo Rincon, Estefania Ramos, Saskia Ortiz, and Byron Perez -- Chapter 8, “Game-Based Stroke Rehabilitation by Mehran Kamkarhaghighi, Pejman Mirza-Babaei, and Khalil El-Khatib -- Part 3: Touch and Wearables- Chapter 9, entitled “Multi-sensory environmental stimulation for users with multiple disabilities,” Cristina Manresa-Yee, Ann Morrison, Joan Jordi Muntaner, and Maria Francesca Roig-Maimó -- Chapter 10, entitled “Interactive Furniture: Bi-directional Inter-action with a Vibrotactile Wearable Vest in an Urban Space,” Ann Morrison, Jack Leegaard, Cristina Manresa-Yee, Walther Jensen, and Hendrik Knoche -- Chapter 11, “The Acceptance, Challenges, and Future Applications of Wearable Technology and Virtual Reality to Support People with Autism Spectrum Disorders”, authors Nigel Newbutt, Connie Sung, Hung Jen Kuo, and Michael. J Leahy -- Part 4: Special Needs- Chapter 12, “Nursing Home Residents vs. Researcher: Establishing Their Needs while Finding Your Way,” Jon Ram Bruun-Pedersen -- Part 5: Ethics and Accessibility- Chapter 13, “Digital Ethics: ‘Ethical’ considerations of post-research ICT impact”, Anthony Brooks -- Chapter 14, “Accessibility:Definition, Labeling, and CVAA impact”, Brooks. |
Record Nr. | UNINA-9910164980503321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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