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Adolescentes y Fans : Prácticas, Discursos, Comunidades
Adolescentes y Fans : Prácticas, Discursos, Comunidades
Autore Lacasa Pilar
Edizione [1st ed.]
Pubbl/distr/stampa New York : , : Peter Lang Publishing, Incorporated, , 2023
Descrizione fisica 1 online resource (290 pages)
Disciplina 004.67/80835
Soggetto topico Internet and teenagers
Mass media and teenagers
Fans (Persons)
ISBN 1-4331-9824-X
1-4331-9823-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione spa
Nota di contenuto Cover -- Tabla de conenidos -- Índice de ilustraciones -- Índice de tablas -- Agradecimientos -- Capítulo 1: Prólogo a la edición en español -- Ser adolescente fan -- Estructura del libro -- Capítulo 2: Acercarse a fans adolescentes -- Fans, redes sociales, plataformas y conectividad -- Redes sociales -- Plataformas -- Conectividad y cultura -- Las actividades fans -- Las prácticas -- Los discursos -- Comunidades -- Metodología -- La etnografía -- El análisis de big data -- Conclusiones -- Capítulo 3: Adolescentes fans y grupos musicales -- Ser fan de grupos musicales: el contexto del caso -- One Direction y Harry Styles -- Las participantes y la toma de datos -- Las prácticas fans y sus entornos -- La vida cotidiana -- Una perspectiva ética -- Construcción de significados -- Espacios de afinidad -- El diálogo a través de las redes sociales -- Fans, identidades dinámicas y procesos creativos -- Admiración, creación y sentimiento alrededor del ídolo -- Identidad -- Conclusiones -- Capítulo 4: Teorías y prácticas fans en el universo de Harry Potter -- Un estudio de caso -- El universo de Harry Potter -- Un fenómeno transmedia construido por J. K. Rowling -- Los fans reconstruyen el contenido -- La construcción de teorías en el universo de Harry Potter -- Formación de la identidad y prácticas fans -- Identidad e identificación con los personajes -- Prácticas y hábitos entre los fans -- Los objetos en el universo adolescente de Harry Potter -- Los objetos como merchandising -- Objetos materiales y cosplay -- El poder de los objetos -- El poder de la imaginación -- Imaginación y cultura visual como fuente de inspiración estética -- La imaginación y la ética entre los fans -- Conclusiones -- Capítulo 5: Las microcelebridades y sus fans -- Introducción -- Una producción convergente -- Celebridades influencers y microcelebridades.
Aproximación metodológica: acercarse a los datos -- Las conversaciones en Twitter: big data -- Dialogar con los fans durante las entrevistas -- El contexto, formato y contenido del programa -- Ídolos, microcelebridades y concursantes -- La realidad -- La representación -- Ideología -- Las prácticas fans: compartir valores -- Valores personales -- Convivencia y relaciones sociales -- Los valores comunitarios -- Conclusiones -- Capítulo 6: Reinventar imágenes y discursos -- Una aproximación etnográfica -- El contexto -- Las prácticas digitales de Nadia -- La conciencia de una evolución como fan -- Primera fase. Aprender a ser fan imitando a otras personas -- Frozen y One Direction -- Musical.ly -- Segunda fase: Libros y multimedia compartidos a través de Internet -- Ser fan de Harry Potter a través de imágenes compartidas -- Nadia comparte representaciones e ideas en la comunidad de fans -- Tercera fase: conciencia y control de la actividad en Internet -- Producir y almacenar con Instagram -- Almacenar y cuidar las producciones: Pinterest -- Producir utilizando TikTok: ¿Fan de una plataforma? -- Conclusiones -- Capítulo 7: Una sociedad multiplataforma: las series de TV -- El caso de estudio: La generación Z ante la serie Skam -- El contexto: La serie Skam -- Aproximación metodológica: big y small data -- Fans y series de TV en una sociedad multiplataforma -- Prácticas juveniles y plataformas -- Contexto internacional -- Participar utilizando textos multimodales -- Nuevas formas de narrar y valores sociales -- Narrativas digitales y lectura del texto -- La realidad y la ficción en el universo fan -- Entornos transmedia, valores y presencia pública -- Síntesis y conclusiones -- Capítulo 8: Los chicos fans en la comunidad de Warhammer -- El universo Warhammer -- Un mundo fantástico -- Las prácticas fans alrededor del juego.
Metodología: un estudio de caso -- Recogida de datos -- Análisis de datos -- Creaciones personales, compartidas entre fans -- Ser fan de Warhammer -- Un mundo personal y compartido -- Experiencia interpersonal del juego en contextos físicos y sociales -- La tienda como un escenario físico -- Prácticas fans en entornos sociales -- Warhammer como una comunidad cultural -- El papel de la marca en un entorno transmedia -- Las reglas del juego propuestas por la marca -- Conclusiones -- Capítulo 9. La comunidad de Fortnite -- Introducción -- Metodología -- El juego como texto mediador en la comunidad fan -- Big data y small data alrededor de Fortnite -- Contextos innovadores y las prácticas fans -- El sistema del juego en un contexto multiplataforma -- Comunidades de jugadores e innovación -- Escenarios del juego y procesos de monetización -- El modelo económico y su incidencia en el juego -- Las microtransacciones y los elementos del juego -- Productividad, participación y creación -- Interpretaciones productivas e instrumentales -- Productividad expresiva y creación -- Conclusiones -- Capítulo 10. Conclusiones -- Fandom juvenil y plataformas digitales -- Fans y universos figurados -- Fandom, mediación y construcción de significados -- Aprender a ser fan en comunidades de práctica -- Acciones transformadoras y movilidad entre los fans -- Referencias -- índice.
Record Nr. UNINA-9910978270203321
Lacasa Pilar  
New York : , : Peter Lang Publishing, Incorporated, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Adophobie : le piège des images / / Jocelyn Lachance
Adophobie : le piège des images / / Jocelyn Lachance
Autore Lachance Jocelyn
Pubbl/distr/stampa Presses de l’Université de Montréal, 2016
Descrizione fisica 1 online resource (156 pages)
Disciplina 302.232408352097309045
Collana Parcours numériques
Soggetto topico Mass media and teenagers
Violence in adolescence
Teenagers - Sexual behavior
Soggetto non controllato Sciences sociales
ISBN 2-8218-9522-4
2-7606-3720-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione fre
Record Nr. UNINA-9910282227703321
Lachance Jocelyn  
Presses de l’Université de Montréal, 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Children, adolescents, and media violence : a critical look at the research / / Steven J. Kirsh
Children, adolescents, and media violence : a critical look at the research / / Steven J. Kirsh
Autore Kirsh Steven J
Pubbl/distr/stampa Thousand Oaks, Calif. ; ; London, : SAGE, c2006
Descrizione fisica 1 online resource (xix, 409 p.) : ill
Disciplina 302.23083
Soggetto topico Mass media and children
Mass media and teenagers
Children and violence
Youth and violence
Violence in mass media
Aggressiveness in children
Aggressiveness in adolescence
ISBN 9780761929758
0761929754
9781452236087
1452236089
9781322282893
1322282897
9781452222165
1452222169
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Contents; Preface; Acknowledgments; Part I - Understanding Aggression; Chapter 1 - There and Back Again: A Media Violence Tale; Chapter 2 - Exposing the Beast Within: Aggressive Behavior Across Development; Chapter 3 - Understanding the Beast Within: Theories of Aggressive Behavior; Chapter 4 - Dining on Death and Destruction: The How Much and Why of Violent Media Consumption; Part II: Effects of Specific Forms of Violent Media on Youth; Chapter 5 - Violent Media and the Need to Feel Strong and Powerful; Chapter 6 - Watching the Playful Beast: Sports Violence and Aggression
Chapter 7 - Violence-Laden Imagination: Comic Books, Fiction, and ToysChpater 8 - Animating the Beast: Cartoon Violence; Chapter 9 - Listening to the Beast: Violence in Music and Music Videos; Chapter 10 - Watching the Beast: Live-Action Television and Movie Violence; Chapter 11 - Playing With the Beast: Violent Video Games; Part III: Media Violence and the Concept of Risk; Chapter 12 - Aggressive Behavior: Risk and Protective Factors; Chapter 13 - The Threat of Media Violence: Assessing Its Magnitude and Reducing Its Effects; Chapter 14 - Policy, Violent Entertainment, and Youth
Part IV - Nonviolent Media and YouthChapter 15 - The Good, the Bad, and the Ugly: Effects of Nonviolent Media on Children and Adolescents; References; Author Index; Subject Index; About the Author
Record Nr. UNINA-9910154647003321
Kirsh Steven J  
Thousand Oaks, Calif. ; ; London, : SAGE, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
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La generacion tecnocultural : adolescentes: el uso de los medios audiovisuales y las nuevas tecnologias / / compilado por Cristina Petit
La generacion tecnocultural : adolescentes: el uso de los medios audiovisuales y las nuevas tecnologias / / compilado por Cristina Petit
Edizione [1st ed.]
Pubbl/distr/stampa Cordoba, : Encuentro Grupo Editor, 2006
Descrizione fisica 1 online resource (137 p.)
Disciplina 302.231083
Soggetto topico Innovaciones
Tecnologia
Adolescentes
Mass media and teenagers
Technology and children
Computers and children
Soggetto genere / forma Libros electrónicos.
ISBN 1-4135-7842-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione spa
Nota di contenuto La generación tecnocultural: adolescentes: el uso de los medios audiovisuales y las nuevas tecnologías; Página legal; Índice; Prólogo; I Parte Reflexiones acerca de la Generación Tecno-Cultural; Introducción; 1. Los Adolescentes: usos y prácticas de los medios audiovisuales y las nuevas tecnologías.; 2. El lugar de los sentimientos en la recepción televisiva; 3. El chat: Del cambio tecnológico al cambio social; 4. Video juegos y socialización en la adolescencia; 5. Los simpsons: Una familia muy normal
II Parte Resultados y Análisis de los Datos de la Investigación: "Acerca del uso de los medios (...)1. Introducción; 2. Antecedentes; 3. Aspectos metodológicos; 4. Resultados obtenidos y análisis de los datos; 4.1. Características sociodemográficas de los jóvenes encuestados; 4.1.1. Edad e institución educativa a la que concurren:; 4.2. Hábitos y usos de los medios audiovisuales en el hogar; 4.2.1. La televisión; 4.2.1.1. Tendencias del consumo televisivo; 4.2.1.2. Actitudes acerca de la práctica del visionado televisivo; 4.2.2. El uso del video; 4.2.3. La computadora
4.2.4. Los juegos familiares acoplados a la televisión y Play Station4.2.5. La filmadora; 4.2.6. El consumo de películas; 4.3. Navegación en Internet; 4.3.1. El uso del mail; 4.3.2. El uso del chat; 4.3.3. El uso del messenger; 4.3.4. El consumo de sitios Web; 4.4. El consumo de los Videogames en las salas de cyber; 4.5. El consumo de films en salas públicas; 4.6. El consumo de textos escritos; Bibliografía; Información complementaria
Record Nr. UNINA-9911026031403321
Cordoba, : Encuentro Grupo Editor, 2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Generation digital : politics, commerce, and childhood in the age of the internet / / Kathryn C. Montgomery
Generation digital : politics, commerce, and childhood in the age of the internet / / Kathryn C. Montgomery
Autore Montgomery Kathryn C.
Pubbl/distr/stampa Cambridge, MA, : MIT Press, c2007
Descrizione fisica 1 online resource (364 p.)
Disciplina 303.48/330830973
Soggetto topico Mass media and children
Mass media and teenagers
Digital media - Social aspects
Internet and children
Internet and teenagers
Internet - Social aspects
Technology and children
Technology and youth
Soggetto genere / forma Electronic books.
ISBN 1-282-09881-0
9780262280129
9781429492393
0-262-28012-4
1-4294-9239-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto At the center of a cultural storm -- Digital kids -- A V-chip for the Internet -- Web of deception -- Born to be wired -- Social marketing in the new millennium -- Peer-to-peer politics -- The legacy of the digital generation.
Record Nr. UNINA-9910452358903321
Montgomery Kathryn C.  
Cambridge, MA, : MIT Press, c2007
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Generation digital : politics, commerce, and childhood in the age of the internet / / Kathryn C. Montgomery
Generation digital : politics, commerce, and childhood in the age of the internet / / Kathryn C. Montgomery
Autore Montgomery Kathryn C
Pubbl/distr/stampa Cambridge, MA, : MIT Press, ©2007
Descrizione fisica 1 online resource (364 p.)
Disciplina 303.48/330830973
Soggetto topico Mass media and children
Mass media and teenagers
Digital media - Social aspects
Internet and children
Internet and teenagers
Internet - Social aspects
Technology and children
Technology and youth
Soggetto non controllato INFORMATION SCIENCE/Internet Studies
INFORMATION SCIENCE/Communications & Telecommunications
ISBN 0-262-26389-0
1-282-09881-0
9786612098819
0-262-28012-4
1-4294-9239-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto At the center of a cultural storm -- Digital kids -- A V-chip for the Internet -- Web of deception -- Born to be wired -- Social marketing in the new millennium -- Peer-to-peer politics -- The legacy of the digital generation.
Record Nr. UNINA-9910777768803321
Montgomery Kathryn C  
Cambridge, MA, : MIT Press, ©2007
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Media and youth [[electronic resource] ] : a developmental perspective / / Steven J. Kish
Media and youth [[electronic resource] ] : a developmental perspective / / Steven J. Kish
Autore Kirsh Steven J
Pubbl/distr/stampa Malden, MA, : Wiley-Blackwell, 2010
Descrizione fisica 1 online resource (x, 312 p. ) : ill
Disciplina 302.23083
Soggetto topico Mass media and children
Mass media and teenagers
Technology and children
ISBN 1-282-48236-X
9786612482366
1-4051-7947-3
1-4443-1743-1
1-4443-1744-X
Classificazione 05.30
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface. Acknowledgments. 1. Media in the Lives of Youth. A Brief History of the Perceived Power of the Media. Investigating Media Effects Across Development. Media Ownership Across Development. Media Consumption Across Development. Why Youth Consume Media. Developmental Points of Interest. 2. Media Effect Theories. Socialization and Theory. Hypodermic Needle or Magic Bullet Theory. Excitation Transfer. Cultivation Perspective. Priming. Social Learning and Social Cognitive Theory. Script Theory. Universal Media Model. Developmental Points of Interest. 3. Media and Academic Effects. Is Media Consumption Detrimental to Academic Achievement? The Benefits of Educational Media. Music and Academic Achievement: Myth or Reality? Developmental Points of Interest. 4. The Medical and Social Benefits of Media Use. Pain Reduction Through Media-Based Distraction. Additional Medical Benefits of Video Game Play and Virtual Reality. The Behavioral Benefits of Prosocial Media. The Psychological Benefits of the Internet. Developmental Points of Interest. 5. Advertising, Consumer Behavior, and Youth. Consumer Behavior Across Development. Advertisements That Target Youth. Advertisements That Are Not Supposed to Target Youth but Most Likely Do. Developmental Points of Interest. 6. Media and Stereotyping. The Nature of Stereotypes. Stereotypes in the Media That Youth Consume. Developmental Points of Interest. 7. Media Influences on Obesity, Body Image, and Eating Disorders. Media Consumption and Body Weight. Body Image and Media. Thin-Ideal Media and Eating Disorders in Females. Lean Muscularity and Muscle Dysmorphia in Males. Developmental Points of Interest. 8. The Role of Media in Alcohol, Tobacco, and Drug Use. Prevalence of Cigarette, Alcohol, and Drug (CAD). Use Across Development. Outcomes Associated With Adolescent CAD Use. Perceptions of CAD Use. Prevalence of Substance Use in the Media. Effects of Substance Use in the Media. Developmental Points of Interest. 9. Media and the Sexualization and Sexual. Socialization of Youth. Sexualization and Sexual Socialization. Sexual Media. The Effects of Viewing Sexual Media on Adolescents. Developmental Points of Interest. 10. Violent Media Part 1: Comic Books, Music, and Video Games. A Brief Primer on Aggression. Violent Comic Books. Music Violence. Violent Video Games. Developmental Points of Interest. 11. Violent Media Part 2: Traditional Screen Media. Violence in Traditional Screen Media. Factors That Influence the Perception of Violence. The Effects of On-Screen Violence on Youth. Developmental Points of Interest. 12. Media Effects: Magnitude, Risk, and Media Literacy. Meta-Analysis. Risk, Protective, and Beneficial Factors. Reducing the Negative Effects of Media Through Media. Literacy. Developmental Points of Interest. References. Index.
Record Nr. UNINA-9910139505103321
Kirsh Steven J  
Malden, MA, : Wiley-Blackwell, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Media and youth [[electronic resource] ] : a developmental perspective / / Steven J. Kish
Media and youth [[electronic resource] ] : a developmental perspective / / Steven J. Kish
Autore Kirsh Steven J
Pubbl/distr/stampa Malden, MA, : Wiley-Blackwell, 2010
Descrizione fisica 1 online resource (x, 312 p. ) : ill
Disciplina 302.23083
Soggetto topico Mass media and children
Mass media and teenagers
Technology and children
ISBN 1-282-48236-X
9786612482366
9781405179478 (print)
1-4051-7947-3
1-4443-1743-1
1-4443-1744-X
Classificazione 05.30
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface. Acknowledgments. 1. Media in the Lives of Youth. A Brief History of the Perceived Power of the Media. Investigating Media Effects Across Development. Media Ownership Across Development. Media Consumption Across Development. Why Youth Consume Media. Developmental Points of Interest. 2. Media Effect Theories. Socialization and Theory. Hypodermic Needle or Magic Bullet Theory. Excitation Transfer. Cultivation Perspective. Priming. Social Learning and Social Cognitive Theory. Script Theory. Universal Media Model. Developmental Points of Interest. 3. Media and Academic Effects. Is Media Consumption Detrimental to Academic Achievement? The Benefits of Educational Media. Music and Academic Achievement: Myth or Reality? Developmental Points of Interest. 4. The Medical and Social Benefits of Media Use. Pain Reduction Through Media-Based Distraction. Additional Medical Benefits of Video Game Play and Virtual Reality. The Behavioral Benefits of Prosocial Media. The Psychological Benefits of the Internet. Developmental Points of Interest. 5. Advertising, Consumer Behavior, and Youth. Consumer Behavior Across Development. Advertisements That Target Youth. Advertisements That Are Not Supposed to Target Youth but Most Likely Do. Developmental Points of Interest. 6. Media and Stereotyping. The Nature of Stereotypes. Stereotypes in the Media That Youth Consume. Developmental Points of Interest. 7. Media Influences on Obesity, Body Image, and Eating Disorders. Media Consumption and Body Weight. Body Image and Media. Thin-Ideal Media and Eating Disorders in Females. Lean Muscularity and Muscle Dysmorphia in Males. Developmental Points of Interest. 8. The Role of Media in Alcohol, Tobacco, and Drug Use. Prevalence of Cigarette, Alcohol, and Drug (CAD). Use Across Development. Outcomes Associated With Adolescent CAD Use. Perceptions of CAD Use. Prevalence of Substance Use in the Media. Effects of Substance Use in the Media. Developmental Points of Interest. 9. Media and the Sexualization and Sexual. Socialization of Youth. Sexualization and Sexual Socialization. Sexual Media. The Effects of Viewing Sexual Media on Adolescents. Developmental Points of Interest. 10. Violent Media Part 1: Comic Books, Music, and Video Games. A Brief Primer on Aggression. Violent Comic Books. Music Violence. Violent Video Games. Developmental Points of Interest. 11. Violent Media Part 2: Traditional Screen Media. Violence in Traditional Screen Media. Factors That Influence the Perception of Violence. The Effects of On-Screen Violence on Youth. Developmental Points of Interest. 12. Media Effects: Magnitude, Risk, and Media Literacy. Meta-Analysis. Risk, Protective, and Beneficial Factors. Reducing the Negative Effects of Media Through Media. Literacy. Developmental Points of Interest. References. Index.
Record Nr. UNINA-9910830288003321
Kirsh Steven J  
Malden, MA, : Wiley-Blackwell, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Media and youth : a developmental perspective / / Steven J. Kish
Media and youth : a developmental perspective / / Steven J. Kish
Autore Kirsh Steven J
Pubbl/distr/stampa Malden, MA, : Wiley-Blackwell, 2010
Descrizione fisica 1 online resource (x, 312 p. ) : ill
Disciplina 302.23083
Soggetto topico Mass media and children
Mass media and teenagers
Technology and children
ISBN 1-282-48236-X
9786612482366
9781405179478 (print)
1-4051-7947-3
1-4443-1743-1
1-4443-1744-X
Classificazione 05.30
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface. Acknowledgments. 1. Media in the Lives of Youth. A Brief History of the Perceived Power of the Media. Investigating Media Effects Across Development. Media Ownership Across Development. Media Consumption Across Development. Why Youth Consume Media. Developmental Points of Interest. 2. Media Effect Theories. Socialization and Theory. Hypodermic Needle or Magic Bullet Theory. Excitation Transfer. Cultivation Perspective. Priming. Social Learning and Social Cognitive Theory. Script Theory. Universal Media Model. Developmental Points of Interest. 3. Media and Academic Effects. Is Media Consumption Detrimental to Academic Achievement? The Benefits of Educational Media. Music and Academic Achievement: Myth or Reality? Developmental Points of Interest. 4. The Medical and Social Benefits of Media Use. Pain Reduction Through Media-Based Distraction. Additional Medical Benefits of Video Game Play and Virtual Reality. The Behavioral Benefits of Prosocial Media. The Psychological Benefits of the Internet. Developmental Points of Interest. 5. Advertising, Consumer Behavior, and Youth. Consumer Behavior Across Development. Advertisements That Target Youth. Advertisements That Are Not Supposed to Target Youth but Most Likely Do. Developmental Points of Interest. 6. Media and Stereotyping. The Nature of Stereotypes. Stereotypes in the Media That Youth Consume. Developmental Points of Interest. 7. Media Influences on Obesity, Body Image, and Eating Disorders. Media Consumption and Body Weight. Body Image and Media. Thin-Ideal Media and Eating Disorders in Females. Lean Muscularity and Muscle Dysmorphia in Males. Developmental Points of Interest. 8. The Role of Media in Alcohol, Tobacco, and Drug Use. Prevalence of Cigarette, Alcohol, and Drug (CAD). Use Across Development. Outcomes Associated With Adolescent CAD Use. Perceptions of CAD Use. Prevalence of Substance Use in the Media. Effects of Substance Use in the Media. Developmental Points of Interest. 9. Media and the Sexualization and Sexual. Socialization of Youth. Sexualization and Sexual Socialization. Sexual Media. The Effects of Viewing Sexual Media on Adolescents. Developmental Points of Interest. 10. Violent Media Part 1: Comic Books, Music, and Video Games. A Brief Primer on Aggression. Violent Comic Books. Music Violence. Violent Video Games. Developmental Points of Interest. 11. Violent Media Part 2: Traditional Screen Media. Violence in Traditional Screen Media. Factors That Influence the Perception of Violence. The Effects of On-Screen Violence on Youth. Developmental Points of Interest. 12. Media Effects: Magnitude, Risk, and Media Literacy. Meta-Analysis. Risk, Protective, and Beneficial Factors. Reducing the Negative Effects of Media Through Media. Literacy. Developmental Points of Interest. References. Index.
Record Nr. UNINA-9911019252203321
Kirsh Steven J  
Malden, MA, : Wiley-Blackwell, 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui