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Level design : concept, theory, and practice / / by Rudolf Kremers
Level design : concept, theory, and practice / / by Rudolf Kremers
Autore Kremers Rudolf <1970->
Edizione [First edition.]
Pubbl/distr/stampa Boca Raton, FL : , : A K Peters/CRC Press, an imprint of Taylor and Francis, , 2009
Descrizione fisica 1 online resource (408 p.)
Disciplina 794.8/1
Soggetto topico Level design (Computer science)
Computer games - Design
Computer games - Programming
Soggetto genere / forma Electronic books.
ISBN 0-429-19616-4
1-4398-7695-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Front Cover ""; ""Table of Contents ""; ""Front Matter ""; ""Part I""; ""Chapter 1 ""; ""Chapter 2 ""; ""Chapter 3 ""; ""Chapter 4 ""; ""Chapter 5 ""; ""Chapter 6 ""; ""Part II ""; ""Chapter 7 ""; ""Chapter 8 ""; ""Chapter 9 ""; ""Part III ""; ""Chapter 10 ""; ""Chapter 11 ""; ""Part IV""; ""Chapter 12 ""; ""Part V ""; ""Chapter 13 ""; ""Chapter 14 ""; ""Chapter 15 ""; ""Chapter 16 ""; ""Part VI ""; ""Chapter 17 ""; ""Back Matter ""; ""Back Cover ""
Record Nr. UNINA-9910467060503321
Kremers Rudolf <1970->  
Boca Raton, FL : , : A K Peters/CRC Press, an imprint of Taylor and Francis, , 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Level design : concept, theory, and practice / / by Rudolf Kremers
Level design : concept, theory, and practice / / by Rudolf Kremers
Autore Kremers Rudolf <1970->
Edizione [First edition.]
Pubbl/distr/stampa Natick, Massachusetts : , : A.K. Peters / CRC Press, an imprint of Taylor and Francis, , [2009]
Descrizione fisica 1 online resource (381 pages) : illustrations
Disciplina 794.8/1
Soggetto topico Level design (Computer science)
Video games - Design
Video games - Programming
ISBN 9781439876954
1439876959
9780429196164
0429196164
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto "Front Cover "; "Table of Contents "; "Front Matter "; "Part I"; "Chapter 1 ";"Chapter 2 "; "Chapter 3 "; "Chapter 4 "; "Chapter 5 "; "Chapter 6 "; "Part II "; "Chapter 7 "; "Chapter 8 "; "Chapter 9 "; "Part III "; "Chapter 10 "; "Chapter 11 "; "Part IV"; "Chapter 12 "; "Part V "; "Chapter 13 "; "Chapter 14 "; "Chapter 15 "; "Chapter 16 "; "Part VI "; "Chapter 17 "; "Back Matter "; "Back Cover "
Record Nr. UNINA-9910796028303321
Kremers Rudolf <1970->  
Natick, Massachusetts : , : A.K. Peters / CRC Press, an imprint of Taylor and Francis, , [2009]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Level design : concept, theory, and practice / / by Rudolf Kremers
Level design : concept, theory, and practice / / by Rudolf Kremers
Autore Kremers Rudolf <1970->
Edizione [First edition.]
Pubbl/distr/stampa Natick, Massachusetts : , : A.K. Peters / CRC Press, an imprint of Taylor and Francis, , [2009]
Descrizione fisica 1 online resource (381 pages) : illustrations
Disciplina 794.8/1
Soggetto topico Level design (Computer science)
Video games - Design
Video games - Programming
ISBN 9781439876954
1439876959
9780429196164
0429196164
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto "Front Cover "; "Table of Contents "; "Front Matter "; "Part I"; "Chapter 1 ";"Chapter 2 "; "Chapter 3 "; "Chapter 4 "; "Chapter 5 "; "Chapter 6 "; "Part II "; "Chapter 7 "; "Chapter 8 "; "Chapter 9 "; "Part III "; "Chapter 10 "; "Chapter 11 "; "Part IV"; "Chapter 12 "; "Part V "; "Chapter 13 "; "Chapter 14 "; "Chapter 15 "; "Chapter 16 "; "Part VI "; "Chapter 17 "; "Back Matter "; "Back Cover "
Record Nr. UNINA-9910821689503321
Kremers Rudolf <1970->  
Natick, Massachusetts : , : A.K. Peters / CRC Press, an imprint of Taylor and Francis, , [2009]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Procedural Generation in Godot [[electronic resource] ] : Learn to Generate Enjoyable Content for Your Games / / by Christopher Pitt
Procedural Generation in Godot [[electronic resource] ] : Learn to Generate Enjoyable Content for Your Games / / by Christopher Pitt
Autore Pitt Christopher
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023
Descrizione fisica 1 online resource (257 pages)
Disciplina 378.16913094248
Soggetto topico Level design (Computer science)
Video games - Design
ISBN 1-4842-8795-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1: Hand crafted vs. Procedural -- Chapter 2: Generating with Nodes -- Chapter 3: Generating with Tiles -- Chapter 4: Recreating Sokoban -- Chapter 5: Designing Levels in Pixel Art -- Chapter 6: Creating a Seeding System -- Chapter 7: Recreating Bouncy Cars -- Chapter 8: Navigating in Generated Levels -- Chapter 9: Randomized Collective Nodes within a Generated Map -- Chapter 10: Recreating Invasion -- Chapter 11: Paths and Path Followers -- Chapter 12: Interaction Systems -- Chapter 13: Recreating This War of Mine.
Record Nr. UNINA-9910645895803321
Pitt Christopher  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Proceedings of the 13th ACM International Conference on Distributed and Event-based Systems / / Association for Computing Machinery
Proceedings of the 13th ACM International Conference on Distributed and Event-based Systems / / Association for Computing Machinery
Pubbl/distr/stampa New York, NY : , : Association for Computing Machinery, , 2019
Descrizione fisica 1 online resource (291 pages)
Disciplina 794.8
Soggetto topico Level design (Computer science)
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910412120503321
New York, NY : , : Association for Computing Machinery, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui