Level design : concept, theory, and practice / / by Rudolf Kremers |
Autore | Kremers Rudolf <1970-> |
Edizione | [First edition.] |
Pubbl/distr/stampa | Boca Raton, FL : , : A K Peters/CRC Press, an imprint of Taylor and Francis, , 2009 |
Descrizione fisica | 1 online resource (408 p.) |
Disciplina | 794.8/1 |
Soggetto topico |
Level design (Computer science)
Computer games - Design Computer games - Programming |
Soggetto genere / forma | Electronic books. |
ISBN |
0-429-19616-4
1-4398-7695-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | ""Front Cover ""; ""Table of Contents ""; ""Front Matter ""; ""Part I""; ""Chapter 1 ""; ""Chapter 2 ""; ""Chapter 3 ""; ""Chapter 4 ""; ""Chapter 5 ""; ""Chapter 6 ""; ""Part II ""; ""Chapter 7 ""; ""Chapter 8 ""; ""Chapter 9 ""; ""Part III ""; ""Chapter 10 ""; ""Chapter 11 ""; ""Part IV""; ""Chapter 12 ""; ""Part V ""; ""Chapter 13 ""; ""Chapter 14 ""; ""Chapter 15 ""; ""Chapter 16 ""; ""Part VI ""; ""Chapter 17 ""; ""Back Matter ""; ""Back Cover "" |
Record Nr. | UNINA-9910467060503321 |
Kremers Rudolf <1970-> | ||
Boca Raton, FL : , : A K Peters/CRC Press, an imprint of Taylor and Francis, , 2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Level design : concept, theory, and practice / / by Rudolf Kremers |
Autore | Kremers Rudolf <1970-> |
Edizione | [First edition.] |
Pubbl/distr/stampa | Natick, Massachusetts : , : A.K. Peters / CRC Press, an imprint of Taylor and Francis, , [2009] |
Descrizione fisica | 1 online resource (381 pages) : illustrations |
Disciplina | 794.8/1 |
Soggetto topico |
Level design (Computer science)
Video games - Design Video games - Programming |
ISBN |
9781439876954
1439876959 9780429196164 0429196164 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | "Front Cover "; "Table of Contents "; "Front Matter "; "Part I"; "Chapter 1 ";"Chapter 2 "; "Chapter 3 "; "Chapter 4 "; "Chapter 5 "; "Chapter 6 "; "Part II "; "Chapter 7 "; "Chapter 8 "; "Chapter 9 "; "Part III "; "Chapter 10 "; "Chapter 11 "; "Part IV"; "Chapter 12 "; "Part V "; "Chapter 13 "; "Chapter 14 "; "Chapter 15 "; "Chapter 16 "; "Part VI "; "Chapter 17 "; "Back Matter "; "Back Cover " |
Record Nr. | UNINA-9910796028303321 |
Kremers Rudolf <1970-> | ||
Natick, Massachusetts : , : A.K. Peters / CRC Press, an imprint of Taylor and Francis, , [2009] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Level design : concept, theory, and practice / / by Rudolf Kremers |
Autore | Kremers Rudolf <1970-> |
Edizione | [First edition.] |
Pubbl/distr/stampa | Natick, Massachusetts : , : A.K. Peters / CRC Press, an imprint of Taylor and Francis, , [2009] |
Descrizione fisica | 1 online resource (381 pages) : illustrations |
Disciplina | 794.8/1 |
Soggetto topico |
Level design (Computer science)
Video games - Design Video games - Programming |
ISBN |
9781439876954
1439876959 9780429196164 0429196164 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | "Front Cover "; "Table of Contents "; "Front Matter "; "Part I"; "Chapter 1 ";"Chapter 2 "; "Chapter 3 "; "Chapter 4 "; "Chapter 5 "; "Chapter 6 "; "Part II "; "Chapter 7 "; "Chapter 8 "; "Chapter 9 "; "Part III "; "Chapter 10 "; "Chapter 11 "; "Part IV"; "Chapter 12 "; "Part V "; "Chapter 13 "; "Chapter 14 "; "Chapter 15 "; "Chapter 16 "; "Part VI "; "Chapter 17 "; "Back Matter "; "Back Cover " |
Record Nr. | UNINA-9910821689503321 |
Kremers Rudolf <1970-> | ||
Natick, Massachusetts : , : A.K. Peters / CRC Press, an imprint of Taylor and Francis, , [2009] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Procedural Generation in Godot [[electronic resource] ] : Learn to Generate Enjoyable Content for Your Games / / by Christopher Pitt |
Autore | Pitt Christopher |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 |
Descrizione fisica | 1 online resource (257 pages) |
Disciplina | 378.16913094248 |
Soggetto topico |
Level design (Computer science)
Video games - Design |
ISBN | 1-4842-8795-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Hand crafted vs. Procedural -- Chapter 2: Generating with Nodes -- Chapter 3: Generating with Tiles -- Chapter 4: Recreating Sokoban -- Chapter 5: Designing Levels in Pixel Art -- Chapter 6: Creating a Seeding System -- Chapter 7: Recreating Bouncy Cars -- Chapter 8: Navigating in Generated Levels -- Chapter 9: Randomized Collective Nodes within a Generated Map -- Chapter 10: Recreating Invasion -- Chapter 11: Paths and Path Followers -- Chapter 12: Interaction Systems -- Chapter 13: Recreating This War of Mine. |
Record Nr. | UNINA-9910645895803321 |
Pitt Christopher | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Proceedings of the 13th ACM International Conference on Distributed and Event-based Systems / / Association for Computing Machinery |
Pubbl/distr/stampa | New York, NY : , : Association for Computing Machinery, , 2019 |
Descrizione fisica | 1 online resource (291 pages) |
Disciplina | 794.8 |
Soggetto topico | Level design (Computer science) |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910412120503321 |
New York, NY : , : Association for Computing Machinery, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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