Affective and emotional aspects of human-computer interaction [[electronic resource] ] : game-based and innovative learning approaches / / edited by Maja Pivec |
Pubbl/distr/stampa | Amsterdam ; ; Washington, DC, : IOS Press, c2006 |
Descrizione fisica | 1 online resource (332 p.) |
Disciplina | 004.019 |
Altri autori (Persone) | PivecMaja |
Collana | The future of learning |
Soggetto topico |
Computer-assisted instruction
Learning - Research Experiential learning Education - Effect of technological innovations on Education - Simulation methods Computer games - Research |
Soggetto genere / forma | Electronic books. |
ISBN |
6610505128
1-280-50512-5 9786610505128 1-4237-9730-2 1-60750-149-X 600-00-0337-4 1-60129-129-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model
Learning when Using Commercial Computer Games as Simulations: A Case Study Using a Simulation GameSerious Games and 'Simulation Based E-Learning' for Infrastructure Management; Motivation and Learning; Learning and Motivation with Virtual Tutors. Does It Matter if the Tutor Is Visible on the Net?; Achievement Motivation, Performance Structure, and Adaptive Hypertext Learning; An Interactive Dictionary of Concepts: An Exploratory Platform for Enhancing Communication Between the Concepts Which Form and Inform Us Human-Computer Interaction: Sharing of Intergenerational Wisdom and Cross-Cultural KnowledgeDesigning the Stimulation Aspect of Hedonic Quality - An Exploratory Study; Emotions and Emotional Agents; On the Role of Self Esteem, Empathy and Narrative in the Development of Intelligent Learning Environments; Empathic Characters in Computer-Based Personal and Social Education; Using Machine-Learning Techniques to Recognize Emotions for On-Line Learning Systems; A Framework for Emotional Agents as Tutoring Entities; A Haptic Computing Logic - Agent Planning, Models, and Virtual Trees ESF SCSS Exploratory Workshop on Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning ApproachesAuthor Index |
Record Nr. | UNINA-9910450996003321 |
Amsterdam ; ; Washington, DC, : IOS Press, c2006 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Affective and emotional aspects of human-computer interaction [[electronic resource] ] : game-based and innovative learning approaches / / edited by Maja Pivec |
Pubbl/distr/stampa | Amsterdam ; ; Washington, DC, : IOS Press, c2006 |
Descrizione fisica | 1 online resource (332 p.) |
Disciplina | 004.019 |
Altri autori (Persone) | PivecMaja |
Collana | The future of learning |
Soggetto topico |
Computer-assisted instruction
Learning - Research Experiential learning Education - Effect of technological innovations on Education - Simulation methods Video games - Research |
ISBN |
6610505128
1-280-50512-5 9786610505128 1-4237-9730-2 1-60750-149-X 600-00-0337-4 1-60129-129-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model
Learning when Using Commercial Computer Games as Simulations: A Case Study Using a Simulation GameSerious Games and 'Simulation Based E-Learning' for Infrastructure Management; Motivation and Learning; Learning and Motivation with Virtual Tutors. Does It Matter if the Tutor Is Visible on the Net?; Achievement Motivation, Performance Structure, and Adaptive Hypertext Learning; An Interactive Dictionary of Concepts: An Exploratory Platform for Enhancing Communication Between the Concepts Which Form and Inform Us Human-Computer Interaction: Sharing of Intergenerational Wisdom and Cross-Cultural KnowledgeDesigning the Stimulation Aspect of Hedonic Quality - An Exploratory Study; Emotions and Emotional Agents; On the Role of Self Esteem, Empathy and Narrative in the Development of Intelligent Learning Environments; Empathic Characters in Computer-Based Personal and Social Education; Using Machine-Learning Techniques to Recognize Emotions for On-Line Learning Systems; A Framework for Emotional Agents as Tutoring Entities; A Haptic Computing Logic - Agent Planning, Models, and Virtual Trees ESF SCSS Exploratory Workshop on Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning ApproachesAuthor Index |
Record Nr. | UNINA-9910784144103321 |
Amsterdam ; ; Washington, DC, : IOS Press, c2006 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Affective and emotional aspects of human-computer interaction : game-based and innovative learning approaches / / edited by Maja Pivec |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Amsterdam ; ; Washington, DC, : IOS Press, c2006 |
Descrizione fisica | 1 online resource (332 p.) |
Disciplina | 004.019 |
Altri autori (Persone) | PivecMaja |
Collana | The future of learning |
Soggetto topico |
Computer-assisted instruction
Learning - Research Experiential learning Education - Effect of technological innovations on Education - Simulation methods Video games - Research |
ISBN |
6610505128
1-280-50512-5 9786610505128 1-4237-9730-2 1-60750-149-X 600-00-0337-4 1-60129-129-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model
Learning when Using Commercial Computer Games as Simulations: A Case Study Using a Simulation GameSerious Games and 'Simulation Based E-Learning' for Infrastructure Management; Motivation and Learning; Learning and Motivation with Virtual Tutors. Does It Matter if the Tutor Is Visible on the Net?; Achievement Motivation, Performance Structure, and Adaptive Hypertext Learning; An Interactive Dictionary of Concepts: An Exploratory Platform for Enhancing Communication Between the Concepts Which Form and Inform Us Human-Computer Interaction: Sharing of Intergenerational Wisdom and Cross-Cultural KnowledgeDesigning the Stimulation Aspect of Hedonic Quality - An Exploratory Study; Emotions and Emotional Agents; On the Role of Self Esteem, Empathy and Narrative in the Development of Intelligent Learning Environments; Empathic Characters in Computer-Based Personal and Social Education; Using Machine-Learning Techniques to Recognize Emotions for On-Line Learning Systems; A Framework for Emotional Agents as Tutoring Entities; A Haptic Computing Logic - Agent Planning, Models, and Virtual Trees ESF SCSS Exploratory Workshop on Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning ApproachesAuthor Index |
Record Nr. | UNINA-9910812692103321 |
Amsterdam ; ; Washington, DC, : IOS Press, c2006 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
The Canadian journal for the scholarship of teaching and learning |
Pubbl/distr/stampa | [Hamilton, Ont.] : , : Society for Teaching and Learning in Higher Education |
Descrizione fisica | 1 online resource |
Soggetto topico |
Teaching - Research
Learning - Research Learning - Study and teaching (Higher) Learning and scholarship Education |
Soggetto genere / forma | Periodicals. |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Altri titoli varianti |
CJSoTL
RCACEA Revue canadienne sur l'avancement des connaissances en enseignement et en apprentissage |
Record Nr. | UNISA-996321473203316 |
[Hamilton, Ont.] : , : Society for Teaching and Learning in Higher Education | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
The Canadian journal for the scholarship of teaching and learning |
Pubbl/distr/stampa | [Hamilton, Ont.] : , : Society for Teaching and Learning in Higher Education |
Descrizione fisica | 1 online resource |
Soggetto topico |
Teaching - Research
Learning - Research Learning - Study and teaching (Higher) Learning and scholarship Education |
Soggetto genere / forma | Periodicals. |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Altri titoli varianti |
CJSoTL
RCACEA Revue canadienne sur l'avancement des connaissances en enseignement et en apprentissage |
Record Nr. | UNINA-9910140301303321 |
[Hamilton, Ont.] : , : Society for Teaching and Learning in Higher Education | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Co-design . Volume III : practical ideas for developing across complex systems / / Stefan Cantore |
Autore | Cantore Stefan |
Pubbl/distr/stampa | New York : , : Business Expert Press, , 2019 |
Descrizione fisica | 1 online resource (127 pages) |
Disciplina | 371.3 |
Soggetto topico |
Instructional systems - Design
Learning - Research Educational technology |
Soggetto genere / forma | Electronic books. |
ISBN | 1-948198-77-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover -- Co-Design, Volume III: Practical Ideas for Developing Across Complex Systems -- Contents -- Series Introduction -- Introduction -- Acknowledgments -- CHAPTER 1: Purposing -- What's the Big Idea? -- Background -- The Idea -- Why Is Purposing Important? -- What Are the Implications for Practice? -- So, What Are These Streams of Actions? -- Reflect and Act -- References -- CHAPTER 2: Empathizing -- What's the Big Idea? -- The Idea -- Why Is Empathizing Important? -- What Are the Implications for Practice? -- Reflect and Act -- References -- CHAPTER 3: Conversing -- What's the Big Idea? -- Why Is Conversing Important? -- What Are the Implications for Practice? -- Reflect and Act -- References -- CHAPTER 4: Leading for Learning -- What's the Big Idea? -- Why Is Leading for Learning (Still) Important? -- What Are the Implications for Practice? -- Leading Your Own Learning -- Leading for Learning with Others -- Reflect and Act -- References -- CHAPTER 5: Influencing -- What's the Big Idea? -- So, What Are Influencing Skills? -- Why Is Influencing Important? -- What Are the Implications for Practice? -- Personal Practices That Enhance Interpersonal Influencing -- Practices to Enhance System-Influencing Capabilities -- Reflect and Act -- References -- CHAPTER 6: Role-Shaping -- What's the Big Idea? -- Theoretical Perspectives -- Why Is Role-Shaping Important? -- What Are the Implications for Practice? -- Reflect and Act -- References -- CHAPTER 7: Culturing -- What's the Big Idea? -- Defining Organizational Culture -- What Is Culturing? -- Why Is Culturing Important? -- What Are the Implications for Practice? -- Mindset Underpinning Culturing Practice -- Culturing Practices -- Reflect and Act -- References -- CHAPTER 8: Storying -- What's the Big Idea? -- Why Is Storying Important? -- What Are the Implications for Practice? -- Reflect and Act.
References -- CHAPTER 9: Languaging -- What's the Big Idea? -- Why Is Languaging Important? -- What Are the Implications for Practice? -- Reflect and Act -- References -- CHAPTER 10: Reflecting -- What's the Big Idea? -- Why Is Reflecting Important? -- What Are the Implications for Practice? -- Reflect and Act -- References -- About the Author -- Index -- Ad page -- Back Cover. |
Record Nr. | UNINA-9910466704303321 |
Cantore Stefan | ||
New York : , : Business Expert Press, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Co-design . Volume I : practical ideas for learning across complex systems / / Mark Gatenby, Stefan Cantore |
Autore | Gatenby Mark |
Pubbl/distr/stampa | New York : , : Business Expert Press, , 2019 |
Descrizione fisica | 1 online resource (164 pages) |
Disciplina | 371.3 |
Soggetto topico |
Instructional systems - Design
Learning - Research Educational technology |
Soggetto genere / forma | Electronic books. |
ISBN | 1-948198-73-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover -- Co-Design, Volume I: Practical Ideas for Learning Across Complex Systems -- Contents -- Series Introduction -- Introduction: Why Should You Read This Book? -- Acknowledgments -- CHAPTER 1: Revisiting Learning -- Why Are We Writing about Learning? -- Why Is Learning Important? -- What Is Natural for us to Learn? -- Where Do We Start with Learning? -- Co-design and Progressive Education -- References -- CHAPTER 2: Beginnings -- Novice -- Peripheral Participation -- Apprentice -- Peers -- Opening Up -- References -- CHAPTER 3: Mindset -- Growth Mindset versus Fixed Mindset -- Worldview -- Bounded Rationality -- Fast and Slow Thinking -- Groupthink -- Paradigms -- References -- CHAPTER 4: Inquiry -- Being Curious -- Being Uncertain -- Great Questions -- Appreciative Inquiry -- Cooperative Inquiry -- Action Learning -- References -- CHAPTER 5: Boundaries -- Lines -- Neighbors -- Mapping the Territory -- Private and Public Property -- Boundaries All The Way Down -- Modularity -- Boundary as an Asset -- Roles and Silos -- Service Boundaries -- References -- CHAPTER 6: Situation -- The Dérive -- Disorientation in Learning -- The Physical Environment -- Situated Learning -- Learning Cities -- Experiential Learning -- References -- CHAPTER 7: Place -- Space -- Landscape -- Placing -- Non-place -- Classroom -- References -- CHAPTER 8: Scaffolding -- Support -- Zone of Proximal Development -- Playground -- Media Platforms -- Screens and Memory -- References -- CHAPTER 9: Self-managing -- Social Context -- Learning Goals -- Learning Contracts -- Self-managed Learning -- Self-directed Learning -- Life-long Learning -- References -- CHAPTER 10: Adulthood -- Pedagogue -- Childish and Childlike -- Patience -- Discipline -- Authoritarian and Authoritative -- Andragogy -- Emerging Adulthood -- References -- CHAPTER 11: Becoming.
Kierkegaard's Three Stages of Life -- Competence -- Becoming with One Another -- Becoming Who and What We Notice -- Becoming in Groups -- References -- CHAPTER 12: Closing: I'm Too Busy to Learn -- What is this thing called a human being, and how does it relate to a human doing? -- References -- About the Authors -- Index -- Ad Page -- Back Cover. |
Record Nr. | UNINA-9910466663303321 |
Gatenby Mark | ||
New York : , : Business Expert Press, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Co-design . Volume II : practical ideas for designing across complex systems / / Mark Gatenby |
Autore | Gatenby Mark |
Pubbl/distr/stampa | New York : , : Business Expert Press, , 2019 |
Descrizione fisica | 1 online resource (183 pages) |
Disciplina | 371.3 |
Soggetto topico |
Instructional systems - Design
Learning - Research Educational technology |
Soggetto genere / forma | Electronic books. |
ISBN | 1-948198-75-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover -- Co-Design, Volume II: Practical Ideas for Designing Across Complex Systems -- Contents -- Series Introduction -- Introduction -- Acknowledgments -- CHAPTER 1: Design Meets Co-design -- Complexity -- Artifacts and Interfaces -- Thinking in Systems and Design -- The Unfolding of Design Practice -- Time to Co-design -- References -- PART 1 -- CHAPTER 2: Ideas -- The Idea -- Playing with Ideas -- Why Do We Have Ideas? -- Why Is It Important? -- What Does It Mean in Practice? -- Making Ideas More Cooperative -- Questions for Reflection -- References -- CHAPTER 3: Design Brief -- The Idea -- Briefs and Ideas -- Essence of a Brief -- Measurability -- Perspectives on Writing Design Briefs -- 1. Brief as a Beginning/Opening -- 2. Brief as Challenge -- 3. Brief as Asking Questions -- 4. Brief as Relationship -- 5. Brief as Simile -- What Does It Mean in Practice? -- Management by Objectives -- Asking a Question Is Harder than Finding the Answer -- Questions for Reflection -- References -- CHAPTER 4: Cooperation -- The Idea -- The Social Individual -- Tribal Identity -- Hard Cooperation -- Why Is Cooperation Important? -- Repeat Reciprocity -- What Does It Mean in Practice? -- Decentering the Individual -- Working with Hard Cooperation -- Rebuilding Cooperative Capital -- Questions for Reflection -- References -- PART 2 -- CHAPTER 5: The Workshop -- The Idea -- The Workshop as Outside the Timetable -- Why Is It Important? -- Core Features of a Workshop -- Originality -- The Master's Influence -- What Does It Mean in Practice? -- Workshops and Bureaucracy -- Designing a Workshop Space -- Questions for Reflection -- References -- CHAPTER 6: Prototyping -- The Idea -- Prototypes and Systems -- Prototyping Services -- Categories of Prototyping -- Why Is Prototyping Important? -- Cooperative Prototyping -- What Does Prototyping Mean in Practice?.
Extended Example: Higher Education Design -- Questions for Reflection -- References -- CHAPTER 7: Design Trace -- The Idea -- The Design Trace as Response to Incompleteness -- Why Is It Important? -- Design Trace of Wikipedia -- What Does It Mean in Practice? -- Questions for Reflection -- Questions for Reflection -- References -- PART 3 -- CHAPTER 8: Empathy -- The Idea -- Why Is It Important? -- Roles and Relationships -- Usability -- What Does It Mean in Practice? -- Designing with Empathy -- Getting Empathy Right -- Co-designing Empathy -- Questions for Reflection -- References -- CHAPTER 9: Participation -- The Idea -- Iron Law of Oligarchy -- Community Participation -- Participation and Technology -- Professions and Participation -- Why Is Participation Important? -- What Does Participatory Design Mean in Practice? -- Future of Professional-Client Relationship -- Questions for Reflection -- References -- Epilogue: Obliquity -- About the Author -- Index -- Ad page -- Back Cover. |
Record Nr. | UNINA-9910466665603321 |
Gatenby Mark | ||
New York : , : Business Expert Press, , 2019 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Collected essays on learning and teaching |
Pubbl/distr/stampa | [Hamilton, Ontario] : , : Society for Teaching and Learning in Higher Education (STLHE), , 2008- |
Descrizione fisica | 1 online resource |
Soggetto topico |
Teaching - Research
Learning - Research |
Soggetto genere / forma | Periodicals. |
Soggetto non controllato | Theory & Practice of Education |
ISSN | 2368-4526 |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Altri titoli varianti | CELT |
Record Nr. | UNISA-996321331503316 |
[Hamilton, Ontario] : , : Society for Teaching and Learning in Higher Education (STLHE), , 2008- | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Collected essays on learning and teaching |
Pubbl/distr/stampa | [Hamilton, Ontario] : , : Society for Teaching and Learning in Higher Education (STLHE), , 2008- |
Descrizione fisica | 1 online resource |
Soggetto topico |
Teaching - Research
Learning - Research |
Soggetto genere / forma | Periodicals. |
ISSN | 2368-4526 |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Altri titoli varianti | CELT |
Record Nr. | UNINA-9910133664803321 |
[Hamilton, Ontario] : , : Society for Teaching and Learning in Higher Education (STLHE), , 2008- | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|