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Agents for Educational Games and Simulations [[electronic resource] ] : International Workshop, AEGS 2011, Taipei, Taiwan, May 2, 2011, Revised Papers / / edited by Martin Beer, Cyril Brom, Frank Dignum, Von-Wun Soo
Agents for Educational Games and Simulations [[electronic resource] ] : International Workshop, AEGS 2011, Taipei, Taiwan, May 2, 2011, Revised Papers / / edited by Martin Beer, Cyril Brom, Frank Dignum, Von-Wun Soo
Edizione [1st ed. 2012.]
Pubbl/distr/stampa Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012
Descrizione fisica 1 online resource (X, 195 p. 68 illus.)
Disciplina 006.3
Collana Lecture Notes in Artificial Intelligence
Soggetto topico Agents intel·ligents (Programes d'ordinador)
Jocs educatius
Ensenyament assistit per ordinador
Artificial intelligence
Application software
User interfaces (Computer systems)
Computer communication systems
Software engineering
Computer simulation
Artificial Intelligence
Information Systems Applications (incl. Internet)
User Interfaces and Human Computer Interaction
Computer Communication Networks
Software Engineering
Simulation and Modeling
Soggetto genere / forma Congressos
Llibres electrònics
ISBN 3-642-32326-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Middleware applications -- dialogues and learning -- adaption and convergence -- agent applications.
Record Nr. UNISA-996465553803316
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Disciplinary Literacy and Gamified Learning in Middle School Classrooms : Questing Through Time and Space / / by Leslie Haas, Jill T. Tussey, Michelle Metzger
Disciplinary Literacy and Gamified Learning in Middle School Classrooms : Questing Through Time and Space / / by Leslie Haas, Jill T. Tussey, Michelle Metzger
Autore Haas Leslie <1969-, >
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Descrizione fisica 1 online resource (198 pages)
Disciplina 371.337
372.6
Collana Springer Texts in Education
Soggetto topico Teachers - Training of
Education
Education - Curricula
Science - Study and teaching
Mathematics - Study and teaching
Teaching and Teacher Education
Curriculum Studies
Science Education
Mathematics Education
Jocs educatius
Arts del llenguatge
Educació secundària
Soggetto genere / forma Llibres electrònics
ISBN 9783030994228
3030994228
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Getting Started -- Chapter 1: Acropolis -- Chapter 2: Petra -- Chapter 3: Colosseum -- Chapter 4: Chichen Itza -- Chapter 5: Moai -- Chapter 6: Red Square -- Chapter 7: Taj Mahal -- Chapter 8: Neuschwanstein -- Chapter 9: Eiffel Tower -- Chapter 10: Sydney Opera House.
Record Nr. UNINA-9910568284503321
Haas Leslie <1969-, >  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Games and Learning Alliance : 11th International Conference, GALA 2022, Tampere, Finland, November 30 – December 2, 2022, Proceedings / / edited by Kristian Kiili, Koskinen Antti, Francesca de Rosa, Muhterem Dindar, Michael Kickmeier-Rust, Francesco Bellotti
Games and Learning Alliance : 11th International Conference, GALA 2022, Tampere, Finland, November 30 – December 2, 2022, Proceedings / / edited by Kristian Kiili, Koskinen Antti, Francesca de Rosa, Muhterem Dindar, Michael Kickmeier-Rust, Francesco Bellotti
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Descrizione fisica 1 online resource (345 pages)
Disciplina 359
Collana Lecture Notes in Computer Science
Soggetto topico Microcomputers
User interfaces (Computer systems)
Human-computer interaction
Application software
Computer vision
Artificial intelligence
Education - Data processing
Personal Computing
User Interfaces and Human Computer Interaction
Computer and Information Systems Applications
Computer Vision
Artificial Intelligence
Computers and Education
Jocs educatius
Videojocs
Soggetto genere / forma Congressos
Llibres electrònics
ISBN 9783031221248
3031221249
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Turtle Heroes: Designing a Serious Game for a VR interactive Tunnel -- Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Design on Learner Dashboard Use -- Game Design for a Museum Visit: Insights into The Co-Design of AL-2049, A Game About Food Systems -- Supporting Knowledge Sharing for The Co-Design of Digital Learning Games -- A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses -- FLIGBY: The Serious Game Harnessing Flow Experience for Leadership -- 10 Commandments of The Serious Game Padawan: Lessons Learned After 4 Years of Professional Training -- Microcosmos 3.0 Perception of Teachers in Outdoor Hybrid Playing Based on Mobile Learning for Natural Sciences -- An Autoethnographic Perspective on Teaching Soft Skills Using Multiplayer Online Games -- Evaluating the Expectations and Motivational Drivers in An Undergraduate Geology Classroom Using the Magma Pop Serious Game -- A Serious Game to Improve Phishing Awareness -- More Than Meets the Eye – An Anti-Phishing Learning Game with a Focus on Phishing Emails -- Promoting Adaptive Number Knowledge Through Deliberate Practice in The Number Navigation Game -- Effects of a Game-Based Fraction Estimation Task on Math Anxiety -- Motivation and Emotions in a Health Literacy Game: Insights from Co-Occurrence Network Analysis -- Swarming as a Bird/Fish: Investigating the Effect of First-Person Perspective Simulation on Players’ Connectedness with Nature -- Design Of a Novel Serious Game for The Detection and Measurement of Obsessive-Compulsive Disorder -- The Role of Games in Overcoming the Barriers to Paediatric Speech Therapy Training -- Ludic Didactics for an Inspired, Motivating and Playful Education -- Out of the Maze: Investigating the Effects of Fluid Intelligence and Numeracy on Planning Skills Using Video Games -- A Virtual Ship Evacuation Serious Game: Assessment of Data and Passenger Training -- High-level Decision-Making Non-Player Vehicles -- Influence of a Mixed Reality Game on Students’ Personal Epistemology. An Empirical Study -- Experts’ Evaluation of a Proposed Taxonomy for Immersive Learning Systems -- A Design Space of Educational Authoring Tools for Augmented Reality -- The Effectiveness of Adaptive Digital Games for Learning: Calling for a Broader View on Assessment -- Gamification in Work Teams: A Q study on How Team Members Experience Gamification.
Record Nr. UNINA-9910632473903321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Serious Games : Joint International Conference, JCSG 2022, Weimar, Germany, September 22–23, 2022, Proceedings / / edited by Heinrich Söbke, Pia Spangenberger, Philipp Müller, Stefan Göbel
Serious Games : Joint International Conference, JCSG 2022, Weimar, Germany, September 22–23, 2022, Proceedings / / edited by Heinrich Söbke, Pia Spangenberger, Philipp Müller, Stefan Göbel
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Descrizione fisica 1 online resource (268 pages)
Disciplina 929.374
794.8
Collana Lecture Notes in Computer Science
Soggetto topico User interfaces (Computer systems)
Human-computer interaction
Application software
Image processing - Digital techniques
Computer vision
User Interfaces and Human Computer Interaction
Computer and Information Systems Applications
Computer Imaging, Vision, Pattern Recognition and Graphics
Disseny de videojocs
Jocs educatius
Teoria de jocs
Soggetto genere / forma Congressos
Llibres electrònics
ISBN 9783031153259
3031153251
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Learning Psychology -- Flow and Self-Efficacy in a Serious Game for STEM Education -- Gaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost Effect -- Designing Effective Playful Collaborative Science Learning in VR -- Design Aspects -- Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children -- Providing Applied Games Based on Didactical Structural Templates -- Providing Applied Games Based on Didactical Structural Templates -- Game Design -- Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments -- Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience -- Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers -- Health Games -- CogWorldTravel: Design of a Game-based Cognitive Screening Instrument -- A Serious Game for a Serious Situation: Encouraging Healthy Behaviors for children with ASD during COVID-19 pandemic -- Game Design for Covertly Combating Covid-19 Vaccination Hesitancy -- Games Application -- Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games -- Ecosystem Simulator - A Learning Game About Genetic Algorithms -- Catch Me If you Can: An Educational Serious Game to Teach Grammatical English Rules -- Mixed Reality -- Software Architecture for Location-based Games Designed for Social Interaction in Public Space -- Paper beats Rock: Elaborating the best machine learning classifier for hand gesture recognition -- Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education -- A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation.
Record Nr. UNINA-9910595051703321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Wordsearches : Widen Your Vocabulary in English / / by Adrian Wallwork
Wordsearches : Widen Your Vocabulary in English / / by Adrian Wallwork
Autore Wallwork Adrian
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Descrizione fisica 1 online resource (XXIII, 174 p. 86 illus.)
Disciplina 428.24
Collana Easy English!
Soggetto topico Lexicology
English language
Language and education
Anglès
Vocabulari
Jocs educatius
Ensenyament de llengües estrangeres
Lexicology/Vocabulary
English
Language Education
Soggetto genere / forma Llibres electrònics
ISBN 3-319-67232-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Body, Appearance, Health -- Business and Finance -- Education and Work -- Family, House and Home -- Cooking and Food -- Free Time -- Technology -- Language -- Places, Travel and Transport -- Crime, Politics and Religion -- Time and Environment.
Record Nr. UNINA-9910300853803321
Wallwork Adrian  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui