Agents for Educational Games and Simulations [[electronic resource] ] : International Workshop, AEGS 2011, Taipei, Taiwan, May 2, 2011, Revised Papers / / edited by Martin Beer, Cyril Brom, Frank Dignum, Von-Wun Soo |
Edizione | [1st ed. 2012.] |
Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012 |
Descrizione fisica | 1 online resource (X, 195 p. 68 illus.) |
Disciplina | 006.3 |
Collana | Lecture Notes in Artificial Intelligence |
Soggetto topico |
Agents intel·ligents (Programes d'ordinador)
Jocs educatius Ensenyament assistit per ordinador Artificial intelligence Application software User interfaces (Computer systems) Computer communication systems Software engineering Computer simulation Artificial Intelligence Information Systems Applications (incl. Internet) User Interfaces and Human Computer Interaction Computer Communication Networks Software Engineering Simulation and Modeling |
Soggetto genere / forma |
Congressos
Llibres electrònics |
ISBN | 3-642-32326-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Middleware applications -- dialogues and learning -- adaption and convergence -- agent applications. |
Record Nr. | UNISA-996465553803316 |
Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Disciplinary literacy and gamified learning in middle school classrooms : questing through time and space / / Leslie Haas, Jill T. Tussey, and Michelle Metzger |
Autore | Haas Leslie <1969-, > |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2022] |
Descrizione fisica | 1 online resource (198 pages) |
Disciplina | 371.337 |
Collana | Springer Texts in Education |
Soggetto topico |
Middle school education
Jocs educatius Arts del llenguatge Educació secundària |
Soggetto genere / forma | Llibres electrònics |
ISBN | 3-030-99422-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Contents -- Getting Started -- Chapter Components -- Theoretical Framework -- Objectives -- Quests -- Resources -- Quest Series Backstory -- References -- About the Authors -- 1 Acropolis -- 1.1 Quest Objectives -- 1.2 Acropolis-Three Quest Series -- 1.2.1 Quest Narrative Introduction -- 1.3 Acropolis Quest #1 -- 1.4 Acropolis Quest #2 -- 1.5 Acropolis Quest #3 -- 1.6 Acropolis Projects for Quest #3 -- 1.7 Acropolis-Supplemental Resources -- 2 Petra -- 2.1 Quest Objectives -- 2.2 Petra-Three Quest Series -- 2.2.1 Quest Narrative Introduction -- 2.3 Petra Quest #1 -- 2.4 Petra Quest #2 -- 2.5 Petra Quest #3 -- 2.6 Petra Projects for Quest #3 -- 2.6.1 Petra-Supplemental Resources -- 3 Colosseum -- 3.1 Quest Objectives -- 3.2 Colosseum-Three Quest Series -- 3.2.1 Quest Narrative Introduction -- 3.3 Colosseum Quest #1 -- 3.4 Colosseum Quest #2 -- 3.5 Colosseum Quest #3 -- 3.6 Colosseum Projects for Quest #3 -- 3.7 Colosseum-Supplemental Resources -- 4 Chichen Itza -- 4.1 Quest Objectives -- 4.2 Chichen Itza-Three Quest Series -- 4.2.1 Quest Narrative Introduction -- 4.3 Chichen Itza Quest #1 -- 4.4 Chichen Itza Quest #2 -- 4.5 Chichen Itza Quest #3 -- 4.6 Chichen Itza Projects for Quest #3 -- 4.7 Chichen Itza-Supplemental Resources -- 5 Moai -- 5.1 Quest Objectives -- 5.2 Moai-Three Quest Series -- 5.2.1 Quest Narrative Introduction -- 5.3 Moai Quest #1 -- 5.4 Moai Quest #2 -- 5.5 Moai Quest #3 -- 5.6 Moai Projects for Quest #3 -- 5.6.1 Moai-Supplemental Resources -- 6 Red Square -- 6.1 Quest Objectives -- 6.2 Red Square-Three Quest Series -- 6.2.1 Quest Narrative Introduction -- 6.3 Red Square Quest #1 -- 6.4 Red Square Quest #2 -- 6.5 Red Square Quest #3 -- 6.6 Red Square Projects for Quest #3 -- 6.7 Red Square-Supplemental Resources -- 7 Taj Mahal -- 7.1 Quest Objectives -- 7.2 Taj Mahal-Three Quest Series.
7.2.1 Quest Narrative Introduction -- 7.3 Taj Mahal Quest #1 -- 7.4 Taj Mahal Quest #2 -- 7.5 Taj Mahal Quest #3 -- 7.6 Taj Mahal Projects for Quest #3 -- 7.7 Taj Mahal-Supplemental Resources -- 8 Neuschwanstein -- 8.1 Quest Objectives -- 8.2 Neuschwanstein-Three Quest Series -- 8.2.1 Quest Narrative Introduction -- 8.3 Neuschwanstein Quest #1 -- 8.4 Neuschwanstein Quest #2 -- 8.5 Neuschwanstein Quest #3 -- 8.6 Neuschwanstein Projects for Quest #3 -- 8.7 Neuschwanstein-Supplemental Resources -- 9 Eiffel Tower -- 9.1 Quest Objectives -- 9.2 Eiffel Tower-Three Quest Series -- 9.2.1 Quest Narrative Introduction -- 9.3 Eiffel Tower Quest #1 -- 9.4 Eiffel Tower Quest #2 -- 9.5 Eiffel Tower Quest #3 -- 9.6 Eiffel Tower Projects for Quest #3 -- 9.7 Eiffel Tower-Supplemental Resources -- 10 Sydney Opera House -- 10.1 Quest Objectives -- 10.2 Sydney Opera House-Three Quest Series -- 10.2.1 Quest Narrative Introduction -- 10.3 Sydney Opera House Quest #1 -- 10.4 Sydney Opera House Quest #2 -- 10.5 Sydney Opera House Quest #3 -- 10.6 Sydney Opera House Projects for Quest #3 -- 10.7 Sydney Opera House-Supplemental Resources. |
Record Nr. | UNINA-9910568284503321 |
Haas Leslie <1969-, > | ||
Cham, Switzerland : , : Springer, , [2022] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Game-based learning across the disciplines / / Carmela Aprea, Dirk Ifenthaler, editors |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (427 pages) |
Disciplina | 371.397 |
Collana | Advances in game-based learning |
Soggetto topico |
Educational games - Design and construction
Jocs educatius Aprenentatge basat en el joc |
Soggetto genere / forma | Llibres electrònics |
ISBN | 3-030-75142-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910495169403321 |
Cham, Switzerland : , : Springer, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Play and learning in adulthood : reimagining pedagogy and the politics of education / / Nicola Whitton |
Autore | Whitton Nicola |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2022] |
Descrizione fisica | 1 online resource (208 pages) |
Disciplina | 374 |
Soggetto topico |
Adult learning
Educational games Play Educació d'adults Joc Jocs educatius |
Soggetto genere / forma | Llibres electrònics |
ISBN |
9783031139758
9783031139741 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910624321203321 |
Whitton Nicola | ||
Cham, Switzerland : , : Springer, , [2022] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Smart pedagogy of game-based learning / / Linda Daniela, editor |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (238 pages) |
Disciplina | 371.337 |
Collana | Advances in Game-Based Learning |
Soggetto topico |
Educational games
Teaching Jocs educatius Ensenyament |
Soggetto genere / forma | Llibres electrònics |
ISBN | 3-030-76986-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Preface -- Hopes for Game-Based Learning -- Organization of the Book -- References -- Contents -- About the Authors -- Chapter 1: Game-Based Learning and Assessment of Creative Challenges Through Artefact Development -- Introduction -- Creativity Challenges: Three Experiments for Applying Creativity and Artefact Building -- Assessing Creativity and Meeting Objectives -- Achievements and Interpreting Them -- Conclusions -- References -- Chapter 2: The Role of Instructional Activities for Collaboration in Simulation-Based Games -- Introduction -- Collaboration in GBL and Simulation-Based Games -- Instructional Activities to Trigger Collaboration -- Methods -- RealGame Simulation-Based Business Game Environment -- Instructional Activities in the Simulation-Based Game Session -- Participants, Data Collection and Analysis -- Findings -- Pre-game Instructional Activities -- During-Game Instructional Activities -- Pop-Up Instruction -- Feedback in the Interim Results Session -- Concluding Discussion -- References -- Chapter 3: Repurposing Tech Tools for Game-Based Learning -- Methods -- What Is a Curricular Game? -- Game Stories: Plausibility and Messaging -- Storytelling: Words, Images, and Actions -- Decision-Making: Linking -- Immediate Feedback: Responses and Fail States -- Assessment: Making Thinking Visible -- Conclusion -- Works Cited -- Chapter 4: Designing and Playing Games in Scratch: Smart Pedagogy of a Game-Based Challenge for Probabilistic Reasoning -- Introduction -- Literature Review -- Methodology -- Participants and Context -- Data Collection and Analysis -- Results -- The Role of Randomness in Designing and Playing Games -- Spatial Representations in Designing and Playing Games for Expressing Probability -- Discussion and Conclusions -- References.
Chapter 5: Using Game-Based Learning to Prompt Reflective and Holistic Thinking in Project Management -- Background -- The Game -- Findings -- Results from the Survey -- Correlation Between Lack of Involvement and Biases in Decision-Making -- Discussions -- Conclusion -- References -- Chapter 6: Game-Based Learning for Teaching Multiplication and Division to Kindergarten Students -- Introduction -- Rationale -- Methodology -- First Phase -- Second Phase -- Third Phase -- Results -- Evaluate the Effectiveness of KTMDG for Mathematical Achievement on Multiplication -- Evaluate the Effectiveness of KTMDG for Mathematical Achievement on Division -- Evaluating the Stratification of Students on Multiplication According to Their Success in Pretest -- Evaluating the Stratification of Students on Division According to Their Success in Pretest -- Conclusions and Discussion -- References -- Chapter 7: Gamify Gamifying: Learning with Breakouts -- Game-Based Learning in Education -- Gamification and Cognitive Processes -- Gamification with Breakouts -- Experience with Digital Breakouts -- Objectives of the Activity -- Procedure -- Tools Learning Phase -- Development Phase in Cooperative Groups -- Obtained Results -- Conclusions -- Appendix 1. Questionnaire Used -- References -- Chapter 8: Designing an Online Escape Room as an Educational Tool -- Introduction -- State of the Art -- Research Design -- Results -- Discussion -- Conclusions -- References -- Chapter 9: Factors Affecting Game-Based Learning Experience: The Case of Serious Games -- Introduction -- Factors Commonly Used in Serious Games' Assessment -- Method -- Research Questions -- Participants and Duration of the Project -- Materials -- Instrument -- Procedure and Data Processing -- Results -- Discussion -- Implications for Research and Practice -- Limitations and Future Research -- Conclusion. References -- Chapter 10: Implementing Quiz Apps as Game-Based Learning Tools in Higher Education for the Enhancement of Learning Motivation -- Introduction -- Methodology -- Results -- Conclusions -- References -- Chapter 11: Reflections on the Application of a Gamified Environment to Foster Young Learners' Digital Competencies -- Introduction -- Key Definitions -- The European Digital Competence Framework (DigComp) -- Game-Based Learning (GBL), Gamification, and Educational Games -- Digital Educational Games -- The Context -- Digital Citizenship Education to Support Smart Pedagogy -- User Experience (UX) and Educational Design Research -- Design, Development, and Evaluation -- Reflections and Recommendations -- Conclusion -- References -- Chapter 12: Game Design for Adult Learning: Blending Smart Pedagogy and an Andragogic View -- Introduction -- Theoretical Background -- Andragogy: Adult Education -- Games in Adult Education -- Game Design for Adult Learning -- Smart Pedagogy -- Research Methodology -- Data Analysis -- Some Final Thoughts -- References -- Chapter 13: Serious Film Games (S.FI.GA.): Integrating Game Elements with Filmmaking Principles into Playful Scriptwriting -- Introduction -- Theoretical Perspectives and Basic Principles -- First Principle: Respect for the Personal and Private Reality of Each Student -- Second Principle: Passing Through Character Integrity on Students' Scriptwriting -- Third Principle: Readiness for Change, Openness, and Innovative Mood -- Storytelling and Creativity Methods -- Game-Based Learning Principles -- Learning Objectives -- Research Methodology -- Game Description -- Discussion of Results -- Phase 1: Evaluation Questionnaire -- Phase 2: Semi-structured Interviews -- Conclusion -- Appendix -- Complementary Material -- Video Recordings -- References. Correction to: The Role of Instructional Activities for Collaboration in Simulation-Based Games -- Index. |
Record Nr. | UNINA-9910502630303321 |
Cham, Switzerland : , : Springer, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Wordsearches : Widen Your Vocabulary in English / / by Adrian Wallwork |
Autore | Wallwork Adrian |
Edizione | [1st ed. 2018.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
Descrizione fisica | 1 online resource (XXIII, 174 p. 86 illus.) |
Disciplina | 428.24 |
Collana | Easy English! |
Soggetto topico |
Lexicology
English language Language and education Anglès Vocabulari Jocs educatius Ensenyament de llengües estrangeres Lexicology/Vocabulary English Language Education |
Soggetto genere / forma | Llibres electrònics |
ISBN | 3-319-67232-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Body, Appearance, Health -- Business and Finance -- Education and Work -- Family, House and Home -- Cooking and Food -- Free Time -- Technology -- Language -- Places, Travel and Transport -- Crime, Politics and Religion -- Time and Environment. |
Record Nr. | UNINA-9910300853803321 |
Wallwork Adrian | ||
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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