Agents for Educational Games and Simulations [[electronic resource] ] : International Workshop, AEGS 2011, Taipei, Taiwan, May 2, 2011, Revised Papers / / edited by Martin Beer, Cyril Brom, Frank Dignum, Von-Wun Soo
| Agents for Educational Games and Simulations [[electronic resource] ] : International Workshop, AEGS 2011, Taipei, Taiwan, May 2, 2011, Revised Papers / / edited by Martin Beer, Cyril Brom, Frank Dignum, Von-Wun Soo |
| Edizione | [1st ed. 2012.] |
| Pubbl/distr/stampa | Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012 |
| Descrizione fisica | 1 online resource (X, 195 p. 68 illus.) |
| Disciplina | 006.3 |
| Collana | Lecture Notes in Artificial Intelligence |
| Soggetto topico |
Agents intel·ligents (Programes d'ordinador)
Jocs educatius Ensenyament assistit per ordinador Artificial intelligence Application software User interfaces (Computer systems) Computer communication systems Software engineering Computer simulation Artificial Intelligence Information Systems Applications (incl. Internet) User Interfaces and Human Computer Interaction Computer Communication Networks Software Engineering Simulation and Modeling |
| Soggetto genere / forma |
Congressos
Llibres electrònics |
| ISBN | 3-642-32326-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Middleware applications -- dialogues and learning -- adaption and convergence -- agent applications. |
| Record Nr. | UNISA-996465553803316 |
| Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2012 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Disciplinary Literacy and Gamified Learning in Middle School Classrooms : Questing Through Time and Space / / by Leslie Haas, Jill T. Tussey, Michelle Metzger
| Disciplinary Literacy and Gamified Learning in Middle School Classrooms : Questing Through Time and Space / / by Leslie Haas, Jill T. Tussey, Michelle Metzger |
| Autore | Haas Leslie <1969-, > |
| Edizione | [1st ed. 2022.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 |
| Descrizione fisica | 1 online resource (198 pages) |
| Disciplina |
371.337
372.6 |
| Collana | Springer Texts in Education |
| Soggetto topico |
Teachers - Training of
Education Education - Curricula Science - Study and teaching Mathematics - Study and teaching Teaching and Teacher Education Curriculum Studies Science Education Mathematics Education Jocs educatius Arts del llenguatge Educació secundària |
| Soggetto genere / forma | Llibres electrònics |
| ISBN |
9783030994228
3030994228 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Getting Started -- Chapter 1: Acropolis -- Chapter 2: Petra -- Chapter 3: Colosseum -- Chapter 4: Chichen Itza -- Chapter 5: Moai -- Chapter 6: Red Square -- Chapter 7: Taj Mahal -- Chapter 8: Neuschwanstein -- Chapter 9: Eiffel Tower -- Chapter 10: Sydney Opera House. |
| Record Nr. | UNINA-9910568284503321 |
Haas Leslie <1969-, >
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| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Games and Learning Alliance : 11th International Conference, GALA 2022, Tampere, Finland, November 30 – December 2, 2022, Proceedings / / edited by Kristian Kiili, Koskinen Antti, Francesca de Rosa, Muhterem Dindar, Michael Kickmeier-Rust, Francesco Bellotti
| Games and Learning Alliance : 11th International Conference, GALA 2022, Tampere, Finland, November 30 – December 2, 2022, Proceedings / / edited by Kristian Kiili, Koskinen Antti, Francesca de Rosa, Muhterem Dindar, Michael Kickmeier-Rust, Francesco Bellotti |
| Edizione | [1st ed. 2022.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 |
| Descrizione fisica | 1 online resource (345 pages) |
| Disciplina | 359 |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
Microcomputers
User interfaces (Computer systems) Human-computer interaction Application software Computer vision Artificial intelligence Education - Data processing Personal Computing User Interfaces and Human Computer Interaction Computer and Information Systems Applications Computer Vision Artificial Intelligence Computers and Education Jocs educatius Videojocs |
| Soggetto genere / forma |
Congressos
Llibres electrònics |
| ISBN |
9783031221248
3031221249 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Turtle Heroes: Designing a Serious Game for a VR interactive Tunnel -- Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Design on Learner Dashboard Use -- Game Design for a Museum Visit: Insights into The Co-Design of AL-2049, A Game About Food Systems -- Supporting Knowledge Sharing for The Co-Design of Digital Learning Games -- A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses -- FLIGBY: The Serious Game Harnessing Flow Experience for Leadership -- 10 Commandments of The Serious Game Padawan: Lessons Learned After 4 Years of Professional Training -- Microcosmos 3.0 Perception of Teachers in Outdoor Hybrid Playing Based on Mobile Learning for Natural Sciences -- An Autoethnographic Perspective on Teaching Soft Skills Using Multiplayer Online Games -- Evaluating the Expectations and Motivational Drivers in An Undergraduate Geology Classroom Using the Magma Pop Serious Game -- A Serious Game to Improve Phishing Awareness -- More Than Meets the Eye – An Anti-Phishing Learning Game with a Focus on Phishing Emails -- Promoting Adaptive Number Knowledge Through Deliberate Practice in The Number Navigation Game -- Effects of a Game-Based Fraction Estimation Task on Math Anxiety -- Motivation and Emotions in a Health Literacy Game: Insights from Co-Occurrence Network Analysis -- Swarming as a Bird/Fish: Investigating the Effect of First-Person Perspective Simulation on Players’ Connectedness with Nature -- Design Of a Novel Serious Game for The Detection and Measurement of Obsessive-Compulsive Disorder -- The Role of Games in Overcoming the Barriers to Paediatric Speech Therapy Training -- Ludic Didactics for an Inspired, Motivating and Playful Education -- Out of the Maze: Investigating the Effects of Fluid Intelligence and Numeracy on Planning Skills Using Video Games -- A Virtual Ship Evacuation Serious Game: Assessment of Data and Passenger Training -- High-level Decision-Making Non-Player Vehicles -- Influence of a Mixed Reality Game on Students’ Personal Epistemology. An Empirical Study -- Experts’ Evaluation of a Proposed Taxonomy for Immersive Learning Systems -- A Design Space of Educational Authoring Tools for Augmented Reality -- The Effectiveness of Adaptive Digital Games for Learning: Calling for a Broader View on Assessment -- Gamification in Work Teams: A Q study on How Team Members Experience Gamification. |
| Record Nr. | UNINA-9910632473903321 |
| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Serious Games : Joint International Conference, JCSG 2022, Weimar, Germany, September 22–23, 2022, Proceedings / / edited by Heinrich Söbke, Pia Spangenberger, Philipp Müller, Stefan Göbel
| Serious Games : Joint International Conference, JCSG 2022, Weimar, Germany, September 22–23, 2022, Proceedings / / edited by Heinrich Söbke, Pia Spangenberger, Philipp Müller, Stefan Göbel |
| Edizione | [1st ed. 2022.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 |
| Descrizione fisica | 1 online resource (268 pages) |
| Disciplina |
929.374
794.8 |
| Collana | Lecture Notes in Computer Science |
| Soggetto topico |
User interfaces (Computer systems)
Human-computer interaction Application software Image processing - Digital techniques Computer vision User Interfaces and Human Computer Interaction Computer and Information Systems Applications Computer Imaging, Vision, Pattern Recognition and Graphics Disseny de videojocs Jocs educatius Teoria de jocs |
| Soggetto genere / forma |
Congressos
Llibres electrònics |
| ISBN |
9783031153259
3031153251 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Learning Psychology -- Flow and Self-Efficacy in a Serious Game for STEM Education -- Gaming Experience as a Nuisance or Confounding Variable in Serious Games for Research: Creating a Scale Measuring RTS Experience in a Serious Game Exploring the Sunk Cost Effect -- Designing Effective Playful Collaborative Science Learning in VR -- Design Aspects -- Academy Camp VR: Serious Game Constructions as Active Learning Experiences for Children -- Providing Applied Games Based on Didactical Structural Templates -- Providing Applied Games Based on Didactical Structural Templates -- Game Design -- Design Considerations of Learning Resources: Improving Learning and Engagement of Students with Visual Impairments -- Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience -- Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers -- Health Games -- CogWorldTravel: Design of a Game-based Cognitive Screening Instrument -- A Serious Game for a Serious Situation: Encouraging Healthy Behaviors for children with ASD during COVID-19 pandemic -- Game Design for Covertly Combating Covid-19 Vaccination Hesitancy -- Games Application -- Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games -- Ecosystem Simulator - A Learning Game About Genetic Algorithms -- Catch Me If you Can: An Educational Serious Game to Teach Grammatical English Rules -- Mixed Reality -- Software Architecture for Location-based Games Designed for Social Interaction in Public Space -- Paper beats Rock: Elaborating the best machine learning classifier for hand gesture recognition -- Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education -- A Lens to the Past: Using Site-Specific Augmented Reality for Historical Interpretation. |
| Record Nr. | UNINA-9910595051703321 |
| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Wordsearches : Widen Your Vocabulary in English / / by Adrian Wallwork
| Wordsearches : Widen Your Vocabulary in English / / by Adrian Wallwork |
| Autore | Wallwork Adrian |
| Edizione | [1st ed. 2018.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
| Descrizione fisica | 1 online resource (XXIII, 174 p. 86 illus.) |
| Disciplina | 428.24 |
| Collana | Easy English! |
| Soggetto topico |
Lexicology
English language Language and education Anglès Vocabulari Jocs educatius Ensenyament de llengües estrangeres Lexicology/Vocabulary English Language Education |
| Soggetto genere / forma | Llibres electrònics |
| ISBN | 3-319-67232-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Body, Appearance, Health -- Business and Finance -- Education and Work -- Family, House and Home -- Cooking and Food -- Free Time -- Technology -- Language -- Places, Travel and Transport -- Crime, Politics and Religion -- Time and Environment. |
| Record Nr. | UNINA-9910300853803321 |
Wallwork Adrian
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| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
| Lo trovi qui: Univ. Federico II | ||
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