9274.1.1-2023 - IEEE Standard for Learning Technology--JavaScript Object Notation (JSON) Data Model Format and Representational State Transfer (RESTful) Web Service for Learner Experience Data Tracking and Access / / IEEE |
Pubbl/distr/stampa | New York, USA : , : IEEE, , 2023 |
Descrizione fisica | 1 online resource (103 pages) |
Disciplina | 005.2 |
Soggetto topico | JavaScript (Computer program language) |
ISBN | 979-88-557-0031-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996559970903316 |
New York, USA : , : IEEE, , 2023 | ||
![]() | ||
Lo trovi qui: Univ. di Salerno | ||
|
Adobe Edge animate CC for dummies / / by Michael Rohde |
Autore | Rohde Michael |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : John Wiley & Sons, 2013 |
Descrizione fisica | 1 online resource (387 p.) |
Disciplina | 006.696 |
Soggetto topico |
HTML (Document markup language)
Web site development - Computer programs Web sites - Design Cascading style sheets JavaScript (Computer program language) Computer graphics |
ISBN |
1-118-46204-1
1-118-64411-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. I. Getting started with Adobe Edge animate -- pt. II. Adopting tools and techniques -- pt. III. Formatting and animating -- pt. IV. Putting your animation to use -- pt. V. Creating sample projects -- pt. VI. The part of tens. |
Altri titoli varianti |
Adobe Edge Animate Creative Cloud for dummies
Adobe Edge CC for dummies |
Record Nr. | UNINA-9910818727203321 |
Rohde Michael
![]() |
||
Indianapolis, Ind., : John Wiley & Sons, 2013 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Advanced Game Design with HTML5 and JavaScript / / by Rex van der Spuy |
Autore | van der Spuy Rex |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 |
Descrizione fisica | 1 online resource (540 p.) |
Disciplina | 004 |
Collana | The Expert's Voice in Game Development |
Soggetto topico |
Video games - Design
HTML (Document markup language) JavaScript (Computer program language) |
Soggetto non controllato |
computerwetenschappen
computer sciences Information and Communication Technology (General) Informatie- en communicatietechnologie (algemeen) |
ISBN | 1-4302-5801-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents at a Glance; Introduction; Chapter 1: Level Up!; Some New JavaScript Tricks; Variables: let, const, and var; Functions; Getting Loopy with Arrays; Using forEach; Using a for of Loop; Looping through Objects; Looping through Only Some Array Elements; Finding Array Elements; Mapping an Old Array to a New Array; Filtering Elements from an Array; Reducing Array Elements to a Single Value; Making Variables from Arrays with Destructuring; Function Arguments; Initializing a Function with a Configuration Object; Getters and Setters; Preventing Changes to Properties with Object.defineProperty
Creating ObjectsMaking Objects from Other Objects; Composition; Understanding Closure; Configuring Objects; Mixing and Matching Objects; Classes; Inheritance; Modules; Module Basics; Importing a Property as a Different Name; Module Export and Import Options; Module Default Exports; Re-exporting Modules; Modules and Code Architecture; Working with External Data; Loading Data with JSON and XHR; How XHR Loads the JSON file; Saving Game Data with localStorage; More Options for Loading and Saving Game Data; Using Promises; Playing Games Full- Screen; Using the Fullscreen API Creating a Full-Screen Toggle ButtonMinifying Your JS Source Code; Using iFrames to Distribute Your Games on the Web; Setting Focus to the iFrame; Summary; Chapter 2: The Canvas Drawing API; Setting Up the Canvas; Drawing Lines; Line Caps; Connecting Lines to Create Shapes; Drawing Complex Shapes; Line Joins; Drawing Squares and Rectangles; Gradients; Drawing Circles and Arcs; Drawing Curved Lines; Shadows; Rotation; Scale; Making Things Transparent; Using Blend Modes; Compositing Effects; Filling Shapes with Images; Drawing an Image; Masking an Image; Blitting an Image onto the Canvas; Text SummaryChapter 3: Working with Game Assets; The assets Object; Building the assets Object; Initializing the Loading Process; Loading Images; Loading Fonts; Loading JSON Files; Using a Texture Atlas; Creating the Texture Atlas; Loading the Texture Atlas; Loading and Using the Texture Atlas in Your Game Code; Summary; Chapter 4: Making Sprites and a Scene Graph; What Are Sprites?; Making a Rectangle Sprite; The children Array; The rectangle Sprite; The render Function; Making Sprites; Building a Scene Graph; Creating Nestable Rectangle Sprites; The Stage and the Canvas; The New render Function Nesting SpritesLocal and Global Coordinates; Rotation; Scale; Alpha Transparency; Depth Layering; Sprites for Games; The DisplayObject Class; Coding the DisplayObject Class; A Full-featured Render Function; The Stage; The Rectangle Class; Masking; API Insurance; Pivoting Around the Rotation Axis; The Circle Class; The Line Class; The Text Class; The Group Class; The Sprite Class; Making Sprites from Single Images; Making Sprites from Texture Atlas Frames; Blitting a Subimage from a Tileset; Blitting Multiple Tileset Frames; Using Multiple Texture Atlas Frames; Using Multiple Image Files Making Your Own Sprites |
Record Nr. | UNINA-9910300651603321 |
van der Spuy Rex
![]() |
||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Advanced JavaScript : speed up web development with the powerful features and benefits of JavaScript / / Zachary Shute |
Autore | Shute Zachary |
Edizione | [1st edition] |
Pubbl/distr/stampa | [Place of publication not identified] : , : Packt, , [2019] |
Descrizione fisica | 1 online resource (330 pages) |
Disciplina | 005.2762 |
Soggetto topico | JavaScript (Computer program language) |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910795317903321 |
Shute Zachary
![]() |
||
[Place of publication not identified] : , : Packt, , [2019] | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Advanced JavaScript : speed up web development with the powerful features and benefits of JavaScript / / Zachary Shute |
Autore | Shute Zachary |
Edizione | [1st edition] |
Pubbl/distr/stampa | [Place of publication not identified] : , : Packt, , [2019] |
Descrizione fisica | 1 online resource (330 pages) |
Disciplina | 005.2762 |
Soggetto topico | JavaScript (Computer program language) |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910819973203321 |
Shute Zachary
![]() |
||
[Place of publication not identified] : , : Packt, , [2019] | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Advanced Node.js development : master Node.js by building real-world applications / / Andrew Mead |
Autore | Mead Andrew |
Pubbl/distr/stampa | Birmingham ; ; Mumbai : , : Packt Publishing, , 2018 |
Descrizione fisica | 1 online resource (584 pages) : illustrations |
Disciplina | 005.2762 |
Soggetto topico |
JavaScript (Computer program language)
Application software - Development |
Soggetto genere / forma | Electronic books. |
ISBN | 1-78839-479-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910467879003321 |
Mead Andrew
![]() |
||
Birmingham ; ; Mumbai : , : Packt Publishing, , 2018 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Advanced Node.js development : master Node.js by building real-world applications / / Andrew Mead |
Autore | Mead Andrew |
Pubbl/distr/stampa | Birmingham ; ; Mumbai : , : Packt Publishing, , 2018 |
Descrizione fisica | 1 online resource (584 pages) : illustrations |
Disciplina | 005.2762 |
Soggetto topico |
JavaScript (Computer program language)
Application software - Development |
ISBN | 1-78839-479-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910795066503321 |
Mead Andrew
![]() |
||
Birmingham ; ; Mumbai : , : Packt Publishing, , 2018 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Advanced Node.js development : master Node.js by building real-world applications / / Andrew Mead |
Autore | Mead Andrew |
Pubbl/distr/stampa | Birmingham ; ; Mumbai : , : Packt Publishing, , 2018 |
Descrizione fisica | 1 online resource (584 pages) : illustrations |
Disciplina | 005.2762 |
Soggetto topico |
JavaScript (Computer program language)
Application software - Development |
ISBN | 1-78839-479-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910827889803321 |
Mead Andrew
![]() |
||
Birmingham ; ; Mumbai : , : Packt Publishing, , 2018 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Angular for Business : Awaken the Advocate Within and Become the Angular Expert at Work / / by Michael D. Callaghan |
Autore | Callaghan Michael D |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024 |
Descrizione fisica | 1 online resource (288 pages) |
Disciplina | 006.76 |
Soggetto topico |
Web applications - Programming
Application software - Development JavaScript (Computer program language) |
ISBN | 1-4842-9609-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Part I:Core Concepts -- 1: A Gentle Introduction to Angular -- 2: A Brief Introduction to Typescript -- 3: Angular CLI Quick Reference -- 4: Making a Simple Angular Component -- 5: Offline Networks -- 6: Custom Angular Checkboxes with [(ngModel)] Support -- 7: Error Handling Strategies for Handling Data 8: Upgrading Angular -- 9: Understanding Service API’s -- 10: Deploy with Azure with ng Deploy -- 11: Hosting an API -- 12: Progressive Web Applications (PWAs) -- 13: RxJS: To Use or Not to Use? -- Part ii: Testing and Debugging -- 14: Test-Driven Development with Angular -- 15: Unit Testing Strategies -- 16: Debugging with Docker Containers -- Part III: The Command Line -- 17: What Do All Those Symbols Mean? -- Part IV: Source Control -- 18: Fixing Broken Git Commits -- 19: Archiving Your Git Repositories -- Part V: Communication and Training -- 20: How We Learn and Teach -- 21: Slow Down to be Noticed -- 22: Watch Your Language -- 23: Agile Planning and Management with Trello -- Part VI: Other Topics -- 24: Automate Screenshots with Protractor -- 25: Image Repositories. . |
Record Nr. | UNINA-9910770252103321 |
Callaghan Michael D
![]() |
||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Angular services : design state-of-the-art applications with customized Angular services / / Sohail Salehi |
Autore | Salehi Sohail |
Edizione | [1st edition] |
Pubbl/distr/stampa | Birmingham, [England] : , : Packt Publishing, , 2017 |
Descrizione fisica | 1 online resource (287 pages) : illustrations |
Disciplina | 005.2762 |
Soggetto topico | JavaScript (Computer program language) |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910792788803321 |
Salehi Sohail
![]() |
||
Birmingham, [England] : , : Packt Publishing, , 2017 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|