Communities of play [[electronic resource] ] : emergent cultures in multiplayer games and virtual worlds / / Celia Pearce and Artemesia |
Autore | Pearce Celia |
Pubbl/distr/stampa | Cambridge, MA, : MIT Press, c2009 |
Descrizione fisica | 1 online resource (342 p.) |
Disciplina | 794.8/1 |
Soggetto topico |
Internet games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects Shared virtual environments - Social aspects Communities Community life |
Soggetto genere / forma | Electronic books. |
ISBN |
1-282-69471-5
9786612694714 0-262-25912-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910454561103321 |
Pearce Celia | ||
Cambridge, MA, : MIT Press, c2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Communities of play : emergent cultures in multiplayer games and virtual worlds / / Celia Pearce and Artemesia |
Autore | Pearce Celia |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Cambridge, MA, : MIT Press, c2009 |
Descrizione fisica | 1 online resource (342 p.) |
Disciplina | 794.8/1 |
Soggetto topico |
Internet games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects Shared virtual environments - Social aspects Communities Community life |
ISBN |
0-262-29154-1
1-282-69471-5 9786612694714 0-262-25912-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Intro -- Contents -- Methods of Culture -- Play, Community, and History -- Acknowledgments -- I Play, Community, and Emergent Cultures -- 1 Communities of Play and the Global Playground -- 2 Virtual Worlds, Play Ecosystems, and the Ludisphere -- 3 Emergence in Cultures, Games, and Virtual Worlds -- 4 Reading, Writing, and Playing Cultures -- II The Uru Diaspora -- 5 An Imaginary Homeland -- 6 Identity as Place -- 7 The Inner Lives of Avatars -- 8 Communities and Cultures of Play -- 9 Patterns of Emergence -- 10 Productive Play -- 11 Porous Magic Circles and the Ludisphere -- 12 Emergence as Design Material -- III Playing Ethnography -- 13 Methodology -- IV The Social Construction of the Ethnographer -- 14 Being Artemesia -- V Beyond Uru -- 15 Coda: Uru Resurrection -- 16 Crafting Cultures -- 17 Global Playgrounds and the "Play Turn" In Culture -- Games and Virtual Worlds Cited -- References -- Index. |
Record Nr. | UNINA-9910811768403321 |
Pearce Celia | ||
Cambridge, MA, : MIT Press, c2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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New perspectives on the social aspects of digital gaming : multiplayer 2 / / edited by Rachel Kowert and Thorsten Quandt |
Pubbl/distr/stampa | New York : , : Routledge, , 2017 |
Descrizione fisica | 1 online resource (195 pages) : illustrations, tables |
Disciplina | 794.81 |
Altri autori (Persone) |
KowertRachel
QuandtThorsten |
Collana | Routledge Advances in Game Studies |
Soggetto topico |
Internet games - Social aspects
Shared virtual environments |
Soggetto genere / forma | Electronic books. |
ISBN |
1-315-62930-5
1-317-24362-5 1-317-24363-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. I. Social forms of gaming -- pt. II. Online gaming -- pt. III. Gender issues in gaming communities -- pt. IV. Games for change. |
Record Nr. | UNINA-9910164029803321 |
New York : , : Routledge, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light |
Pubbl/distr/stampa | Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011 |
Descrizione fisica | 1 online resource (313 p.) |
Disciplina | 306.482 |
Altri autori (Persone) |
CrawfordGarry
GoslingVictoria K LightBen |
Collana | Routledge Advances in Sociology |
Soggetto topico |
Internet games - Social aspects
SOCIAL SCIENCE / General SOCIAL SCIENCE / Sociology / General Social Sciences Recreation & Sports |
Soggetto genere / forma | Electronic books. |
ISBN |
0-415-71497-4
1-283-44206-X 9786613442062 1-135-27505-X 0-203-86959-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Online Gaming in Context; Copyright Page; Contents; List of contributors; Acknowledgements; Part I: Introduction; 1. The social and cultural significance of online gaming: Garry Crawford, Victoria K. Gosling and Ben Light; Part II: Production and play; 2. Player production and innovation in online games: time for new rules?: Aphra Kerr; 3. Conflict, thought communities and textual appropriation in MMORPGs: Esther MacCallum-Stewart; 4. Thrift players in a twisted game world? A study of private online game servers: Holin Lin and Chuen-Tsai Sun
5. The only (end)game in town: designing for retention in World of Warcraft: Douglas Brown6. The boardgame online: Simulating the experience of physical games: Neil Randall; 7. Games in the mobile Internet: understanding contextual play in Flickr and Facebook: Frans Mäyrä; 8. The whereabouts of play, or how the magic circle helps create social identities in virtual worlds: Thiago Falcão and José Carlos Ribeiro; 9. Framing the game: four game-related approaches to Goffman's frames: René Glas, Kristine Jørgensen, Torill Mortensen and Luca Rossi; Part III: Communities and Communication 10. Identity-as-place: the construction of game refugees and fictive ethnicities: Celia Pearce and Artemesia11. The rise and fall of 'Cardboard Tube Samurai': Kenneth Burke identifying with the World of Warcraft: Christopher A. Paul and Jeffrey Philpott; 12. Analyzing player communication in multi-player games: Anders Drachen; 13. Recallin' Fagin: linguistic accents, intertextuality and othering in narrative offline and online video games: Astrid Ensslin; 14. Second Life as a digitally mediated third place: social capital in virtual world communities: Fern M. Delamere 15. Representations of race and gender within the gamespace of the MMO EverQuest: Keith Massie16. Wordslinger: visualizing physical abuse in a virtual environment: Kate E. Taylor; Part IV: Conclusion; 17. It's not just a game: contemporary challenges for games research and the internet: Garry Crawford, Victoria K. Gosling and Ben Light; Index |
Record Nr. | UNINA-9910461531003321 |
Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light |
Pubbl/distr/stampa | Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011 |
Descrizione fisica | 1 online resource (313 p.) |
Disciplina | 306.482 |
Altri autori (Persone) |
CrawfordGarry
GoslingVictoria K LightBen |
Collana | Routledge Advances in Sociology |
Soggetto topico |
Internet games - Social aspects
SOCIAL SCIENCE / General SOCIAL SCIENCE / Sociology / General Video games - Social aspects Social Sciences Recreation & Sports |
ISBN |
1-135-27504-1
0-415-71497-4 1-283-44206-X 9786613442062 1-135-27505-X 0-203-86959-1 |
Classificazione | SOC000000SOC026000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Online Gaming in Context; Copyright Page; Contents; List of contributors; Acknowledgements; Part I: Introduction; 1. The social and cultural significance of online gaming: Garry Crawford, Victoria K. Gosling and Ben Light; Part II: Production and play; 2. Player production and innovation in online games: time for new rules?: Aphra Kerr; 3. Conflict, thought communities and textual appropriation in MMORPGs: Esther MacCallum-Stewart; 4. Thrift players in a twisted game world? A study of private online game servers: Holin Lin and Chuen-Tsai Sun
5. The only (end)game in town: designing for retention in World of Warcraft: Douglas Brown6. The boardgame online: Simulating the experience of physical games: Neil Randall; 7. Games in the mobile Internet: understanding contextual play in Flickr and Facebook: Frans Mäyrä; 8. The whereabouts of play, or how the magic circle helps create social identities in virtual worlds: Thiago Falcão and José Carlos Ribeiro; 9. Framing the game: four game-related approaches to Goffman's frames: René Glas, Kristine Jørgensen, Torill Mortensen and Luca Rossi; Part III: Communities and Communication 10. Identity-as-place: the construction of game refugees and fictive ethnicities: Celia Pearce and Artemesia11. The rise and fall of 'Cardboard Tube Samurai': Kenneth Burke identifying with the World of Warcraft: Christopher A. Paul and Jeffrey Philpott; 12. Analyzing player communication in multi-player games: Anders Drachen; 13. Recallin' Fagin: linguistic accents, intertextuality and othering in narrative offline and online video games: Astrid Ensslin; 14. Second Life as a digitally mediated third place: social capital in virtual world communities: Fern M. Delamere 15. Representations of race and gender within the gamespace of the MMO EverQuest: Keith Massie16. Wordslinger: visualizing physical abuse in a virtual environment: Kate E. Taylor; Part IV: Conclusion; 17. It's not just a game: contemporary challenges for games research and the internet: Garry Crawford, Victoria K. Gosling and Ben Light; Index |
Record Nr. | UNINA-9910790447203321 |
Milton Park, Abingdon, Oxon ; ; New York : , : Routledge, , 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Abingdon, Oxon ; ; New York, : Routledge, 2011 |
Descrizione fisica | 1 online resource (313 p.) |
Disciplina | 306.482 |
Altri autori (Persone) |
CrawfordGarry
GoslingVictoria K LightBen |
Collana | Routledge advances in sociology |
Soggetto topico |
Internet games - Social aspects
Electronic games - Social aspects |
ISBN |
1-135-27504-1
0-415-71497-4 1-283-44206-X 9786613442062 1-135-27505-X 0-203-86959-1 |
Classificazione | SOC000000SOC026000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Online Gaming in Context; Copyright Page; Contents; List of contributors; Acknowledgements; Part I: Introduction; 1. The social and cultural significance of online gaming: Garry Crawford, Victoria K. Gosling and Ben Light; Part II: Production and play; 2. Player production and innovation in online games: time for new rules?: Aphra Kerr; 3. Conflict, thought communities and textual appropriation in MMORPGs: Esther MacCallum-Stewart; 4. Thrift players in a twisted game world? A study of private online game servers: Holin Lin and Chuen-Tsai Sun
5. The only (end)game in town: designing for retention in World of Warcraft: Douglas Brown6. The boardgame online: Simulating the experience of physical games: Neil Randall; 7. Games in the mobile Internet: understanding contextual play in Flickr and Facebook: Frans Mäyrä; 8. The whereabouts of play, or how the magic circle helps create social identities in virtual worlds: Thiago Falcão and José Carlos Ribeiro; 9. Framing the game: four game-related approaches to Goffman's frames: René Glas, Kristine Jørgensen, Torill Mortensen and Luca Rossi; Part III: Communities and Communication 10. Identity-as-place: the construction of game refugees and fictive ethnicities: Celia Pearce and Artemesia11. The rise and fall of 'Cardboard Tube Samurai': Kenneth Burke identifying with the World of Warcraft: Christopher A. Paul and Jeffrey Philpott; 12. Analyzing player communication in multi-player games: Anders Drachen; 13. Recallin' Fagin: linguistic accents, intertextuality and othering in narrative offline and online video games: Astrid Ensslin; 14. Second Life as a digitally mediated third place: social capital in virtual world communities: Fern M. Delamere 15. Representations of race and gender within the gamespace of the MMO EverQuest: Keith Massie16. Wordslinger: visualizing physical abuse in a virtual environment: Kate E. Taylor; Part IV: Conclusion; 17. It's not just a game: contemporary challenges for games research and the internet: Garry Crawford, Victoria K. Gosling and Ben Light; Index |
Record Nr. | UNINA-9910820072303321 |
Abingdon, Oxon ; ; New York, : Routledge, 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Play between worlds [[electronic resource] ] : exploring online game culture / / T.L. Taylor |
Autore | Taylor T. L |
Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, c2006 |
Descrizione fisica | 1 online resource (206 p.) |
Disciplina | 794.8 |
Soggetto topico |
Internet games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects |
Soggetto genere / forma | Electronic books. |
ISBN |
1-282-10089-0
9786612100895 0-262-28471-5 1-4237-7457-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910451927203321 |
Taylor T. L | ||
Cambridge, Mass., : MIT Press, c2006 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Synthetic worlds [[electronic resource] ] : the business and culture of online games / / Edward Castronova |
Autore | Castronova Edward |
Pubbl/distr/stampa | Chicago, : University of Chicago Press, c2005 |
Descrizione fisica | 1 online resource (346 p.) |
Disciplina | 794.8/14678 |
Soggetto topico |
Internet games - Social aspects
Internet games - Economic aspects |
Soggetto genere / forma | Electronic books. |
ISBN |
1-281-95932-4
9786611959326 0-226-09631-9 |
Classificazione | AP 18200 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- CONTENTS -- ACKNOWLEDGMENTS -- INTRODUCTION: THE CHANGING MEANING OF PLAY -- 1. Daily Life on a Synthetic Earth -- 2. The User -- 3. The Mechanics of World-Making -- 4. Emergent Culture: Institutions within Synthetic Reality -- 5. The Business of World-Making -- 6. The Almost-Magic Circle -- 7. Free Commerce -- 8. The Economics of Fun: Behavior and Design -- 9. Governance -- 10. Topographies of Terror -- 11. Toxic Immersion and Internal Security -- 12. Implications and Policies -- 13. Into the Age of Wonder -- Appendix: A Digression on Virtual Reality -- Notes -- References -- Index |
Record Nr. | UNINA-9910453863303321 |
Castronova Edward | ||
Chicago, : University of Chicago Press, c2005 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Synthetic worlds : the business and culture of online games / / Edward Castronova |
Autore | Castronova Edward |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Chicago, : University of Chicago Press, c2005 |
Descrizione fisica | 1 online resource (346 p.) |
Disciplina | 794.8/14678 |
Soggetto topico |
Internet games - Social aspects
Internet games - Economic aspects |
ISBN |
1-281-95932-4
9786611959326 0-226-09631-9 |
Classificazione | AP 18200 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- CONTENTS -- ACKNOWLEDGMENTS -- INTRODUCTION: THE CHANGING MEANING OF PLAY -- 1. Daily Life on a Synthetic Earth -- 2. The User -- 3. The Mechanics of World-Making -- 4. Emergent Culture: Institutions within Synthetic Reality -- 5. The Business of World-Making -- 6. The Almost-Magic Circle -- 7. Free Commerce -- 8. The Economics of Fun: Behavior and Design -- 9. Governance -- 10. Topographies of Terror -- 11. Toxic Immersion and Internal Security -- 12. Implications and Policies -- 13. Into the Age of Wonder -- Appendix: A Digression on Virtual Reality -- Notes -- References -- Index |
Record Nr. | UNINA-9910827020503321 |
Castronova Edward | ||
Chicago, : University of Chicago Press, c2005 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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A world of excesses : online games and excessive playing / / Faltin Karlsen |
Autore | Karlsen Faltin |
Pubbl/distr/stampa | London ; ; New York : , : Routledge, , 2016 |
Descrizione fisica | x, 167 p. : ill |
Disciplina | 794.8 |
Soggetto topico | Internet games - Social aspects |
Soggetto genere / forma | Electronic books. |
ISBN |
1-315-56537-4
1-317-18621-4 1-4094-2764-1 1-317-18622-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction -- 2. Game genre, case and empirical material -- 3. Media narratives and public concerns -- 4. Addiction and randomness -- 5. Game structure and loyalty programmes -- 6. Pathological gaming and social context -- 7. Theorycrafting : between collective intelligence and intrinsic satisfaction -- 8. Life phase and meaningful play. |
Record Nr. | UNINA-9910466633303321 |
Karlsen Faltin | ||
London ; ; New York : , : Routledge, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|