Digital entertainment : the next evolution in service sector / / editors, Subhankar Das, Saikat Gochhait |
Pubbl/distr/stampa | Singapore : , : Palgrave Macmillan, , [2021] |
Descrizione fisica | 1 online resource (265 pages) : illustrations |
Disciplina | 780 |
Soggetto topico |
Computer games
Internet entertainment |
ISBN | 981-15-9724-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910481957403321 |
Singapore : , : Palgrave Macmillan, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Entertainment computing -- ICEC 2009 : 8th international conference, Paris, France, September 3-5, 2009 : proceedings / / Stephane Natkin, Jerome Dupire (eds.) |
Edizione | [1st ed. 2009.] |
Pubbl/distr/stampa | Berlin ; ; New York, : Springer, c2009 |
Descrizione fisica | 1 online resource (XIV, 341 p.) |
Disciplina | 790.20285 |
Altri autori (Persone) |
NatkinStephane
DupireJerome |
Collana |
Lecture notes in computer science
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI |
Soggetto topico |
Entertainment computing
Internet entertainment |
ISBN | 3-642-04052-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Long Papers -- Player Performance, Satisfaction, and Video Game Enjoyment -- Analysis of Area Revisitation Patterns in World of Warcarft -- Scaling the Level of Difficulty in Single Player Video Games -- Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals -- Marker-Less Tracking for Multi-layer Authoring in AR Books -- Personal Space Modeling for Human-Computer Interaction -- Technology-Enhanced Role-Play for Intercultural Learning Contexts -- MusicCommentator: Generating Comments Synchronized with Musical Audio Signals by a Joint Probabilistic Model of Acoustic and Textual Features -- MiniDiver: A Novel Mobile Media Playback Interface for Rich Video Content on an iPhoneTM -- Children’s Choice of Games: The Influence of Prosocial Tendency and Education-Level -- Player Experience Evaluation: An Approach Based on the Personal Construct Theory -- A Plot-Manipulation Algebra to Support Digital Storytelling -- Distributed Episode Control System for Interactive Narrative Entertainment -- Virtual Noctiluca: Interaction between Light and Water Using Real-Time Fluid Simulation and 3D Motion Measurement -- Short Papers -- Sound and Movement Visualization in the AR-Jazz Scenario -- Experimenting with Sound Immersion in an Arts and Crafts Museum -- BayesianBand: Jam Session System Based on Mutual Prediction by User and System -- v.morish’09: A Morphing-Based Singing Design Interface for Vocal Melodies -- New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System -- Using Persuasive Technologies for Energy Consumption Management: A South African Case Study -- Designing Interactive Blimps as Puppets -- Requirements for Supporting Individual Human Creativity in the Design Domain -- Sonic Gestures Applied to a Percussive Dialogue in TanGram Using Wii Remotes -- TNT: Touch ‘n’ Tangibles on LC-Displays -- Entertainment Game to Support Interaction between Teachers and Students -- Multi-layer Based Authoring Tool for Digilog Book -- Community Created Narrations as Mobile Entertainment -- Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis -- Player Feedback Evaluation: Indicating Mass Public Potential for Pervasive Games -- A Real-Time Video Illustration Using CUDA -- A Distributed Render Farm System for Animation Production -- Extending the Strada Framework to Design an AI for ORTS -- Services in Game Worlds: A Semantic Approach to Improve Object Interaction -- Posters and Demoonstrations -- Glasses-Free 3D Image Viewer by Handmade DIY Craft -- Monocular 3D Vision Using Real-Time Generated Scene with Depth of Field Effect -- RFID Painting Demonstration -- Development and Evaluation of a Digital Vegetation Interaction Game for Children -- 4-Views Display System for Collaborative Tasks on Round Table -- Invisible Two-Dimensional Code Display for Additional Information -- MobiSpell: Educational Mobile Game Design and Development for Teaching Spelling to Young Children -- Live Demonstration of the Pervasive Game “GPS Joker” -- Rapid Interactive Installation Development Using Robust Computer Vision and Image-Based Rendering -- Reinforcement Learning for Blackjack -- “Plug: Secrets of the Museum”: A Pervasive Game Taking Place in a Museum -- In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection -- Edutainment Games for Mobile Multimedia Museum Guidance Systems: A Classification Approach -- Orpheus: Automatic Composition System Considering Prosody of Japanese Lyrics -- A Handy Laser Show System for Open Space Entertainment -- Sketch-It-Up! Demo -- Automatic Chat Generation of Emotional Entertainment Characters Using News Information -- Incremental Learning Algorithm for Online Action Game System -- Task-Based Second Language Learning Game System -- Designing a Game Controller for Novice HALO3 Players -- AZ66: How Can We Play with Emotions? -- WHO AM I? : A Art Ludic Installation in Virtual Reality -- Affective Interaction: Challenges at the Ubiquitous Computing Times -- Invited Speakers -- You Are Here -- Game Experience May Vary: Understanding Play -- The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers -- The International Game Developer Association (IGDA) Education Special Interest Group (EdSIG) -- Story of a Video Game Workshop: "Ico", an Interactive Fairy Tale for Children Less Interaction -- Japan’s Arcade Games and Their Technology. |
Altri titoli varianti | ICEC 2009 |
Record Nr. | UNINA-9910484763703321 |
Berlin ; ; New York, : Springer, c2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Entertainment computing--ICEC 2010 : 9th international conference, ICEC 2010, Seoul, Korea, September 8-11, 2010 : proceedings / / Hyun Seung Yang ... [et al.] (eds.) |
Edizione | [1st ed. 2010.] |
Pubbl/distr/stampa | Berlin ; ; New York, : Springer, 2010 |
Descrizione fisica | 1 online resource (XVII, 521 p. 303 illus.) |
Disciplina | 790.20285 |
Altri autori (Persone) | YangHyun-Seung |
Collana |
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI
Lecture notes in computer science |
Soggetto topico |
Entertainment computing
Internet entertainment |
ISBN |
1-280-38860-9
9786613566522 3-642-15399-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Long Papers -- Baby Robot “YOTARO” -- A Card Playing Humanoid for Understanding Socio-emotional Interaction -- DreamThrower: Creating, Throwing and Catching Dreams for Collaborative Dream Sharing -- Everyone Can Do Magic: An Interactive Game with Speech and Gesture Recognition -- Onomatopen: Painting Using Onomatopoeia -- Helping Hands: Designing Video Games with Interpersonal Touch Interaction -- Investigating the Affective Quality of Motion in User Interfaces to Improve User Experience -- The MINWii Project: Renarcissization of Patients Suffering from Alzheimer’s Disease Through Video Game-Based Music Therapy -- Virtual Team Performance Depends on Distributed Leadership -- Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-Term Missions -- Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks -- Multiple Page Recognition and Tracking for Augmented Books -- Online Scene Modeling for Interactive AR Applications -- Unnecessary Image Pair Detection for a Large Scale Reconstruction -- Online Gaming Traffic Generator for Reproducing Gamer Behavior -- Click or Strike: Realistic versus Standard Game Controls in Violent Video Games and Their Effects on Aggression -- Logos, Pathos, and Entertainment -- The Video Cube Puzzle: On Investigating Temporal Coordination -- Emotions: The Voice of the Unconscious -- Short Papers -- Analyzing the Parameters of Prey-Predator Models for Simulation Games -- Analyzing Computer Game Narratives -- Cultural Computing – How Can Technology Contribute the Spiritual Aspect of Our Communication? -- System and Context – On a Discernable Source of Emergent Game Play and the Process-Oriented Method -- Re-envisioning the Museum Experience: Combining New Technology with Social-Networking -- Interactive Environments: A Multi-disciplinary Approach towards Developing Real-Time Performative Spaces -- Explorations in Player Motivations: Virtual Agents -- Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360 -- Virtual Blowgun System for Breathing Movement Exercise -- Development of a Virtual Electric Wheelchair – Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3 -- Event-Based Data Collection Engine for Serious Games -- Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game -- Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights -- An Extraction Method of Lip Movement Images from Successive Image Frames in the Speech Activity Extraction Process -- Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log -- A Framework for Constructing Entertainment Contents Using Flash and Wearable Sensors -- Research on Eclipse Based Media Art Authoring Tool for the Media Artist -- BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters -- Choshi Design System from 2D Images -- Player’s Model: Criteria for a Gameplay Profile Measure -- A Laban-Based Approach to Emotional Motion Rendering for Human-Robot Interaction -- A Biofeedback Game with Physical Actions -- Dial-Based Game Interface with Multi-modal Feedback -- Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face Cube -- Entertaining Education: User Friendly Cutting Interface for Digital Textbooks -- Posters -- Affective Interacting Art -- Flexible Harmonic Temporal Structure for Modeling Musical Instrument -- Towards a Service-Oriented Architecture for Interactive Ubiquitous Entertainment Systems -- Narrative Entertainment System with Tabletop Interface -- Automated Composing System for Sub-melody Using HMM: A Support System for Composing Music -- A Study on the Development of Mobile Based SNS-UCC Writing Tool -- Project Sonology: An Experimental Project Exploring the Possibilities of Sound and Audio as the Primary Element of Interactive Entertainment -- Multipresence-Enabled Mobile Spatial Audio Interfaces -- Fluxion: An Innovative Fluid Dynamics Game on Multi-touch Handheld Device -- Robotic Event Extension Experience -- A Sound Engine for Virtual Cities -- NetPot: Easy Meal Enjoyment for Distant Diners -- Glasses-Free 3D Display System Using Grating Film for Viewing Angle Control -- Omni-Directional Display System for Group Activity on Life Review Therapy -- Light-Weight Monocular 3D Display Unit Using Polypyrrole Linear Actuator -- Easy Robot Programming for Beginners and Kids Using Command and Instruction Marker Card -- Automatic Mobile Robot Control and Indication Method Using Augmented Reality Technology -- Eye Contact Communication System between Mobile Robots Using Invisible Code Display -- The ‘Interactive’ of Interactive Storytelling: Customizing the Gaming Experience -- Remote Context Monitoring of Actions and Behaviors in a Location through the Usage of 3D Visualization in Real-Time -- Wave Touch: Educational Game on Interactive Tabletop with Water Simulation -- Healthy Super Mario: Tap Your Stomach and Shout for Active Healthcare -- Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System -- Smile Like Hollywood Star: Face Components as Game Input -- Study on an Information Processing Model with Psychological Memory for a Kansei Robot -- Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children -- Penmanship Learning Support System: Feature Extraction for Online Handwritten Characters -- Development of Wall Amusements Utilizing Gesture Input -- Study on an Emotion Generation Model for a Robot Using a Chaotic Neural Network -- Interactive Tabu Search vs. Interactive Genetic Algorithm -- Instant First-Person Posture Estimation -- Monitoring User’s Brain Activity for a Virtual Coach -- Developing Educational and Entertaining Virtual Humans Using Elckerlyc. |
Altri titoli varianti | ICEC 2010 |
Record Nr. | UNINA-9910484153503321 |
Berlin ; ; New York, : Springer, 2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|