Flash [[electronic resource] ] : the future / / Jon Warren Lentz, Bill Turner, and Ian Chia |
Autore | Lentz Jon Warren |
Pubbl/distr/stampa | San Francisco, : No Starch Press, Inc., c2002 |
Descrizione fisica | xxix, 391p |
Disciplina | 006.6/96 |
Altri autori (Persone) |
TurnerBill
ChiaIan |
Soggetto topico |
Computer animation
Web sites - Design Interactive multimedia - Authoring programs |
Soggetto genere / forma | Electronic books. |
ISBN | 1-59327-020-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910456068303321 |
Lentz Jon Warren | ||
San Francisco, : No Starch Press, Inc., c2002 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Flash : the future / / Jon Warren Lentz, Bill Turner, and Ian Chia |
Autore | Lentz Jon Warren |
Pubbl/distr/stampa | San Francisco : , : No Starch Press, Inc., , 2002 |
Descrizione fisica | 1 online resource (xxix, 391 pages) : illustrations |
Disciplina | 006.6/96 |
Altri autori (Persone) |
TurnerBill
ChiaIan |
Soggetto topico |
Computer animation
Web sites - Design Interactive multimedia - Authoring programs |
ISBN | 1-59327-020-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910780125703321 |
Lentz Jon Warren | ||
San Francisco : , : No Starch Press, Inc., , 2002 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Flash : the future / / Jon Warren Lentz, Bill Turner, and Ian Chia |
Autore | Lentz Jon Warren |
Edizione | [1st ed.] |
Pubbl/distr/stampa | San Francisco, : No Starch Press, Inc., c2002 |
Descrizione fisica | 1 online resource (xxix, 391 pages) : illustrations |
Disciplina | 006.6/96 |
Altri autori (Persone) |
TurnerBill
ChiaIan |
Soggetto topico |
Computer animation
Web sites - Design Interactive multimedia - Authoring programs |
ISBN | 1-59327-020-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Intro -- CONTENTS -- INDEX. |
Record Nr. | UNINA-9910817045003321 |
Lentz Jon Warren | ||
San Francisco, : No Starch Press, Inc., c2002 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Games vs. story? : erzählstrategien in computerspielen / / Matthias Grimm |
Autore | Grimm Matthias |
Pubbl/distr/stampa | Hamburg, [Germany] : , : disserta Verlag, , 2015 |
Descrizione fisica | 1 online resource (193 p.) |
Disciplina | 794.81536 |
Soggetto topico |
Computer games - Design
Computer games - Programming Drama - Technique - Computer programs Interactive multimedia - Authoring programs Multimedia systems |
Soggetto genere / forma | Electronic books. |
ISBN | 3-95425-641-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ger |
Nota di contenuto |
1. Einleitung; 2. Erzählung, Spiel, Computerspiel; 2.1 Erzählung; 2.2 Spiel und Computerspiel; 3. Entwicklung eines Beschreibungsmodells für Analysezwecke; 3.1 Der Prozess des Spielens; 3.2 Der Diskurs des Spielens; 3.3 Vorstellung einer Analysemethode; 4. Analyse struktureller Kopplungen; 4.1 Kopplungen 0. und 1. Ordnung: Repräsentation, Setting, Figur; 4.2 Strukturelle Kopplungen 1. und 2. Ordnung: Konflikt, Ziel, Retardation; 4.3 Der Weg ist das Ziel: Labyrinth, Mäander, Rhizom; 5. Fallstudie Adventure-Game: Gabriel Knight II: The Beast within
5.1 Die Detektivformel: Erzählanalyse von Gabriel Knight II5.2 Sequenzanalyse: Das detective tale als Rätsel-Spiel; 5.3 Zeitkonstruktionen in Gabriel Knight II: investigation und crime story; 6. Fazit; 7. Bibliographie |
Record Nr. | UNINA-9910460397903321 |
Grimm Matthias | ||
Hamburg, [Germany] : , : disserta Verlag, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Games vs. story? : erzählstrategien in computerspielen / / Matthias Grimm |
Autore | Grimm Matthias |
Pubbl/distr/stampa | Hamburg, [Germany] : , : disserta Verlag, , 2015 |
Descrizione fisica | 1 online resource (193 p.) |
Disciplina | 794.81536 |
Soggetto topico |
Video games - Design
Video games - Programming Drama - Technique - Computer programs Interactive multimedia - Authoring programs Multimedia systems |
ISBN | 3-95425-641-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ger |
Nota di contenuto |
1. Einleitung; 2. Erzählung, Spiel, Computerspiel; 2.1 Erzählung; 2.2 Spiel und Computerspiel; 3. Entwicklung eines Beschreibungsmodells für Analysezwecke; 3.1 Der Prozess des Spielens; 3.2 Der Diskurs des Spielens; 3.3 Vorstellung einer Analysemethode; 4. Analyse struktureller Kopplungen; 4.1 Kopplungen 0. und 1. Ordnung: Repräsentation, Setting, Figur; 4.2 Strukturelle Kopplungen 1. und 2. Ordnung: Konflikt, Ziel, Retardation; 4.3 Der Weg ist das Ziel: Labyrinth, Mäander, Rhizom; 5. Fallstudie Adventure-Game: Gabriel Knight II: The Beast within
5.1 Die Detektivformel: Erzählanalyse von Gabriel Knight II5.2 Sequenzanalyse: Das detective tale als Rätsel-Spiel; 5.3 Zeitkonstruktionen in Gabriel Knight II: investigation und crime story; 6. Fazit; 7. Bibliographie |
Record Nr. | UNINA-9910797182203321 |
Grimm Matthias | ||
Hamburg, [Germany] : , : disserta Verlag, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Games vs. story? : erzählstrategien in computerspielen / / Matthias Grimm |
Autore | Grimm Matthias |
Pubbl/distr/stampa | Hamburg, [Germany] : , : disserta Verlag, , 2015 |
Descrizione fisica | 1 online resource (193 p.) |
Disciplina | 794.81536 |
Soggetto topico |
Video games - Design
Video games - Programming Drama - Technique - Computer programs Interactive multimedia - Authoring programs Multimedia systems |
ISBN | 3-95425-641-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ger |
Nota di contenuto |
1. Einleitung; 2. Erzählung, Spiel, Computerspiel; 2.1 Erzählung; 2.2 Spiel und Computerspiel; 3. Entwicklung eines Beschreibungsmodells für Analysezwecke; 3.1 Der Prozess des Spielens; 3.2 Der Diskurs des Spielens; 3.3 Vorstellung einer Analysemethode; 4. Analyse struktureller Kopplungen; 4.1 Kopplungen 0. und 1. Ordnung: Repräsentation, Setting, Figur; 4.2 Strukturelle Kopplungen 1. und 2. Ordnung: Konflikt, Ziel, Retardation; 4.3 Der Weg ist das Ziel: Labyrinth, Mäander, Rhizom; 5. Fallstudie Adventure-Game: Gabriel Knight II: The Beast within
5.1 Die Detektivformel: Erzählanalyse von Gabriel Knight II5.2 Sequenzanalyse: Das detective tale als Rätsel-Spiel; 5.3 Zeitkonstruktionen in Gabriel Knight II: investigation und crime story; 6. Fazit; 7. Bibliographie |
Record Nr. | UNINA-9910812440603321 |
Grimm Matthias | ||
Hamburg, [Germany] : , : disserta Verlag, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Macromedia flash version 8 [[electronic resource] ] : an easy way to learn interactive animation with FLASH / / by Vishnu Priya Singh |
Autore | Singh Vishnu P |
Edizione | [3rd rev. ed.] |
Pubbl/distr/stampa | New Delhi, India, : Computech Publications Ltd., 2009 |
Descrizione fisica | 280 p. : ill |
Collana | Asian computech book : multimedia series |
Soggetto topico |
Computer animation
Interactive multimedia - Authoring programs Web sites - Design |
Soggetto genere / forma | Electronic books. |
ISBN |
1-282-79847-2
9786612798474 1-4416-7345-8 600-00-4620-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. 2. Adobe flash CS3 -- pt. 3. Adobe flash CS4. |
Record Nr. | UNINA-9910460013703321 |
Singh Vishnu P | ||
New Delhi, India, : Computech Publications Ltd., 2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Macromedia flash version 8 [[electronic resource] ] : an easy way to learn interactive animation with FLASH / / by Vishnu Priya Singh |
Autore | Singh Vishnu P |
Edizione | [3rd rev. ed.] |
Pubbl/distr/stampa | New Delhi, India, : Computech Publications Ltd., 2009 |
Descrizione fisica | 280 p. : ill |
Collana | Asian computech book : multimedia series |
Soggetto topico |
Computer animation
Interactive multimedia - Authoring programs Web sites - Design |
ISBN |
1-282-79847-2
9786612798474 1-4416-7345-8 600-00-4620-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. 2. Adobe flash CS3 -- pt. 3. Adobe flash CS4. |
Record Nr. | UNINA-9910785155803321 |
Singh Vishnu P | ||
New Delhi, India, : Computech Publications Ltd., 2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Macromedia flash version 8 : an easy way to learn interactive animation with FLASH / / by Vishnu Priya Singh |
Autore | Singh Vishnu P |
Edizione | [3rd rev. ed.] |
Pubbl/distr/stampa | New Delhi, India, : Computech Publications Ltd., 2009 |
Descrizione fisica | 280 p. : ill |
Collana | Asian computech book : multimedia series |
Soggetto topico |
Computer animation
Interactive multimedia - Authoring programs Web sites - Design |
ISBN |
1-282-79847-2
9786612798474 1-4416-7345-8 600-00-4620-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. 2. Adobe flash CS3 -- pt. 3. Adobe flash CS4. |
Record Nr. | UNINA-9910821415503321 |
Singh Vishnu P | ||
New Delhi, India, : Computech Publications Ltd., 2009 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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openFrameworks essentials : create stunning, interactive openFrameworks-based applications with this fast-paced guide / / Denis Perevalov, Igor (Sodazot) Tatarnikov ; foreword by Dmitry Karpov |
Autore | Perevalov Denis |
Pubbl/distr/stampa | Birmingham, England ; ; Mumbai, [India] : , : Packt Publishing, , 2015 |
Descrizione fisica | 1 online resource (206 p.) |
Disciplina | 006.6869 |
Collana | Community Experience Distilled |
Soggetto topico |
Computer graphics
Interactive multimedia - Authoring programs Graphic arts |
Soggetto genere / forma | Electronic books. |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; Foreword; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with openFrameworks; What is openFrameworks?; Installing openFrameworks; The openFrameworks folder structure; Running your first example; The video synthesizer application; Three reasons to create your own video synthesizer with openFrameworks; Summary; Chapter 2: Creating Your First openFrameworks Project; Creating and running a new project; Creating a project; Running a project; Discovering the project's code structure; Setting up the screen
Centering the coordinate systemA simple drawing; Setting drawing color; Drawing primitives; Geometric patterns; The stripe pattern; A stripe pattern made from parallel lines; A stripe pattern made from rotating lines; A stripe pattern made from rotating triangles; Summary; Chapter 3: Adding GUI and Handling Keyboard Events; Creating a GUI using the ofxGui addon; Implementing a simple GUI panel with sliders; Using the sliders' values; Implementing the autosave feature; Creating groups of controls; Using the sliders' values; Implementing a checkbox, a color selector, and a 2D slider Using the controls' valuesExperimenting with the project; Handling keyboard events; Hiding the GUI; Saving a screenshot; Saving a preset using the system save dialog; Loading a preset using the system load dialog; Implementing the matrix pattern generator; Using the sliders' values; Experimenting with the matrix pattern generator; Summary; Chapter 4: Working with Raster Graphics - Images, Videos, and Shaders; Raster images in openFrameworks; Drawing an image file; Playing a video file; Grabbing a live video from a camera; Mixing layers using additive blending; Creating the mixer's GUI Implementing the mixer's functionalityCreating the video effect with a shader; Redirecting drawing to the offscreen buffer; Drawing the offscreen buffer contents and enabling smoothing; Implementing the kaleidoscope effect; Creating the fragment shader; Creating the vertex shader; Using created shaders in the project; Summary; Chapter 5: Creating 3D Graphics; Introduction to 3D graphics with openFrameworks; openFrameworks classes for surface representation; Drawing a wireframe sphere; Creating a camera; Controlling the camera with a mouse Disabling mouse control for the camera when the GUI is visibleCamera automation; Drawing a solid sphere; The things needed for shading the surface; Drawing a solid sphere with shading; Texturing the sphere; Preparing a texture; Setting texture coordinates; Activating texturing; Mixing 2D and 3D with the GUI; Deforming a sphere; Deforming by formulas; Extruding the sphere; Summary; Chapter 6: Animating Parameters; Using time values for a parameter's automation; Implementing a simple LFO; Implementing a pseudorandom LFO with Perlin noise; Using the level of sound for a parameter's automation Playing and analyzing an audio file |
Record Nr. | UNINA-9910463592803321 |
Perevalov Denis | ||
Birmingham, England ; ; Mumbai, [India] : , : Packt Publishing, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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