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Flash [[electronic resource] ] : the future / / Jon Warren Lentz, Bill Turner, and Ian Chia
Flash [[electronic resource] ] : the future / / Jon Warren Lentz, Bill Turner, and Ian Chia
Autore Lentz Jon Warren
Pubbl/distr/stampa San Francisco, : No Starch Press, Inc., c2002
Descrizione fisica xxix, 391p
Disciplina 006.6/96
Altri autori (Persone) TurnerBill
ChiaIan
Soggetto topico Computer animation
Web sites - Design
Interactive multimedia - Authoring programs
Soggetto genere / forma Electronic books.
ISBN 1-59327-020-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910456068303321
Lentz Jon Warren  
San Francisco, : No Starch Press, Inc., c2002
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash : the future / / Jon Warren Lentz, Bill Turner, and Ian Chia
Flash : the future / / Jon Warren Lentz, Bill Turner, and Ian Chia
Autore Lentz Jon Warren
Pubbl/distr/stampa San Francisco : , : No Starch Press, Inc., , 2002
Descrizione fisica 1 online resource (xxix, 391 pages) : illustrations
Disciplina 006.6/96
Altri autori (Persone) TurnerBill
ChiaIan
Soggetto topico Computer animation
Web sites - Design
Interactive multimedia - Authoring programs
ISBN 1-59327-020-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910780125703321
Lentz Jon Warren  
San Francisco : , : No Starch Press, Inc., , 2002
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash : the future / / Jon Warren Lentz, Bill Turner, and Ian Chia
Flash : the future / / Jon Warren Lentz, Bill Turner, and Ian Chia
Autore Lentz Jon Warren
Edizione [1st ed.]
Pubbl/distr/stampa San Francisco, : No Starch Press, Inc., c2002
Descrizione fisica 1 online resource (xxix, 391 pages) : illustrations
Disciplina 006.6/96
Altri autori (Persone) TurnerBill
ChiaIan
Soggetto topico Computer animation
Web sites - Design
Interactive multimedia - Authoring programs
ISBN 1-59327-020-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- CONTENTS -- INDEX.
Record Nr. UNINA-9910817045003321
Lentz Jon Warren  
San Francisco, : No Starch Press, Inc., c2002
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Games vs. story? : erzählstrategien in computerspielen / / Matthias Grimm
Games vs. story? : erzählstrategien in computerspielen / / Matthias Grimm
Autore Grimm Matthias
Pubbl/distr/stampa Hamburg, [Germany] : , : disserta Verlag, , 2015
Descrizione fisica 1 online resource (193 p.)
Disciplina 794.81536
Soggetto topico Computer games - Design
Computer games - Programming
Drama - Technique - Computer programs
Interactive multimedia - Authoring programs
Multimedia systems
Soggetto genere / forma Electronic books.
ISBN 3-95425-641-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Nota di contenuto 1. Einleitung; 2. Erzählung, Spiel, Computerspiel; 2.1 Erzählung; 2.2 Spiel und Computerspiel; 3. Entwicklung eines Beschreibungsmodells für Analysezwecke; 3.1 Der Prozess des Spielens; 3.2 Der Diskurs des Spielens; 3.3 Vorstellung einer Analysemethode; 4. Analyse struktureller Kopplungen; 4.1 Kopplungen 0. und 1. Ordnung: Repräsentation, Setting, Figur; 4.2 Strukturelle Kopplungen 1. und 2. Ordnung: Konflikt, Ziel, Retardation; 4.3 Der Weg ist das Ziel: Labyrinth, Mäander, Rhizom; 5. Fallstudie Adventure-Game: Gabriel Knight II: The Beast within
5.1 Die Detektivformel: Erzählanalyse von Gabriel Knight II5.2 Sequenzanalyse: Das detective tale als Rätsel-Spiel; 5.3 Zeitkonstruktionen in Gabriel Knight II: investigation und crime story; 6. Fazit; 7. Bibliographie
Record Nr. UNINA-9910460397903321
Grimm Matthias  
Hamburg, [Germany] : , : disserta Verlag, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Games vs. story? : erzählstrategien in computerspielen / / Matthias Grimm
Games vs. story? : erzählstrategien in computerspielen / / Matthias Grimm
Autore Grimm Matthias
Pubbl/distr/stampa Hamburg, [Germany] : , : disserta Verlag, , 2015
Descrizione fisica 1 online resource (193 p.)
Disciplina 794.81536
Soggetto topico Video games - Design
Video games - Programming
Drama - Technique - Computer programs
Interactive multimedia - Authoring programs
Multimedia systems
ISBN 3-95425-641-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Nota di contenuto 1. Einleitung; 2. Erzählung, Spiel, Computerspiel; 2.1 Erzählung; 2.2 Spiel und Computerspiel; 3. Entwicklung eines Beschreibungsmodells für Analysezwecke; 3.1 Der Prozess des Spielens; 3.2 Der Diskurs des Spielens; 3.3 Vorstellung einer Analysemethode; 4. Analyse struktureller Kopplungen; 4.1 Kopplungen 0. und 1. Ordnung: Repräsentation, Setting, Figur; 4.2 Strukturelle Kopplungen 1. und 2. Ordnung: Konflikt, Ziel, Retardation; 4.3 Der Weg ist das Ziel: Labyrinth, Mäander, Rhizom; 5. Fallstudie Adventure-Game: Gabriel Knight II: The Beast within
5.1 Die Detektivformel: Erzählanalyse von Gabriel Knight II5.2 Sequenzanalyse: Das detective tale als Rätsel-Spiel; 5.3 Zeitkonstruktionen in Gabriel Knight II: investigation und crime story; 6. Fazit; 7. Bibliographie
Record Nr. UNINA-9910797182203321
Grimm Matthias  
Hamburg, [Germany] : , : disserta Verlag, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Games vs. story? : erzählstrategien in computerspielen / / Matthias Grimm
Games vs. story? : erzählstrategien in computerspielen / / Matthias Grimm
Autore Grimm Matthias
Pubbl/distr/stampa Hamburg, [Germany] : , : disserta Verlag, , 2015
Descrizione fisica 1 online resource (193 p.)
Disciplina 794.81536
Soggetto topico Video games - Design
Video games - Programming
Drama - Technique - Computer programs
Interactive multimedia - Authoring programs
Multimedia systems
ISBN 3-95425-641-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Nota di contenuto 1. Einleitung; 2. Erzählung, Spiel, Computerspiel; 2.1 Erzählung; 2.2 Spiel und Computerspiel; 3. Entwicklung eines Beschreibungsmodells für Analysezwecke; 3.1 Der Prozess des Spielens; 3.2 Der Diskurs des Spielens; 3.3 Vorstellung einer Analysemethode; 4. Analyse struktureller Kopplungen; 4.1 Kopplungen 0. und 1. Ordnung: Repräsentation, Setting, Figur; 4.2 Strukturelle Kopplungen 1. und 2. Ordnung: Konflikt, Ziel, Retardation; 4.3 Der Weg ist das Ziel: Labyrinth, Mäander, Rhizom; 5. Fallstudie Adventure-Game: Gabriel Knight II: The Beast within
5.1 Die Detektivformel: Erzählanalyse von Gabriel Knight II5.2 Sequenzanalyse: Das detective tale als Rätsel-Spiel; 5.3 Zeitkonstruktionen in Gabriel Knight II: investigation und crime story; 6. Fazit; 7. Bibliographie
Record Nr. UNINA-9910812440603321
Grimm Matthias  
Hamburg, [Germany] : , : disserta Verlag, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Macromedia flash version 8 [[electronic resource] ] : an easy way to learn interactive animation with FLASH / / by Vishnu Priya Singh
Macromedia flash version 8 [[electronic resource] ] : an easy way to learn interactive animation with FLASH / / by Vishnu Priya Singh
Autore Singh Vishnu P
Edizione [3rd rev. ed.]
Pubbl/distr/stampa New Delhi, India, : Computech Publications Ltd., 2009
Descrizione fisica 280 p. : ill
Collana Asian computech book : multimedia series
Soggetto topico Computer animation
Interactive multimedia - Authoring programs
Web sites - Design
Soggetto genere / forma Electronic books.
ISBN 1-282-79847-2
9786612798474
1-4416-7345-8
600-00-4620-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 2. Adobe flash CS3 -- pt. 3. Adobe flash CS4.
Record Nr. UNINA-9910460013703321
Singh Vishnu P  
New Delhi, India, : Computech Publications Ltd., 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Macromedia flash version 8 [[electronic resource] ] : an easy way to learn interactive animation with FLASH / / by Vishnu Priya Singh
Macromedia flash version 8 [[electronic resource] ] : an easy way to learn interactive animation with FLASH / / by Vishnu Priya Singh
Autore Singh Vishnu P
Edizione [3rd rev. ed.]
Pubbl/distr/stampa New Delhi, India, : Computech Publications Ltd., 2009
Descrizione fisica 280 p. : ill
Collana Asian computech book : multimedia series
Soggetto topico Computer animation
Interactive multimedia - Authoring programs
Web sites - Design
ISBN 1-282-79847-2
9786612798474
1-4416-7345-8
600-00-4620-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 2. Adobe flash CS3 -- pt. 3. Adobe flash CS4.
Record Nr. UNINA-9910785155803321
Singh Vishnu P  
New Delhi, India, : Computech Publications Ltd., 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Macromedia flash version 8 : an easy way to learn interactive animation with FLASH / / by Vishnu Priya Singh
Macromedia flash version 8 : an easy way to learn interactive animation with FLASH / / by Vishnu Priya Singh
Autore Singh Vishnu P
Edizione [3rd rev. ed.]
Pubbl/distr/stampa New Delhi, India, : Computech Publications Ltd., 2009
Descrizione fisica 280 p. : ill
Collana Asian computech book : multimedia series
Soggetto topico Computer animation
Interactive multimedia - Authoring programs
Web sites - Design
ISBN 1-282-79847-2
9786612798474
1-4416-7345-8
600-00-4620-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 2. Adobe flash CS3 -- pt. 3. Adobe flash CS4.
Record Nr. UNINA-9910821415503321
Singh Vishnu P  
New Delhi, India, : Computech Publications Ltd., 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
openFrameworks essentials : create stunning, interactive openFrameworks-based applications with this fast-paced guide / / Denis Perevalov, Igor (Sodazot) Tatarnikov ; foreword by Dmitry Karpov
openFrameworks essentials : create stunning, interactive openFrameworks-based applications with this fast-paced guide / / Denis Perevalov, Igor (Sodazot) Tatarnikov ; foreword by Dmitry Karpov
Autore Perevalov Denis
Pubbl/distr/stampa Birmingham, England ; ; Mumbai, [India] : , : Packt Publishing, , 2015
Descrizione fisica 1 online resource (206 p.)
Disciplina 006.6869
Collana Community Experience Distilled
Soggetto topico Computer graphics
Interactive multimedia - Authoring programs
Graphic arts
Soggetto genere / forma Electronic books.
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; Foreword; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with openFrameworks; What is openFrameworks?; Installing openFrameworks; The openFrameworks folder structure; Running your first example; The video synthesizer application; Three reasons to create your own video synthesizer with openFrameworks; Summary; Chapter 2: Creating Your First openFrameworks Project; Creating and running a new project; Creating a project; Running a project; Discovering the project's code structure; Setting up the screen
Centering the coordinate systemA simple drawing; Setting drawing color; Drawing primitives; Geometric patterns; The stripe pattern; A stripe pattern made from parallel lines; A stripe pattern made from rotating lines; A stripe pattern made from rotating triangles; Summary; Chapter 3: Adding GUI and Handling Keyboard Events; Creating a GUI using the ofxGui addon; Implementing a simple GUI panel with sliders; Using the sliders' values; Implementing the autosave feature; Creating groups of controls; Using the sliders' values; Implementing a checkbox, a color selector, and a 2D slider
Using the controls' valuesExperimenting with the project; Handling keyboard events; Hiding the GUI; Saving a screenshot; Saving a preset using the system save dialog; Loading a preset using the system load dialog; Implementing the matrix pattern generator; Using the sliders' values; Experimenting with the matrix pattern generator; Summary; Chapter 4: Working with Raster Graphics - Images, Videos, and Shaders; Raster images in openFrameworks; Drawing an image file; Playing a video file; Grabbing a live video from a camera; Mixing layers using additive blending; Creating the mixer's GUI
Implementing the mixer's functionalityCreating the video effect with a shader; Redirecting drawing to the offscreen buffer; Drawing the offscreen buffer contents and enabling smoothing; Implementing the kaleidoscope effect; Creating the fragment shader; Creating the vertex shader; Using created shaders in the project; Summary; Chapter 5: Creating 3D Graphics; Introduction to 3D graphics with openFrameworks; openFrameworks classes for surface representation; Drawing a wireframe sphere; Creating a camera; Controlling the camera with a mouse
Disabling mouse control for the camera when the GUI is visibleCamera automation; Drawing a solid sphere; The things needed for shading the surface; Drawing a solid sphere with shading; Texturing the sphere; Preparing a texture; Setting texture coordinates; Activating texturing; Mixing 2D and 3D with the GUI; Deforming a sphere; Deforming by formulas; Extruding the sphere; Summary; Chapter 6: Animating Parameters; Using time values for a parameter's automation; Implementing a simple LFO; Implementing a pseudorandom LFO with Perlin noise; Using the level of sound for a parameter's automation
Playing and analyzing an audio file
Record Nr. UNINA-9910463592803321
Perevalov Denis  
Birmingham, England ; ; Mumbai, [India] : , : Packt Publishing, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui