Communicating the UX vision : 13 anti-patterns that block good ideas / / Martina Hodges-Schell, James O'Brien |
Autore | Hodges-Schell Martina |
Edizione | [1st edition] |
Pubbl/distr/stampa | Waltham, Massachusetts : , : Morgan Kaufmann, , 2015 |
Descrizione fisica | 1 online resource (374 p.) |
Disciplina | 004.21 |
Soggetto topico |
User-centered system design - Research
Human-computer interaction - Social aspects |
ISBN | 0-12-799924-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title Page; Copyright Page; Dedication; Contents; Foreword; Acknowledgments; Introduction; About the authors; Why we wrote this book; How to use this book; A word about job titles; Why anti-patterns?; How to use the patterns; On the importance of understanding your own style; Pattern zero; Address the person first and the requirement second; Edge cases; The anti-patterns; Speaking different languages; Having different KPIs; Not embracing everyone's goals; Presenting without contextualizing; Being in the room, but not present; Not having a consistent design language
Throwing deliverables over the fenceLiving in the deliverables; Assuming others don't get design; Insisting on perfection; Responding to tone, not content; Defending too hard; Not defending hard enough; Chapter 1 - Speaking different languages; Summary; The "Speaking Different Languages" anti-pattern; You know you're in it when...; Patterns; Stakeholder safari; The meeting before the meeting and the meeting after the meeting; The meeting before the meeting; The meeting after the meeting; Lowering the wall; Step back; Play it back; If others inflict this anti-pattern on you Terminology explainedChapter 2 - Having different KPIs; How organizations measure success; Intrinsic motivation; When KPIs clash; Summary; The "Having Different KPIs" anti-pattern; You know you're in it when ...; Patterns; Diligent discovery; Tu casa es mi casa; Don't butt heads; If others inflict this anti-pattern on you; Don't try to handle organizational change singlehanded; Terminology explained; Reference; Chapter 3 - Not embracing everyone's goals; Onto the right path; The sore thumb paradox; Summary; The "Not Embracing Everyone's Goals" anti-pattern; You know you're in it when...; Patterns Be the canonical source of whyActive agreement; Consciously internalize; Stakeholders are people, too; Present in context; Co-design; If others inflict this anti-pattern on you; Terminology explained; References; Chapter 4 - Presenting without contextualizing; Common assets for providing context; Telling the story of UX; Getting good feedback; Summary; The "Presenting Without Contextualizing" anti-pattern; You know you're in it when...; How to break the anti-pattern; Patterns; Prepare for presentation; Be present to present; Casting feedback; Set scope expectations Actively confirm understandingThe Half-Silvered Mirror; Tell them what you told them; If others inflict this anti-pattern on you; Terminology explained; ReferenceS; Chapter 5 - Being in the room but not present; What is your job?; New software development processes, new collaboration models; Collaborating in iterative environments; Focus in an open-plan world; Summary; The "Being in the room but not present" anti-pattern; You'll know you're in it when ...; Patterns - how to be a better collaborator; Push for in-person access; The stenographers' pattern; The life in mono pattern Carve out a space |
Record Nr. | UNINA-9910788163603321 |
Hodges-Schell Martina | ||
Waltham, Massachusetts : , : Morgan Kaufmann, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Communicating the UX vision : 13 anti-patterns that block good ideas / / Martina Hodges-Schell, James O'Brien |
Autore | Hodges-Schell Martina |
Edizione | [1st edition] |
Pubbl/distr/stampa | Waltham, Massachusetts : , : Morgan Kaufmann, , 2015 |
Descrizione fisica | 1 online resource (374 p.) |
Disciplina | 004.21 |
Soggetto topico |
User-centered system design - Research
Human-computer interaction - Social aspects |
ISBN | 0-12-799924-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title Page; Copyright Page; Dedication; Contents; Foreword; Acknowledgments; Introduction; About the authors; Why we wrote this book; How to use this book; A word about job titles; Why anti-patterns?; How to use the patterns; On the importance of understanding your own style; Pattern zero; Address the person first and the requirement second; Edge cases; The anti-patterns; Speaking different languages; Having different KPIs; Not embracing everyone's goals; Presenting without contextualizing; Being in the room, but not present; Not having a consistent design language
Throwing deliverables over the fenceLiving in the deliverables; Assuming others don't get design; Insisting on perfection; Responding to tone, not content; Defending too hard; Not defending hard enough; Chapter 1 - Speaking different languages; Summary; The "Speaking Different Languages" anti-pattern; You know you're in it when...; Patterns; Stakeholder safari; The meeting before the meeting and the meeting after the meeting; The meeting before the meeting; The meeting after the meeting; Lowering the wall; Step back; Play it back; If others inflict this anti-pattern on you Terminology explainedChapter 2 - Having different KPIs; How organizations measure success; Intrinsic motivation; When KPIs clash; Summary; The "Having Different KPIs" anti-pattern; You know you're in it when ...; Patterns; Diligent discovery; Tu casa es mi casa; Don't butt heads; If others inflict this anti-pattern on you; Don't try to handle organizational change singlehanded; Terminology explained; Reference; Chapter 3 - Not embracing everyone's goals; Onto the right path; The sore thumb paradox; Summary; The "Not Embracing Everyone's Goals" anti-pattern; You know you're in it when...; Patterns Be the canonical source of whyActive agreement; Consciously internalize; Stakeholders are people, too; Present in context; Co-design; If others inflict this anti-pattern on you; Terminology explained; References; Chapter 4 - Presenting without contextualizing; Common assets for providing context; Telling the story of UX; Getting good feedback; Summary; The "Presenting Without Contextualizing" anti-pattern; You know you're in it when...; How to break the anti-pattern; Patterns; Prepare for presentation; Be present to present; Casting feedback; Set scope expectations Actively confirm understandingThe Half-Silvered Mirror; Tell them what you told them; If others inflict this anti-pattern on you; Terminology explained; ReferenceS; Chapter 5 - Being in the room but not present; What is your job?; New software development processes, new collaboration models; Collaborating in iterative environments; Focus in an open-plan world; Summary; The "Being in the room but not present" anti-pattern; You'll know you're in it when ...; Patterns - how to be a better collaborator; Push for in-person access; The stenographers' pattern; The life in mono pattern Carve out a space |
Record Nr. | UNINA-9910827525403321 |
Hodges-Schell Martina | ||
Waltham, Massachusetts : , : Morgan Kaufmann, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Digital experience design [[electronic resource] ] : ideas, industries, interaction / / edited by Linda Leung |
Pubbl/distr/stampa | Bristol, U.K., : Intellect, 2008 |
Descrizione fisica | 1 online resource (130 p.) |
Disciplina |
004.019
006.7 |
Altri autori (Persone) | LeungLinda |
Collana | Changing Media, Changing Europe |
Soggetto topico |
Human-computer interaction
User interfaces (Computer systems) - Design User-centered system design Human-computer interaction - Social aspects Interactive computer systems - Design Internet industry World Wide Web - Social aspects Technology - Social aspects |
Soggetto genere / forma | Electronic books. |
ISBN |
1-282-03516-9
9786612035166 1-84150-285-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Preliminary Pages; Contents; Acknowledgements; Chapter 1 Introduction; Chapter 2 Users as Learners: Rethinking Digital Experiences as Inherently Educational; Chapter 3 You Are What You Wear: The Ideal and Real Consumer/User; Chapter 4 What' s the Story? Harnessing the Power of Storytelling in Film for Experience Design; Chapter 5 The Art of 'Slow' : Taking Time in the Digital Age; Chapter 6 The Personal is the Political: Why Feminism is Important to Experience Design; Chapter 7 Lessons from Web Accessibility and Intellectual Disability
Chapter 8 Beyond the Visual: Applying Cinematic Sound Design to the Online EnvironmentChapter 9 Architectures of the Physical and Virtual: Parallel Design Principles in Built and Digital Environments; Chapter 10 Art and Articulation: The Finer Points of Engaging the User in Abstract Concepts and Lateral Thinking; Bibliography; List of Contributors; Index; Back cover |
Record Nr. | UNINA-9910454421203321 |
Bristol, U.K., : Intellect, 2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Digital experience design [[electronic resource] ] : ideas, industries, interaction / / edited by Linda Leung |
Pubbl/distr/stampa | Bristol, U.K., : Intellect, 2008 |
Descrizione fisica | 1 online resource (130 p.) |
Disciplina |
004.019
006.7 |
Altri autori (Persone) | LeungLinda |
Collana | Changing Media, Changing Europe |
Soggetto topico |
Human-computer interaction
User interfaces (Computer systems) - Design User-centered system design Human-computer interaction - Social aspects Interactive computer systems - Design Internet industry World Wide Web - Social aspects Technology - Social aspects |
ISBN |
1-282-03516-9
9786612035166 1-84150-285-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Preliminary Pages; Contents; Acknowledgements; Chapter 1 Introduction; Chapter 2 Users as Learners: Rethinking Digital Experiences as Inherently Educational; Chapter 3 You Are What You Wear: The Ideal and Real Consumer/User; Chapter 4 What' s the Story? Harnessing the Power of Storytelling in Film for Experience Design; Chapter 5 The Art of 'Slow' : Taking Time in the Digital Age; Chapter 6 The Personal is the Political: Why Feminism is Important to Experience Design; Chapter 7 Lessons from Web Accessibility and Intellectual Disability
Chapter 8 Beyond the Visual: Applying Cinematic Sound Design to the Online EnvironmentChapter 9 Architectures of the Physical and Virtual: Parallel Design Principles in Built and Digital Environments; Chapter 10 Art and Articulation: The Finer Points of Engaging the User in Abstract Concepts and Lateral Thinking; Bibliography; List of Contributors; Index; Back cover |
Record Nr. | UNINA-9910782684703321 |
Bristol, U.K., : Intellect, 2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Digital experience design : ideas, industries, interaction / / edited by Linda Leung |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | Bristol, U.K., : Intellect, 2008 |
Descrizione fisica | 1 online resource (130 p.) |
Disciplina |
004.019
006.7 |
Altri autori (Persone) | LeungLinda |
Collana | Changing Media, Changing Europe |
Soggetto topico |
Human-computer interaction
User interfaces (Computer systems) - Design User-centered system design Human-computer interaction - Social aspects Interactive computer systems - Design Internet industry World Wide Web - Social aspects Technology - Social aspects |
ISBN |
1-282-03516-9
9786612035166 1-84150-285-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Preliminary Pages; Contents; Acknowledgements; Chapter 1 Introduction; Chapter 2 Users as Learners: Rethinking Digital Experiences as Inherently Educational; Chapter 3 You Are What You Wear: The Ideal and Real Consumer/User; Chapter 4 What' s the Story? Harnessing the Power of Storytelling in Film for Experience Design; Chapter 5 The Art of 'Slow' : Taking Time in the Digital Age; Chapter 6 The Personal is the Political: Why Feminism is Important to Experience Design; Chapter 7 Lessons from Web Accessibility and Intellectual Disability
Chapter 8 Beyond the Visual: Applying Cinematic Sound Design to the Online EnvironmentChapter 9 Architectures of the Physical and Virtual: Parallel Design Principles in Built and Digital Environments; Chapter 10 Art and Articulation: The Finer Points of Engaging the User in Abstract Concepts and Lateral Thinking; Bibliography; List of Contributors; Index; Back cover |
Record Nr. | UNINA-9910811093903321 |
Bristol, U.K., : Intellect, 2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Everyday automation : experiencing and anticipating emerging technologies / / Sarah Pink |
Autore | Pink Sarah |
Pubbl/distr/stampa | Abingdon, Oxon : , : Routledge, , 2022 |
Descrizione fisica | 1 online resource (xv, 233 pages) |
Disciplina | 331.25 |
Soggetto topico |
Automation - Social aspects
Human-computer interaction - Social aspects |
ISBN |
1-00-317088-9
1-000-58335-X 1-003-17088-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910555101603321 |
Pink Sarah | ||
Abingdon, Oxon : , : Routledge, , 2022 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Everyday automation : experiencing and anticipating emerging technologies / / edited by Sarah Pink [and three others] |
Pubbl/distr/stampa | London ; ; New York, New York : , : Taylor & Francis, , [2022] |
Descrizione fisica | 1 online resource (250 pages) : illustrations |
Disciplina | 303.483 |
Soggetto topico |
Automation - Social aspects
Technology - Social aspects Human-computer interaction - Social aspects |
ISBN | 1-000-58333-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction: Everyday Automation: setting a research agenda -- PART I: Challenging dominant narratives of automation -- 1. Imagining Mundane Automation: Historical Trajectories of Meaning Making around Technological Change -- 2. Trust, Ethics and Automation: Anticipatory Imaginaries in Everyday Life -- 3. The Quantified Pandemic: Digitised Surveillance, Containment and Care in Response to the COVID-19 Crisis -- 4. Less Work for Teacher? The Ironies of Automated Decision-making in Schools -- PART II Embedding automated systems in the everyday -- 5. Alexa's Got a Hunch: The Human Decisions behind Programming Emotion-sensing and Caregiving into Digital Assistants -- 6. Framing Fashion: Human-Machine Learning and the Amazon Echo Look -- 7. Coffee with the Algorithm: Imaginaries, Maintenance and Care in the Everyday Life of a News-ranking Algorithm -- 8. Everyday AI at Work: Self-tracking and Automated Communication for Smart Work -- 9. Exploring ADM in Clinical Decision-Making: Healthcare Experts Encountering Digital Automation -- PART III Experimenting with Automation in Society -- 10. Hate it? Automate it!: Thinking and Doing Robotic Process Automation and Beyond -- 11. Smart Thermostats and the Algorithmic Control of Thermal Comfort -- 12. Prisoners Training AI: Ghosts, Humans and Values in Data Labour -- 13. Investigating ADM in Shared Mobility: A Design Ethnographic Approach -- 14. Ad Accountability Online: A Methodological Approach. |
Altri titoli varianti | Everyday Automation |
Record Nr. | UNINA-9910774757803321 |
London ; ; New York, New York : , : Taylor & Francis, , [2022] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Human work interaction design : a platform for theory and action / / Torkil Clemmensen |
Autore | Clemmensen Torkil |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (304 pages) |
Disciplina | 004.019 |
Collana | Human-Computer Interaction |
Soggetto topico |
Human-computer interaction
Human-computer interaction - Social aspects User interfaces (Computer systems) |
ISBN | 3-030-71796-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Foreword -- About IFIP TC Working Group 13.6 -- Mission -- Aims -- Scope -- Preface -- Acknowledgments -- Contents -- 1 A Platform for Theorizing about Socio-Technical HCI Design -- 1.1 On the Use of the HWID Platform -- 1.2 The Context(s) of HWID -- 1.3 Content -- References -- 2 Human Work Interaction Design for Socio-Technical Theory and Action -- 2.1 The Aim with the HWID for Theory and Action -- 2.2 The Body of HWID Research -- 2.3 HWID and Practice-Based Design (PBD) -- 2.4 HWID and Experience Design (ED) -- 2.5 HWID and Design Tensions (DTs) -- 2.6 Socio-Technical Approaches to HCI Compared -- 2.7 About the Core of HWID -- 2.8 Summary -- References -- 3 Relation Artefacts Type I -- 3.1 Organizational Problem Definitions -- 3.2 Workers' Needs -- 3.3 Persona Creations -- 3.4 Summary -- References -- 4 Relation Artefacts Type II -- 4.1 Interaction Design Patterns -- 4.2 Collaborative Sketches -- 4.3 Workflow Convergences -- 4.4 Summary -- 4.5 Appendix -- References -- 5 Relation Artefacts Type III -- 5.1 Organizational Action Hypotheses -- 5.2 Prototyped Worker Experiences -- 5.3 UX-at-Work Field Evaluations -- 5.4 Summary -- References -- 6 Relation Artefacts Type IV -- 6.1 Interaction Interoperability Checkups -- 6.2 Digital Legacy Interventions -- 6.3 Organizational Strategy Alignments -- 6.4 Summary -- 6.5 Appendix -- References -- 7 HWID Research -- 7.1 The Form of HWID Theory -- 7.2 Theorizing (Theory Building) Workshops -- 7.3 HWID Templates for Qualitative Analysis -- 7.4 Exploratory Quantitative Modeling of HWID Cases -- 7.5 Work Plans for HWID Projects -- 7.6 Conclusion -- References -- 8 HWID Consultancy -- 8.1 The Work Practices of Socio-Technical Design Consultants -- 8.2 What Do We Know About Consultants' Use of Socio-Technical HCI Design Approaches? -- 8.3 HWID Action Cards.
8.4 Design Cases: Consultancy in Small to Medium-Sized Enterprises (SMEs) Manufacturing -- 8.5 Design Case 1. Ship Engine Parts Manufacturing Factory -- 8.6 Design Case 2. A Glass Processing Factory -- 8.7 Insights from Design Cases About HWID Consultancy -- References -- 9 HWID Policymaking -- 9.1 Introduction: Emancipatory Socio-Technical HCI -- 9.2 The HWID Context of Public Policy -- 9.3 Relation Artefacts Type I: Needs and Problems -- 9.4 Relation Artefacts Type II: Socio-Technical Ideation Sketches -- 9.5 Relation Artefacts Type III: Socio-Technical Hypothesis Prototyping -- 9.6 Relation Artefacts Type IV: Socio-Technical Interventions -- 9.7 Theory and Methods-Policymaking Theory and Socio-Technical HCI -- 9.8 Reflection of HWID and Policymaking -- References -- 10 Socio-Technical HCI Design in a Wider Context -- 10.1 HWID for Subordinating to Algorithms and Digital Anthropomorphism -- 10.2 Affective Interaction Experiences in the Workplace -- 10.3 Design in the Anthropocene Age -- References -- 11 Sketching for Digital Human Work -- 11.1 Main Insight -- 11.2 HWID Relation Artefact Insights -- 11.3 Implications -- 11.4 Epilogue -- References. |
Record Nr. | UNISA-996464381503316 |
Clemmensen Torkil | ||
Cham, Switzerland : , : Springer, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Human work interaction design : a platform for theory and action / / Torkil Clemmensen |
Autore | Clemmensen Torkil |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (304 pages) |
Disciplina | 004.019 |
Collana | Human-Computer Interaction |
Soggetto topico |
Human-computer interaction
Human-computer interaction - Social aspects User interfaces (Computer systems) |
ISBN | 3-030-71796-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Foreword -- About IFIP TC Working Group 13.6 -- Mission -- Aims -- Scope -- Preface -- Acknowledgments -- Contents -- 1 A Platform for Theorizing about Socio-Technical HCI Design -- 1.1 On the Use of the HWID Platform -- 1.2 The Context(s) of HWID -- 1.3 Content -- References -- 2 Human Work Interaction Design for Socio-Technical Theory and Action -- 2.1 The Aim with the HWID for Theory and Action -- 2.2 The Body of HWID Research -- 2.3 HWID and Practice-Based Design (PBD) -- 2.4 HWID and Experience Design (ED) -- 2.5 HWID and Design Tensions (DTs) -- 2.6 Socio-Technical Approaches to HCI Compared -- 2.7 About the Core of HWID -- 2.8 Summary -- References -- 3 Relation Artefacts Type I -- 3.1 Organizational Problem Definitions -- 3.2 Workers' Needs -- 3.3 Persona Creations -- 3.4 Summary -- References -- 4 Relation Artefacts Type II -- 4.1 Interaction Design Patterns -- 4.2 Collaborative Sketches -- 4.3 Workflow Convergences -- 4.4 Summary -- 4.5 Appendix -- References -- 5 Relation Artefacts Type III -- 5.1 Organizational Action Hypotheses -- 5.2 Prototyped Worker Experiences -- 5.3 UX-at-Work Field Evaluations -- 5.4 Summary -- References -- 6 Relation Artefacts Type IV -- 6.1 Interaction Interoperability Checkups -- 6.2 Digital Legacy Interventions -- 6.3 Organizational Strategy Alignments -- 6.4 Summary -- 6.5 Appendix -- References -- 7 HWID Research -- 7.1 The Form of HWID Theory -- 7.2 Theorizing (Theory Building) Workshops -- 7.3 HWID Templates for Qualitative Analysis -- 7.4 Exploratory Quantitative Modeling of HWID Cases -- 7.5 Work Plans for HWID Projects -- 7.6 Conclusion -- References -- 8 HWID Consultancy -- 8.1 The Work Practices of Socio-Technical Design Consultants -- 8.2 What Do We Know About Consultants' Use of Socio-Technical HCI Design Approaches? -- 8.3 HWID Action Cards.
8.4 Design Cases: Consultancy in Small to Medium-Sized Enterprises (SMEs) Manufacturing -- 8.5 Design Case 1. Ship Engine Parts Manufacturing Factory -- 8.6 Design Case 2. A Glass Processing Factory -- 8.7 Insights from Design Cases About HWID Consultancy -- References -- 9 HWID Policymaking -- 9.1 Introduction: Emancipatory Socio-Technical HCI -- 9.2 The HWID Context of Public Policy -- 9.3 Relation Artefacts Type I: Needs and Problems -- 9.4 Relation Artefacts Type II: Socio-Technical Ideation Sketches -- 9.5 Relation Artefacts Type III: Socio-Technical Hypothesis Prototyping -- 9.6 Relation Artefacts Type IV: Socio-Technical Interventions -- 9.7 Theory and Methods-Policymaking Theory and Socio-Technical HCI -- 9.8 Reflection of HWID and Policymaking -- References -- 10 Socio-Technical HCI Design in a Wider Context -- 10.1 HWID for Subordinating to Algorithms and Digital Anthropomorphism -- 10.2 Affective Interaction Experiences in the Workplace -- 10.3 Design in the Anthropocene Age -- References -- 11 Sketching for Digital Human Work -- 11.1 Main Insight -- 11.2 HWID Relation Artefact Insights -- 11.3 Implications -- 11.4 Epilogue -- References. |
Record Nr. | UNINA-9910502996503321 |
Clemmensen Torkil | ||
Cham, Switzerland : , : Springer, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Human-Robot Interaction : Perspectives and Applications / / Ramana Vinjamuri, editor |
Pubbl/distr/stampa | London, United Kingdom : , : IntechOpen, , 2023 |
Descrizione fisica | 1 Online-Ressource (226 pages) |
Disciplina | 004.019 |
Soggetto topico | Human-computer interaction - Social aspects |
ISBN | 1-80356-411-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introductory Chapter: Human-Robot Interaction - Advances and Applications -- By Helen Meyerson, Parthan Olikkal, Dingyi Pei and Ramana Vinjamuri -- 2. EEG Control of a Robotic Wheelchair -- By Ashok Kumar Chaudhary, Vinay Gupta, Kumar Gaurav, Tharun Kumar Reddy and Laxmidhar Behera -- 3. Perspective Chapter: Classification of Grasping Gestures for Robotic Hand Prostheses Using Deep Neural Networks -- By Ruthber Rodríguez Serrezuela, Enrique Marañón Reyes, Roberto Sagaró Zamora and Alexander Alexeis Suarez Leon -- 4. Perspective Chapter: Cooperation among Humans and Robots in Remote Robot Systems with Force Feedback -- By Pingguo Huang and Yutaka Ishibashi -- 5. Perspective Chapter: Multi-Contact Humanoid Stability for Increased Interaction in Unstructured Environments -- By Parastoo Dastangoo and Alejandro Ramirez-Serrano -- 6. Perspective Chapter: Dielectric Elastomer Sensor Capable of Measuring Large Deformation and Pressure -- By Seiki Chiba and Mikio Waki -- 7. Perspective Chapter: Fabulous Design Speed Industrial Robotic Arm -- By Falih Salih Mahdi Alkhafaji -- 8. Healthcare Robots and Smart Hospital Based on Human-Robot Interaction -- By Kazuhiko Terashima, Kazuhiro Funato and Takuyuki Komoda -- 9. Perspective Chapter: Digital Inclusion of the Farming Sector Using Drone Technology -- By Suman Dutta, Ajit Kumar Singh, Bhabani Prasad Mondal, Debashis Paul and Kiranmoy Patra -- 10. Perspective Chapter: European Robotics League - Benchmarking through Smart City Robot Competitions -- By Matthew Studley, Sarah Carter, Francisco J. Perez-Grau, Antidio Viguria Jiménez, Gabriele Ferri, Fausto Ferreira, Deebul Nair, Sven Schneider, Paul G. Plöger, Pedro U. Lima, Meysam Basiri, Gerhard K. Kraetzschmar, Daniele Nardi, Lun Wang, Emanuele Antonioni, Vincenzo Suriani and Luca Iocchi. |
Record Nr. | UNINA-9910727281103321 |
London, United Kingdom : , : IntechOpen, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|