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Intro -- Advances in Human Factors and Ergonomics 2021 -- Preface -- Contents -- Creativity and Thinking Styles -- Overcoming Bounded Scalability: Achieving Interoperability Through Behavioral Boundary Objects -- 1 Introduction -- 2 Overcoming Bounded Scalability in Behavioral Design -- 2.1 Methodology to Achieve Learning at Scale -- 3 Behavioral Boundary Objects: Pattern Languages -- 4 Conclusion -- References -- Creative Inspiration -- 1 Introduction -- 2 Context -- 3 Process -- 4 Conclusions -- References -- Beyond IDEO's Design Thinking: Combining KJ Method and Kansei Engineering for the Creation of Creativity -- 1 Introduction -- 2 Design Thinking 2.0: KJ Method and Kansei Engineering -- 3 Overcome the Barriers for Design Thinking 2.0 -- 3.1 Linguistic Barrier -- 3.2 Disciplinary Barrier -- 3.3 Cultural Barrier -- 3.4 Summary -- 4 Behind KJ Method: Prof Kawakita's View of the World -- 4.1 KJ Method and Design Thinking with a Wider Definition -- 4.2 The World as an Organic Entity -- 5 Beyond Borders: Managing Kansei Design -- 6 Conclusion -- References -- Blending Design Thinking and Design Futures: Facing the Complexity of Uncertain Futures -- 1 Introduction -- 2 How does Design Deals with Complex Futures? -- 3 Touchpoints Between Design Thinking, Design Futures, and Futures Thinking -- 4 Conclusions and Future Activities -- References -- Fractal Features of Creative Thinking Process -- 1 Introduction -- 2 Methodology -- 2.1 Cognitive Experiment -- 2.2 Coding -- 2.3 Fractal Analysis -- 3 Results and Discussion -- 3.1 Participants' Information -- 3.2 Fractal Features -- 3.3 Thinking Process -- 3.4 Influencing Factors -- 4 Implications -- 5 Conclusions and Opportunities for Further Research -- References -- Contextual Knowledge Sharing Strategy Based on Contextual Thinking in Service Design -- 1 Introduction.
2 Service Design and Contextual Knowledge -- 3 Visualization as a Means of Knowledge Communication -- 4 Mechanism and Strategy of Contextual Knowledge Sharing in Service Design -- 5 Conclusion -- References -- Innovation During Start-Up and Entrepreneurship -- 3C-Crisis-Concept for SME: Complexity, Capacity and Competence -- 1 Introduction -- 2 Approach -- 3 Discussion -- 4 Conclusion -- References -- The Evolutionary Nature of Innovation Businesses -- 1 Introduction -- 2 The Design Business Development as a Process -- 3 The Business Development Canvas -- 4 The Interconnected Nature of Startups -- 5 The Business Development Diamond -- 6 Conclusion -- References -- Inspiration Mining: Exploring Design Research(ers) Strategies -- 1 Introduction -- 1.1 Interdisciplinary Design Process by Ana Ricardo -- 1.2 (Un)complexity by Ana Almeida -- 1.3 The 21st Century Consumer by Inês Gonçalino -- 1.4 Emerging Cultural Landscapes by Raquel Gouveia -- 1.5 The Manifest of the Mind by Sara Condeça -- 2 Inspiration Mining Research Strategy -- References -- Democratic Organizational Culture for SMEs Innovation Transformation and Corporate Entrepreneurship -- 1 Introduction -- 2 Challenges in the SMEs Innovation Culture -- 3 Research Methodology, Methods and Results -- 4 Changing the SMEs Innovation DNA -- 5 The Democratic SME Innovation Transformation (DeSEMIT) Model -- 6 The DeSMEIT for Corporate Entrepreneurship in SMEs -- 7 Impact, Limitations, and Areas of Further Research -- 8 Conclusion -- References -- Environment and Sustainability -- Bilateral Knowledge-Sharing for New Product Development Under the UN Sustainable Development Goals -- 1 Introduction -- 2 The United Nations Sustainable Development Goals -- 3 The Innovation Paradox -- 4 A Democratic Approach to Social Product Development -- 5 The Bilateral Knowledge-Sharing.
6 Transforming CSR and Achieving the SDGs -- 7 Limitations and Areas of Further Research -- 8 Conclusions -- References -- Beyond Corporate Social Responsibility (CSR): Democratizing CSR Towards Environmental, Social and Governance Compliance -- 1 Introduction -- 2 CSR Expectations and Opportunities -- 3 The CSR to ESG Democratic Transition -- 4 The CSR to ESG Facilitator -- 5 The Democratic CSR to ESG Model -- 6 Agile Implementation of the Democratic CSR to ESG Model -- 7 The Democratic CSR Organization-Society Co-evolutionary Model -- 8 The Democratic CRM Organization-Society Co-evolutionary Model -- 9 Limitations and Areas of Further Research -- 10 Conclusion -- References -- Tailor-Made Smart Sustainable City -- 1 Smart Sustainable City -- 2 The Essence and Use of the QFD Method -- 3 Analysis of Smart Sustainable City Elements Using QFD -- 3.1 Input Information -- 3.2 Means of Obtaining Information -- 3.3 Data Processing -- 3.4 The Assessment of Implementation Difficulties -- 4 Application -- References -- The Design of Take-Away Garbage Collection System Based on Service Design -- 1 Introduction -- 2 Research Status -- 2.1 Status of Takeaway Tableware -- 2.2 Status of Packaging Recycling -- 3 Theoretical Research -- 3.1 Status of Packaging Recycling -- 3.2 Introduction to TRIZ Theory -- 3.3 Innovation Design Method Based on CBR and TRIZ Theory -- 4 Take-Away Waste Recycling Service System -- 4.1 TRIZ-Based Service Design Conflict Resolution -- 4.2 Service System Construction -- 5 Conclusion -- References -- Health and Well Being -- Wellbeing and Healthcare: Exploring Ways of Interactive Prototyping with Mental Process -- 1 Introduction -- 2 Research Approach -- 3 Design -- 3.1 Pregsport -- 3.2 CareforCarers -- 4 Conclusion -- References -- A Conceptual Design of a Modular Multifunctional Nursing Bed for Moderately Disabled Patients.
1 Introduction -- 2 User Research -- 2.1 Observation -- 2.2 Interview -- 3 Process and Prototype Development -- 3.1 Concept -- 3.2 Cardboard modeling -- 3.3 Prototype developing -- 4 Evaluation of Nursing Bed Design -- 5 Conclusion -- References -- Disinfection of Vehicle Interior Space as a Major Step Towards the Recovery and Development of Post-pandemic Car-Sharing Industry -- 1 Background -- 1.1 In the Post-epidemic Era, Epidemic Prevention Becomes Normal -- 1.2 The Relationship Between Public Transport and the Spread of the Epidemic -- 1.3 Rising Awareness of the Cleanliness in Car-Sharing Services -- 1.4 Changing Travailing Patterns in the Post-epidemic Era -- 1.5 Shared Car Cleaning System Is Immature -- 2 Reasons for Perfecting Cleaning System -- 3 Suggestions for Conquering the Challenge -- 3.1 Formulate Corresponding Encouragement Policies -- 3.2 Establish a Unified and Standardized Clean Management -- 3.3 Enhance Consumer Recognition of the Sharing Industry -- 3.4 Establish a Flexible and Efficient Internet Emergency Response Mechanism -- 4 Conclusion -- References -- A Home-Based Upper Limb-Rehabilitation Service System for Patients with Mild-Stroke -- 1 Introduction -- 2 Literature Review on Upper Limb-Rehabilitation -- 2.1 Upper Limb Movements -- 2.2 Upper Limb Rehabilitation Theories -- 2.3 Upper Limb Rehabilitation Assessments -- 3 Qualitative Field Research -- 3.1 Observation -- 3.2 Interview -- 3.3 Results of the Qualitative Research -- 4 A Product Service System Design -- 5 Conclusion -- References -- Culture and Globalization -- Democratic Governmental Corporate Entrepreneurship for the Transformation of the Public Sector in the Balkan Region -- 1 Introduction -- 2 Public Sector Challenges in Knowledge Management -- 3 Research Methodology, Methods, and Results -- 4 Towards a Public Sector Entrepreneurial Culture.
5 The Holistic Government Corporate Entrepreneurship Model (HGCEM) -- 6 Impact of the HGCEM in the Public Sector -- 7 Limitations of the HGCEM Model -- 8 Areas of Further Research -- 9 Conclusion -- References -- Strategic Utilization of the VR and AR Technologies for the African Cultural Heritage Promotion and Management -- 1 Introduction -- 2 The Cultural Digital Transformation of Egypt -- 3 Extending the Cultural Digital Transformation of Egypt with VR and AR -- 4 The Bardo Museum in Tunis -- 5 The Museum/Castle in Oman -- 6 Technology Architecture and Infrastructure -- 7 Alignment with the Science, Technology and Innovation Strategy for Africa 2024, and the UN 2030 Sustainable Agenda -- 8 Areas of Further Research -- 9 Conclusions -- References -- Application of Defamiliarized Illustrations to the Design of Culture and Creative Products -- 1 Introduction -- 2 Overview of Defamiliarization Theory -- 3 Illustrations' Significance in the Design of Cultural and Creative Products from the Perspective of Defamiliarization -- 3.1 Improve the Novelty of Cultural and Creative Products -- 3.2 Intensify the Taste of Cultural and Creative Products -- 3.3 Strengthen the Originality of Cultural and Creative Products -- 4 "Defamiliarization" Strategy in the Design of Cultural and Creative Illustrations -- 4.1 Defamiliarization of Drawing Content -- 4.2 Defamiliarization from the Perspective of Viewing Angle -- 4.3 Defamiliarization from the Perspective of Drawing Material -- 4.4 Defamiliarization from the Perspective of Form of Expression -- 5 Conclusion -- 5.1 Value and Meaning of the Application of Defamiliarization -- 5.2 The Application Mode in Cultural and Creative Illustrations and Points Worth Noting -- References -- Knowledge Cities: ICT and Urban Components -- 1 Introduction -- 2 Theoretical Framework -- 2.1 The IM and ICT.
2.2 The Innovative Milieu: Planned and Spontaneous Cases.
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