Persuasive technology : 5th International Conference, PERSUASIVE 2010, Copenhagen, Denmark, June 7-10, 2010 : proceedings / / [edited by] Thomas Ploug, Per Hasle, Harri Oinas-Kukkonen |
Edizione | [1st ed.] |
Pubbl/distr/stampa | New York, : Springer, 2010 |
Descrizione fisica | 1 online resource (XI, 299 p. 75 illus.) |
Disciplina | 153.8520285 |
Altri autori (Persone) |
PlougThomas
HaslePer Oinas-KukkonenHarri |
Collana |
Lecture notes in computer science
LNCS sublibrary. SL 3, Information systems and application, incl. Internet/Web, and HCI |
Soggetto topico |
Persuasion (Psychology) - Computer programs
Human-computer interaction Health promotion - Computer programs |
ISBN |
1-280-38671-1
9786613564634 3-642-13226-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Technology for Changing Feelings -- I Persuade, They Persuade, It Persuades! -- Behavior Change Support Systems: A Research Model and Agenda -- Persuasive Conversational Agent with Persuasion Tactics -- Happier Together: Integrating a Wellness Application into a Social Network Site -- Animate Objects: How Physical Motion Encourages Public Interaction -- What Makes Social Feedback from a Robot Work? Disentangling the Effect of Speech, Physical Appearance and Evaluation -- The Persuasive Power of Virtual Reality: Effects of Simulated Human Distress on Attitudes towards Fire Safety -- Successful Persuasive Technology for Behavior Reduction: Mapping to Fogg’s Gray Behavior Grid -- Selecting Effective Means to Any End: Futures and Ethics of Persuasion Profiling -- Individual Differences in Persuadability in the Health Promotion Domain -- Designing for Persuasion: Toward Ambient Eco-Visualization for Awareness -- Behavior Wizard: A Method for Matching Target Behaviors with Solutions -- Ambient Persuasive Technology Needs Little Cognitive Effort: The Differential Effects of Cognitive Load on Lighting Feedback versus Factual Feedback -- Design Dimensions Enabling Divergent Behaviour across Physical, Digital, and Social Library Interfaces -- Personality and Persuasive Technology: An Exploratory Study on Health-Promoting Mobile Applications -- Persuasive Features in Six Weight Loss Websites: A Qualitative Evaluation -- The Dominant Robot: Threatening Robots Cause Psychological Reactance, Especially When They Have Incongruent Goals -- Practical Findings from Applying the PSD Model for Evaluating Software Design Specifications -- Activity-Based Micro-pricing: Realizing Sustainable Behavior Changes through Economic Incentives -- Enhancing Human Responses to Climate Change Risks through Simulated Flooding Experiences -- Pitfalls in Persuasion: How Do Users Experience Persuasive Techniques in a Web Service? -- Using Persuasive Design Principles in Motivational Feeling towards Children Dental Anxiety (CDA) -- Facilitation of Goal-Setting and Follow-Up in an Internet Intervention for Health and Wellness -- Persuasive Dialogue Based on a Narrative Theory: An ECA Implementation -- Generating Directions for Persuasive Technology Design with the Inspiration Card Workshop -- Designing Effective Persuasive Systems Utilizing the Power of Entanglement: Communication Channel, Strategy and Affect -- Embodied Agents, E-SQ and Stickiness: Improving Existing Cognitive and Affective Models. |
Altri titoli varianti | PERSUASIVE 2010 |
Record Nr. | UNINA-9910484709203321 |
New York, : Springer, 2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Persuasive technology : third international conference, PERSUASIVE 2008, Oulu, Finland, June 4-6, 2008 : proceedings / / Harri Oinas-Kukkonen ... [et al.] (eds.) |
Edizione | [1st ed. 2008.] |
Pubbl/distr/stampa | Berlin ; ; New York, : Springer, c2008 |
Descrizione fisica | 1 online resource (XIV, 287 p.) |
Disciplina | 153.8/520285 |
Altri autori (Persone) | Oinas-KukkonenHarri |
Collana |
Lecture notes in computer science
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI |
Soggetto topico |
Persuasion (Psychology) - Computer programs
Human-computer interaction Health promotion - Computer programs |
ISBN | 3-540-68504-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Keynote Papers -- Affective Loop Experiences – What Are They? -- Fine Processing -- Mass Interpersonal Persuasion: An Early View of a New Phenomenon -- Social Network Systems -- Online Persuasion in Facebook and Mixi: A Cross-Cultural Comparison -- Website Credibility, Active Trust and Behavioural Intent -- Network Awareness, Social Context and Persuasion -- Knowledge Management -- Persuasion in Knowledge-Based Recommendation -- Persuasive Technology Design – A Rhetorical Approach -- Benevolence and Effectiveness: Persuasive Technology’s Spillover Effects in Retail Settings -- Applications -- Persuasive Technology for Shaping Social Beliefs of Rural Women in India: An Approach Based on the Theory of Planned Behaviour -- Enabling Calorie-Aware Cooking in a Smart Kitchen -- perFrames: Persuasive Picture Frames for Proper Posture -- Persuasion for Stronger Passwords: Motivation and Pilot Study -- Conceptual Frameworks -- Six Patterns for Persuasion in Online Social Networks -- A Systematic Framework for Designing and Evaluating Persuasive Systems -- Digital Therapy: Addressing Willpower as Part of the Cognitive-Affective Processing System in the Service of Habit Change -- Perspectives on Persuasive Technology -- The Persuasive Power of Human-Machine Dialogue -- Designing Persuasive Dialogue Systems: Using Argumentation with Care -- Categorization as Persuasion: Considering the Nature of the Mind -- A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game -- Peer-to-Peer and Social Networks -- Exploring the Acceptability of Delayed Reciprocity in Peer-to-Peer Networks -- How to Build a Persuasive Web Application -- “Hey World, Take a Look at Me!”: Appreciating the Human Body on Social Network Sites -- Self-persuasion and Timing -- Digital Therapy: The Role of Digital Positive Psychotherapy in Successful Self-regulation -- Finding Kairos in Quitting Smoking: Smokers’ Perceptions of Warning Pictures -- Exploring the Persuasiveness of “Just-in-time” Motivational Messages for Obesity Management -- Well-Being Applications -- BLB: A Persuasive and Interactive Installation Designed to Improve Well-Being -- A Case Study on an Ambient Display as a Persuasive Medium for Exercise Awareness -- Technology that Persuades the Elderly -- Theoretical Considerations -- Design with Intent: Persuasive Technology in a Wider Context -- The Influence of Gender and Involvement Level on the Perceived Credibility of Web Sites -- Embodied Agents on Commercial Websites: Modeling Their Effects through an Affective Persuasion Route. |
Altri titoli varianti | PERSUASIVE 2008 |
Record Nr. | UNINA-9910484593803321 |
Berlin ; ; New York, : Springer, c2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Persuasive technology : first International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006 : proceedings / / Wijnand IJsselsteijn ... [et al.] (eds.) |
Edizione | [1st ed. 2006.] |
Pubbl/distr/stampa | Berlin ; ; New York, : Springer, c2006 |
Descrizione fisica | 1 online resource (XII, 224 p.) |
Disciplina | 153.8/52 |
Altri autori (Persone) | IJsselsteijnW. A (Wijnand A.) |
Collana |
Lecture notes in computer science
LNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI |
Soggetto topico |
Persuasion (Psychology) - Computer programs
Human-computer interaction Health promotion - Computer programs |
ISBN | 3-540-34293-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Persuasive Technology for Human Well-Being: Setting the Scene -- Persuasive Technology for Human Well-Being: Setting the Scene -- Psychological Principles of Persuasive Technology -- The Six Most Powerful Persuasion Strategies -- Changing Induced Moods Via Virtual Reality -- Technology Adds New Principles to Persuasive Psychology: Evidence from Health Education -- Persuasiveness of a Mobile Lifestyle Coaching Application Using Social Facilitation -- Cueing Common Ecological Behaviors to Increase Environmental Attitudes -- Persuasive Appliances: Goal Priming and Behavioral Response to Product-Integrated Energy Feedback -- The Persuasive Power of Mediated Risk Experiences -- Social Presence as a Conduit to the Social Dimensions of Online Trust -- Persuasive Technology: Theory and Modelling -- Feeling Strangely Fine: The Well-Being Economy in Popular Games -- Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design -- Persuasion Artifices to Promote Wellbeing -- Well-Being to “Well Done!”: The Development Cycle in Role-Playing Games -- Using Computational Agents to Motivate Diet Change -- Investigating Social Software as Persuasive Technology -- Towards an Architecture for an Adaptive Persuasive System -- Persuasive Technology: Design, Applications and Evaluations -- Persuasive Design: Fringes and Foundations -- The PowerHhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption -- Break the Habit! Designing an e-Therapy Intervention Using a Virtual Coach in Aid of Smoking Cessation -- Persuasive Technologies in Education: Improving Motivation to Read and Write for Children -- Communication and Persuasion Technology: Psychophysiology of Emotions and User-Profiling -- Effect of a Virtual Coach on Athletes’ Motivation -- Self-management of Vascular Patients Activated by the Internet and Nurses: Rationale and Design -- Visualizing Energy Consumption of Radiators -- Ethics of Persuasive Technology -- Captology: A Critical Review -- Persuasive Gerontechnology -- Persuasive GERONtechnology: An Introduction -- Persuasive Technology for Leisure and Health: Development of a Personal Navigation Tool -- Persuasive Story Table: Promoting Exchange of Life History Stories Among Elderly in Institutions -- Persuasive Pillboxes: Improving Medication Adherence with Personal Digital Assistants -- Persuasive GERONtechnology: Reaping Technology’s Coaching Benefits at Older Age -- Ambient Intelligence and Persuasive Technology -- perCues: Trails of Persuasion for Ambient Intelligence -- Biofeedback Revisited: Dynamic Displays to Improve Health Trajectories -- Erratum -- The PowerHouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption. |
Altri titoli varianti | PERSUASIVE 2006 |
Record Nr. | UNINA-9910483674003321 |
Berlin ; ; New York, : Springer, c2006 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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