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Adobe Edge Quickstart guide / / Joseph Labrecque
Adobe Edge Quickstart guide / / Joseph Labrecque
Autore Labrecque Joseph
Edizione [1st ed.]
Pubbl/distr/stampa Birmingham, UK : , : Packt Publishing, , 2012
Descrizione fisica 1 online resource (136 p.)
Disciplina 006.68
Collana Community experience distilled
Soggetto topico HTML (Document markup language)
Web sites - Design
Digital animation
ISBN 9786613531261
9781280127380
1280127384
9781849693318
1849693315
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction to Adobe Edge; Why we need Adobe Edge; Flash Player restrictions; The relationship between Adobe Edge and Adobe Flash Professional; Comparisons with Adobe Flash Professional; Stage; Timeline; Keyframes; Symbols; Library; Actions; HTML technology maturity; Mobile deployment; What Adobe Edge can be used for; Web animation; Interactive content; The history of Adobe Edge; The inner workings of Edge; HTML, CSS, and JavaScript; HTML; CSS; JavaScript
How jQuery is used in EdgeJSON; The Adobe Edge Runtime; Getting started; Installing Adobe Edge; The Adobe Edge welcome screen; Creating a new Edge Project; Save; Save As...; Edge project file structure; Summary; Chapter 2: The Edge Application Interface; Application interface overview; The application window; Customizing the Edge panel layout; Managing workspaces; The Edge menu system; File; Edit; View; Modify; Timeline; Window; Help; The Edge Toolbar; Selection tool; Transform tool; Rectangle tool; Rounded Rectangle tool; Text tool; Background Color and Border Color; The Stage
The Edge TimelinePanels in Edge; Elements panel; Library panel; Properties panel; Actions panel; Summary; Chapter 3: Working with Edge Tools and Managing Assets; Using the drawing tools; The Rectangle tool; Using the Rectangle tool; The Rounded Rectangle tool; Using the Rounded Rectangle tool; The Text tool; Using the Text tool; Using web fonts; The Selection and Transform tools; Using the Selection tool; Color tools; Importing external assets; What is SVG?; Importing SVG images; What is a bitmap?; Importing bitmap Images; Working with imported assets; Converting assets into symbols
Create a SymbolSummary; Chapter 4: Creating Motion with Edge; Animation within Edge; The Edge Timeline; Playback controls; Time; Search; Timeline options; Timeline controls; The Playhead; The Mark; Zoom controls; Keyframes; Creating motion; Animating with the Playhead; Animating with the Mark; Editing Transition; Duration; Delay; End; Easing; Example: Animating a website header; Project setup, asset import, and general layout; Animating elements; Summary; Chapter 5: Adding Interactivity to an Edge Composition; Working with Actions; The Timeline Actions layer; Working with Triggers
Working with LabelsApplying Actions to the Stage; Applying Actions to individual elements; Overview: The Adobe Edge Runtime APIs; Document Object Model events; Mouse events; Touch events; Virtual mouse events; Timeline events; Example: Adding interactivity to a website header; Creating the Text element; Adding interactivity to the Title; Adding interactivity to the album art; Completing the final website header composition; Summary; Chapter 6: Additional Resources; Using an Edge composition within an existing website; Online resources; About the forthcoming book: Learning Adobe Edge
Learning Adobe Edge
Record Nr. UNINA-9910966587103321
Labrecque Joseph  
Birmingham, UK : , : Packt Publishing, , 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advanced Game Design with HTML5 and JavaScript / / by Rex van der Spuy
Advanced Game Design with HTML5 and JavaScript / / by Rex van der Spuy
Autore Van der Spuy Rex
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Descrizione fisica 1 online resource (540 p.)
Disciplina 004
Collana The Expert's Voice in Game Development
Soggetto topico Video games - Design
HTML (Document markup language)
JavaScript (Computer program language)
ISBN 9781430258018
1430258012
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents at a Glance; Introduction; Chapter 1: Level Up!; Some New JavaScript Tricks; Variables: let, const, and var; Functions; Getting Loopy with Arrays; Using forEach; Using a for of Loop; Looping through Objects; Looping through Only Some Array Elements; Finding Array Elements; Mapping an Old Array to a New Array; Filtering Elements from an Array; Reducing Array Elements to a Single Value; Making Variables from Arrays with Destructuring; Function Arguments; Initializing a Function with a Configuration Object; Getters and Setters; Preventing Changes to Properties with Object.defineProperty
Creating ObjectsMaking Objects from Other Objects; Composition; Understanding Closure; Configuring Objects; Mixing and Matching Objects; Classes; Inheritance; Modules; Module Basics; Importing a Property as a Different Name; Module Export and Import Options; Module Default Exports; Re-exporting Modules; Modules and Code Architecture; Working with External Data; Loading Data with JSON and XHR; How XHR Loads the JSON file; Saving Game Data with localStorage; More Options for Loading and Saving Game Data; Using Promises; Playing Games Full- Screen; Using the Fullscreen API
Creating a Full-Screen Toggle ButtonMinifying Your JS Source Code; Using iFrames to Distribute Your Games on the Web; Setting Focus to the iFrame; Summary; Chapter 2: The Canvas Drawing API; Setting Up the Canvas; Drawing Lines; Line Caps; Connecting Lines to Create Shapes; Drawing Complex Shapes; Line Joins; Drawing Squares and Rectangles; Gradients; Drawing Circles and Arcs; Drawing Curved Lines; Shadows; Rotation; Scale; Making Things Transparent; Using Blend Modes; Compositing Effects; Filling Shapes with Images; Drawing an Image; Masking an Image; Blitting an Image onto the Canvas; Text
SummaryChapter 3: Working with Game Assets; The assets Object; Building the assets Object; Initializing the Loading Process; Loading Images; Loading Fonts; Loading JSON Files; Using a Texture Atlas; Creating the Texture Atlas; Loading the Texture Atlas; Loading and Using the Texture Atlas in Your Game Code; Summary; Chapter 4: Making Sprites and a Scene Graph; What Are Sprites?; Making a Rectangle Sprite; The children Array; The rectangle Sprite; The render Function; Making Sprites; Building a Scene Graph; Creating Nestable Rectangle Sprites; The Stage and the Canvas; The New render Function
Nesting SpritesLocal and Global Coordinates; Rotation; Scale; Alpha Transparency; Depth Layering; Sprites for Games; The DisplayObject Class; Coding the DisplayObject Class; A Full-featured Render Function; The Stage; The Rectangle Class; Masking; API Insurance; Pivoting Around the Rotation Axis; The Circle Class; The Line Class; The Text Class; The Group Class; The Sprite Class; Making Sprites from Single Images; Making Sprites from Texture Atlas Frames; Blitting a Subimage from a Tileset; Blitting Multiple Tileset Frames; Using Multiple Texture Atlas Frames; Using Multiple Image Files
Making Your Own Sprites
Record Nr. UNINA-9910300651603321
Van der Spuy Rex  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Aplicaciones Web con HTML, JavaScript y Php
Aplicaciones Web con HTML, JavaScript y Php
Autore Vanegas Carlos Alberto
Edizione [1st ed.]
Pubbl/distr/stampa Bogota : , : Universidad Distrital Francisco Jose de Caldas, , 2018
Descrizione fisica 1 online resource (138 pages)
Disciplina 006.7/8
Altri autori (Persone) Pinzón NúñezSonia Alexandra
Rodríguez GuerreroRocío
Collana Espacios Series
Soggetto topico Web site development
HTML (Document markup language)
Soggetto genere / forma Electronic books.
ISBN 9789587875027
9587875028
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione spa
Nota di contenuto Intro -- PORTADILLA -- PORTADA -- CRÉDITOS -- CONTENIDO -- PRÓLOGO -- CAPÍTULOS DEL LIBRO -- LENGUAJE DE MARCADO DE HIPERTEXTO (HTML) -- HTML -- Hojas de estilos en cascada (CSS) y las páginas web -- Crear archivos de texto con instrucciones HTML o páginas web -- Estructura de las etiquetas HTML -- Estructura básica de un documento HTML -- Visualizar una página HTML -- Etiqueta -- Ejemplo etiqueta body -- Etiquetas HTML5 para texto -- Etiqueta -- Etiqueta -- Etiqueta -- Etiquetas para encabezados -- Etiquetas de formato de texto -- Etiquetas y
Etiqueta y -- Etiquetas y -- Etiquetas y -- Etiqueta de imágenes -- Etiqueta -- Etiquetas para crear listas -- Etiqueta -- Etiqueta -- Listas de comentarios o definición -- Etiqueta para hipervínculos -- Etiqueta -- Etiquetas para uso de tablas -- Etiqueta -- Etiqueta de capas -- Otras etiqueta de interes -- FORMULARIOS HTML -- La etiqueta form -- Envío de datos del formulario -- Ejemplos con elementos interactivos -- Campos de texto (text) -- Botones de opción (radio) -- Cuadros de verificación (checkbox) -- Listas (select)
Lista de datos (datalist) y campo numerico (number) -- Fecha (date) y Colores (color) -- Área de texto (textarea) -- Botones (submit, reset) -- HOJAS DE ESTILO EN CASCADA (CSS) -- Reglas CSS -- Ámbito de una regla de estilo -- Características de las hojas de estilo -- Agregar estilos CSS a una página web -- Aplicar estilos en línea en las etiquetas HTML -- Definir una hoja de estilo dentro de la etiqueta head -- Vincular una hoja de estilo externa a una página web -- Importar una hoja de estilo externa -- Maquetar páginas web con HTML5 y CSS -- Ejemplo de maquetación en HTML5
LENGUAJE DE PROGRAMACIÓN JAVASCRIPT -- Sintaxis de JavaScript -- Variables -- Ejemplo de variable y tipos de datos -- Operadores y expresiones -- Operadores aritmeticos -- Operadores relacionales -- Operadores lógicos -- Ejemplo de operadores aritmeticos -- Palabras clave -- Comentarios -- Uso de mensajes -- Ejemplo de mensajes en JavaScript -- Estructuras de control de JavaScript -- Estructura de alternativa simple if -- Estructura de alternativa compuesta if-else -- Estructura de alternativa múltiple switch- case -- Estructura de repetición for -- Estructura de repetición while
Estructura de repetición do-while -- OBJETOS Y EVENTOS JAVASCRIPT -- Objetos JavaScript -- Objeto del lenguaje -- Objetos del navegador -- Eventos JavaScript -- Ejemplo eventos onload y onUnLoad -- Ejemplo evento onClick -- Ejemplo evento onfocus -- Ejemplo evento onblur -- Ejemplo evento onKeyPress -- Ejemplo eventos mouseOver-mouseOut -- Ejemplo eventos onSubmit-onReset -- LENGUAJE Php -- Sintaxis Php -- Delimitadores script -- Separación de instrucciones -- Comentarios -- Separación del código HTML y Php -- Ejemplo ejecución de un programa Php -- Variables -- Constantes
Record Nr. UNINA-9911008955303321
Vanegas Carlos Alberto  
Bogota : , : Universidad Distrital Francisco Jose de Caldas, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
BBEdit 5.0 : high-performance HTML and text editing for the Macintosh
BBEdit 5.0 : high-performance HTML and text editing for the Macintosh
Pubbl/distr/stampa Bedford, MA : Bare Bones Software, c1994
Descrizione fisica xvi, 274 p. : ill. ; 23 cm
Disciplina 005.72
Altri autori (Enti) Bare Bones Software, Inc
Soggetto topico HTML (Document markup language)
Text editors (Computer programs)
Web sites - Design
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISALENTO-991003276959707536
Bedford, MA : Bare Bones Software, c1994
Materiale a stampa
Lo trovi qui: Univ. del Salento
Opac: Controlla la disponibilità qui
Beginning HTML & CSS [[electronic resource] /] / Rob Larsen
Beginning HTML & CSS [[electronic resource] /] / Rob Larsen
Autore Larsen Rob
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, 2013
Descrizione fisica 1 recurso electrónico (674 p.)
Disciplina 006.74
Collana Wrox programmer to programmer
Soggetto topico HTML (Document markup language)
Cascading style sheets
Soggetto genere / forma Electronic books.
ISBN 1-118-41651-1
1-299-27722-5
1-118-34028-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Beginning HTML and CSS
Record Nr. UNINA-9910465383503321
Larsen Rob  
Indianapolis, Ind., : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning HTML & CSS [[electronic resource] /] / Rob Larsen
Beginning HTML & CSS [[electronic resource] /] / Rob Larsen
Autore Larsen Rob
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, 2013
Descrizione fisica 1 recurso electrónico (674 p.)
Disciplina 006.74
Collana Wrox programmer to programmer
Soggetto topico HTML (Document markup language)
Cascading style sheets
ISBN 1-118-41651-1
1-299-27722-5
1-118-34028-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Beginning HTML and CSS
Record Nr. UNINA-9910792060703321
Larsen Rob  
Indianapolis, Ind., : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning HTML & CSS / / Rob Larsen
Beginning HTML & CSS / / Rob Larsen
Autore Larsen Rob
Edizione [1st edition]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley, 2013
Descrizione fisica 1 recurso electrónico (674 p.)
Disciplina 006.74
Collana Wrox programmer to programmer
Soggetto topico HTML (Document markup language)
Cascading style sheets
ISBN 9781118416518
1118416511
9781299277229
1299277225
9781118340288
1118340280
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Title Page -- Copyright -- About the Author -- Credits -- Acknowledgments -- Contents -- Introduction -- Chapter 1: Structuring Documents for the Web -- Chapter 2: Fine-tuning Your Text -- Chapter 3: Links and Navigation -- Chapter 4: Images, Audio, and Video -- Chapter 5: Tables -- Chapter 6: Forms -- Chapter 7: Cascading Style Sheets -- Chapter 8: More Cascading Style Sheets -- Chapter 9: Rounded Corners, Animations, Custom Fonts, and More with CSS3 -- Chapter 10: Learning JavaScript -- Chapter 11: Working with jQuery -- Chapter 12: jQuery: Beyond the Basics -- Chapter 13: Checklists -- Appendix A: Answers to Exercises -- Appendix B: HTML Element Reference -- Appendix C: CSS Properties -- Appendix D: Color Names and Values -- Appendix E: Character Encodings -- Appendix F: Special Characters -- Appendix G: Language Codes -- Appendix H: MIME Media Types -- Appendix I: Changes between HTML4 and HTML5 -- Index -- EULA.
Altri titoli varianti Beginning HTML and CSS
Record Nr. UNINA-9910956814003321
Larsen Rob  
Indianapolis, Ind., : Wiley, 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning HTML5 & CSS3 for dummies [[electronic resource] /] / by Ed Tittel and Chris Minnick
Beginning HTML5 & CSS3 for dummies [[electronic resource] /] / by Ed Tittel and Chris Minnick
Autore Tittel Ed
Pubbl/distr/stampa Hoboken, N.J., : John Wiley & Sons, Inc., 2013
Descrizione fisica 1 online resource (387 p.)
Disciplina 006.74
Altri autori (Persone) MinnickChris
Collana --For dummies
Soggetto topico HTML (Document markup language)
Cascading style sheets
Web site development
Soggetto genere / forma Electronic books.
ISBN 1-118-69070-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. I. Getting started with HTML and CSS on the web -- pt. II. Getting the structure and text right -- pt. III. Adding links, images, and other media -- pt. IV. Adopting CSS style -- pt. V. Enhancing your pages' look and feel -- pt. VI. The part of tens -- pt. VII. Appendixes.
Altri titoli varianti Beginning HTML5 and CSS3 for dummies
Record Nr. UNINA-9910462587803321
Tittel Ed  
Hoboken, N.J., : John Wiley & Sons, Inc., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning HTML5 & CSS3 for dummies [[electronic resource] /] / by Ed Tittel and Chris Minnick
Beginning HTML5 & CSS3 for dummies [[electronic resource] /] / by Ed Tittel and Chris Minnick
Autore Tittel Ed
Pubbl/distr/stampa Hoboken, N.J., : John Wiley & Sons, Inc., 2013
Descrizione fisica 1 online resource (387 p.)
Disciplina 006.74
Altri autori (Persone) MinnickChris
Collana --For dummies
Soggetto topico HTML (Document markup language)
Cascading style sheets
Web site development
ISBN 1-118-69070-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. I. Getting started with HTML and CSS on the web -- pt. II. Getting the structure and text right -- pt. III. Adding links, images, and other media -- pt. IV. Adopting CSS style -- pt. V. Enhancing your pages' look and feel -- pt. VI. The part of tens -- pt. VII. Appendixes.
Altri titoli varianti Beginning HTML5 and CSS3 for dummies
Record Nr. UNINA-9910787665703321
Tittel Ed  
Hoboken, N.J., : John Wiley & Sons, Inc., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Beginning HTML5 & CSS3 for dummies / / by Ed Tittel and Chris Minnick
Beginning HTML5 & CSS3 for dummies / / by Ed Tittel and Chris Minnick
Autore Tittel Ed
Pubbl/distr/stampa Hoboken, N.J., : John Wiley & Sons, Inc., 2013
Descrizione fisica 1 online resource (387 p.)
Disciplina 005.7
005.72
Altri autori (Persone) MinnickChris
Collana For dummies
--For dummies
Soggetto topico HTML (Document markup language)
Cascading style sheets
Web site development
ISBN 9781118690703
1118690702
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. I. Getting started with HTML and CSS on the web -- pt. II. Getting the structure and text right -- pt. III. Adding links, images, and other media -- pt. IV. Adopting CSS style -- pt. V. Enhancing your pages' look and feel -- pt. VI. The part of tens -- pt. VII. Appendixes.
Altri titoli varianti --For dummies
For dummies
Record Nr. UNINA-9910954772303321
Tittel Ed  
Hoboken, N.J., : John Wiley & Sons, Inc., 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui