Actionable gamification : beyond points, badges, and leaderboards / Yu-Kai Chou
| Actionable gamification : beyond points, badges, and leaderboards / Yu-Kai Chou |
| Autore | CHOU, Yu-Kai |
| Pubbl/distr/stampa | Sheridan, : Octalysis media, 2025 |
| Descrizione fisica | 493 p. : ill. ; 23 cm |
| Disciplina | 158 |
| Soggetto topico | Gamification |
| ISBN | 978-1-5117-4404-1 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNISA-996647270003316 |
CHOU, Yu-Kai
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| Sheridan, : Octalysis media, 2025 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Game On! : Gamification, Gameful Design, and the Rise of the Gamer Educator / / Kevin Bell
| Game On! : Gamification, Gameful Design, and the Rise of the Gamer Educator / / Kevin Bell |
| Autore | Bell Kevin <1968-> |
| Pubbl/distr/stampa | Baltimore : , : Johns Hopkins University Press, , 2017 |
| Descrizione fisica | 1 online resource |
| Disciplina | 378.1/7344678 |
| Collana | Tech.edu : a Hopkins series on education and technology |
| Soggetto topico |
Educational games
Video games Gamification Internet in higher education Education, Higher - Computer-assisted instruction Education, Higher - Effect of technological innovations on |
| ISBN | 1-4214-2397-9 |
| Classificazione | EDU015000GAM013000EDU039000 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | A societal imperative : the Impetus for online -- How did we get here? : the maturation of online education-- University of South Florida : the fairy tale MOOC -- University of New Hampshire : the hero's journey -- The University of Waterloo : ethical decision making-- Massachusetts College of Liberal Arts : dungeons and discourse -- The Pennsylvania State University -- Assessing gamification : conclusions and implications -- Catching... -- Captain's epilogue. |
| Record Nr. | UNINA-9910796236403321 |
Bell Kevin <1968->
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| Baltimore : , : Johns Hopkins University Press, , 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
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Game-Based Learning and Gamification for Education / / edited by Huei Tse Hou
| Game-Based Learning and Gamification for Education / / edited by Huei Tse Hou |
| Pubbl/distr/stampa | Basel, Switzerland : , : MDPI - Multidisciplinary Digital Publishing Institute, , 2023 |
| Descrizione fisica | 1 online resource (222 pages) |
| Disciplina | 371.33/7 |
| Soggetto topico |
Educational games
Gamification |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910729789003321 |
| Basel, Switzerland : , : MDPI - Multidisciplinary Digital Publishing Institute, , 2023 | ||
| Lo trovi qui: Univ. Federico II | ||
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Gamificación en bibliotecas : el juego como inspiración / / Ana Ordás
| Gamificación en bibliotecas : el juego como inspiración / / Ana Ordás |
| Autore | Ordás Ana |
| Pubbl/distr/stampa | Barcelona, Spain : , : Editorial UOC, , [2018] |
| Descrizione fisica | 1 recurso en línea (141 páginas) |
| Disciplina | 025.5 |
| Collana | EPI/Dokumentation |
| Soggetto topico |
Game theory
Gamification Libraries - Marketing |
| ISBN |
84-9180-178-2
84-9180-177-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | spa |
| Record Nr. | UNINA-9910793131903321 |
Ordás Ana
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| Barcelona, Spain : , : Editorial UOC, , [2018] | ||
| Lo trovi qui: Univ. Federico II | ||
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Gamificación en bibliotecas : el juego como inspiración / / Ana Ordás
| Gamificación en bibliotecas : el juego como inspiración / / Ana Ordás |
| Autore | Ordás Ana |
| Pubbl/distr/stampa | Barcelona, Spain : , : Editorial UOC, , [2018] |
| Descrizione fisica | 1 recurso en línea (141 páginas) |
| Disciplina | 025.5 |
| Collana | EPI/Dokumentation |
| Soggetto topico |
Game theory
Gamification Libraries - Marketing |
| ISBN |
84-9180-178-2
84-9180-177-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | spa |
| Record Nr. | UNINA-9910822721603321 |
Ordás Ana
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| Barcelona, Spain : , : Editorial UOC, , [2018] | ||
| Lo trovi qui: Univ. Federico II | ||
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Gamificación en el aula
| Gamificación en el aula |
| Autore | Lomba Pérez Ayose |
| Pubbl/distr/stampa | Las Palmas de Gran Canaria : , : Universidad de Las Palmas de Gran Canaria. Servicio de Publicaciones y Difusión Científica, , 2021 |
| Descrizione fisica | 1 online resource (238 pages) |
| Disciplina | 371.102 |
| Collana | Via docendi |
| Soggetto topico |
Teaching
Motivation in education Gamification Enseñanza Motivación en educación Gamificación |
| Soggetto genere / forma | Libros electrónicos. |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | spa |
| Record Nr. | UNINA-9910886381703321 |
Lomba Pérez Ayose
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| Las Palmas de Gran Canaria : , : Universidad de Las Palmas de Gran Canaria. Servicio de Publicaciones y Difusión Científica, , 2021 | ||
| Lo trovi qui: Univ. Federico II | ||
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Gamification : Analysis, Design, Development and Ludification / / edited by Ioannis Deliyannis, Vaia Tzori, Athanasios Koutsouridis
| Gamification : Analysis, Design, Development and Ludification / / edited by Ioannis Deliyannis, Vaia Tzori, Athanasios Koutsouridis |
| Pubbl/distr/stampa | [Place of publication not identified] : , : IntechOpen, , 2023 |
| Descrizione fisica | 1 online resource (176 pages) |
| Disciplina | 418.0078 |
| Soggetto topico |
Gamification
Video games in education |
| ISBN | 1-80356-261-7 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910678586203321 |
| [Place of publication not identified] : , : IntechOpen, , 2023 | ||
| Lo trovi qui: Univ. Federico II | ||
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Gamification and consumer engagement : creating value in context of ICT development / / editors, Rimantas Gatautis, Jūratė Banytė, Elena Vitkauskaitė
| Gamification and consumer engagement : creating value in context of ICT development / / editors, Rimantas Gatautis, Jūratė Banytė, Elena Vitkauskaitė |
| Edizione | [1st edition 2021.] |
| Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
| Descrizione fisica | 1 online resource (VIII, 216 p. 17 illus.) |
| Disciplina | 658.8342 |
| Collana | Progress in IS |
| Soggetto topico |
Consumer behavior
Gamification |
| ISBN | 3-030-54205-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Introduction -- The concept of shared value in the context of newest marketing theories -- Consumer engagement in the context of value creation -- Expression of the concept of gamification in the context of ICT development -- The conceptual model of gamification-based consumer engagement in value creation -- Research methodology of gamification-based consumer engagement in value creation in the context of ICT development -- Research results of gamification-based consumer engagement in value creation in the context of ICT development -- Conclusions and further research directions. |
| Record Nr. | UNINA-9910483034203321 |
| Cham, Switzerland : , : Springer, , [2021] | ||
| Lo trovi qui: Univ. Federico II | ||
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Gamification for innovators and entrepreneurs : using games to drive innovation and facilitate learning / / Henning Breuer, John Bessant, Sune Gudiksen
| Gamification for innovators and entrepreneurs : using games to drive innovation and facilitate learning / / Henning Breuer, John Bessant, Sune Gudiksen |
| Autore | Breuer Henning |
| Pubbl/distr/stampa | Berlin ; ; Boston : , : De Gruyter, , [2022] |
| Descrizione fisica | 1 online resource (219 pages) : illustrations |
| Disciplina | 658.40353 |
| Soggetto topico |
Gamification
Technological innovations - Management Entrepreneurship |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | PART I GAMIFICATION, GAMES AND PLAY AS DRIVERS OF INNOVATION AND ENTREPRENEURSHIP -- Introduction -- Chapter 1 Challenges: Gamification and games to tackle grand challenges -- Chapter 2 Play: Playing games to develop ourselves -- Chapter 3 Innovation and entrepreneurship: Gamification and games in the innovation and entrepreneurship space -- PART II USING, ADAPTING AND CREATING GAMES -- Introduction -- Chapter 4 Patterns: A pattern approach to gamification for innovation and entrepreneurship -- Chapter 5 Games: Using and adapting games for innovation and entrepreneurship -- Chapter 6 Gamification: Creating new gamified formats and games for unique challenges -- PART III GAMES TACKLING GRAND CHALLENGES IN INNOVATION AND ENTREPRENEURSHIP -- Introduction -- Chapter 7 Games: Corporate sustainability innovation / Henning Breuer and Kiril Ivanov -- Chapter 8 Games: Customer first change / Sune Gudiksen, Lisa Weber and Leif Sørensen -- Chapter 9 Games: Business model branching / Sune Gudiksen -- Chapter 10 Games: Shift innovation barriers / Sune Gudiksen and Carina Leue-Bensch -- Chapter 11 Games: Proximity seeker / Keila Z. Pérez Quiñones and Sune Gudiksen -- Chapter 12 Games: Ecosystem Canvas / Jacob Thomsen and Sune Gudiksen -- Chapter 13 Games: Lego serious play / Sandra Dijk, Sina Plietzsch and Claudia Lehmann -- PART IV OUR FUTURE WITH GAMES FOR INNOVATION AND ENTREPRENEURSHIP -- Introduction -- Chapter 14 Education: Games for learning and training and teaching gamification -- Chapter 15 What's next? Future challenges and chances for gamification -- Chapter 16 Outlook: What's your future with games? -- Appendix 1 Gamification design patterns -- Appendix 2 Overview of games discussed in the book -- Appendix 3 Overview of games to facilitate values-based innovation -- Appendix 4 Overview of games to facilitate sustainability-oriented innovation -- References -- List of figures -- Index. |
| Record Nr. | UNINA-9910629589703321 |
Breuer Henning
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| Berlin ; ; Boston : , : De Gruyter, , [2022] | ||
| Lo trovi qui: Univ. Federico II | ||
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Gamification for Resilience : Resilient Informed Decision Making / / Adrian V. Gheorghe, Polinpapilinho F. Katina
| Gamification for Resilience : Resilient Informed Decision Making / / Adrian V. Gheorghe, Polinpapilinho F. Katina |
| Autore | Gheorghe Adrian V |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Newark : , : John Wiley & Sons, Incorporated, , 2023 |
| Descrizione fisica | 1 online resource (318 pages) |
| Disciplina | 307.1/216 |
| Altri autori (Persone) | KatinaPolinpapilinho F |
| Soggetto topico |
City planning - Decision making
Gamification Resilience (Ecology) Systems engineering |
| ISBN |
9781394157778
1394157770 9781394157754 1394157754 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Intro -- Gamification for Resilience -- Contents -- Foreword -- Preface -- Acknowledgments -- Author Biographies -- Part I Fundamental Issues for the Twenty-first Century -- 1 Systems Theory as the Basis for Bridging Science and Practice of Engineering Systems -- 2 Critical Infrastructure Systems at Risk -- 3 The Need for Systems Resilience -- Part II Gamification and Resilience -- 4 Introduction to Gamification -- 5 Regional Mix Game for Renewable Energy Resources -- 6 Urban Planning Simulation Using "SimCity 2013®" Game -- 7 A Platform for ReIDMP -- Part III Applications -- 8 Analysis and Assessment of Risk and Vulnerability via Serious Gaming -- 9 MCDA Application via DSS Software -- 10 Representing System Complexity Using Object-oriented Programming -- 11 ReIDMP: Implications, Limitations, and Opportunities -- 12 Portland: Risk and Vulnerability Assessment -- 13 Smart Cities and Security of Critical Space Infrastructure Systems -- 14 Gamification for Resilience: A Research Agenda -- Glossary of Terms -- Index -- EULA. |
| Record Nr. | UNINA-9911019353103321 |
Gheorghe Adrian V
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| Newark : , : John Wiley & Sons, Incorporated, , 2023 | ||
| Lo trovi qui: Univ. Federico II | ||
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