Exploring Genre Through Gamified Adventures in Elementary Classrooms / / Jill T. Tussey and Leslie Haas |
Autore | Tussey Jill <1982-, > |
Edizione | [First edition.] |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2023] |
Descrizione fisica | 1 online resource (0 pages) |
Disciplina | 372.1102 |
Collana | Springer Texts in Education Series |
Soggetto topico |
Education, Elementary
Educational games Gamification |
ISBN | 3-031-41717-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Contents -- Getting Started -- Chapter Components -- Theoretical Framework -- Objectives -- Quests -- Resources -- References -- About the Authors -- 1 Kindergarten-Nursery Rhymes -- 1.1 Quest Objectives -- 1.2 Nursey Rhyme Four Quest Series Narrative Introduction -- 1.3 Quest #1-Recall and Prewriting -- 1.4 Quest #2-Speaking, Listening, and Resource Exploration -- 1.5 Quest #3-Comprehension, Story Extension, and Problem Solving -- 1.6 Quest #4-Art Integration -- 1.7 Supplemental Resources -- 2 First Grade-Fairy Tales -- 2.1 Quest Objectives -- 2.2 Fairy Tale Four Quest Series Narrative Introduction -- 2.3 Quest #1-Recall, Summarization, and Writing -- 2.4 Quest #2-Speaking, Listening, and Resource Exploration -- 2.5 Quest #3-Comprehension, Story Extension, and Problem Solving -- 2.6 Quest #4-Art Integration -- 2.7 Supplemental Resources -- 3 Second Grade-Fables -- 3.1 Quest Objectives -- 3.2 Fable Four Quest Series Narrative Introduction -- 3.3 Quest #1-Storytelling and Presenting -- 3.4 Quest #2-Speaking, Listening, and Resource Exploration -- 3.5 Quest #3-Comprehensions, Story Extension, and Problem Solving -- 3.6 Quest #4-Art Integration -- 3.7 Supplemental Resources -- 4 Third Grade-Folktales -- 4.1 Quest Objectives -- 4.2 Four Quest Series Narrative Introduction -- 4.3 Quest #1-Storytelling and Presenting -- 4.4 Quest #2-Speaking, Listening, and Resource Exploration -- 4.5 Quest #3-Comprehension, Story Extension, and Problem Solving -- 4.6 Quest #4-Art Integration -- 4.7 Supplemental Resources -- 5 Fourth Grade-Legends -- 5.1 Quest Objectives -- 5.2 Legend Four Quest Series Narrative Introduction -- 5.3 Quest #1-Paraphrasing and Presenting -- 5.4 Quest #2-Speaking, Listening, and Resource Exploration -- 5.5 Quest #3-Comprehension, Story Extension, and Problem Solving -- 5.6 Quest #4-Art Intregration -- 5.7 Supplemental Resources.
6 Fifth Grade-Myths -- 6.1 Quest Objectives -- 6.2 Four Quest Series Narrative Introduction -- 6.3 Quest #1-Storytelling and Presenting -- 6.4 Quest #2-Speaking, Listening, and Resource Exploration -- 6.5 Quest #3-Comprehension, Story Extension, and Problem Solving -- 6.6 Quest #4-Art Integration -- 6.7 Supplemental Resources. |
Record Nr. | UNINA-9910799481603321 |
Tussey Jill <1982-, > | ||
Cham, Switzerland : , : Springer, , [2023] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Game On! : Gamification, Gameful Design, and the Rise of the Gamer Educator / / Kevin Bell |
Autore | Bell Kevin <1968-> |
Pubbl/distr/stampa | Baltimore : , : Johns Hopkins University Press, , 2017 |
Descrizione fisica | 1 online resource |
Disciplina | 378.1/7344678 |
Collana | Tech.edu : a Hopkins series on education and technology |
Soggetto topico |
Educational games
Video games Gamification Internet in higher education Education, Higher - Computer-assisted instruction Education, Higher - Effect of technological innovations on |
ISBN | 1-4214-2397-9 |
Classificazione | EDU015000GAM013000EDU039000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | A societal imperative : the Impetus for online -- How did we get here? : the maturation of online education-- University of South Florida : the fairy tale MOOC -- University of New Hampshire : the hero's journey -- The University of Waterloo : ethical decision making-- Massachusetts College of Liberal Arts : dungeons and discourse -- The Pennsylvania State University -- Assessing gamification : conclusions and implications -- Catching... -- Captain's epilogue. |
Record Nr. | UNINA-9910796236403321 |
Bell Kevin <1968-> | ||
Baltimore : , : Johns Hopkins University Press, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Game On! : Gamification, Gameful Design, and the Rise of the Gamer Educator / / Kevin Bell |
Autore | Bell Kevin <1968-> |
Pubbl/distr/stampa | Baltimore : , : Johns Hopkins University Press, , 2017 |
Descrizione fisica | 1 online resource |
Disciplina | 378.1/7344678 |
Collana | Tech.edu : a Hopkins series on education and technology |
Soggetto topico |
Educational games
Video games Gamification Internet in higher education Education, Higher - Computer-assisted instruction Education, Higher - Effect of technological innovations on |
ISBN | 1-4214-2397-9 |
Classificazione | EDU015000GAM013000EDU039000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | A societal imperative : the Impetus for online -- How did we get here? : the maturation of online education-- University of South Florida : the fairy tale MOOC -- University of New Hampshire : the hero's journey -- The University of Waterloo : ethical decision making-- Massachusetts College of Liberal Arts : dungeons and discourse -- The Pennsylvania State University -- Assessing gamification : conclusions and implications -- Catching... -- Captain's epilogue. |
Record Nr. | UNINA-9910810453103321 |
Bell Kevin <1968-> | ||
Baltimore : , : Johns Hopkins University Press, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Game-Based Learning and Gamification for Education / / edited by Huei Tse Hou |
Pubbl/distr/stampa | Basel, Switzerland : , : MDPI - Multidisciplinary Digital Publishing Institute, , 2023 |
Descrizione fisica | 1 online resource (222 pages) |
Disciplina | 371.33/7 |
Soggetto topico |
Educational games
Gamification |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910729789003321 |
Basel, Switzerland : , : MDPI - Multidisciplinary Digital Publishing Institute, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Gamificación en bibliotecas : el juego como inspiración / / Ana Ordás |
Autore | Ordás Ana |
Pubbl/distr/stampa | Barcelona, Spain : , : Editorial UOC, , [2018] |
Descrizione fisica | 1 recurso en línea (141 páginas) |
Disciplina | 025.5 |
Collana | EPI/Dokumentation |
Soggetto topico |
Game theory
Gamification Libraries - Marketing |
ISBN |
84-9180-178-2
84-9180-177-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | spa |
Record Nr. | UNINA-9910793131903321 |
Ordás Ana | ||
Barcelona, Spain : , : Editorial UOC, , [2018] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Gamificación en bibliotecas : el juego como inspiración / / Ana Ordás |
Autore | Ordás Ana |
Pubbl/distr/stampa | Barcelona, Spain : , : Editorial UOC, , [2018] |
Descrizione fisica | 1 recurso en línea (141 páginas) |
Disciplina | 025.5 |
Collana | EPI/Dokumentation |
Soggetto topico |
Game theory
Gamification Libraries - Marketing |
ISBN |
84-9180-178-2
84-9180-177-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | spa |
Record Nr. | UNINA-9910822721603321 |
Ordás Ana | ||
Barcelona, Spain : , : Editorial UOC, , [2018] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Gamification : Analysis, Design, Development and Ludification / / edited by Ioannis Deliyannis, Vaia Tzori, Athanasios Koutsouridis |
Pubbl/distr/stampa | [Place of publication not identified] : , : IntechOpen, , 2023 |
Descrizione fisica | 1 online resource (176 pages) |
Disciplina | 418.0078 |
Soggetto topico |
Gamification
Video games in education |
ISBN | 1-80356-261-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910678586203321 |
[Place of publication not identified] : , : IntechOpen, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Gamification and consumer engagement : creating value in context of ICT development / / editors, Rimantas Gatautis, Jūratė Banytė, Elena Vitkauskaitė |
Edizione | [1st edition 2021.] |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (VIII, 216 p. 17 illus.) |
Disciplina | 658.8342 |
Collana | Progress in IS |
Soggetto topico |
Consumer behavior
Gamification |
ISBN | 3-030-54205-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction -- The concept of shared value in the context of newest marketing theories -- Consumer engagement in the context of value creation -- Expression of the concept of gamification in the context of ICT development -- The conceptual model of gamification-based consumer engagement in value creation -- Research methodology of gamification-based consumer engagement in value creation in the context of ICT development -- Research results of gamification-based consumer engagement in value creation in the context of ICT development -- Conclusions and further research directions. |
Record Nr. | UNINA-9910483034203321 |
Cham, Switzerland : , : Springer, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Gamification for innovators and entrepreneurs : using games to drive innovation and facilitate learning / / Henning Breuer, John Bessant, Sune Gudiksen |
Autore | Breuer Henning |
Pubbl/distr/stampa | Berlin ; ; Boston : , : De Gruyter, , [2022] |
Descrizione fisica | 1 online resource (219 pages) : illustrations |
Disciplina | 658.40353 |
Soggetto topico |
Gamification
Technological innovations - Management Entrepreneurship |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | PART I GAMIFICATION, GAMES AND PLAY AS DRIVERS OF INNOVATION AND ENTREPRENEURSHIP -- Introduction -- Chapter 1 Challenges: Gamification and games to tackle grand challenges -- Chapter 2 Play: Playing games to develop ourselves -- Chapter 3 Innovation and entrepreneurship: Gamification and games in the innovation and entrepreneurship space -- PART II USING, ADAPTING AND CREATING GAMES -- Introduction -- Chapter 4 Patterns: A pattern approach to gamification for innovation and entrepreneurship -- Chapter 5 Games: Using and adapting games for innovation and entrepreneurship -- Chapter 6 Gamification: Creating new gamified formats and games for unique challenges -- PART III GAMES TACKLING GRAND CHALLENGES IN INNOVATION AND ENTREPRENEURSHIP -- Introduction -- Chapter 7 Games: Corporate sustainability innovation / Henning Breuer and Kiril Ivanov -- Chapter 8 Games: Customer first change / Sune Gudiksen, Lisa Weber and Leif Sørensen -- Chapter 9 Games: Business model branching / Sune Gudiksen -- Chapter 10 Games: Shift innovation barriers / Sune Gudiksen and Carina Leue-Bensch -- Chapter 11 Games: Proximity seeker / Keila Z. Pérez Quiñones and Sune Gudiksen -- Chapter 12 Games: Ecosystem Canvas / Jacob Thomsen and Sune Gudiksen -- Chapter 13 Games: Lego serious play / Sandra Dijk, Sina Plietzsch and Claudia Lehmann -- PART IV OUR FUTURE WITH GAMES FOR INNOVATION AND ENTREPRENEURSHIP -- Introduction -- Chapter 14 Education: Games for learning and training and teaching gamification -- Chapter 15 What's next? Future challenges and chances for gamification -- Chapter 16 Outlook: What's your future with games? -- Appendix 1 Gamification design patterns -- Appendix 2 Overview of games discussed in the book -- Appendix 3 Overview of games to facilitate values-based innovation -- Appendix 4 Overview of games to facilitate sustainability-oriented innovation -- References -- List of figures -- Index. |
Record Nr. | UNINA-9910629589703321 |
Breuer Henning | ||
Berlin ; ; Boston : , : De Gruyter, , [2022] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Gamification mindset / / Ole Goethe |
Autore | Goethe Ole |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer, , [2019] |
Descrizione fisica | 1 online resource (xi, 138 pages) : illustrations (some color), charts |
Disciplina |
005.437
4.019 |
Collana | Human–Computer Interaction Series |
Soggetto topico |
Gamification
Computer games - Design Computer games - Psychological aspects Digital humanities |
ISBN | 3-030-11078-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Technology impact mindsets -- Gamified thinking -- Problems with applying gamified thinking into a product -- Games are learning systems -- Learning experiences in real life -- Game design principles usable in gamification -- Timings in games and gamification -- Immersion in games and gamification -- Multimodality in gamification. |
Record Nr. | UNINA-9910337851103321 |
Goethe Ole | ||
Cham : , : Springer, , [2019] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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