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Actionable gamification : beyond points, badges, and leaderboards / Yu-Kai Chou
Actionable gamification : beyond points, badges, and leaderboards / Yu-Kai Chou
Autore CHOU, Yu-Kai
Pubbl/distr/stampa Sheridan, : Octalysis media, 2025
Descrizione fisica 493 p. : ill. ; 23 cm
Disciplina 158
Soggetto topico Gamification
ISBN 978-1-5117-4404-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996647270003316
CHOU, Yu-Kai  
Sheridan, : Octalysis media, 2025
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Game On! : Gamification, Gameful Design, and the Rise of the Gamer Educator / / Kevin Bell
Game On! : Gamification, Gameful Design, and the Rise of the Gamer Educator / / Kevin Bell
Autore Bell Kevin <1968->
Pubbl/distr/stampa Baltimore : , : Johns Hopkins University Press, , 2017
Descrizione fisica 1 online resource
Disciplina 378.1/7344678
Collana Tech.edu : a Hopkins series on education and technology
Soggetto topico Educational games
Video games
Gamification
Internet in higher education
Education, Higher - Computer-assisted instruction
Education, Higher - Effect of technological innovations on
ISBN 1-4214-2397-9
Classificazione EDU015000GAM013000EDU039000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto A societal imperative : the Impetus for online -- How did we get here? : the maturation of online education-- University of South Florida : the fairy tale MOOC -- University of New Hampshire : the hero's journey -- The University of Waterloo : ethical decision making-- Massachusetts College of Liberal Arts : dungeons and discourse -- The Pennsylvania State University -- Assessing gamification : conclusions and implications -- Catching... -- Captain's epilogue.
Record Nr. UNINA-9910796236403321
Bell Kevin <1968->  
Baltimore : , : Johns Hopkins University Press, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Game-Based Learning and Gamification for Education / / edited by Huei Tse Hou
Game-Based Learning and Gamification for Education / / edited by Huei Tse Hou
Pubbl/distr/stampa Basel, Switzerland : , : MDPI - Multidisciplinary Digital Publishing Institute, , 2023
Descrizione fisica 1 online resource (222 pages)
Disciplina 371.33/7
Soggetto topico Educational games
Gamification
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910729789003321
Basel, Switzerland : , : MDPI - Multidisciplinary Digital Publishing Institute, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gamificación en bibliotecas : el juego como inspiración / / Ana Ordás
Gamificación en bibliotecas : el juego como inspiración / / Ana Ordás
Autore Ordás Ana
Pubbl/distr/stampa Barcelona, Spain : , : Editorial UOC, , [2018]
Descrizione fisica 1 recurso en línea (141 páginas)
Disciplina 025.5
Collana EPI/Dokumentation
Soggetto topico Game theory
Gamification
Libraries - Marketing
ISBN 84-9180-178-2
84-9180-177-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione spa
Record Nr. UNINA-9910793131903321
Ordás Ana  
Barcelona, Spain : , : Editorial UOC, , [2018]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gamificación en bibliotecas : el juego como inspiración / / Ana Ordás
Gamificación en bibliotecas : el juego como inspiración / / Ana Ordás
Autore Ordás Ana
Pubbl/distr/stampa Barcelona, Spain : , : Editorial UOC, , [2018]
Descrizione fisica 1 recurso en línea (141 páginas)
Disciplina 025.5
Collana EPI/Dokumentation
Soggetto topico Game theory
Gamification
Libraries - Marketing
ISBN 84-9180-178-2
84-9180-177-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione spa
Record Nr. UNINA-9910822721603321
Ordás Ana  
Barcelona, Spain : , : Editorial UOC, , [2018]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gamificación en el aula
Gamificación en el aula
Autore Lomba Pérez Ayose
Pubbl/distr/stampa Las Palmas de Gran Canaria : , : Universidad de Las Palmas de Gran Canaria. Servicio de Publicaciones y Difusión Científica, , 2021
Descrizione fisica 1 online resource (238 pages)
Disciplina 371.102
Collana Via docendi
Soggetto topico Teaching
Motivation in education
Gamification
Enseñanza
Motivación en educación
Gamificación
Soggetto genere / forma Libros electrónicos.
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione spa
Record Nr. UNINA-9910886381703321
Lomba Pérez Ayose  
Las Palmas de Gran Canaria : , : Universidad de Las Palmas de Gran Canaria. Servicio de Publicaciones y Difusión Científica, , 2021
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gamification : Analysis, Design, Development and Ludification / / edited by Ioannis Deliyannis, Vaia Tzori, Athanasios Koutsouridis
Gamification : Analysis, Design, Development and Ludification / / edited by Ioannis Deliyannis, Vaia Tzori, Athanasios Koutsouridis
Pubbl/distr/stampa [Place of publication not identified] : , : IntechOpen, , 2023
Descrizione fisica 1 online resource (176 pages)
Disciplina 418.0078
Soggetto topico Gamification
Video games in education
ISBN 1-80356-261-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910678586203321
[Place of publication not identified] : , : IntechOpen, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gamification and consumer engagement : creating value in context of ICT development / / editors, Rimantas Gatautis, Jūratė Banytė, Elena Vitkauskaitė
Gamification and consumer engagement : creating value in context of ICT development / / editors, Rimantas Gatautis, Jūratė Banytė, Elena Vitkauskaitė
Edizione [1st edition 2021.]
Pubbl/distr/stampa Cham, Switzerland : , : Springer, , [2021]
Descrizione fisica 1 online resource (VIII, 216 p. 17 illus.)
Disciplina 658.8342
Collana Progress in IS
Soggetto topico Consumer behavior
Gamification
ISBN 3-030-54205-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction -- The concept of shared value in the context of newest marketing theories -- Consumer engagement in the context of value creation -- Expression of the concept of gamification in the context of ICT development -- The conceptual model of gamification-based consumer engagement in value creation -- Research methodology of gamification-based consumer engagement in value creation in the context of ICT development -- Research results of gamification-based consumer engagement in value creation in the context of ICT development -- Conclusions and further research directions.
Record Nr. UNINA-9910483034203321
Cham, Switzerland : , : Springer, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gamification for innovators and entrepreneurs : using games to drive innovation and facilitate learning / / Henning Breuer, John Bessant, Sune Gudiksen
Gamification for innovators and entrepreneurs : using games to drive innovation and facilitate learning / / Henning Breuer, John Bessant, Sune Gudiksen
Autore Breuer Henning
Pubbl/distr/stampa Berlin ; ; Boston : , : De Gruyter, , [2022]
Descrizione fisica 1 online resource (219 pages) : illustrations
Disciplina 658.40353
Soggetto topico Gamification
Technological innovations - Management
Entrepreneurship
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto PART I GAMIFICATION, GAMES AND PLAY AS DRIVERS OF INNOVATION AND ENTREPRENEURSHIP -- Introduction -- Chapter 1 Challenges: Gamification and games to tackle grand challenges -- Chapter 2 Play: Playing games to develop ourselves -- Chapter 3 Innovation and entrepreneurship: Gamification and games in the innovation and entrepreneurship space -- PART II USING, ADAPTING AND CREATING GAMES -- Introduction -- Chapter 4 Patterns: A pattern approach to gamification for innovation and entrepreneurship -- Chapter 5 Games: Using and adapting games for innovation and entrepreneurship -- Chapter 6 Gamification: Creating new gamified formats and games for unique challenges -- PART III GAMES TACKLING GRAND CHALLENGES IN INNOVATION AND ENTREPRENEURSHIP -- Introduction -- Chapter 7 Games: Corporate sustainability innovation / Henning Breuer and Kiril Ivanov -- Chapter 8 Games: Customer first change / Sune Gudiksen, Lisa Weber and Leif Sørensen -- Chapter 9 Games: Business model branching / Sune Gudiksen -- Chapter 10 Games: Shift innovation barriers / Sune Gudiksen and Carina Leue-Bensch -- Chapter 11 Games: Proximity seeker / Keila Z. Pérez Quiñones and Sune Gudiksen -- Chapter 12 Games: Ecosystem Canvas / Jacob Thomsen and Sune Gudiksen -- Chapter 13 Games: Lego serious play / Sandra Dijk, Sina Plietzsch and Claudia Lehmann -- PART IV OUR FUTURE WITH GAMES FOR INNOVATION AND ENTREPRENEURSHIP -- Introduction -- Chapter 14 Education: Games for learning and training and teaching gamification -- Chapter 15 What's next? Future challenges and chances for gamification -- Chapter 16 Outlook: What's your future with games? -- Appendix 1 Gamification design patterns -- Appendix 2 Overview of games discussed in the book -- Appendix 3 Overview of games to facilitate values-based innovation -- Appendix 4 Overview of games to facilitate sustainability-oriented innovation -- References -- List of figures -- Index.
Record Nr. UNINA-9910629589703321
Breuer Henning  
Berlin ; ; Boston : , : De Gruyter, , [2022]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Gamification for Resilience : Resilient Informed Decision Making / / Adrian V. Gheorghe, Polinpapilinho F. Katina
Gamification for Resilience : Resilient Informed Decision Making / / Adrian V. Gheorghe, Polinpapilinho F. Katina
Autore Gheorghe Adrian V
Edizione [1st ed.]
Pubbl/distr/stampa Newark : , : John Wiley & Sons, Incorporated, , 2023
Descrizione fisica 1 online resource (318 pages)
Disciplina 307.1/216
Altri autori (Persone) KatinaPolinpapilinho F
Soggetto topico City planning - Decision making
Gamification
Resilience (Ecology)
Systems engineering
ISBN 9781394157778
1394157770
9781394157754
1394157754
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Intro -- Gamification for Resilience -- Contents -- Foreword -- Preface -- Acknowledgments -- Author Biographies -- Part I Fundamental Issues for the Twenty-first Century -- 1 Systems Theory as the Basis for Bridging Science and Practice of Engineering Systems -- 2 Critical Infrastructure Systems at Risk -- 3 The Need for Systems Resilience -- Part II Gamification and Resilience -- 4 Introduction to Gamification -- 5 Regional Mix Game for Renewable Energy Resources -- 6 Urban Planning Simulation Using "SimCity 2013®" Game -- 7 A Platform for ReIDMP -- Part III Applications -- 8 Analysis and Assessment of Risk and Vulnerability via Serious Gaming -- 9 MCDA Application via DSS Software -- 10 Representing System Complexity Using Object-oriented Programming -- 11 ReIDMP: Implications, Limitations, and Opportunities -- 12 Portland: Risk and Vulnerability Assessment -- 13 Smart Cities and Security of Critical Space Infrastructure Systems -- 14 Gamification for Resilience: A Research Agenda -- Glossary of Terms -- Index -- EULA.
Record Nr. UNINA-9911019353103321
Gheorghe Adrian V  
Newark : , : John Wiley & Sons, Incorporated, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui

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