Becoming a video game artist : from portfolio design to landing the job / / John Pearl
| Becoming a video game artist : from portfolio design to landing the job / / John Pearl |
| Autore | Pearl John, author |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Boca Raton : , : CRC Press, , 2016 |
| Descrizione fisica | 1 online resource (248 pages) : color illustrations |
| Disciplina |
776
776.023 |
| Soggetto topico |
Computer games - Design
Computer games - Programming Video games - Design Games development and programming |
| ISBN |
9781317579588
1317579585 9781315740287 1315740281 9781317579595 1317579593 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Introduction -- General concepts and skills -- Introduction to being an animator -- Introduction to being a character artist -- Introduction to being a concept artist -- Introduction to being an environment artist -- Introduction to being technical artist -- Introduction to being a user interface artist -- Introduction to being a visual effects artist -- General portfolio theory and application -- Crafting an animation portfolio -- Crafting a character art portfolio -- Crafting an concept art portfolio -- Crafting an environmental art portfolio -- Crafting a technical art portfolio -- Crafting a user interface artist portfolio -- Crafting a visual effects art portfolio -- Application and interviewing. |
| Record Nr. | UNINA-9910154876703321 |
Pearl John, author
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| Boca Raton : , : CRC Press, , 2016 | ||
| Lo trovi qui: Univ. Federico II | ||
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Costume design for video games : an exploration of historical and fantastical skins / / edited by Sandy Appleoff Lyons
| Costume design for video games : an exploration of historical and fantastical skins / / edited by Sandy Appleoff Lyons |
| Autore | Appleoff Lyons Sandy, author |
| Edizione | [First edition.] |
| Pubbl/distr/stampa | Boca Raton : , : CRC Press, , 2019 |
| Descrizione fisica | 1 online resource |
| Disciplina | 794.8 |
| Soggetto topico |
Computer games - Design
Computer games - Programming Video games - Design Games development and programming |
| ISBN |
9781351618175
1351618172 9781351618168 1351618164 9781315111148 1315111144 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Pipeline Costumes for Games / Gavin Rich -- Style Sheets / Sandy Appleoff Lyons -- Thoughts on Character Design / Lou Police -- 4 Design / Sandy Appleoff Lyons -- Immortals and the Creative Process / Sandy Appleoff Lyons -- Draping / Sandy Appleoff Lyons -- Research / Sandy Appleoff Lyons and Jennifer Martinez Wormser -- Translation into 3D / Sandy Appleoff Lyons, Jaime Stagg, and Anna Sakoi -- Egypt and Mesopotamia (3000-600 BC) / Sandy Appleoff Lyons -- Minoan and Greek (2900-300 BC) / Sandy Appleoff Lyons -- Etruscan and Roman (800 BC-AD 400) / Sandy Appleoff Lyons -- Byzantine/Early Medieval (AD 300-1300) / Sandy Appleoff Lyons -- Late Middle Ages (AD 1300-1500) / Sandy Appleoff Lyons -- Italian Renaissance (1400-1600) / Sandy Appleoff Lyons -- Northern Renaissance (AD 1500-1600) / Sandy Appleoff Lyons. |
| Record Nr. | UNINA-9910963591303321 |
Appleoff Lyons Sandy, author
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| Boca Raton : , : CRC Press, , 2019 | ||
| Lo trovi qui: Univ. Federico II | ||
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Fluid engine development / / Doyub Kim
| Fluid engine development / / Doyub Kim |
| Autore | Kim Doyub, author |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Boca Raton : , : CRC Press, , 2017 |
| Descrizione fisica | 1 online resource (321 pages) : illustrations |
| Disciplina | 532.0028566 |
| Soggetto topico |
Computer games - Design
Computer games - Programming Video games - Design Games development and programming |
| ISBN |
9781498719957
1498719953 9781315200934 1315200937 9781498719933 1498719937 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1. Basics -- 2. Particle-based simulation -- 3. Grid-based simulation -- 4. Hybrid solvers. |
| Record Nr. | UNINA-9910163279403321 |
Kim Doyub, author
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| Boca Raton : , : CRC Press, , 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
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Game audio programming : principles and practices / / edited by Guy Somberg
| Game audio programming : principles and practices / / edited by Guy Somberg |
| Autore | Somberg Guy, author |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Boca Raton : , : CRC Press, , 2016 |
| Descrizione fisica | 1 online resource (335 pages) : illustrations |
| Disciplina | 794.8/1525 |
| Soggetto topico |
Computer games - Design
Computer games - Programming Video games - Design Games development and programming |
| ISBN |
9781315368696
1315368692 9781315351650 131535165X 9781498746748 1498746748 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Section I. Fundamentals -- Section II. Middleware -- Section III. Sound designer perspectives -- Section IV. Advanced topics. |
| Record Nr. | UNINA-9910136143603321 |
Somberg Guy, author
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| Boca Raton : , : CRC Press, , 2016 | ||
| Lo trovi qui: Univ. Federico II | ||
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How to cheat in blender 2.7x / / Alan Thorn
| How to cheat in blender 2.7x / / Alan Thorn |
| Autore | Thorn Alan, author |
| Edizione | [First edition.] |
| Pubbl/distr/stampa | Boca Raton : , : CRC Press, , 2017 |
| Descrizione fisica | 1 online resource (ix, 269 pages) |
| Disciplina | 777.7 |
| Soggetto topico |
Computer games - Design
Computer games - Programming Video games - Design Games development and programming |
| ISBN |
9781315153612
1315153610 9781498764520 1498764525 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | chapter 1 Interface Cheats -- chapter 2 Selections -- chapter 3 Modeling -- chapter 4 UV Mapping Cheats -- chapter 5 Texturing and Materials -- chapter 6 Rigging and Animation Cheats -- chapter 7 Rendering Cheats -- chapter 9 Game Development Cheats -- chapter 10 Interoperability. |
| Record Nr. | UNINA-9910957092003321 |
Thorn Alan, author
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| Boca Raton : , : CRC Press, , 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
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Interactive stories and video game art : a storytelling framework for game design / / Chris Solarski
| Interactive stories and video game art : a storytelling framework for game design / / Chris Solarski |
| Autore | Solarski Chris, author |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Boca Raton : , : CRC Press, , 2017 |
| Descrizione fisica | 1 online resource (221 pages) |
| Disciplina | 794.8/1536 |
| Soggetto topico |
Computer games - Design
Computer games - Programming Video games - Design Games development and programming |
| ISBN |
9781315401201
1315401207 9781787850125 1787850129 9781315401225 1315401223 9781315401218 1315401215 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | section 1. Primary shapes and dynamic composition -- section 2. The dramatic curve and transitions. |
| Record Nr. | UNINA-9910162825103321 |
Solarski Chris, author
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| Boca Raton : , : CRC Press, , 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
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An introduction to HTML5 game development with Phaser.js / / Travis Faas
| An introduction to HTML5 game development with Phaser.js / / Travis Faas |
| Autore | Faas Travis, author |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Boca Raton : , : CRC Press, , 2017 |
| Descrizione fisica | 1 online resource (301 pages) : illustrations (some color) |
| Disciplina | 794.81526 |
| Soggetto topico |
Computer games - Design
Computer games - Programming Video games - Design Games development and programming |
| ISBN |
9781315318684
1315318687 9781315363868 1315363860 9781315319216 1315319217 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | chapter 1. Introduction -- chapter 2. State of HTML5 games -- chapter 3. A simple game -- chapter 4. Workspace setup -- chapter 5. Phaser project setup -- chapter 6. Phaser principles -- chapter 7. Game examples -- chapter 8. Game deployment -- chapter 9. Conclusion. |
| Record Nr. | UNINA-9910159439403321 |
Faas Travis, author
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||
| Boca Raton : , : CRC Press, , 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
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Making deep games : designing games with meaning and purpose / / Doris C. Rusch
| Making deep games : designing games with meaning and purpose / / Doris C. Rusch |
| Autore | Rusch Doris C., author |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Boca Raton : , : CRC Press, , 2017 |
| Descrizione fisica | 1 online resource (228 pages) : illustrations |
| Disciplina | 790.1 |
| Soggetto topico |
Computer games - Design
Computer games - Programming Video games - Design Games development and programming |
| ISBN |
9781315748986
1315748983 9781317607717 1317607716 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1. Diving for deep game ideas -- 2. Games as an expressive medium -- 3. Modeling the human experience :or the art of nailing a pudding to the wall -- 4. Experiential metaphors : or what breaking up, getting a tattoo, and playing God of war have in common -- 5. Allegorical games : or the monster isn't a monster isn't a monster -- 6. Designing with purpose and meaning : nine questions to define where you're going and make sure you get there -- 7. It's not always about you! : lessons learned from participatory deep game design -- 8. The same new kid in yet another hood : deep game design as creative arts therapy? / coauthored with Susan Imus. |
| Record Nr. | UNINA-9910159439603321 |
Rusch Doris C., author
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| Boca Raton : , : CRC Press, , 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
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Real sound synthesis for interactive applications / / Perry R. Cook
| Real sound synthesis for interactive applications / / Perry R. Cook |
| Autore | Cook Perry R., author |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Boca Raton : , : CRC Press, , 2016 |
| Descrizione fisica | xvii, 263 p. : ill |
| Disciplina | 621.389/3 |
| Soggetto topico |
Video games - Design
Video games - Programming Games development and programming |
| ISBN |
9781040055618
1040055613 9781568814070 1568814070 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Front Cover -- Contents -- Introduction -- 1. Digital Audio Signals -- 2. Sampling (Wavetable) Synthesis -- 3. Digital Filters -- 4. Modal Synthesis -- 5. The Fourier Transform -- 6. Spectral Modeling and Additive Synthesis -- 7. Subband Vocoders and Filterbanks -- 8. Subtractive Synthesis and LPC -- 9. Strings and Bars -- 10. Nonlinearity, Waveshaping, FM -- 11. Tubes and Air Cavities -- 12. Two and Three Dimensions -- 13. FOFs, Wavelets, and Particles -- 14. Exciting and Controlling Sound Models -- 15. Walking Synthesis: A Complete System -- 16. Examples, Systems, and Applications -- A. DFT, Convolution, and Transform Properties -- B. The Ideal String -- C. Acoustic Tubes -- D. Sound Examples and Code -- E. The Synthesis Toolkit in C++ -- Back Cover. |
| Record Nr. | UNINA-9910970543603321 |
Cook Perry R., author
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| Boca Raton : , : CRC Press, , 2016 | ||
| Lo trovi qui: Univ. Federico II | ||
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Real-time shadows / / Elmar Eisemann. [et al.]
| Real-time shadows / / Elmar Eisemann. [et al.] |
| Autore | Eisemann Elmar, author |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Boca Raton : , : CRC Press, , 2016 |
| Descrizione fisica | 1 online resource (399 p.) |
| Disciplina | 006.6/96 |
| Soggetto topico |
Computer games - Design
Computer games - Programming Video games - Design Games development and programming |
| ISBN |
1-04-016227-4
0-429-10469-3 1-4398-6769-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Front cover; Dedication; Contents; Preface; CHAPTER 1. Introduction; CHAPTER 2. Basic Shadow Techniques; CHAPTER 3. Shadow-Map Aliasing; CHAPTER 4. Shadow-Map Sampling; CHAPTER 5. Filtered Hard Shadows; CHAPTER 6. Image-Based Soft-Shadow Methods; CHAPTER 7. Geometry-Based Soft-Shadow Methods; CHAPTER 8. Image-Based Transparency; CHAPTER 9. Volumetric Shadows; CHAPTER 10. Advanced Shadow Topics; CHAPTER 11. Conclusion; APPENDIX A. Down the Graphics Pipeline; APPENDIX B. Brief Guide to Graphics APIs; APPENDIX C. A Word on Shading; APPENDIX D. Fast GPU Filtering Techniques
APPENDIX E. More For Less: Deferred Shading and UpsamplingAPPENDIX F. Symbols; Bibliography; Index; Back cover |
| Record Nr. | UNINA-9910956284503321 |
Eisemann Elmar, author
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| Boca Raton : , : CRC Press, , 2016 | ||
| Lo trovi qui: Univ. Federico II | ||
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