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Becoming a video game artist : from portfolio design to landing the job / / John Pearl
Becoming a video game artist : from portfolio design to landing the job / / John Pearl
Autore Pearl John, author
Edizione [1st ed.]
Pubbl/distr/stampa Boca Raton : , : CRC Press, , 2016
Descrizione fisica 1 online resource (248 pages) : color illustrations
Disciplina 776
776.023
Soggetto topico Computer games - Design
Computer games - Programming
Video games - Design
Games development and programming
ISBN 9781317579588
1317579585
9781315740287
1315740281
9781317579595
1317579593
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction -- General concepts and skills -- Introduction to being an animator -- Introduction to being a character artist -- Introduction to being a concept artist -- Introduction to being an environment artist -- Introduction to being technical artist -- Introduction to being a user interface artist -- Introduction to being a visual effects artist -- General portfolio theory and application -- Crafting an animation portfolio -- Crafting a character art portfolio -- Crafting an concept art portfolio -- Crafting an environmental art portfolio -- Crafting a technical art portfolio -- Crafting a user interface artist portfolio -- Crafting a visual effects art portfolio -- Application and interviewing.
Record Nr. UNINA-9910154876703321
Pearl John, author  
Boca Raton : , : CRC Press, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Costume design for video games : an exploration of historical and fantastical skins / / edited by Sandy Appleoff Lyons
Costume design for video games : an exploration of historical and fantastical skins / / edited by Sandy Appleoff Lyons
Autore Appleoff Lyons Sandy, author
Edizione [First edition.]
Pubbl/distr/stampa Boca Raton : , : CRC Press, , 2019
Descrizione fisica 1 online resource
Disciplina 794.8
Soggetto topico Computer games - Design
Computer games - Programming
Video games - Design
Games development and programming
ISBN 9781351618175
1351618172
9781351618168
1351618164
9781315111148
1315111144
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Pipeline Costumes for Games / Gavin Rich -- Style Sheets / Sandy Appleoff Lyons -- Thoughts on Character Design / Lou Police -- 4 Design / Sandy Appleoff Lyons -- Immortals and the Creative Process / Sandy Appleoff Lyons -- Draping / Sandy Appleoff Lyons -- Research / Sandy Appleoff Lyons and Jennifer Martinez Wormser -- Translation into 3D / Sandy Appleoff Lyons, Jaime Stagg, and Anna Sakoi -- Egypt and Mesopotamia (3000-600 BC) / Sandy Appleoff Lyons -- Minoan and Greek (2900-300 BC) / Sandy Appleoff Lyons -- Etruscan and Roman (800 BC-AD 400) / Sandy Appleoff Lyons -- Byzantine/Early Medieval (AD 300-1300) / Sandy Appleoff Lyons -- Late Middle Ages (AD 1300-1500) / Sandy Appleoff Lyons -- Italian Renaissance (1400-1600) / Sandy Appleoff Lyons -- Northern Renaissance (AD 1500-1600) / Sandy Appleoff Lyons.
Record Nr. UNINA-9910963591303321
Appleoff Lyons Sandy, author  
Boca Raton : , : CRC Press, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Fluid engine development / / Doyub Kim
Fluid engine development / / Doyub Kim
Autore Kim Doyub, author
Edizione [1st ed.]
Pubbl/distr/stampa Boca Raton : , : CRC Press, , 2017
Descrizione fisica 1 online resource (321 pages) : illustrations
Disciplina 532.0028566
Soggetto topico Computer games - Design
Computer games - Programming
Video games - Design
Games development and programming
ISBN 9781498719957
1498719953
9781315200934
1315200937
9781498719933
1498719937
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Basics -- 2. Particle-based simulation -- 3. Grid-based simulation -- 4. Hybrid solvers.
Record Nr. UNINA-9910163279403321
Kim Doyub, author  
Boca Raton : , : CRC Press, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Game audio programming : principles and practices / / edited by Guy Somberg
Game audio programming : principles and practices / / edited by Guy Somberg
Autore Somberg Guy, author
Edizione [1st ed.]
Pubbl/distr/stampa Boca Raton : , : CRC Press, , 2016
Descrizione fisica 1 online resource (335 pages) : illustrations
Disciplina 794.8/1525
Soggetto topico Computer games - Design
Computer games - Programming
Video games - Design
Games development and programming
ISBN 9781315368696
1315368692
9781315351650
131535165X
9781498746748
1498746748
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Section I. Fundamentals -- Section II. Middleware -- Section III. Sound designer perspectives -- Section IV. Advanced topics.
Record Nr. UNINA-9910136143603321
Somberg Guy, author  
Boca Raton : , : CRC Press, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
How to cheat in blender 2.7x / / Alan Thorn
How to cheat in blender 2.7x / / Alan Thorn
Autore Thorn Alan, author
Edizione [First edition.]
Pubbl/distr/stampa Boca Raton : , : CRC Press, , 2017
Descrizione fisica 1 online resource (ix, 269 pages)
Disciplina 777.7
Soggetto topico Computer games - Design
Computer games - Programming
Video games - Design
Games development and programming
ISBN 9781315153612
1315153610
9781498764520
1498764525
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto chapter 1 Interface Cheats -- chapter 2 Selections -- chapter 3 Modeling -- chapter 4 UV Mapping Cheats -- chapter 5 Texturing and Materials -- chapter 6 Rigging and Animation Cheats -- chapter 7 Rendering Cheats -- chapter 9 Game Development Cheats -- chapter 10 Interoperability.
Record Nr. UNINA-9910957092003321
Thorn Alan, author  
Boca Raton : , : CRC Press, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Interactive stories and video game art : a storytelling framework for game design / / Chris Solarski
Interactive stories and video game art : a storytelling framework for game design / / Chris Solarski
Autore Solarski Chris, author
Edizione [1st ed.]
Pubbl/distr/stampa Boca Raton : , : CRC Press, , 2017
Descrizione fisica 1 online resource (221 pages)
Disciplina 794.8/1536
Soggetto topico Computer games - Design
Computer games - Programming
Video games - Design
Games development and programming
ISBN 9781315401201
1315401207
9781787850125
1787850129
9781315401225
1315401223
9781315401218
1315401215
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto section 1. Primary shapes and dynamic composition -- section 2. The dramatic curve and transitions.
Record Nr. UNINA-9910162825103321
Solarski Chris, author  
Boca Raton : , : CRC Press, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
An introduction to HTML5 game development with Phaser.js / / Travis Faas
An introduction to HTML5 game development with Phaser.js / / Travis Faas
Autore Faas Travis, author
Edizione [1st ed.]
Pubbl/distr/stampa Boca Raton : , : CRC Press, , 2017
Descrizione fisica 1 online resource (301 pages) : illustrations (some color)
Disciplina 794.81526
Soggetto topico Computer games - Design
Computer games - Programming
Video games - Design
Games development and programming
ISBN 9781315318684
1315318687
9781315363868
1315363860
9781315319216
1315319217
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto chapter 1. Introduction -- chapter 2. State of HTML5 games -- chapter 3. A simple game -- chapter 4. Workspace setup -- chapter 5. Phaser project setup -- chapter 6. Phaser principles -- chapter 7. Game examples -- chapter 8. Game deployment -- chapter 9. Conclusion.
Record Nr. UNINA-9910159439403321
Faas Travis, author  
Boca Raton : , : CRC Press, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Making deep games : designing games with meaning and purpose / / Doris C. Rusch
Making deep games : designing games with meaning and purpose / / Doris C. Rusch
Autore Rusch Doris C., author
Edizione [1st ed.]
Pubbl/distr/stampa Boca Raton : , : CRC Press, , 2017
Descrizione fisica 1 online resource (228 pages) : illustrations
Disciplina 790.1
Soggetto topico Computer games - Design
Computer games - Programming
Video games - Design
Games development and programming
ISBN 9781315748986
1315748983
9781317607717
1317607716
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Diving for deep game ideas -- 2. Games as an expressive medium -- 3. Modeling the human experience :or the art of nailing a pudding to the wall -- 4. Experiential metaphors : or what breaking up, getting a tattoo, and playing God of war have in common -- 5. Allegorical games : or the monster isn't a monster isn't a monster -- 6. Designing with purpose and meaning : nine questions to define where you're going and make sure you get there -- 7. It's not always about you! : lessons learned from participatory deep game design -- 8. The same new kid in yet another hood : deep game design as creative arts therapy? / coauthored with Susan Imus.
Record Nr. UNINA-9910159439603321
Rusch Doris C., author  
Boca Raton : , : CRC Press, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Real sound synthesis for interactive applications / / Perry R. Cook
Real sound synthesis for interactive applications / / Perry R. Cook
Autore Cook Perry R., author
Edizione [1st ed.]
Pubbl/distr/stampa Boca Raton : , : CRC Press, , 2016
Descrizione fisica xvii, 263 p. : ill
Disciplina 621.389/3
Soggetto topico Video games - Design
Video games - Programming
Games development and programming
ISBN 9781040055618
1040055613
9781568814070
1568814070
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover -- Contents -- Introduction -- 1. Digital Audio Signals -- 2. Sampling (Wavetable) Synthesis -- 3. Digital Filters -- 4. Modal Synthesis -- 5. The Fourier Transform -- 6. Spectral Modeling and Additive Synthesis -- 7. Subband Vocoders and Filterbanks -- 8. Subtractive Synthesis and LPC -- 9. Strings and Bars -- 10. Nonlinearity, Waveshaping, FM -- 11. Tubes and Air Cavities -- 12. Two and Three Dimensions -- 13. FOFs, Wavelets, and Particles -- 14. Exciting and Controlling Sound Models -- 15. Walking Synthesis: A Complete System -- 16. Examples, Systems, and Applications -- A. DFT, Convolution, and Transform Properties -- B. The Ideal String -- C. Acoustic Tubes -- D. Sound Examples and Code -- E. The Synthesis Toolkit in C++ -- Back Cover.
Record Nr. UNINA-9910970543603321
Cook Perry R., author  
Boca Raton : , : CRC Press, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Real-time shadows / / Elmar Eisemann. [et al.]
Real-time shadows / / Elmar Eisemann. [et al.]
Autore Eisemann Elmar, author
Edizione [1st ed.]
Pubbl/distr/stampa Boca Raton : , : CRC Press, , 2016
Descrizione fisica 1 online resource (399 p.)
Disciplina 006.6/96
Soggetto topico Computer games - Design
Computer games - Programming
Video games - Design
Games development and programming
ISBN 1-04-016227-4
0-429-10469-3
1-4398-6769-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front cover; Dedication; Contents; Preface; CHAPTER 1. Introduction; CHAPTER 2. Basic Shadow Techniques; CHAPTER 3. Shadow-Map Aliasing; CHAPTER 4. Shadow-Map Sampling; CHAPTER 5. Filtered Hard Shadows; CHAPTER 6. Image-Based Soft-Shadow Methods; CHAPTER 7. Geometry-Based Soft-Shadow Methods; CHAPTER 8. Image-Based Transparency; CHAPTER 9. Volumetric Shadows; CHAPTER 10. Advanced Shadow Topics; CHAPTER 11. Conclusion; APPENDIX A. Down the Graphics Pipeline; APPENDIX B. Brief Guide to Graphics APIs; APPENDIX C. A Word on Shading; APPENDIX D. Fast GPU Filtering Techniques
APPENDIX E. More For Less: Deferred Shading and UpsamplingAPPENDIX F. Symbols; Bibliography; Index; Back cover
Record Nr. UNINA-9910956284503321
Eisemann Elmar, author  
Boca Raton : , : CRC Press, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui