The Art of Dying : 21st Century Depictions of Death and Dying / / edited by Gareth Richard Schott |
Autore | Schott Gareth Richard |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2023 |
Descrizione fisica | 1 online resource (209 pages) |
Disciplina | 306.9 |
Soggetto topico |
Culture—Study and teaching
Popular Culture Digital media Games Comedy Motion pictures Television broadcasting Visual Culture Digital and New Media Games Studies Comedy Studies Film and Television Studies |
ISBN | 3-031-35217-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1 – Expressions of Grief: Creative Processing and Reflections -- Chapter 2 - The ‘Creative’ Grief of Heart of a Dog and Dick Johnson Is Dead -- Chapter 3 - Mediated Suicide in 13 Reasons Why: An Argument for Caution in Television Portrayals of Suicide -- Chapter 4 - Absent Presence: Exploiting the Temporal Flexibility of Graphic Memoir -- Chapter 5 -Retain or Delete? Intentions for Social Network Accounts After Death -- Chapter 6 - “Okay? No, not okay:” Does Romance Deliver a Good Death for Terminally Ill Young People? -- Chapter 7 - Death Is Not the End (of the Game): So, What Is It? -- Chapter 8 - The Live Reality of Death: Representations of Dying and the Dead in Documentary Theatre -- Chapter 9 - How Soon Is Too Soon? Death as Comedy. |
Record Nr. | UNINA-9910736982103321 |
Schott Gareth Richard | ||
Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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The Child in Videogames : From the Meek, to the Mighty, to the Monstrous / / by Emma Reay |
Autore | Reay Emma |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Palgrave Macmillan, , 2024 |
Descrizione fisica | 1 online resource (229 pages) : illustrations |
Disciplina | 794.8 |
Soggetto topico |
Games
Popular Culture Children's literature Youth - Social life and customs Digital media Games Studies Children's Literature Youth Culture Digital and New Media |
ISBN |
9783031423710
9783031423703 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Dreaming the Myth Onwards -- Chapter 2: A Survey of Child-Characters in Contemporary Videogames -- Chapter 3: The Child as a Social Construct -- Chapter 4: Child Killers and Killer Children -- Chapter 5: Child Heroes -- Chapter 6: Plushies, Dollies, and Action Figurines -- Chapter 7: The Kid in the Fridge. |
Record Nr. | UNINA-9910760290403321 |
Reay Emma | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Palgrave Macmillan, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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The Chinese Video Game Industry / / edited by Feng Chen, Ken S. McAllister, Judd Ethan Ruggill |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2024 |
Descrizione fisica | 1 online resource (296 pages) |
Disciplina | 623.805 |
Collana | Palgrave Games in Context |
Soggetto topico |
Games
Popular Culture Ethnology - Asia Culture Games Studies Asian Culture |
ISBN | 3-031-41504-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction -- Part I: HISTORY -- 2. “The History of the Twentieth-Century Chinese Game Industry: The Practice of Domestic Games as Evidence” (Jian Deng, PhD, postdoc researcher, Peking University) -- 3. “From Game Addiction to Game Culture: The Panorama of Chinese Video Game Research” (Jing Sun, PhD, Director of Game Research Center at Perfect World) -- Part II: ECONOMICS, INDUSTRIAL ORGANIZATION, AND POLICY -- 4. “Exploring Cultural Policy and Gaming Entrepreneurship in Shanghai: An Entrepreneurial Ecosystem Perspective” (Gejun Huang, PhD, assistant prof, Soochow University) -- 5. “Online Streaming and Digital Distribution Platforms: The Introduction of Western Games to Chinese Markets” (Mateusz Felczak, PhD, SWPS University of Social Sciences and Humanities) -- 6. “Japanese Game Company Strategies for Entering China: Comparative Case Studies from 1989 to 2019” (Akinori Nakamura, PhD, professor, Ritsumeikan University) -- Part III: PLAYER STUDIES -- 7. “Competitive, Emotional, and Social: The In-Game Purchase Mechanism and Player Motivations in Onmyoji” (Shule Cao, PhD, associate professor,Tsinghua University, and Xinyi Xu, MA student, University College of London) -- 8. “Real Emotions in Virtual Play: The Impact of Honor of Kings on Players’ Attitudes toward and Cognition of Historical Figures” (Wei He, PhD, associate professor and Yue Li, MA student, Beijing Normal University) -- Part IV: CULTURE -- 9. “Fan Empowerment and the Voice of the Production Sectors: A Discourse Analysis of the Contemporary Gaming Culture in China” (Boris L. F. Pun, PhD, postdoc fellow, Chinese University of Hong Kong) -- 10. “Women’s Esports in Hong Kong” (Hanna Wirman, PhD, associate professor, IT University of Copenhagen, and Rhys Jones, PhD, research associate, Hong Kong Polytechnic University) -- 11. “The Rise of Senior Gamers in the Greater China Region: A Text-Mining Analysis of Digital Game Industry Discourses” (Kenneth C. C. Yang, PhD, professor, University of Texas at El Paso, and Yowei Kang, PhD, assistant professor, National Taiwan Ocean University). |
Record Nr. | UNINA-9910799480403321 |
Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Computer Games As Landscape Art / / by Peter Nelson |
Autore | Nelson Peter |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2023 |
Descrizione fisica | 1 online resource (207 pages) |
Disciplina | 794.84 |
Soggetto topico |
Games
Art - History Popular Culture Games Studies Art History |
ISBN | 3-031-37634-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction -- 1: What is a Landscape? -- 2: What is a Computer Game? -- 3: Half-Life 2: Could I Apocalypse? -- 4: Tourism and Gun-Running in CS:GO -- 5: Autosave: Redoubt -- 6: Garry’s Mod: The Computer Game Becomes Photoshop -- Conclusion. |
Record Nr. | UNINA-9910743691803321 |
Nelson Peter | ||
Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Disability and Video Games : Practices of En-/Disabling Modes of Digital Gaming / / edited by Markus Spöhrer, Beate Ochsner |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2024 |
Descrizione fisica | 1 online resource (365 pages) |
Disciplina | 790.196 |
Collana | Palgrave Games in Context |
Soggetto topico |
Games
Popular Culture People with disabilities - Education Digital media Games Studies Education and Disability Digital and New Media |
ISBN | 9783031343742 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1.Dis-/Ability, Accessibility and Video Games: Chapters in the Context of a Research Overview._ Part I En-/Disabling Interfaces: History and Present._ 2 Game Interfaces as Disabling Infrastructures -- 3 Who Can Play? Rethinking Video Game Controllers and Accessibility -- 4 A History of Disability and Voice-Enabled Gaming from the 1970s to Intelligent Personal Assistants -- 5 Playing with the Eyes. A Media History of Eye Tracking -- 6 Interview with Mark Barlet (AbleGamers) -- Part II Problematic Aprioris and Ableist Ideologies: (De) Constructing Dis/Ability -- 7 Dis/Enabled Playing: Ableist Ideologies and Abledness Consolidation in Video Games’ Mechanics and Infrastructures -- 8 The Mediality of Dis/Ability: Producing ‘Disability’ and ‘Ability’ in the Realm of Digital Games -- 9 Intersections Between Gaming and Dis/Abilities (Roundtable) -- Part III Accessibility: Guidelines, Practice and Legal Issues -- 10 Accessibility by Numbers: A Critical Review of Game Accessibility Guidelines._ 11 Providing Access -- 12 Interview with Sandra Uhling: “Against Homogenization and on Becoming Aware and More Sensitive Towards Human Diversity” -- . |
Record Nr. | UNINA-9910770273003321 |
Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Game + Design Education : Proceedings of PUDCAD 2020 / / edited by Özge Cordan, Demet Arslan Dinçay, Çağıl Yurdakul Toker, Elif Belkıs Öksüz, Sena Semizoğlu |
Edizione | [1st ed. 2021.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 |
Descrizione fisica | 1 online resource (409 pages) |
Disciplina | 620.00420285 |
Collana | Springer Series in Design and Innovation |
Soggetto topico |
Continuing education
Technological innovations Games Industrial design Lifelong Learning Innovation and Technology Management Games Studies Industrial Design |
ISBN | 3-030-65060-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Universal Design and Education -- Universal Design and User Experience -- Games for Change -- Game Design Experiment -- Virtual Reality Experiment -- Playful Experience Design -- Playful Spaces and Interfaces -- Gamification and E-Learning in Design. |
Record Nr. | UNINA-9910495252903321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Modes of Esports Engagement in Overwatch / / edited by Maria Ruotsalainen, Maria Törhönen, Veli-Matti Karhulahti |
Autore | Ruotsalainen Maria |
Edizione | [1st ed. 2022.] |
Pubbl/distr/stampa | Cham, : Springer Nature, 2022 |
Descrizione fisica | 1 online resource (XVII, 229 p. 31 illus.) |
Disciplina |
306.487
794.8 |
Soggetto topico |
Games
Popular Culture Games Studies |
Soggetto non controllato |
Game culture
Game studies Overwatch Game development Digital culture Digital media esports Open Access |
ISBN | 3-030-82767-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction; Maria Ruotsalainen, Maria Törhönen & Veli-Matti Karhulahti -- 2. Two Overwatch Player Profiles; Jukka Vahlo & Veli-Matti Karhulahti -- 3. One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums; Courtney Blamey -- 4. The Player’s Interpretative Agency and the Developer’s Disruptive Powers: How Blizzard Entertainment Enforces Authorial Intention in Overwatch; Joleen Blom -- 5. Player Reception of Change and Stability in Character Mechanics; Tanja Välisalo & Maria Ruotsalainen -- 6. “KKona Where’s Your Sense of Patriotism?” - Positioning Nationality in the Spectatorship of Competitive Overwatch Play; Marko Siitonen & Maria Ruotsalainen -- 7. A Region of Contenders: Overwatch in Brazil; Mayara Caetano -- 8. Gender and Toxic Meritocracy in Competitive Overwatch: Case “Ellie”; Usva Friman & Maria Ruotsalainen -- 9. Overwatch Fandom and the Range of Corporate Responses; Hanna Wirman & Rhys Jones -- 10. Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports; Thomas Apperley -- 11. The Talk of the Town: Community Perspectives on Loot Boxes; Joseph Macey & Mila Bujić. |
Record Nr. | UNINA-9910552740103321 |
Ruotsalainen Maria | ||
Cham, : Springer Nature, 2022 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Software Engineering for Games in Serious Contexts [[electronic resource] ] : Theories, Methods, Tools, and Experiences / / edited by Kendra M. L. Cooper, Antonio Bucchiarone |
Autore | Cooper Kendra M. L |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (307 pages) |
Disciplina | 794.83 |
Altri autori (Persone) | BucchiaroneAntonio |
Soggetto topico |
Software engineering
Application software Games Software Engineering Computer and Information Systems Applications Games Studies |
ISBN | 3-031-33338-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | - 1. Introduction to Software Engineering for Games in Serious Contexts -- Part I Topics on the Design, Maintenance, Adaptation, and Evaluation of Gameful Systems -- 2. User Experience Evaluation Methods for Games in Serious Contexts -- 3. Software Engineering for Dynamic Game Adaptation in Educational Games -- 4. Performance on Software Architecture Design to Serious Games for Mobile Devices -- 5. ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readiness for Entrustment -- 6. Engineering Adaptive Serious Games Using Machine Learning -- Part II Topics on Experiences with Gameful Systems -- 7. Future Directions in Games for Serious Contexts: A Conversation About Transferability -- 8. Code-Venture: A Mobile Serious Game for Introductory Programming -- 9. Using Active Learning to Teach Software Engineering in Game Design Courses -- 10. A Framework for the Gamification of GUI Testing -- 11. Applying Leaderboards for Quality Improvement in Software Development Projects -- 12. Designing a Serious Game for Cybersecurity Education -- 13. Grand Challenges in Software Engineering for Games in Serious Contexts. |
Record Nr. | UNISA-996550553603316 |
Cooper Kendra M. L | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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Software Engineering for Games in Serious Contexts : Theories, Methods, Tools, and Experiences / / edited by Kendra M. L. Cooper, Antonio Bucchiarone |
Autore | Cooper Kendra M. L |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (307 pages) |
Disciplina | 794.83 |
Altri autori (Persone) | BucchiaroneAntonio |
Soggetto topico |
Software engineering
Application software Games Software Engineering Computer and Information Systems Applications Games Studies |
ISBN | 3-031-33338-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | - 1. Introduction to Software Engineering for Games in Serious Contexts -- Part I Topics on the Design, Maintenance, Adaptation, and Evaluation of Gameful Systems -- 2. User Experience Evaluation Methods for Games in Serious Contexts -- 3. Software Engineering for Dynamic Game Adaptation in Educational Games -- 4. Performance on Software Architecture Design to Serious Games for Mobile Devices -- 5. ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readiness for Entrustment -- 6. Engineering Adaptive Serious Games Using Machine Learning -- Part II Topics on Experiences with Gameful Systems -- 7. Future Directions in Games for Serious Contexts: A Conversation About Transferability -- 8. Code-Venture: A Mobile Serious Game for Introductory Programming -- 9. Using Active Learning to Teach Software Engineering in Game Design Courses -- 10. A Framework for the Gamification of GUI Testing -- 11. Applying Leaderboards for Quality Improvement in Software Development Projects -- 12. Designing a Serious Game for Cybersecurity Education -- 13. Grand Challenges in Software Engineering for Games in Serious Contexts. |
Record Nr. | UNINA-9910746299503321 |
Cooper Kendra M. L | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Unity, Ambiguity, and Flexibility in Theme Music for Game Shows : A Winning Combination / / by Christopher Gage |
Autore | Gage Christopher |
Edizione | [1st ed. 2024.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Palgrave Macmillan, , 2024 |
Descrizione fisica | 1 online resource (103 pages) |
Disciplina | 741.436579 |
Soggetto topico |
Music theory
Television broadcasting Games Theory of Music Television Studies Games Studies |
ISBN | 9783031468063 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Introduction -- Chapter 2: Creating Unity Through Thematic Repetition and Saturation -- Chapter 3: Creating Ambiguity through Metrical, Formal, and Harmonic Disruptions -- Chapter 4: Bonus Round: Nostalgia and the Reboot -- Chapter 5: Conclusion. |
Record Nr. | UNINA-9910855392203321 |
Gage Christopher | ||
Cham : , : Springer Nature Switzerland : , : Imprint : Palgrave Macmillan, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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