The Art of Dying : 21st Century Depictions of Death and Dying / / edited by Gareth Richard Schott |
Autore | Schott Gareth Richard |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2023 |
Descrizione fisica | 1 online resource (209 pages) |
Disciplina | 306.9 |
Soggetto topico |
Culture—Study and teaching
Popular Culture Digital media Games Comedy Motion pictures Television broadcasting Visual Culture Digital and New Media Games Studies Comedy Studies Film and Television Studies |
ISBN | 3-031-35217-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1 – Expressions of Grief: Creative Processing and Reflections -- Chapter 2 - The ‘Creative’ Grief of Heart of a Dog and Dick Johnson Is Dead -- Chapter 3 - Mediated Suicide in 13 Reasons Why: An Argument for Caution in Television Portrayals of Suicide -- Chapter 4 - Absent Presence: Exploiting the Temporal Flexibility of Graphic Memoir -- Chapter 5 -Retain or Delete? Intentions for Social Network Accounts After Death -- Chapter 6 - “Okay? No, not okay:” Does Romance Deliver a Good Death for Terminally Ill Young People? -- Chapter 7 - Death Is Not the End (of the Game): So, What Is It? -- Chapter 8 - The Live Reality of Death: Representations of Dying and the Dead in Documentary Theatre -- Chapter 9 - How Soon Is Too Soon? Death as Comedy. |
Record Nr. | UNINA-9910736982103321 |
Schott Gareth Richard
![]() |
||
Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2023 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Computer Games As Landscape Art / / by Peter Nelson |
Autore | Nelson Peter |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2023 |
Descrizione fisica | 1 online resource (207 pages) |
Disciplina | 794.84 |
Soggetto topico |
Games
Art - History Popular Culture Games Studies Art History |
ISBN | 3-031-37634-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction -- 1: What is a Landscape? -- 2: What is a Computer Game? -- 3: Half-Life 2: Could I Apocalypse? -- 4: Tourism and Gun-Running in CS:GO -- 5: Autosave: Redoubt -- 6: Garry’s Mod: The Computer Game Becomes Photoshop -- Conclusion. |
Record Nr. | UNINA-9910743691803321 |
Nelson Peter
![]() |
||
Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2023 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Game + Design Education : Proceedings of PUDCAD 2020 / / edited by Özge Cordan, Demet Arslan Dinçay, Çağıl Yurdakul Toker, Elif Belkıs Öksüz, Sena Semizoğlu |
Edizione | [1st ed. 2021.] |
Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 |
Descrizione fisica | 1 online resource (409 pages) |
Disciplina | 620.00420285 |
Collana | Springer Series in Design and Innovation |
Soggetto topico |
Continuing education
Technological innovations Games Industrial design Lifelong Learning Innovation and Technology Management Games Studies Industrial Design |
ISBN | 3-030-65060-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Universal Design and Education -- Universal Design and User Experience -- Games for Change -- Game Design Experiment -- Virtual Reality Experiment -- Playful Experience Design -- Playful Spaces and Interfaces -- Gamification and E-Learning in Design. |
Record Nr. | UNINA-9910495252903321 |
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2021 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Modes of Esports Engagement in Overwatch / / edited by Maria Ruotsalainen, Maria Törhönen, Veli-Matti Karhulahti |
Autore | Ruotsalainen Maria |
Edizione | [1st ed. 2022.] |
Pubbl/distr/stampa | Cham, : Springer Nature, 2022 |
Descrizione fisica | 1 online resource (XVII, 229 p. 31 illus.) |
Disciplina |
306.487
794.8 |
Soggetto topico |
Games
Popular Culture Games Studies |
Soggetto non controllato |
Game culture
Game studies Overwatch Game development Digital culture Digital media esports Open Access |
ISBN | 3-030-82767-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | 1. Introduction; Maria Ruotsalainen, Maria Törhönen & Veli-Matti Karhulahti -- 2. Two Overwatch Player Profiles; Jukka Vahlo & Veli-Matti Karhulahti -- 3. One Tricks, Hero Picks, and Player Politics: Highlighting the Casual-Competitive Divide in the Overwatch Forums; Courtney Blamey -- 4. The Player’s Interpretative Agency and the Developer’s Disruptive Powers: How Blizzard Entertainment Enforces Authorial Intention in Overwatch; Joleen Blom -- 5. Player Reception of Change and Stability in Character Mechanics; Tanja Välisalo & Maria Ruotsalainen -- 6. “KKona Where’s Your Sense of Patriotism?” - Positioning Nationality in the Spectatorship of Competitive Overwatch Play; Marko Siitonen & Maria Ruotsalainen -- 7. A Region of Contenders: Overwatch in Brazil; Mayara Caetano -- 8. Gender and Toxic Meritocracy in Competitive Overwatch: Case “Ellie”; Usva Friman & Maria Ruotsalainen -- 9. Overwatch Fandom and the Range of Corporate Responses; Hanna Wirman & Rhys Jones -- 10. Overwatch to Oversnatch: The Mutually Reinforcing Gendered Power Relations of Pornography, Streaming, and Esports; Thomas Apperley -- 11. The Talk of the Town: Community Perspectives on Loot Boxes; Joseph Macey & Mila Bujić. |
Record Nr. | UNINA-9910552740103321 |
Ruotsalainen Maria
![]() |
||
Cham, : Springer Nature, 2022 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Software Engineering for Games in Serious Contexts [[electronic resource] ] : Theories, Methods, Tools, and Experiences / / edited by Kendra M. L. Cooper, Antonio Bucchiarone |
Autore | Cooper Kendra M. L |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (307 pages) |
Disciplina | 794.83 |
Altri autori (Persone) | BucchiaroneAntonio |
Soggetto topico |
Software engineering
Application software Games Software Engineering Computer and Information Systems Applications Games Studies |
ISBN | 3-031-33338-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | - 1. Introduction to Software Engineering for Games in Serious Contexts -- Part I Topics on the Design, Maintenance, Adaptation, and Evaluation of Gameful Systems -- 2. User Experience Evaluation Methods for Games in Serious Contexts -- 3. Software Engineering for Dynamic Game Adaptation in Educational Games -- 4. Performance on Software Architecture Design to Serious Games for Mobile Devices -- 5. ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readiness for Entrustment -- 6. Engineering Adaptive Serious Games Using Machine Learning -- Part II Topics on Experiences with Gameful Systems -- 7. Future Directions in Games for Serious Contexts: A Conversation About Transferability -- 8. Code-Venture: A Mobile Serious Game for Introductory Programming -- 9. Using Active Learning to Teach Software Engineering in Game Design Courses -- 10. A Framework for the Gamification of GUI Testing -- 11. Applying Leaderboards for Quality Improvement in Software Development Projects -- 12. Designing a Serious Game for Cybersecurity Education -- 13. Grand Challenges in Software Engineering for Games in Serious Contexts. |
Record Nr. | UNISA-996550553603316 |
Cooper Kendra M. L
![]() |
||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
![]() | ||
Lo trovi qui: Univ. di Salerno | ||
|
Software Engineering for Games in Serious Contexts : Theories, Methods, Tools, and Experiences / / edited by Kendra M. L. Cooper, Antonio Bucchiarone |
Autore | Cooper Kendra M. L |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 |
Descrizione fisica | 1 online resource (307 pages) |
Disciplina | 794.83 |
Altri autori (Persone) | BucchiaroneAntonio |
Soggetto topico |
Software engineering
Application software Games Software Engineering Computer and Information Systems Applications Games Studies |
ISBN | 3-031-33338-1 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | - 1. Introduction to Software Engineering for Games in Serious Contexts -- Part I Topics on the Design, Maintenance, Adaptation, and Evaluation of Gameful Systems -- 2. User Experience Evaluation Methods for Games in Serious Contexts -- 3. Software Engineering for Dynamic Game Adaptation in Educational Games -- 4. Performance on Software Architecture Design to Serious Games for Mobile Devices -- 5. ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readiness for Entrustment -- 6. Engineering Adaptive Serious Games Using Machine Learning -- Part II Topics on Experiences with Gameful Systems -- 7. Future Directions in Games for Serious Contexts: A Conversation About Transferability -- 8. Code-Venture: A Mobile Serious Game for Introductory Programming -- 9. Using Active Learning to Teach Software Engineering in Game Design Courses -- 10. A Framework for the Gamification of GUI Testing -- 11. Applying Leaderboards for Quality Improvement in Software Development Projects -- 12. Designing a Serious Game for Cybersecurity Education -- 13. Grand Challenges in Software Engineering for Games in Serious Contexts. |
Record Nr. | UNINA-9910746299503321 |
Cooper Kendra M. L
![]() |
||
Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|