Pubbl/distr/stampa |
Singapore : , : Springer, , [2021]
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Descrizione fisica |
1 online resource (309 pages)
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Disciplina |
006.3
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Collana |
Translational Systems Sciences
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Soggetto topico |
Computer simulation - Industrial applications
Game theory - Industrial applications
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ISBN |
981-16-2011-3
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Formato |
Materiale a stampa |
Livello bibliografico |
Monografia |
Lingua di pubblicazione |
eng
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Nota di contenuto |
Chapter 1. Simulation and Gaming as Instruments for Social Design Chapter 2. A Learning Process Analysis on Hypergames for Understanding Cognitive Conflict Chapter 3. Designing a Right-Conversion Game for Affordable Housing in Addis Ababa Chapter 4. Games to Change Perceptions of Social Norms: What Constitutes Serious Games? Chapter 5. Towards Explicating Gamification Types for Motivating Sustainability Action Chapter 6. Towards Explicating Gamification Types for Motivating Sustainability Action Chapter 7. The Unique Value of Gaming Simulation as a Research Method for Sustainability-Related Issues Chapter 8. Fish & Chips: Simulation of a Simple Problem That Is Not Easy to Solve Chapter 9. Gaming for Arctic Sust ainabilityChapter 10. Serious Board Game Jam as an Exercise for Transdisciplinary R esearchChapter 11. Amalgamating Agent and Gaming Simulation to Understand Social-Technical SystemsChapter 12. Sharing tacit knowledge by playing Supply Chain Collaboration GamesChapter 13. Diversity of views on food: A Gaming Simulation to Promote Food-Related CommunicationChapter 14. Project PAL: Development of Simulation Games for Solving Social Problems of Indigenous People
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Record Nr. | UNINA-9910520074303321 |