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The Advanced Game Developer's Toolkit [[electronic resource] ] : Create Amazing Web-based Games with JavaScript and HTML5 / / by Rex van der Spuy
The Advanced Game Developer's Toolkit [[electronic resource] ] : Create Amazing Web-based Games with JavaScript and HTML5 / / by Rex van der Spuy
Autore van der Spuy Rex
Edizione [1st ed. 2017.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Descrizione fisica 1 online resource (185 pages) : illustrations (some color)
Disciplina 794.81526
Soggetto topico Computer games—Programming
Game Development
ISBN 1-4842-1097-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1.Getting Started -- 2. Using Tiled Editor -- 3. Tile-Based Collision -- 4. Isometric Maps -- 5. Pathfinding Basics -- 6. Finding the Shortest Path -- 7. More Fun with Tile-Based Games.
Record Nr. UNINA-9910254855803321
van der Spuy Rex  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Advances in Usability, User Experience, Wearable and Assistive Technology : Proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design, July 16-20, 2020, USA / / edited by Tareq Ahram, Christianne Falcão
Advances in Usability, User Experience, Wearable and Assistive Technology : Proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design, July 16-20, 2020, USA / / edited by Tareq Ahram, Christianne Falcão
Edizione [1st ed. 2020.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Descrizione fisica 1 online resource (XXII, 933 p. 328 illus., 244 illus. in color.)
Disciplina 620.82
Collana Advances in Intelligent Systems and Computing
Soggetto topico Biomedical engineering
User interfaces (Computer systems)
Optical data processing
Education
Computer games—Programming
Biomedical Engineering and Bioengineering
User Interfaces and Human Computer Interaction
Computer Imaging, Vision, Pattern Recognition and Graphics
Education, general
Game Development
ISBN 3-030-51828-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910411936803321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android Game Recipes / / by Jerome DiMarzio
Android Game Recipes / / by Jerome DiMarzio
Autore DiMarzio Jerome
Edizione [1st ed. 2013.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2013
Descrizione fisica 1 online resource (XIX, 256 p. 31 illus.)
Disciplina 004
Soggetto topico Computer games—Programming
Application software
Game Development
Computer Applications
ISBN 1-4302-5765-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910437973903321
DiMarzio Jerome  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Android Studio Game Development [[electronic resource] ] : Concepts and Design / / by Jerome DiMarzio
Android Studio Game Development [[electronic resource] ] : Concepts and Design / / by Jerome DiMarzio
Autore DiMarzio Jerome
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Descrizione fisica 1 online resource (100 p.)
Disciplina 004
Soggetto topico Computer games—Programming
Programming languages (Electronic computers)
Computer programming
Game Development
Programming Languages, Compilers, Interpreters
Programming Techniques
ISBN 1-4842-1718-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Installing Android Studio -- 2. Exploring the IDE -- 3. Creating a New Project -- 4. Setting-Up Git Hub as Your VCS -- 5. Intro to Game Development -- 6. OpenGL ES and Polygons -- 7. Loading Images and Sprite Sheets -- 8. Reading User Input -- 9. In-Game Movement -- 10. Collision Detection.
Record Nr. UNINA-9910300642503321
DiMarzio Jerome  
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Animated Problem Solving : An Introduction to Program Design Using Video Game Development / / by Marco T. Morazán
Animated Problem Solving : An Introduction to Program Design Using Video Game Development / / by Marco T. Morazán
Autore Morazán Marco T.
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Descrizione fisica 1 online resource (688 pages)
Disciplina 519.028553
005.1
Collana Texts in Computer Science
Soggetto topico Software engineering
Computer programming
Computer games - Programming
Software Engineering
Programming Techniques
Game Development
Disseny de videojocs
Programació (Ordinadors)
Resolució de problemes
Soggetto genere / forma Llibres electrònics
ISBN 9783030850913
9783030850906
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: The Basics of Problem Solving with a Computer -- 1. The Science of Problem Solving -- 2. Expressions and Data Types -- 3. The Nature of Functions -- 4. Aliens Attack Version 0 -- 5. Making Decisions -- 6. Aliens Attack Version 1 -- Part II: Compound Data of Finite Size -- 7. Structures -- 8. Defining Structures -- 9. Aliens Attack Version 2.-10. Structures and Variety -- 1.1 Aliens Attack Version 3 -- Part III: Compound Data of Arbitrary Size -- 12. Lists -- 13. List Processing -- 14. Natural Numbers -- 15. Interval Processing -- 16. Aliens Attack Version 4 -- 17. Binary Trees -- 18 -- Mutually Recursive Data -- 19 -- Processing Multiple Inputs of Arbitrary Size -- Part IV: Abstraction -- 20. Functional Abstraction -- 21. Encapsulation -- 22. Lambda Expressions -- 23. Aliens Attack Version 5 -- 24. For-Loops and Pattern Matching -- 25. Interfaces and Objects -- Part V: Distributed Programming -- 26. Introduction to Distributed Programming -- 27. Aliens Attack Version 6 -- 28. Aliens Attack Version 7 -- 29. Aliens Attack Version 8 -- Part VI: Epilogue -- 30. Advice for Future Steps.
Record Nr. UNINA-9910522987703321
Morazán Marco T.  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Animated Program Design [[electronic resource] ] : Intermediate Program Design Using Video Game Development / / by Marco T. Morazán
Animated Program Design [[electronic resource] ] : Intermediate Program Design Using Video Game Development / / by Marco T. Morazán
Autore Morazán Marco T.
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Descrizione fisica 1 online resource (515 pages)
Disciplina 794.81526
Collana Texts in Computer Science
Soggetto topico Software engineering
Computer programming
Computer games - Programming
Software Engineering
Programming Techniques
Game Development
ISBN 9783031043178
9783031043161
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: Basic Problem Solving and Program Design -- 1. The Science of Problem Solving -- 2. The N-Puzzle Problem -- 3. Randomness -- Part II: Generative Recursion -- 4. Introduction to Generative Recursion -- 5. Sorting -- 6. Searching -- 7. N-Puzzle Version 2 -- 8. N-Puzzle Version 3 -- Part III: Accumulative Recursion -- 9. Accumulators -- 10. N-Puzzle Versions 4 and 5 -- 11. Iteration -- 12. N-Puzzle Version 6 -- 13. Continuation-Passing Style -- Part IV: Mutation -- 14. Sharing Values -- 15. Mutation Sequencing -- 16. Vectors -- 17. In-Place Operations -- 18. The Chicken and the Egg Paradox -- Part V: Epilogue -- 19. Where to go from here.
Record Nr. UNISA-996490359703316
Morazán Marco T.  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Animated Program Design : Intermediate Program Design Using Video Game Development / / by Marco T. Morazán
Animated Program Design : Intermediate Program Design Using Video Game Development / / by Marco T. Morazán
Autore Morazán Marco T.
Edizione [1st ed. 2022.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Descrizione fisica 1 online resource (515 pages)
Disciplina 794.81526
Collana Texts in Computer Science
Soggetto topico Software engineering
Computer programming
Computer games - Programming
Software Engineering
Programming Techniques
Game Development
ISBN 9783031043178
9783031043161
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I: Basic Problem Solving and Program Design -- 1. The Science of Problem Solving -- 2. The N-Puzzle Problem -- 3. Randomness -- Part II: Generative Recursion -- 4. Introduction to Generative Recursion -- 5. Sorting -- 6. Searching -- 7. N-Puzzle Version 2 -- 8. N-Puzzle Version 3 -- Part III: Accumulative Recursion -- 9. Accumulators -- 10. N-Puzzle Versions 4 and 5 -- 11. Iteration -- 12. N-Puzzle Version 6 -- 13. Continuation-Passing Style -- Part IV: Mutation -- 14. Sharing Values -- 15. Mutation Sequencing -- 16. Vectors -- 17. In-Place Operations -- 18. The Chicken and the Egg Paradox -- Part V: Epilogue -- 19. Where to go from here.
Record Nr. UNINA-9910595029003321
Morazán Marco T.  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius
Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius
Autore Yannakakis Georgios N
Edizione [1st ed. 2018.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Descrizione fisica xiv, 337 p
Disciplina 794.8163
Soggetto topico Artificial intelligence
Computer games—Programming
Computational intelligence
User interfaces (Computer systems)
Application software
Artificial Intelligence
Game Development
Computational Intelligence
User Interfaces and Human Computer Interaction
Computer Appl. in Arts and Humanities
ISBN 3-319-63519-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index.
Record Nr. UNINA-9910299283203321
Yannakakis Georgios N  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Assessing the Quality of Experience of Cloud Gaming Services / / by Steven Schmidt
Assessing the Quality of Experience of Cloud Gaming Services / / by Steven Schmidt
Autore Schmidt Steven
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (230 pages)
Disciplina 658.562
Collana T-Labs Series in Telecommunication Services
Soggetto topico Telecommunication
User interfaces (Computer systems)
Human-computer interaction
Computer games - Programming
Computational intelligence
Communications Engineering, Networks
User Interfaces and Human Computer Interaction
Game Development
Computational Intelligence
ISBN 9783031060113
9783031060106
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction -- Quality Factors and Feature Space of Cloud Gaming Services -- Methods for Assessing Gaming QoE -- Passive Video Quality Assessment Using Lab and Remote Testing -- Interactive Assessment of Gaming QoE Using Crowdsourcing -- Development of the Gaming Input Quality Scale (GIPS) -- Impact and Classification of the Game Content -- Empirical Investigation of the Cloud Gaming Taxonomy -- Conclusion and Outlook.
Record Nr. UNINA-9910627252803321
Schmidt Steven  
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Augmented Reality Games I : Understanding the Pokémon GO Phenomenon / / edited by Vladimir Geroimenko
Augmented Reality Games I : Understanding the Pokémon GO Phenomenon / / edited by Vladimir Geroimenko
Edizione [1st ed. 2019.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Descrizione fisica 1 online resource (260 pages)
Disciplina 794.8
Soggetto topico User interfaces (Computer systems)
Computer games—Programming
Education—Data processing
User Interfaces and Human Computer Interaction
Game Development
Computers and Education
ISBN 3-030-15616-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface -- The Pokémon GO Phenomenon in Theoretical, Cultural and Conceptual Contexts -- The Nature of the Pokémon GO Phenomenon and Lessons Learned -- The Pokémon GO Phenomenon in Educational Context.
Record Nr. UNINA-9910337574303321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui