Accelerating Unity Through Automation : Power Up Your Unity Workflow by Offloading Intensive Tasks / / by Simon Jackson
| Accelerating Unity Through Automation : Power Up Your Unity Workflow by Offloading Intensive Tasks / / by Simon Jackson |
| Autore | Jackson Simon |
| Edizione | [1st ed. 2023.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 |
| Descrizione fisica | 1 online resource (312 pages) |
| Disciplina | 794.8/151 |
| Soggetto topico |
Video games - Programming
Game Development |
| ISBN |
9781484295083
1484295080 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: What is Automation? -- Chapter 2: What is Gained Through Automation, the Highlights -- Chapter 3: Services Covered by This Title -- Chapter 4: Automation Hosting -- Chapter 5: Structure of Automation -- Chapter 6: Validation, Checking Your Code -- Chapter 7: Testing, Making Sure It Runs -- Chapter 8: Building and Publishing -- Chapter 9: Setting Up Unity Game Services Automation -- Chapter 10: Setting up Azure DevOps -- Chapter 11: Setting up GitHub Actions -- Chapter 12: Final Notes. |
| Record Nr. | UNINA-9910746295003321 |
Jackson Simon
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 | ||
| Lo trovi qui: Univ. Federico II | ||
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The Advanced Game Developer's Toolkit : Create Amazing Web-based Games with JavaScript and HTML5 / / by Rex van der Spuy
| The Advanced Game Developer's Toolkit : Create Amazing Web-based Games with JavaScript and HTML5 / / by Rex van der Spuy |
| Autore | van der Spuy Rex |
| Edizione | [1st ed. 2017.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 |
| Descrizione fisica | 1 online resource (185 pages) : illustrations (some color) |
| Disciplina | 794.81526 |
| Soggetto topico |
Computer games—Programming
Game Development |
| ISBN |
9781484210970
1484210972 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1.Getting Started -- 2. Using Tiled Editor -- 3. Tile-Based Collision -- 4. Isometric Maps -- 5. Pathfinding Basics -- 6. Finding the Shortest Path -- 7. More Fun with Tile-Based Games. |
| Record Nr. | UNINA-9910254855803321 |
van der Spuy Rex
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
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Advances in Usability, User Experience, Wearable and Assistive Technology : Proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design, July 16-20, 2020, USA / / edited by Tareq Ahram, Christianne Falcão
| Advances in Usability, User Experience, Wearable and Assistive Technology : Proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design, July 16-20, 2020, USA / / edited by Tareq Ahram, Christianne Falcão |
| Edizione | [1st ed. 2020.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
| Descrizione fisica | 1 online resource (XXII, 933 p. 328 illus., 244 illus. in color.) |
| Disciplina | 620.82 |
| Collana | Advances in Intelligent Systems and Computing |
| Soggetto topico |
Biomedical engineering
User interfaces (Computer systems) Optical data processing Education Computer games—Programming Biomedical Engineering and Bioengineering User Interfaces and Human Computer Interaction Computer Imaging, Vision, Pattern Recognition and Graphics Education, general Game Development |
| ISBN | 3-030-51828-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910411936803321 |
| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
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Android Game Recipes / / by Jerome DiMarzio
| Android Game Recipes / / by Jerome DiMarzio |
| Autore | DiMarzio Jerome |
| Edizione | [1st ed. 2013.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2013 |
| Descrizione fisica | 1 online resource (XIX, 256 p. 31 illus.) |
| Disciplina | 004 |
| Soggetto topico |
Computer games—Programming
Application software Game Development Computer Applications |
| ISBN |
9781430257653
1430257652 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910437973903321 |
DiMarzio Jerome
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2013 | ||
| Lo trovi qui: Univ. Federico II | ||
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Android Studio Game Development : Concepts and Design / / by Jerome DiMarzio
| Android Studio Game Development : Concepts and Design / / by Jerome DiMarzio |
| Autore | DiMarzio Jerome |
| Edizione | [1st ed. 2015.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 |
| Descrizione fisica | 1 online resource (100 p.) |
| Disciplina | 004 |
| Soggetto topico |
Computer games—Programming
Programming languages (Electronic computers) Computer programming Game Development Programming Languages, Compilers, Interpreters Programming Techniques |
| ISBN |
9781484217184
1484217187 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1. Installing Android Studio -- 2. Exploring the IDE -- 3. Creating a New Project -- 4. Setting-Up Git Hub as Your VCS -- 5. Intro to Game Development -- 6. OpenGL ES and Polygons -- 7. Loading Images and Sprite Sheets -- 8. Reading User Input -- 9. In-Game Movement -- 10. Collision Detection. |
| Record Nr. | UNINA-9910300642503321 |
DiMarzio Jerome
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 | ||
| Lo trovi qui: Univ. Federico II | ||
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Animated Problem Solving : An Introduction to Program Design Using Video Game Development / / by Marco T. Morazán
| Animated Problem Solving : An Introduction to Program Design Using Video Game Development / / by Marco T. Morazán |
| Autore | Morazán Marco T. |
| Edizione | [1st ed. 2022.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 |
| Descrizione fisica | 1 online resource (688 pages) |
| Disciplina |
519.028553
005.1 |
| Collana | Texts in Computer Science |
| Soggetto topico |
Software engineering
Computer programming Video games - Programming Software Engineering Programming Techniques Game Development Disseny de videojocs Programació (Ordinadors) Resolució de problemes |
| Soggetto genere / forma | Llibres electrònics |
| ISBN |
9783030850913
9783030850906 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Part I: The Basics of Problem Solving with a Computer -- 1. The Science of Problem Solving -- 2. Expressions and Data Types -- 3. The Nature of Functions -- 4. Aliens Attack Version 0 -- 5. Making Decisions -- 6. Aliens Attack Version 1 -- Part II: Compound Data of Finite Size -- 7. Structures -- 8. Defining Structures -- 9. Aliens Attack Version 2.-10. Structures and Variety -- 1.1 Aliens Attack Version 3 -- Part III: Compound Data of Arbitrary Size -- 12. Lists -- 13. List Processing -- 14. Natural Numbers -- 15. Interval Processing -- 16. Aliens Attack Version 4 -- 17. Binary Trees -- 18 -- Mutually Recursive Data -- 19 -- Processing Multiple Inputs of Arbitrary Size -- Part IV: Abstraction -- 20. Functional Abstraction -- 21. Encapsulation -- 22. Lambda Expressions -- 23. Aliens Attack Version 5 -- 24. For-Loops and Pattern Matching -- 25. Interfaces and Objects -- Part V: Distributed Programming -- 26. Introduction to Distributed Programming -- 27. Aliens Attack Version 6 -- 28. Aliens Attack Version 7 -- 29. Aliens Attack Version 8 -- Part VI: Epilogue -- 30. Advice for Future Steps. |
| Record Nr. | UNINA-9910522987703321 |
Morazán Marco T.
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| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Animated Program Design [[electronic resource] ] : Intermediate Program Design Using Video Game Development / / by Marco T. Morazán
| Animated Program Design [[electronic resource] ] : Intermediate Program Design Using Video Game Development / / by Marco T. Morazán |
| Autore | Morazán Marco T. |
| Edizione | [1st ed. 2022.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 |
| Descrizione fisica | 1 online resource (515 pages) |
| Disciplina | 794.81526 |
| Collana | Texts in Computer Science |
| Soggetto topico |
Software engineering
Computer programming Computer games - Programming Software Engineering Programming Techniques Game Development |
| ISBN |
9783031043178
9783031043161 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Part I: Basic Problem Solving and Program Design -- 1. The Science of Problem Solving -- 2. The N-Puzzle Problem -- 3. Randomness -- Part II: Generative Recursion -- 4. Introduction to Generative Recursion -- 5. Sorting -- 6. Searching -- 7. N-Puzzle Version 2 -- 8. N-Puzzle Version 3 -- Part III: Accumulative Recursion -- 9. Accumulators -- 10. N-Puzzle Versions 4 and 5 -- 11. Iteration -- 12. N-Puzzle Version 6 -- 13. Continuation-Passing Style -- Part IV: Mutation -- 14. Sharing Values -- 15. Mutation Sequencing -- 16. Vectors -- 17. In-Place Operations -- 18. The Chicken and the Egg Paradox -- Part V: Epilogue -- 19. Where to go from here. |
| Record Nr. | UNISA-996490359703316 |
Morazán Marco T.
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| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Animated Program Design : Intermediate Program Design Using Video Game Development / / by Marco T. Morazán
| Animated Program Design : Intermediate Program Design Using Video Game Development / / by Marco T. Morazán |
| Autore | Morazán Marco T. |
| Edizione | [1st ed. 2022.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 |
| Descrizione fisica | 1 online resource (515 pages) |
| Disciplina | 794.81526 |
| Collana | Texts in Computer Science |
| Soggetto topico |
Software engineering
Computer programming Video games - Programming Software Engineering Programming Techniques Game Development Disseny de videojocs Programació (Ordinadors) |
| Soggetto genere / forma | Llibres electrònics |
| ISBN |
9783031043178
9783031043161 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Part I: Basic Problem Solving and Program Design -- 1. The Science of Problem Solving -- 2. The N-Puzzle Problem -- 3. Randomness -- Part II: Generative Recursion -- 4. Introduction to Generative Recursion -- 5. Sorting -- 6. Searching -- 7. N-Puzzle Version 2 -- 8. N-Puzzle Version 3 -- Part III: Accumulative Recursion -- 9. Accumulators -- 10. N-Puzzle Versions 4 and 5 -- 11. Iteration -- 12. N-Puzzle Version 6 -- 13. Continuation-Passing Style -- Part IV: Mutation -- 14. Sharing Values -- 15. Mutation Sequencing -- 16. Vectors -- 17. In-Place Operations -- 18. The Chicken and the Egg Paradox -- Part V: Epilogue -- 19. Where to go from here. |
| Record Nr. | UNINA-9910595029003321 |
Morazán Marco T.
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| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius
| Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius |
| Autore | Yannakakis Georgios N |
| Edizione | [2nd ed. 2025.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (660 pages) |
| Disciplina | 794.8163 |
| Altri autori (Persone) | TogeliusJulian |
| Soggetto topico |
Artificial intelligence
Video games - Programming Machine learning User interfaces (Computer systems) Human-computer interaction Interactive multimedia Multimedia systems Natural language processing (Computer science) Artificial Intelligence Game Development Machine Learning User Interfaces and Human Computer Interaction Media Design Natural Language Processing (NLP) |
| ISBN | 3-031-83347-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Foreword to the Second Edition -- Foreword to the First Edition -- Preface -- Acknowledgments -- Contents -- Acronyms -- Website -- 1. Introduction -- Part I. Background -- 2. AI Fundamentals -- 3. AI Methods for Games -- Part II. Play -- 4. Playing Games -- 5. Methods for Playing Games -- 6. Gameplaying AI by Game Genre -- Part III. Generate.-7. Procedural Content Generation -- 8. Methods for Generating Content -- 9. Procedural Content Generation by Content Type -- Part IV. Model -- 10. Player Modeling -- 11. From Observations to Models of Players -- 12. Player Modeling Exemplified -- Part V. The Road Ahead -- 13. Panorama and Map of Synergies -- 14. Frontiers of AI and Games Research -- 15. Ethics of AI and Games -- References -- Index. |
| Record Nr. | UNINA-9911007364603321 |
Yannakakis Georgios N
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| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius
| Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius |
| Autore | Yannakakis Georgios N |
| Edizione | [1st ed. 2018.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
| Descrizione fisica | xiv, 337 p |
| Disciplina | 794.8163 |
| Soggetto topico |
Artificial intelligence
Computer games—Programming Computational intelligence User interfaces (Computer systems) Application software Artificial Intelligence Game Development Computational Intelligence User Interfaces and Human Computer Interaction Computer Appl. in Arts and Humanities |
| ISBN | 3-319-63519-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index. |
| Record Nr. | UNINA-9910299283203321 |
Yannakakis Georgios N
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| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
| Lo trovi qui: Univ. Federico II | ||
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