Accelerating Unity Through Automation : Power Up Your Unity Workflow by Offloading Intensive Tasks / / by Simon Jackson
| Accelerating Unity Through Automation : Power Up Your Unity Workflow by Offloading Intensive Tasks / / by Simon Jackson |
| Autore | Jackson Simon |
| Edizione | [1st ed. 2023.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 |
| Descrizione fisica | 1 online resource (312 pages) |
| Disciplina | 794.8/151 |
| Soggetto topico |
Video games - Programming
Game Development |
| ISBN |
9781484295083
1484295080 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Chapter 1: What is Automation? -- Chapter 2: What is Gained Through Automation, the Highlights -- Chapter 3: Services Covered by This Title -- Chapter 4: Automation Hosting -- Chapter 5: Structure of Automation -- Chapter 6: Validation, Checking Your Code -- Chapter 7: Testing, Making Sure It Runs -- Chapter 8: Building and Publishing -- Chapter 9: Setting Up Unity Game Services Automation -- Chapter 10: Setting up Azure DevOps -- Chapter 11: Setting up GitHub Actions -- Chapter 12: Final Notes. |
| Record Nr. | UNINA-9910746295003321 |
Jackson Simon
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 | ||
| Lo trovi qui: Univ. Federico II | ||
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The Advanced Game Developer's Toolkit : Create Amazing Web-based Games with JavaScript and HTML5 / / by Rex van der Spuy
| The Advanced Game Developer's Toolkit : Create Amazing Web-based Games with JavaScript and HTML5 / / by Rex van der Spuy |
| Autore | van der Spuy Rex |
| Edizione | [1st ed. 2017.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 |
| Descrizione fisica | 1 online resource (185 pages) : illustrations (some color) |
| Disciplina | 794.81526 |
| Soggetto topico |
Computer games—Programming
Game Development |
| ISBN |
9781484210970
1484210972 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1.Getting Started -- 2. Using Tiled Editor -- 3. Tile-Based Collision -- 4. Isometric Maps -- 5. Pathfinding Basics -- 6. Finding the Shortest Path -- 7. More Fun with Tile-Based Games. |
| Record Nr. | UNINA-9910254855803321 |
van der Spuy Rex
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
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Advances in Usability, User Experience, Wearable and Assistive Technology : Proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design, July 16-20, 2020, USA / / edited by Tareq Ahram, Christianne Falcão
| Advances in Usability, User Experience, Wearable and Assistive Technology : Proceedings of the AHFE 2020 Virtual Conferences on Usability and User Experience, Human Factors and Assistive Technology, Human Factors and Wearable Technologies, and Virtual Environments and Game Design, July 16-20, 2020, USA / / edited by Tareq Ahram, Christianne Falcão |
| Edizione | [1st ed. 2020.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
| Descrizione fisica | 1 online resource (XXII, 933 p. 328 illus., 244 illus. in color.) |
| Disciplina | 620.82 |
| Collana | Advances in Intelligent Systems and Computing |
| Soggetto topico |
Biomedical engineering
User interfaces (Computer systems) Human-computer interaction Virtual reality Augmented reality Educational technology Computer games - Programming Biomedical Devices and Instrumentation User Interfaces and Human Computer Interaction Virtual and Augmented Reality Digital Education and Educational Technology Game Development |
| ISBN | 3-030-51828-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910411936803321 |
| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
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Android Game Recipes / / by Jerome DiMarzio
| Android Game Recipes / / by Jerome DiMarzio |
| Autore | DiMarzio Jerome |
| Edizione | [1st ed. 2013.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2013 |
| Descrizione fisica | 1 online resource (XIX, 256 p. 31 illus.) |
| Disciplina | 004 |
| Soggetto topico |
Computer games—Programming
Application software Game Development Computer Applications |
| ISBN |
9781430257653
1430257652 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910437973903321 |
DiMarzio Jerome
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2013 | ||
| Lo trovi qui: Univ. Federico II | ||
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Android Studio Game Development : Concepts and Design / / by Jerome DiMarzio
| Android Studio Game Development : Concepts and Design / / by Jerome DiMarzio |
| Autore | DiMarzio Jerome |
| Edizione | [1st ed. 2015.] |
| Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 |
| Descrizione fisica | 1 online resource (100 p.) |
| Disciplina | 004 |
| Soggetto topico |
Computer games—Programming
Programming languages (Electronic computers) Computer programming Game Development Programming Languages, Compilers, Interpreters Programming Techniques |
| ISBN |
9781484217184
1484217187 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | 1. Installing Android Studio -- 2. Exploring the IDE -- 3. Creating a New Project -- 4. Setting-Up Git Hub as Your VCS -- 5. Intro to Game Development -- 6. OpenGL ES and Polygons -- 7. Loading Images and Sprite Sheets -- 8. Reading User Input -- 9. In-Game Movement -- 10. Collision Detection. |
| Record Nr. | UNINA-9910300642503321 |
DiMarzio Jerome
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| Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 | ||
| Lo trovi qui: Univ. Federico II | ||
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Animated Problem Solving : An Introduction to Program Design Using Video Game Development / / by Marco T. Morazán
| Animated Problem Solving : An Introduction to Program Design Using Video Game Development / / by Marco T. Morazán |
| Autore | Morazán Marco T. |
| Edizione | [1st ed. 2022.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 |
| Descrizione fisica | 1 online resource (688 pages) |
| Disciplina |
519.028553
005.1 |
| Collana | Texts in Computer Science |
| Soggetto topico |
Software engineering
Computer programming Video games - Programming Software Engineering Programming Techniques Game Development |
| ISBN |
9783030850913
9783030850906 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Part I: The Basics of Problem Solving with a Computer -- 1. The Science of Problem Solving -- 2. Expressions and Data Types -- 3. The Nature of Functions -- 4. Aliens Attack Version 0 -- 5. Making Decisions -- 6. Aliens Attack Version 1 -- Part II: Compound Data of Finite Size -- 7. Structures -- 8. Defining Structures -- 9. Aliens Attack Version 2.-10. Structures and Variety -- 1.1 Aliens Attack Version 3 -- Part III: Compound Data of Arbitrary Size -- 12. Lists -- 13. List Processing -- 14. Natural Numbers -- 15. Interval Processing -- 16. Aliens Attack Version 4 -- 17. Binary Trees -- 18 -- Mutually Recursive Data -- 19 -- Processing Multiple Inputs of Arbitrary Size -- Part IV: Abstraction -- 20. Functional Abstraction -- 21. Encapsulation -- 22. Lambda Expressions -- 23. Aliens Attack Version 5 -- 24. For-Loops and Pattern Matching -- 25. Interfaces and Objects -- Part V: Distributed Programming -- 26. Introduction to Distributed Programming -- 27. Aliens Attack Version 6 -- 28. Aliens Attack Version 7 -- 29. Aliens Attack Version 8 -- Part VI: Epilogue -- 30. Advice for Future Steps. |
| Record Nr. | UNINA-9910522987703321 |
Morazán Marco T.
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| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Animated Program Design [[electronic resource] ] : Intermediate Program Design Using Video Game Development / / by Marco T. Morazán
| Animated Program Design [[electronic resource] ] : Intermediate Program Design Using Video Game Development / / by Marco T. Morazán |
| Autore | Morazán Marco T. |
| Edizione | [1st ed. 2022.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 |
| Descrizione fisica | 1 online resource (515 pages) |
| Disciplina | 794.81526 |
| Collana | Texts in Computer Science |
| Soggetto topico |
Software engineering
Computer programming Computer games - Programming Software Engineering Programming Techniques Game Development |
| ISBN |
9783031043178
9783031043161 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Part I: Basic Problem Solving and Program Design -- 1. The Science of Problem Solving -- 2. The N-Puzzle Problem -- 3. Randomness -- Part II: Generative Recursion -- 4. Introduction to Generative Recursion -- 5. Sorting -- 6. Searching -- 7. N-Puzzle Version 2 -- 8. N-Puzzle Version 3 -- Part III: Accumulative Recursion -- 9. Accumulators -- 10. N-Puzzle Versions 4 and 5 -- 11. Iteration -- 12. N-Puzzle Version 6 -- 13. Continuation-Passing Style -- Part IV: Mutation -- 14. Sharing Values -- 15. Mutation Sequencing -- 16. Vectors -- 17. In-Place Operations -- 18. The Chicken and the Egg Paradox -- Part V: Epilogue -- 19. Where to go from here. |
| Record Nr. | UNISA-996490359703316 |
Morazán Marco T.
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| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 | ||
| Lo trovi qui: Univ. di Salerno | ||
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Animated Program Design : Intermediate Program Design Using Video Game Development / / by Marco T. Morazán
| Animated Program Design : Intermediate Program Design Using Video Game Development / / by Marco T. Morazán |
| Autore | Morazán Marco T. |
| Edizione | [1st ed. 2022.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 |
| Descrizione fisica | 1 online resource (515 pages) |
| Disciplina | 794.81526 |
| Collana | Texts in Computer Science |
| Soggetto topico |
Software engineering
Computer programming Video games - Programming Software Engineering Programming Techniques Game Development Disseny de videojocs Programació (Ordinadors) |
| Soggetto genere / forma | Llibres electrònics |
| ISBN |
9783031043178
9783031043161 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Part I: Basic Problem Solving and Program Design -- 1. The Science of Problem Solving -- 2. The N-Puzzle Problem -- 3. Randomness -- Part II: Generative Recursion -- 4. Introduction to Generative Recursion -- 5. Sorting -- 6. Searching -- 7. N-Puzzle Version 2 -- 8. N-Puzzle Version 3 -- Part III: Accumulative Recursion -- 9. Accumulators -- 10. N-Puzzle Versions 4 and 5 -- 11. Iteration -- 12. N-Puzzle Version 6 -- 13. Continuation-Passing Style -- Part IV: Mutation -- 14. Sharing Values -- 15. Mutation Sequencing -- 16. Vectors -- 17. In-Place Operations -- 18. The Chicken and the Egg Paradox -- Part V: Epilogue -- 19. Where to go from here. |
| Record Nr. | UNINA-9910595029003321 |
Morazán Marco T.
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| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
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Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius
| Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius |
| Autore | Yannakakis Georgios N |
| Edizione | [2nd ed. 2025.] |
| Pubbl/distr/stampa | Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 |
| Descrizione fisica | 1 online resource (660 pages) |
| Disciplina | 794.8163 |
| Altri autori (Persone) | TogeliusJulian |
| Collana | Artificial Intelligence (R0) Series |
| Soggetto topico |
Artificial intelligence
Video games - Programming Machine learning User interfaces (Computer systems) Human-computer interaction Interactive multimedia Multimedia systems Natural language processing (Computer science) Artificial Intelligence Game Development Machine Learning User Interfaces and Human Computer Interaction Media Design Natural Language Processing (NLP) |
| ISBN | 3-031-83347-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Foreword to the Second Edition -- Foreword to the First Edition -- Preface -- Acknowledgments -- Contents -- Acronyms -- Website -- 1. Introduction -- Part I. Background -- 2. AI Fundamentals -- 3. AI Methods for Games -- Part II. Play -- 4. Playing Games -- 5. Methods for Playing Games -- 6. Gameplaying AI by Game Genre -- Part III. Generate.-7. Procedural Content Generation -- 8. Methods for Generating Content -- 9. Procedural Content Generation by Content Type -- Part IV. Model -- 10. Player Modeling -- 11. From Observations to Models of Players -- 12. Player Modeling Exemplified -- Part V. The Road Ahead -- 13. Panorama and Map of Synergies -- 14. Frontiers of AI and Games Research -- 15. Ethics of AI and Games -- References -- Index. |
| Record Nr. | UNINA-9911007364603321 |
Yannakakis Georgios N
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| Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2025 | ||
| Lo trovi qui: Univ. Federico II | ||
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Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius
| Artificial Intelligence and Games / / by Georgios N. Yannakakis, Julian Togelius |
| Autore | Yannakakis Georgios N |
| Edizione | [1st ed. 2018.] |
| Pubbl/distr/stampa | Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
| Descrizione fisica | xiv, 337 p |
| Disciplina | 794.8163 |
| Soggetto topico |
Artificial intelligence
Computer games—Programming Computational intelligence User interfaces (Computer systems) Application software Artificial Intelligence Game Development Computational Intelligence User Interfaces and Human Computer Interaction Computer Appl. in Arts and Humanities |
| ISBN | 3-319-63519-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index. |
| Record Nr. | UNINA-9910299283203321 |
Yannakakis Georgios N
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| Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 | ||
| Lo trovi qui: Univ. Federico II | ||
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