Communities of play [[electronic resource] ] : emergent cultures in multiplayer games and virtual worlds / / Celia Pearce and Artemesia
| Communities of play [[electronic resource] ] : emergent cultures in multiplayer games and virtual worlds / / Celia Pearce and Artemesia |
| Autore | Pearce Celia |
| Pubbl/distr/stampa | Cambridge, MA, : MIT Press, c2009 |
| Descrizione fisica | 1 online resource (342 p.) |
| Disciplina | 794.8/1 |
| Soggetto topico |
Internet games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects Shared virtual environments - Social aspects Communities Community life |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-282-69471-5
9786612694714 0-262-25912-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910454561103321 |
Pearce Celia
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| Cambridge, MA, : MIT Press, c2009 | ||
| Lo trovi qui: Univ. Federico II | ||
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Communities of play : emergent cultures in multiplayer games and virtual worlds / / Celia Pearce and Artemesia ; forewords by Tom Boellstorff and Bonnie A. Nardi
| Communities of play : emergent cultures in multiplayer games and virtual worlds / / Celia Pearce and Artemesia ; forewords by Tom Boellstorff and Bonnie A. Nardi |
| Autore | Pearce Celia |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2009 |
| Descrizione fisica | 1 online resource (342 p.) |
| Disciplina | 794.8/1 |
| Soggetto topico |
Video games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects Shared virtual environments - Social aspects Communities Community life |
| Soggetto non controllato |
GAME STUDIES/Online Games
DIGITAL HUMANITIES & NEW MEDIA/Social Media & Networking SOCIAL SCIENCES/Media Studies |
| ISBN |
0-262-29154-1
1-282-69471-5 9786612694714 0-262-25912-5 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Intro -- Contents -- Methods of Culture -- Play, Community, and History -- Acknowledgments -- I Play, Community, and Emergent Cultures -- 1 Communities of Play and the Global Playground -- 2 Virtual Worlds, Play Ecosystems, and the Ludisphere -- 3 Emergence in Cultures, Games, and Virtual Worlds -- 4 Reading, Writing, and Playing Cultures -- II The Uru Diaspora -- 5 An Imaginary Homeland -- 6 Identity as Place -- 7 The Inner Lives of Avatars -- 8 Communities and Cultures of Play -- 9 Patterns of Emergence -- 10 Productive Play -- 11 Porous Magic Circles and the Ludisphere -- 12 Emergence as Design Material -- III Playing Ethnography -- 13 Methodology -- IV The Social Construction of the Ethnographer -- 14 Being Artemesia -- V Beyond Uru -- 15 Coda: Uru Resurrection -- 16 Crafting Cultures -- 17 Global Playgrounds and the "Play Turn" In Culture -- Games and Virtual Worlds Cited -- References -- Index. |
| Record Nr. | UNINA-9910778555503321 |
Pearce Celia
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| Cambridge, Mass., : MIT Press, ©2009 | ||
| Lo trovi qui: Univ. Federico II | ||
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Grüne Sonnen : Poetik und Politik der Fantasy am Medium Videospiel / / Daniel Illger
| Grüne Sonnen : Poetik und Politik der Fantasy am Medium Videospiel / / Daniel Illger |
| Autore | Illger Daniel <1977-> |
| Pubbl/distr/stampa | Berlin : , : De Gruyter, , 2020 |
| Descrizione fisica | 1 online resource (xiii, 422 pages) |
| Disciplina | 793.93 |
| Collana | Cinepoetics |
| Soggetto topico |
Fantasy games - Social aspects
Fantasy games - History |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ger |
| Altri titoli varianti |
Grüne Sonnen
Grüne Sonnen |
| Record Nr. | UNINA-9910522594103321 |
Illger Daniel <1977->
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| Berlin : , : De Gruyter, , 2020 | ||
| Lo trovi qui: Univ. Federico II | ||
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Play between worlds [[electronic resource] ] : exploring online game culture / / T.L. Taylor
| Play between worlds [[electronic resource] ] : exploring online game culture / / T.L. Taylor |
| Autore | Taylor T. L |
| Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, c2006 |
| Descrizione fisica | 1 online resource (206 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Internet games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-282-10089-0
9786612100895 0-262-28471-5 1-4237-7457-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910451927203321 |
Taylor T. L
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||
| Cambridge, Mass., : MIT Press, c2006 | ||
| Lo trovi qui: Univ. Federico II | ||
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Play between worlds : exploring online game culture / / T.L. Taylor
| Play between worlds : exploring online game culture / / T.L. Taylor |
| Autore | Taylor T. L |
| Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2006 |
| Descrizione fisica | 1 online resource (206 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Video games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects |
| Soggetto non controllato |
GAME STUDIES/Online Games
GAME STUDIES/Games & Culture CULTURAL STUDIES/Identity Politics |
| ISBN |
1-282-10089-0
9786612100895 0-262-28471-5 1-4237-7457-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910777514703321 |
Taylor T. L
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||
| Cambridge, Mass., : MIT Press, ©2006 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Play between worlds : exploring online game culture / / T.L. Taylor
| Play between worlds : exploring online game culture / / T.L. Taylor |
| Autore | Taylor T. L |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, c2006 |
| Descrizione fisica | 1 online resource (206 p.) |
| Disciplina | 794.8 |
| Soggetto topico |
Video games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects |
| ISBN |
9786612100895
9781282100893 1282100890 9780262284714 0262284715 9781423774570 1423774574 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Intro -- Acknowledgments -- 1 Finding New Worlds -- 2 Gaming Lifeworlds: Social Play in Persistent Environments -- 3 Beyond Fun: Instrumental Play and Power Gamers -- 4 Where the Women Are -- 5 Whose Game Is This Anyway? -- 6 The Future of Persistent Worlds and Critical Game Studies -- Glossary -- Notes -- References -- Index. |
| Record Nr. | UNINA-9910823361803321 |
Taylor T. L
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| Cambridge, Mass., : MIT Press, c2006 | ||
| Lo trovi qui: Univ. Federico II | ||
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Play, performance, and identity : how institutions structure ludic spaces / / edited by Matt Omasta and Drew Chappell
| Play, performance, and identity : how institutions structure ludic spaces / / edited by Matt Omasta and Drew Chappell |
| Pubbl/distr/stampa | New York : , : Routledge, , 2015 |
| Descrizione fisica | 1 online resource (193 p.) |
| Disciplina | 790 |
| Altri autori (Persone) |
ChappellDrew
OmastaMatt <1980-> |
| Collana | Routledge Advances in Theatre and Performance Studies |
| Soggetto topico |
Play - Social aspects
Games - Social aspects Fantasy games - Social aspects Role playing - Social aspects Identity (Psychology) |
| ISBN |
1-317-70323-5
1-315-78068-2 1-317-70324-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Half Title; Title Page; Copyright Page; Contents; Acknowledgments; 1 Introduction: Play Matters; 2 Warriors, Wizards, and Clerics: Heroric Identity Construction in Live Action Role Playing Games; 3 Homo Ludens and the Sharks: Structuring Alternative Realities while Shark Cage Diving in South Africa; 4 Playfully Empowering: Stunt Runners and Momentary Performance; 5 The Future of Family Play at Epcot; 6 Mormons Think They Should Dance; 7 All the Dungeon's a Stage: The Lived Experiences of Commercial BDSM Players
8 Cheering is Tied to Eating: Consumption and Excess in Immersive, Role-Specific Dinner Theatre Spaces9 Becoming Batman: Cosplay, Performance, and Ludic Transformation at Comic-Con; 10 Plaza Indonesia: Performing Modernity in a Shopping Mall; 11 Britpicking as Cultural Policing in Fanfiction; 12 Dramatic Manipulations: Conflict, Empathy, and Identity in World of Warcraft; 13 Afterword: Who are You?; Editors; Contributors; References; Index |
| Record Nr. | UNINA-9910788030903321 |
| New York : , : Routledge, , 2015 | ||
| Lo trovi qui: Univ. Federico II | ||
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Social exclusion, power and video game play [[electronic resource] ] : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs
| Social exclusion, power and video game play [[electronic resource] ] : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs |
| Pubbl/distr/stampa | Lanham, MD, : Lexington Books, 2012 |
| Descrizione fisica | 1 online resource (284 p.) |
| Disciplina | 794.8 |
| Altri autori (Persone) |
EmbrickDavid G
WrightJ. Talmadge LukácsAndrás |
| Soggetto topico |
Video games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects Leisure - Social aspects |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-280-66632-3
9786613643254 0-7391-3862-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Contents; Acknowledgments; Introduction; Part I: Social-Psychological Implications of Virtual Play; 1 Marking the Territory; 2 Discursive Engagements in World of Warcraft; 3 The Intermediate Ego; 4 Producing Place and Play in Virtual Game Spaces; Part II: Social Inequalities in Video Game Spaces: Race, Gender, and Virtual Play; 5 Racism in Video Gaming; 6 Worlds of Whiteness; 7 Gendered Pleasures; 8 Sincere Fictions of Whiteness in Virtual Worlds; 9 The Goddess Paradox; Part III: Game Fans Speak Out; 10 World of Warcraft and "the World of Science"; 11 Cosmo-Play; 12 Beyond the Virtual Realm
ConclusionIndex |
| Record Nr. | UNINA-9910451696403321 |
| Lanham, MD, : Lexington Books, 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Social exclusion, power and video game play [[electronic resource] ] : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs
| Social exclusion, power and video game play [[electronic resource] ] : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs |
| Pubbl/distr/stampa | Lanham, MD, : Lexington Books, 2012 |
| Descrizione fisica | 1 online resource (284 p.) |
| Disciplina | 794.8 |
| Altri autori (Persone) |
EmbrickDavid G
WrightJ. Talmadge LukácsAndrás |
| Soggetto topico |
Video games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects Leisure - Social aspects |
| ISBN |
1-280-66632-3
9786613643254 0-7391-3862-6 |
| Classificazione | SOC022000GAM010000GAM013000SOC052000TEC052000TEC041000 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Contents; Acknowledgments; Introduction; Part I: Social-Psychological Implications of Virtual Play; 1 Marking the Territory; 2 Discursive Engagements in World of Warcraft; 3 The Intermediate Ego; 4 Producing Place and Play in Virtual Game Spaces; Part II: Social Inequalities in Video Game Spaces: Race, Gender, and Virtual Play; 5 Racism in Video Gaming; 6 Worlds of Whiteness; 7 Gendered Pleasures; 8 Sincere Fictions of Whiteness in Virtual Worlds; 9 The Goddess Paradox; Part III: Game Fans Speak Out; 10 World of Warcraft and "the World of Science"; 11 Cosmo-Play; 12 Beyond the Virtual Realm
ConclusionIndex |
| Record Nr. | UNINA-9910779043503321 |
| Lanham, MD, : Lexington Books, 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Social exclusion, power and video game play : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs
| Social exclusion, power and video game play : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Lanham, MD, : Lexington Books, 2012 |
| Descrizione fisica | 1 online resource (284 p.) |
| Disciplina | 794.8 |
| Altri autori (Persone) |
EmbrickDavid G
WrightJ. Talmadge LukacsAndras |
| Soggetto topico |
Video games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects Leisure - Social aspects |
| ISBN |
979-82-16-24437-0
1-280-66632-3 9786613643254 0-7391-3862-6 |
| Classificazione | SOC022000GAM010000GAM013000SOC052000TEC052000TEC041000 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Contents; Acknowledgments; Introduction; Part I: Social-Psychological Implications of Virtual Play; 1 Marking the Territory; 2 Discursive Engagements in World of Warcraft; 3 The Intermediate Ego; 4 Producing Place and Play in Virtual Game Spaces; Part II: Social Inequalities in Video Game Spaces: Race, Gender, and Virtual Play; 5 Racism in Video Gaming; 6 Worlds of Whiteness; 7 Gendered Pleasures; 8 Sincere Fictions of Whiteness in Virtual Worlds; 9 The Goddess Paradox; Part III: Game Fans Speak Out; 10 World of Warcraft and "the World of Science"; 11 Cosmo-Play; 12 Beyond the Virtual Realm
ConclusionIndex |
| Record Nr. | UNINA-9910966693603321 |
| Lanham, MD, : Lexington Books, 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||