top

  Info

  • Utilizzare la checkbox di selezione a fianco di ciascun documento per attivare le funzionalità di stampa, invio email, download nei formati disponibili del (i) record.

  Info

  • Utilizzare questo link per rimuovere la selezione effettuata.
Digital Play [[electronic resource] ] : The Interaction of Technology, Culture, and Marketing
Digital Play [[electronic resource] ] : The Interaction of Technology, Culture, and Marketing
Autore Kline Stephen
Pubbl/distr/stampa Montréal, : McGill-Queen's University Press, 2014
Descrizione fisica 1 online resource (378 p.)
Disciplina 338.4/77948
Altri autori (Persone) Dyer-WithefordNick
Soggetto topico Electronic books
Electronic games -- Social aspects
Electronic games industry
Video games - Social aspects
Video games - Economic aspects
Industries
Recreation & Sports
Business & Economics
Social Sciences
Soggetto genere / forma Electronic books.
ISBN 1-282-86116-6
9786612861161
0-7735-7106-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Pages:1 to 25; Pages:26 to 50; Pages:51 to 75; Pages:76 to 100; Pages:101 to 125; Pages:126 to 150; Pages:151 to 175; Pages:176 to 200; Pages:201 to 225; Pages:226 to 250; Pages:251 to 275; Pages:276 to 300; Pages:301 to 325; Pages:326 to 350; Pages:351 to 375; Pages:376 to 378
Record Nr. UNINA-9910450147503321
Kline Stephen  
Montréal, : McGill-Queen's University Press, 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital Play [[electronic resource] ] : The Interaction of Technology, Culture, and Marketing
Digital Play [[electronic resource] ] : The Interaction of Technology, Culture, and Marketing
Autore Kline Stephen
Pubbl/distr/stampa Montréal, : McGill-Queen's University Press, 2014
Descrizione fisica 1 online resource (378 p.)
Disciplina 338.4/77948
Altri autori (Persone) Dyer-WithefordNick
Soggetto topico Electronic books
Electronic games -- Social aspects
Electronic games industry
Video games - Social aspects
Video games - Economic aspects
Industries
Recreation & Sports
Business & Economics
Social Sciences
ISBN 1-282-86116-6
9786612861161
0-7735-7106-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Pages:1 to 25; Pages:26 to 50; Pages:51 to 75; Pages:76 to 100; Pages:101 to 125; Pages:126 to 150; Pages:151 to 175; Pages:176 to 200; Pages:201 to 225; Pages:226 to 250; Pages:251 to 275; Pages:276 to 300; Pages:301 to 325; Pages:326 to 350; Pages:351 to 375; Pages:376 to 378
Record Nr. UNINA-9910783403303321
Kline Stephen  
Montréal, : McGill-Queen's University Press, 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Digital play : the interaction of technology, culture, and marketing / / Stephen Kline, Nick Dyer-Witheford and Greig de Peuter
Digital play : the interaction of technology, culture, and marketing / / Stephen Kline, Nick Dyer-Witheford and Greig de Peuter
Autore Kline Stephen
Edizione [1st ed.]
Pubbl/distr/stampa Montreal, : McGill-Queen's University Press, 2005, c2003
Descrizione fisica 1 online resource (378 p.)
Disciplina 338.4/77948
Altri autori (Persone) Dyer-WithefordNick <1951->
De PeuterGreig <1974->
Soggetto topico Electronic games industry
Electronic games - Social aspects
ISBN 1-282-86116-6
9786612861161
0-7735-7106-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Pages:1 to 25; Pages:26 to 50; Pages:51 to 75; Pages:76 to 100; Pages:101 to 125; Pages:126 to 150; Pages:151 to 175; Pages:176 to 200; Pages:201 to 225; Pages:226 to 250; Pages:251 to 275; Pages:276 to 300; Pages:301 to 325; Pages:326 to 350; Pages:351 to 375; Pages:376 to 378
Record Nr. UNINA-9910814828303321
Kline Stephen  
Montreal, : McGill-Queen's University Press, 2005, c2003
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Esports is business : management in the world of competitive gaming / / Tobias M. Scholz
Esports is business : management in the world of competitive gaming / / Tobias M. Scholz
Autore Scholz Tobias M
Edizione [1st ed. 2019.]
Pubbl/distr/stampa New York, New York : , : Springer Berlin Heidelberg, , [2019]
Descrizione fisica 1 online resource (xv, 155 pages)
Disciplina 658.4092
Collana Gale eBooks
Soggetto topico eSports (Contests)
Sports
Leadership
Electronic games industry
ISBN 3-030-11199-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto 1. Introduction: The Emergence of eSports -- 2. A Short History of eSports and Management -- 3. Stakeholders in the eSports Industry -- 4. Unwritten Governing Principles -- 5. The Business Model Network -- 6. Conclusion: The Future of eSports.
Record Nr. UNINA-9910337785503321
Scholz Tobias M  
New York, New York : , : Springer Berlin Heidelberg, , [2019]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Game work [[electronic resource] ] : language, power, and computer game culture / / Ken S. McAllister
Game work [[electronic resource] ] : language, power, and computer game culture / / Ken S. McAllister
Autore McAllister Ken S. <1966->
Pubbl/distr/stampa Tuscaloosa, Ala., : University of Alabama Press, c2004
Descrizione fisica 1 online resource (250 p.)
Disciplina 794.8
Collana Rhetoric, culture, and social critique
Soggetto topico Computer games - Social aspects
Electronic games industry
Soggetto genere / forma Electronic books.
ISBN 0-8173-5125-6
0-8173-8142-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Preface; Acknowledgments; Part 1; Introduction to Part 1; 1. Studying the Computer Game Complex; 2. A Grammar of Gamework; Part 2; Introduction to Part 2; 3. Capturing Imaginations: Rhetoric in the Art of Computer Game Development; 4. Making Meanings Out of Contradictions: The Work of Computer Game Reviewing; 5. The Economics of ""Black and White""; Epilogue; Appendices; Notes; Works Cited; Index
Record Nr. UNINA-9910451515303321
McAllister Ken S. <1966->  
Tuscaloosa, Ala., : University of Alabama Press, c2004
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Game work : language, power, and computer game culture / / Ken S. McAllister
Game work : language, power, and computer game culture / / Ken S. McAllister
Autore McAllister Ken S. <1966->
Edizione [1st ed.]
Pubbl/distr/stampa Tuscaloosa, Ala., : University of Alabama Press, c2004
Descrizione fisica 1 online resource (250 p.)
Disciplina 794.8
Collana Rhetoric, culture, and social critique
Soggetto topico Computer games - Social aspects
Electronic games industry
ISBN 0-8173-5125-6
0-8173-8142-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Preface; Acknowledgments; Part 1; Introduction to Part 1; 1. Studying the Computer Game Complex; 2. A Grammar of Gamework; Part 2; Introduction to Part 2; 3. Capturing Imaginations: Rhetoric in the Art of Computer Game Development; 4. Making Meanings Out of Contradictions: The Work of Computer Game Reviewing; 5. The Economics of ""Black and White""; Epilogue; Appendices; Notes; Works Cited; Index
Record Nr. UNINA-9910811905103321
McAllister Ken S. <1966->  
Tuscaloosa, Ala., : University of Alabama Press, c2004
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Innovation and strategy of online games [[electronic resource] /] / Jong H. Wi
Innovation and strategy of online games [[electronic resource] /] / Jong H. Wi
Autore Jong H. Wi
Edizione [1st ed.]
Pubbl/distr/stampa London, : Imperial College Press
Descrizione fisica 1 online resource (241 p.)
Disciplina 338.4/77948
Collana Series on technology management
Soggetto topico Electronic games industry
Technological innovations
Soggetto genere / forma Electronic books.
ISBN 1-282-44133-7
9786612441332
1-84816-357-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Innovations in the game industry : online games versus offline games -- Business models and corporate strategy -- Virtual societies and economics of online games -- The formation process of the Korean online game industry -- Factors promoting growth of the online game industry -- Global development and marketing strategies of Korean online games -- International comparison of online game users.
Record Nr. UNINA-9910456496703321
Jong H. Wi  
London, : Imperial College Press
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Innovation and strategy of online games / / Jong H. Wi
Innovation and strategy of online games / / Jong H. Wi
Autore Jong H. Wi
Edizione [1st ed.]
Pubbl/distr/stampa London, : Imperial College Press
Descrizione fisica 1 online resource (241 p.)
Disciplina 338.4/77948
Collana Series on technology management
Soggetto topico Electronic games industry
Technological innovations
ISBN 1-282-44133-7
9786612441332
1-84816-357-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Innovations in the game industry : online games versus offline games -- Business models and corporate strategy -- Virtual societies and economics of online games -- The formation process of the Korean online game industry -- Factors promoting growth of the online game industry -- Global development and marketing strategies of Korean online games -- International comparison of online game users.
Record Nr. UNINA-9910821075603321
Jong H. Wi  
London, : Imperial College Press
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Plunkett's games, apps & social media industry almanac 2017 : the only complete guide to the business of games, mobile applications and social media / / Jack W. Plunkett
Plunkett's games, apps & social media industry almanac 2017 : the only complete guide to the business of games, mobile applications and social media / / Jack W. Plunkett
Autore Plunkett Jack W.
Pubbl/distr/stampa Houston, Texas : , : Plunkett Research, Ltd., , 2016
Descrizione fisica 1 online resource (314 pages) : illustrations, tables
Disciplina 381
Soggetto topico Electronic games industry
ISBN 1-62831-733-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910150325003321
Plunkett Jack W.  
Houston, Texas : , : Plunkett Research, Ltd., , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Porn & pong [[electronic resource] ] : how Grand Theft Auto, Tomb Raider and other sexy games changed our culture / / by Damon Brown
Porn & pong [[electronic resource] ] : how Grand Theft Auto, Tomb Raider and other sexy games changed our culture / / by Damon Brown
Autore Brown Damon
Pubbl/distr/stampa Port Townsend, WA, : Feral House, c2008
Descrizione fisica 1 online resource (162 p.)
Disciplina 306.487
338.477948
Soggetto topico Electronic games industry
Pornography
Popular culture
Soggetto genere / forma Electronic books.
ISBN 1-282-74730-4
9786612747304
1-932595-73-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preliminaries; Contents; Historical Shorthand; The Pron Era; The Lara Croft Era; The Grand Theft Auto Era
Record Nr. UNINA-9910456601903321
Brown Damon  
Port Townsend, WA, : Feral House, c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui