CHI PLAY '20 : extended abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play : November 2-4, 2020, virtual event, Canada / / Association for Computing Machinery |
Pubbl/distr/stampa | New York, NY : , : The Association for Computing Machinery, , [2020] |
Descrizione fisica | 1 online resource : illustrations (chiefly color) |
Disciplina | 005.1 |
Soggetto topico |
Computer software - Human factors
Electronic games - Social aspects Human-computer interaction |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910510484303321 |
New York, NY : , : The Association for Computing Machinery, , [2020] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
CLIHC 2017 : proceedings of the VIII Latin American Conference on Human Computer Interaction : Antigua Guatemala, Guatemala, November 8-10 / / in cooperation with SIGCHI |
Pubbl/distr/stampa | New York : , : ACM, , 2017 |
Descrizione fisica | 1 online resource (136 pages) |
Disciplina | 004.019 |
Soggetto topico |
Human-computer interaction
Electronic games - Social aspects Computer software - Human factors |
Soggetto genere / forma | Electronic books. |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti |
Conference on Human Computer Interaction 2017
Proceedings of the 8th Latin American Conference on Human-Computer Interaction |
Record Nr. | UNINA-9910376050503321 |
New York : , : ACM, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Digital play : the interaction of technology, culture, and marketing / / Stephen Kline, Nick Dyer-Witheford and Greig de Peuter |
Autore | Kline Stephen |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Montreal, : McGill-Queen's University Press, 2005, c2003 |
Descrizione fisica | 1 online resource (378 p.) |
Disciplina | 338.4/77948 |
Altri autori (Persone) |
Dyer-WithefordNick <1951->
De PeuterGreig <1974-> |
Soggetto topico |
Electronic games industry
Electronic games - Social aspects |
ISBN |
1-282-86116-6
9786612861161 0-7735-7106-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Pages:1 to 25; Pages:26 to 50; Pages:51 to 75; Pages:76 to 100; Pages:101 to 125; Pages:126 to 150; Pages:151 to 175; Pages:176 to 200; Pages:201 to 225; Pages:226 to 250; Pages:251 to 275; Pages:276 to 300; Pages:301 to 325; Pages:326 to 350; Pages:351 to 375; Pages:376 to 378 |
Record Nr. | UNINA-9910814828303321 |
Kline Stephen | ||
Montreal, : McGill-Queen's University Press, 2005, c2003 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Gaming at the edge : sexuality and gender at the margins of gamer culture / / Adrienne Shaw |
Autore | Shaw Adrienne <1983-> |
Pubbl/distr/stampa | Minneapolis, Minnesota ; ; London, England : , : University of Minnesota Press, , 2014 |
Descrizione fisica | 1 online resource (329 p.) |
Disciplina | 794.8 |
Soggetto topico |
Video games - Social aspects
Electronic games - Social aspects Gender identity Sex role Sex |
Soggetto genere / forma | Electronic books. |
ISBN |
1-4529-4966-2
0-8166-9315-3 1-4529-4345-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Contents; Preface; Introduction. Clichés versus Women: Moving beyond Sexy Sidekicks and Damsels in Distress; 1 From Custer's Revenge and Mario to Fable and Fallout: Race, Gender, and Sexuality in Digital Games; 2 Does Anyone Really Identify with Lara Croft? Unpacking Identification in Video Games; 3 He Could Be a Bunny Rabbit for All I Care! How We Connect with Characters and Avatars; 4 When and Why Representation Matters to Players: Realism versus Escapism; Conclusion: A Future Free of Dickwolves; Acknowledgments; Notes; Gameography; Bibliography; Index; A; B; C; D; E; F; G; H; I; J
KL; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z |
Record Nr. | UNINA-9910459679103321 |
Shaw Adrienne <1983-> | ||
Minneapolis, Minnesota ; ; London, England : , : University of Minnesota Press, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Abingdon, Oxon ; ; New York, : Routledge, 2011 |
Descrizione fisica | 1 online resource (313 p.) |
Disciplina | 306.482 |
Altri autori (Persone) |
CrawfordGarry
GoslingVictoria K LightBen |
Collana | Routledge advances in sociology |
Soggetto topico |
Internet games - Social aspects
Electronic games - Social aspects |
ISBN |
1-135-27504-1
0-415-71497-4 1-283-44206-X 9786613442062 1-135-27505-X 0-203-86959-1 |
Classificazione | SOC000000SOC026000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Online Gaming in Context; Copyright Page; Contents; List of contributors; Acknowledgements; Part I: Introduction; 1. The social and cultural significance of online gaming: Garry Crawford, Victoria K. Gosling and Ben Light; Part II: Production and play; 2. Player production and innovation in online games: time for new rules?: Aphra Kerr; 3. Conflict, thought communities and textual appropriation in MMORPGs: Esther MacCallum-Stewart; 4. Thrift players in a twisted game world? A study of private online game servers: Holin Lin and Chuen-Tsai Sun
5. The only (end)game in town: designing for retention in World of Warcraft: Douglas Brown6. The boardgame online: Simulating the experience of physical games: Neil Randall; 7. Games in the mobile Internet: understanding contextual play in Flickr and Facebook: Frans Mäyrä; 8. The whereabouts of play, or how the magic circle helps create social identities in virtual worlds: Thiago Falcão and José Carlos Ribeiro; 9. Framing the game: four game-related approaches to Goffman's frames: René Glas, Kristine Jørgensen, Torill Mortensen and Luca Rossi; Part III: Communities and Communication 10. Identity-as-place: the construction of game refugees and fictive ethnicities: Celia Pearce and Artemesia11. The rise and fall of 'Cardboard Tube Samurai': Kenneth Burke identifying with the World of Warcraft: Christopher A. Paul and Jeffrey Philpott; 12. Analyzing player communication in multi-player games: Anders Drachen; 13. Recallin' Fagin: linguistic accents, intertextuality and othering in narrative offline and online video games: Astrid Ensslin; 14. Second Life as a digitally mediated third place: social capital in virtual world communities: Fern M. Delamere 15. Representations of race and gender within the gamespace of the MMO EverQuest: Keith Massie16. Wordslinger: visualizing physical abuse in a virtual environment: Kate E. Taylor; Part IV: Conclusion; 17. It's not just a game: contemporary challenges for games research and the internet: Garry Crawford, Victoria K. Gosling and Ben Light; Index |
Record Nr. | UNINA-9910820072303321 |
Abingdon, Oxon ; ; New York, : Routledge, 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Proceedings of the 2015 annual Symposium on Computer-Human Interaction in Play / / general chairs, Anna L. Cox, Paul Cairns |
Pubbl/distr/stampa | New York : , : ACM, , 2015 |
Descrizione fisica | 1 online resource (836 pages) |
Disciplina | 004.019 |
Soggetto topico |
Human-computer interaction
Electronic games - Social aspects Computer software - Human factors |
Soggetto genere / forma | Electronic books. |
ISBN | 1-4503-3466-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti |
CHI PLAY '15 : the annual symposium on Computer-Human Interaction in Play : London, United Kingdom, October 05-07, 2015
Computer-Human Interaction in Play 2015 |
Record Nr. | UNINA-9910376604103321 |
New York : , : ACM, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Proceedings of the 2016 annual Symposium on Computer-Human Interaction in Play / / general chairs, Anna Cox, Zachary O. Toups |
Pubbl/distr/stampa | New York : , : ACM, , 2016 |
Descrizione fisica | 1 online resource (414 pages) |
Disciplina | 004.019 |
Soggetto topico |
Human-computer interaction
Computer software - Human factors Electronic games - Social aspects |
Soggetto genere / forma | Electronic books. |
ISBN | 1-4503-4456-9 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti |
CHI PLAY '16 : the annual symposium on Computer-Human Interaction in Play : Austin, TX, USA, October 16-19, 2016
Computer-Human Interaction in Play '16 : the annual symposium on Computer-Human Interaction in Play : Austin, Texas, United States of America, October 16-19, 2016 Computer-Human Interaction in Play 2016 |
Record Nr. | UNINA-9910376360203321 |
New York : , : ACM, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Proceedings of the 2016 annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts / / general chairs, Anna Cox, Zachary O. Toups |
Pubbl/distr/stampa | New York : , : ACM, , 2016 |
Descrizione fisica | 1 online resource (378 pages) |
Disciplina | 004.019 |
Soggetto topico |
Human-computer interaction
Electronic games - Social aspects |
Soggetto genere / forma | Electronic books. |
ISBN | 1-4503-4458-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti |
CHI PLAY '16 : the annual symposium on Computer-Human Interaction in Play : Austin, TX, USA, October 16-19, 2016
Computer-Human Interaction in Play '16 : the annual symposium on Computer-Human Interaction in Play : Austin, Texas, United States of America, October 16-19, 2016 Computer-Human Interaction in Play 2016 |
Record Nr. | UNINA-9910376358503321 |
New York : , : ACM, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Proceedings of the Latin American Conference on Human-Computer Interaction / / general chairs, Clarisse Sieckenius de Souza, Alfredo Sánchez ; sponsor, SIGCHI |
Pubbl/distr/stampa | New York : , : ACM, , 2003 |
Descrizione fisica | 1 online resource (296 pages) |
Disciplina | 004.019 |
Soggetto topico |
Human-computer interaction
Electronic games - Social aspects Computer software - Human factors |
Soggetto genere / forma | Electronic books. |
ISBN | 1-4503-4324-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti |
CLIHC '03 : Latin American Conference on Human-Computer Interaction : Rio de Janeiro, Brazil, November 17-20, 2003
Conference on Human Computer Interaction 2003 |
Record Nr. | UNINA-9910375828703321 |
New York : , : ACM, , 2003 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|