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CHI PLAY '20 : extended abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play : November 2-4, 2020, virtual event, Canada / / Association for Computing Machinery
CHI PLAY '20 : extended abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play : November 2-4, 2020, virtual event, Canada / / Association for Computing Machinery
Pubbl/distr/stampa New York, NY : , : The Association for Computing Machinery, , [2020]
Descrizione fisica 1 online resource : illustrations (chiefly color)
Disciplina 005.1
Soggetto topico Computer software - Human factors
Electronic games - Social aspects
Human-computer interaction
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910510484303321
New York, NY : , : The Association for Computing Machinery, , [2020]
Materiale a stampa
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CLIHC 2017 : proceedings of the VIII Latin American Conference on Human Computer Interaction : Antigua Guatemala, Guatemala, November 8-10 / / in cooperation with SIGCHI
CLIHC 2017 : proceedings of the VIII Latin American Conference on Human Computer Interaction : Antigua Guatemala, Guatemala, November 8-10 / / in cooperation with SIGCHI
Pubbl/distr/stampa New York : , : ACM, , 2017
Descrizione fisica 1 online resource (136 pages)
Disciplina 004.019
Soggetto topico Human-computer interaction
Electronic games - Social aspects
Computer software - Human factors
Soggetto genere / forma Electronic books.
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Conference on Human Computer Interaction 2017
Proceedings of the 8th Latin American Conference on Human-Computer Interaction
Record Nr. UNINA-9910376050503321
New York : , : ACM, , 2017
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Digital play : the interaction of technology, culture, and marketing / / Stephen Kline, Nick Dyer-Witheford and Greig de Peuter
Digital play : the interaction of technology, culture, and marketing / / Stephen Kline, Nick Dyer-Witheford and Greig de Peuter
Autore Kline Stephen
Edizione [1st ed.]
Pubbl/distr/stampa Montreal, : McGill-Queen's University Press, 2005, c2003
Descrizione fisica 1 online resource (378 p.)
Disciplina 338.4/77948
Altri autori (Persone) Dyer-WithefordNick <1951->
De PeuterGreig <1974->
Soggetto topico Electronic games industry
Electronic games - Social aspects
ISBN 1-282-86116-6
9786612861161
0-7735-7106-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Pages:1 to 25; Pages:26 to 50; Pages:51 to 75; Pages:76 to 100; Pages:101 to 125; Pages:126 to 150; Pages:151 to 175; Pages:176 to 200; Pages:201 to 225; Pages:226 to 250; Pages:251 to 275; Pages:276 to 300; Pages:301 to 325; Pages:326 to 350; Pages:351 to 375; Pages:376 to 378
Record Nr. UNINA-9910814828303321
Kline Stephen  
Montreal, : McGill-Queen's University Press, 2005, c2003
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Gaming at the edge : sexuality and gender at the margins of gamer culture / / Adrienne Shaw
Gaming at the edge : sexuality and gender at the margins of gamer culture / / Adrienne Shaw
Autore Shaw Adrienne <1983->
Pubbl/distr/stampa Minneapolis, Minnesota ; ; London, England : , : University of Minnesota Press, , 2014
Descrizione fisica 1 online resource (329 p.)
Disciplina 794.8
Soggetto topico Video games - Social aspects
Electronic games - Social aspects
Gender identity
Sex role
Sex
Soggetto genere / forma Electronic books.
ISBN 1-4529-4966-2
0-8166-9315-3
1-4529-4345-1
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Contents; Preface; Introduction. Clichés versus Women: Moving beyond Sexy Sidekicks and Damsels in Distress; 1 From Custer's Revenge and Mario to Fable and Fallout: Race, Gender, and Sexuality in Digital Games; 2 Does Anyone Really Identify with Lara Croft? Unpacking Identification in Video Games; 3 He Could Be a Bunny Rabbit for All I Care! How We Connect with Characters and Avatars; 4 When and Why Representation Matters to Players: Realism versus Escapism; Conclusion: A Future Free of Dickwolves; Acknowledgments; Notes; Gameography; Bibliography; Index; A; B; C; D; E; F; G; H; I; J
KL; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z
Record Nr. UNINA-9910459679103321
Shaw Adrienne <1983->  
Minneapolis, Minnesota ; ; London, England : , : University of Minnesota Press, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light
Online gaming in context : the social and cultural significance of online games / / edited by Garry Crawford, Victoria K. Gosling and Ben Light
Edizione [1st ed.]
Pubbl/distr/stampa Abingdon, Oxon ; ; New York, : Routledge, 2011
Descrizione fisica 1 online resource (313 p.)
Disciplina 306.482
Altri autori (Persone) CrawfordGarry
GoslingVictoria K
LightBen
Collana Routledge advances in sociology
Soggetto topico Internet games - Social aspects
Electronic games - Social aspects
ISBN 1-135-27504-1
0-415-71497-4
1-283-44206-X
9786613442062
1-135-27505-X
0-203-86959-1
Classificazione SOC000000SOC026000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Online Gaming in Context; Copyright Page; Contents; List of contributors; Acknowledgements; Part I: Introduction; 1. The social and cultural significance of online gaming: Garry Crawford, Victoria K. Gosling and Ben Light; Part II: Production and play; 2. Player production and innovation in online games: time for new rules?: Aphra Kerr; 3. Conflict, thought communities and textual appropriation in MMORPGs: Esther MacCallum-Stewart; 4. Thrift players in a twisted game world? A study of private online game servers: Holin Lin and Chuen-Tsai Sun
5. The only (end)game in town: designing for retention in World of Warcraft: Douglas Brown6. The boardgame online: Simulating the experience of physical games: Neil Randall; 7. Games in the mobile Internet: understanding contextual play in Flickr and Facebook: Frans Mäyrä; 8. The whereabouts of play, or how the magic circle helps create social identities in virtual worlds: Thiago Falcão and José Carlos Ribeiro; 9. Framing the game: four game-related approaches to Goffman's frames: René Glas, Kristine Jørgensen, Torill Mortensen and Luca Rossi; Part III: Communities and Communication
10. Identity-as-place: the construction of game refugees and fictive ethnicities: Celia Pearce and Artemesia11. The rise and fall of 'Cardboard Tube Samurai': Kenneth Burke identifying with the World of Warcraft: Christopher A. Paul and Jeffrey Philpott; 12. Analyzing player communication in multi-player games: Anders Drachen; 13. Recallin' Fagin: linguistic accents, intertextuality and othering in narrative offline and online video games: Astrid Ensslin; 14. Second Life as a digitally mediated third place: social capital in virtual world communities: Fern M. Delamere
15. Representations of race and gender within the gamespace of the MMO EverQuest: Keith Massie16. Wordslinger: visualizing physical abuse in a virtual environment: Kate E. Taylor; Part IV: Conclusion; 17. It's not just a game: contemporary challenges for games research and the internet: Garry Crawford, Victoria K. Gosling and Ben Light; Index
Record Nr. UNINA-9910820072303321
Abingdon, Oxon ; ; New York, : Routledge, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Proceedings of the 2015 annual Symposium on Computer-Human Interaction in Play / / general chairs, Anna L. Cox, Paul Cairns
Proceedings of the 2015 annual Symposium on Computer-Human Interaction in Play / / general chairs, Anna L. Cox, Paul Cairns
Pubbl/distr/stampa New York : , : ACM, , 2015
Descrizione fisica 1 online resource (836 pages)
Disciplina 004.019
Soggetto topico Human-computer interaction
Electronic games - Social aspects
Computer software - Human factors
Soggetto genere / forma Electronic books.
ISBN 1-4503-3466-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti CHI PLAY '15 : the annual symposium on Computer-Human Interaction in Play : London, United Kingdom, October 05-07, 2015
Computer-Human Interaction in Play 2015
Record Nr. UNINA-9910376604103321
New York : , : ACM, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Proceedings of the 2016 annual Symposium on Computer-Human Interaction in Play / / general chairs, Anna Cox, Zachary O. Toups
Proceedings of the 2016 annual Symposium on Computer-Human Interaction in Play / / general chairs, Anna Cox, Zachary O. Toups
Pubbl/distr/stampa New York : , : ACM, , 2016
Descrizione fisica 1 online resource (414 pages)
Disciplina 004.019
Soggetto topico Human-computer interaction
Computer software - Human factors
Electronic games - Social aspects
Soggetto genere / forma Electronic books.
ISBN 1-4503-4456-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti CHI PLAY '16 : the annual symposium on Computer-Human Interaction in Play : Austin, TX, USA, October 16-19, 2016
Computer-Human Interaction in Play '16 : the annual symposium on Computer-Human Interaction in Play : Austin, Texas, United States of America, October 16-19, 2016
Computer-Human Interaction in Play 2016
Record Nr. UNINA-9910376360203321
New York : , : ACM, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Proceedings of the 2016 annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts / / general chairs, Anna Cox, Zachary O. Toups
Proceedings of the 2016 annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts / / general chairs, Anna Cox, Zachary O. Toups
Pubbl/distr/stampa New York : , : ACM, , 2016
Descrizione fisica 1 online resource (378 pages)
Disciplina 004.019
Soggetto topico Human-computer interaction
Electronic games - Social aspects
Soggetto genere / forma Electronic books.
ISBN 1-4503-4458-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti CHI PLAY '16 : the annual symposium on Computer-Human Interaction in Play : Austin, TX, USA, October 16-19, 2016
Computer-Human Interaction in Play '16 : the annual symposium on Computer-Human Interaction in Play : Austin, Texas, United States of America, October 16-19, 2016
Computer-Human Interaction in Play 2016
Record Nr. UNINA-9910376358503321
New York : , : ACM, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Proceedings of the Latin American Conference on Human-Computer Interaction / / general chairs, Clarisse Sieckenius de Souza, Alfredo Sánchez ; sponsor, SIGCHI
Proceedings of the Latin American Conference on Human-Computer Interaction / / general chairs, Clarisse Sieckenius de Souza, Alfredo Sánchez ; sponsor, SIGCHI
Pubbl/distr/stampa New York : , : ACM, , 2003
Descrizione fisica 1 online resource (296 pages)
Disciplina 004.019
Soggetto topico Human-computer interaction
Electronic games - Social aspects
Computer software - Human factors
Soggetto genere / forma Electronic books.
ISBN 1-4503-4324-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti CLIHC '03 : Latin American Conference on Human-Computer Interaction : Rio de Janeiro, Brazil, November 17-20, 2003
Conference on Human Computer Interaction 2003
Record Nr. UNINA-9910375828703321
New York : , : ACM, , 2003
Materiale a stampa
Lo trovi qui: Univ. Federico II
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