Augmented learning [[electronic resource] ] : research and design of mobile educational games / / Eric Klopfer
| Augmented learning [[electronic resource] ] : research and design of mobile educational games / / Eric Klopfer |
| Autore | Klopfer Eric |
| Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, c2008 |
| Descrizione fisica | 1 online resource (272 p.) |
| Disciplina | 371.33/7 |
| Soggetto topico |
Educational games - Data processing
Educational games - Design and construction Simulation games in education - Design and construction Mobile computing Pocket computers - Programming |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-282-09955-8
9786612099557 0-262-27729-8 1-4356-4349-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Education innovation through time -- Educational? games? -- The aftermath of Math blaster -- Great moments in mobile and handheld games -- What does an award winning video game look like? -- Participatory simulations : technology adapting to the classroom -- The importance of reality -- Location matters : the role of place -- Authentic outcomes -- Designing for collaboration : roles and game mechanics -- Learning to write without a stylus -- Anytime, anywhere : Palmagotchi. |
| Record Nr. | UNINA-9910451574403321 |
Klopfer Eric
|
||
| Cambridge, Mass., : MIT Press, c2008 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Augmented learning : research and design of mobile educational games / / Eric Klopfer
| Augmented learning : research and design of mobile educational games / / Eric Klopfer |
| Autore | Klopfer Eric |
| Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, ©2008 |
| Descrizione fisica | 1 online resource (272 p.) |
| Disciplina | 371.33/7 |
| Soggetto topico |
Educational games - Data processing
Educational games - Design and construction Simulation games in education - Design and construction Mobile computing Pocket computers - Programming |
| Soggetto non controllato |
GAME STUDIES/Games in Education
EDUCATION/Digital Media & Learning SOCIAL SCIENCES/Media Studies |
| ISBN |
1-282-09955-8
9786612099557 0-262-27729-8 1-4356-4349-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Education innovation through time -- Educational? games? -- The aftermath of Math blaster -- Great moments in mobile and handheld games -- What does an award winning video game look like? -- Participatory simulations : technology adapting to the classroom -- The importance of reality -- Location matters : the role of place -- Authentic outcomes -- Designing for collaboration : roles and game mechanics -- Learning to write without a stylus -- Anytime, anywhere : Palmagotchi. |
| Record Nr. | UNINA-9910781926103321 |
Klopfer Eric
|
||
| Cambridge, Mass., : MIT Press, ©2008 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Augmented learning : research and design of mobile educational games / / Eric Klopfer
| Augmented learning : research and design of mobile educational games / / Eric Klopfer |
| Autore | Klopfer Eric |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Cambridge, Mass., : MIT Press, c2008 |
| Descrizione fisica | 1 online resource (272 p.) |
| Disciplina | 371.33/7 |
| Soggetto topico |
Educational games - Data processing
Educational games - Design and construction Simulation games in education - Design and construction Mobile computing Pocket computers - Programming |
| ISBN |
9786612099557
9781282099555 1282099558 9780262277297 0262277298 9781435643499 1435643496 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Education innovation through time -- Educational? games? -- The aftermath of Math blaster -- Great moments in mobile and handheld games -- What does an award winning video game look like? -- Participatory simulations : technology adapting to the classroom -- The importance of reality -- Location matters : the role of place -- Authentic outcomes -- Designing for collaboration : roles and game mechanics -- Learning to write without a stylus -- Anytime, anywhere : Palmagotchi. |
| Record Nr. | UNINA-9910954931103321 |
Klopfer Eric
|
||
| Cambridge, Mass., : MIT Press, c2008 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Designing online information literacy games students want to play / / Karen Markey, Chris Leeder, and Soo Young Rieh
| Designing online information literacy games students want to play / / Karen Markey, Chris Leeder, and Soo Young Rieh |
| Autore | Markey Karen |
| Pubbl/distr/stampa | Lanham, Maryland : , : Rowman & Littlefield, , 2014 |
| Descrizione fisica | 1 online resource (303 p.) |
| Disciplina | 028.7071 |
| Soggetto topico |
Information literacy - Study and teaching
Educational games - Design and construction Educational games |
| Soggetto genere / forma | Electronic books. |
| ISBN | 0-8108-9143-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Contents; Illustrations; Preface; Acknowledgments; Ch01. The Promise of Games for Information Literacy Instruction; Ch02. The Needs Assessment; Ch03. The Design of an Information Literacy Game; Ch04. The BiblioBouts Administrator Interface; Ch05. The BiblioBouts Game; Ch06. The Methods Used to Evaluate BiblioBouts; Ch07. Preparing Students to Play BiblioBouts; Ch08. How Students Played BiblioBouts; Ch09. How Students Evaluated BiblioBouts Sources; Ch10. How BiblioBouts Influenced Students' Research Papers; Ch11. How Students Benefited from Playing BiblioBouts
Ch12. Best Practices for Building Information Literacy GamesCh13. Best Practices for Administrator, Instructional, and User Support Services; Ch14. The Future of Information Literacy Games; Appendix A. Game Diary Form for Students; Appendix B. Pre-Game Questionnaire for Students; Appendix C. Post-Game Questionnaire for Students; Appendix D. Focus Group Interview Questions for Students; Appendix E. Follow-Up Interview Questions for Students; Appendix F. Game Logs; Appendix G. Personal Interview Questions for Instructors; Appendix H. Personal Interview Questions for Library Liaisons BibliographyIndex |
| Record Nr. | UNINA-9910463907803321 |
Markey Karen
|
||
| Lanham, Maryland : , : Rowman & Littlefield, , 2014 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Designing online information literacy games students want to play / / Karen Markey, Chris Leeder, and Soo Young Rieh
| Designing online information literacy games students want to play / / Karen Markey, Chris Leeder, and Soo Young Rieh |
| Autore | Markey Karen |
| Pubbl/distr/stampa | Lanham, Maryland : , : Rowman & Littlefield, , 2014 |
| Descrizione fisica | 1 online resource (303 p.) |
| Disciplina | 028.7071 |
| Soggetto topico |
Information literacy - Study and teaching
Educational games - Design and construction Educational games |
| ISBN | 0-8108-9143-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Contents; Illustrations; Preface; Acknowledgments; Ch01. The Promise of Games for Information Literacy Instruction; Ch02. The Needs Assessment; Ch03. The Design of an Information Literacy Game; Ch04. The BiblioBouts Administrator Interface; Ch05. The BiblioBouts Game; Ch06. The Methods Used to Evaluate BiblioBouts; Ch07. Preparing Students to Play BiblioBouts; Ch08. How Students Played BiblioBouts; Ch09. How Students Evaluated BiblioBouts Sources; Ch10. How BiblioBouts Influenced Students' Research Papers; Ch11. How Students Benefited from Playing BiblioBouts
Ch12. Best Practices for Building Information Literacy GamesCh13. Best Practices for Administrator, Instructional, and User Support Services; Ch14. The Future of Information Literacy Games; Appendix A. Game Diary Form for Students; Appendix B. Pre-Game Questionnaire for Students; Appendix C. Post-Game Questionnaire for Students; Appendix D. Focus Group Interview Questions for Students; Appendix E. Follow-Up Interview Questions for Students; Appendix F. Game Logs; Appendix G. Personal Interview Questions for Instructors; Appendix H. Personal Interview Questions for Library Liaisons BibliographyIndex |
| Record Nr. | UNINA-9910787991803321 |
Markey Karen
|
||
| Lanham, Maryland : , : Rowman & Littlefield, , 2014 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Designing online information literacy games students want to play / / Karen Markey, Chris Leeder, and Soo Young Rieh
| Designing online information literacy games students want to play / / Karen Markey, Chris Leeder, and Soo Young Rieh |
| Autore | Markey Karen |
| Pubbl/distr/stampa | Lanham, Maryland : , : Rowman & Littlefield, , 2014 |
| Descrizione fisica | 1 online resource (303 p.) |
| Disciplina | 028.7071 |
| Soggetto topico |
Information literacy - Study and teaching
Educational games - Design and construction Educational games |
| ISBN | 0-8108-9143-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Contents; Illustrations; Preface; Acknowledgments; Ch01. The Promise of Games for Information Literacy Instruction; Ch02. The Needs Assessment; Ch03. The Design of an Information Literacy Game; Ch04. The BiblioBouts Administrator Interface; Ch05. The BiblioBouts Game; Ch06. The Methods Used to Evaluate BiblioBouts; Ch07. Preparing Students to Play BiblioBouts; Ch08. How Students Played BiblioBouts; Ch09. How Students Evaluated BiblioBouts Sources; Ch10. How BiblioBouts Influenced Students' Research Papers; Ch11. How Students Benefited from Playing BiblioBouts
Ch12. Best Practices for Building Information Literacy GamesCh13. Best Practices for Administrator, Instructional, and User Support Services; Ch14. The Future of Information Literacy Games; Appendix A. Game Diary Form for Students; Appendix B. Pre-Game Questionnaire for Students; Appendix C. Post-Game Questionnaire for Students; Appendix D. Focus Group Interview Questions for Students; Appendix E. Follow-Up Interview Questions for Students; Appendix F. Game Logs; Appendix G. Personal Interview Questions for Instructors; Appendix H. Personal Interview Questions for Library Liaisons BibliographyIndex |
| Record Nr. | UNINA-9910824489803321 |
Markey Karen
|
||
| Lanham, Maryland : , : Rowman & Littlefield, , 2014 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
International journal of serious games
| International journal of serious games |
| Pubbl/distr/stampa | 2012 |
| Descrizione fisica | 1 online resource |
| Soggetto topico |
Video games - Design
Educational games - Design and construction Educational games Video games Computer games - Design |
| Soggetto genere / forma | Periodicals. |
| Soggetto non controllato | Recreation & Sports |
| ISSN | 2384-8766 |
| Formato | Materiale a stampa |
| Livello bibliografico | Periodico |
| Lingua di pubblicazione | eng |
| Altri titoli varianti | IJSG |
| Record Nr. | UNISA-996321285903316 |
| 2012 | ||
| Lo trovi qui: Univ. di Salerno | ||
| ||
International journal of serious games
| International journal of serious games |
| Pubbl/distr/stampa | 2012 |
| Descrizione fisica | 1 online resource |
| Soggetto topico |
Video games - Design
Educational games - Design and construction Educational games Video games |
| Soggetto genere / forma | Periodicals. |
| ISSN | 2384-8766 |
| Formato | Materiale a stampa |
| Livello bibliografico | Periodico |
| Lingua di pubblicazione | eng |
| Altri titoli varianti | IJSG |
| Record Nr. | UNINA-9910134774803321 |
| 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||