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Affective and emotional aspects of human-computer interaction [[electronic resource] ] : game-based and innovative learning approaches / / edited by Maja Pivec
Affective and emotional aspects of human-computer interaction [[electronic resource] ] : game-based and innovative learning approaches / / edited by Maja Pivec
Pubbl/distr/stampa Amsterdam ; ; Washington, DC, : IOS Press, c2006
Descrizione fisica 1 online resource (332 p.)
Disciplina 004.019
Altri autori (Persone) PivecMaja
Collana The future of learning
Soggetto topico Computer-assisted instruction
Learning - Research
Experiential learning
Education - Effect of technological innovations on
Education - Simulation methods
Computer games - Research
Soggetto genere / forma Electronic books.
ISBN 6610505128
1-280-50512-5
9786610505128
1-4237-9730-2
1-60750-149-X
600-00-0337-4
1-60129-129-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model
Learning when Using Commercial Computer Games as Simulations: A Case Study Using a Simulation GameSerious Games and 'Simulation Based E-Learning' for Infrastructure Management; Motivation and Learning; Learning and Motivation with Virtual Tutors. Does It Matter if the Tutor Is Visible on the Net?; Achievement Motivation, Performance Structure, and Adaptive Hypertext Learning; An Interactive Dictionary of Concepts: An Exploratory Platform for Enhancing Communication Between the Concepts Which Form and Inform Us
Human-Computer Interaction: Sharing of Intergenerational Wisdom and Cross-Cultural KnowledgeDesigning the Stimulation Aspect of Hedonic Quality - An Exploratory Study; Emotions and Emotional Agents; On the Role of Self Esteem, Empathy and Narrative in the Development of Intelligent Learning Environments; Empathic Characters in Computer-Based Personal and Social Education; Using Machine-Learning Techniques to Recognize Emotions for On-Line Learning Systems; A Framework for Emotional Agents as Tutoring Entities; A Haptic Computing Logic - Agent Planning, Models, and Virtual Trees
ESF SCSS Exploratory Workshop on Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning ApproachesAuthor Index
Record Nr. UNINA-9910450996003321
Amsterdam ; ; Washington, DC, : IOS Press, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Affective and emotional aspects of human-computer interaction [[electronic resource] ] : game-based and innovative learning approaches / / edited by Maja Pivec
Affective and emotional aspects of human-computer interaction [[electronic resource] ] : game-based and innovative learning approaches / / edited by Maja Pivec
Pubbl/distr/stampa Amsterdam ; ; Washington, DC, : IOS Press, c2006
Descrizione fisica 1 online resource (332 p.)
Disciplina 004.019
Altri autori (Persone) PivecMaja
Collana The future of learning
Soggetto topico Computer-assisted instruction
Learning - Research
Experiential learning
Education - Effect of technological innovations on
Education - Simulation methods
Video games - Research
ISBN 6610505128
1-280-50512-5
9786610505128
1-4237-9730-2
1-60750-149-X
600-00-0337-4
1-60129-129-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model
Learning when Using Commercial Computer Games as Simulations: A Case Study Using a Simulation GameSerious Games and 'Simulation Based E-Learning' for Infrastructure Management; Motivation and Learning; Learning and Motivation with Virtual Tutors. Does It Matter if the Tutor Is Visible on the Net?; Achievement Motivation, Performance Structure, and Adaptive Hypertext Learning; An Interactive Dictionary of Concepts: An Exploratory Platform for Enhancing Communication Between the Concepts Which Form and Inform Us
Human-Computer Interaction: Sharing of Intergenerational Wisdom and Cross-Cultural KnowledgeDesigning the Stimulation Aspect of Hedonic Quality - An Exploratory Study; Emotions and Emotional Agents; On the Role of Self Esteem, Empathy and Narrative in the Development of Intelligent Learning Environments; Empathic Characters in Computer-Based Personal and Social Education; Using Machine-Learning Techniques to Recognize Emotions for On-Line Learning Systems; A Framework for Emotional Agents as Tutoring Entities; A Haptic Computing Logic - Agent Planning, Models, and Virtual Trees
ESF SCSS Exploratory Workshop on Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning ApproachesAuthor Index
Record Nr. UNINA-9910784144103321
Amsterdam ; ; Washington, DC, : IOS Press, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Affective and emotional aspects of human-computer interaction [[electronic resource] ] : game-based and innovative learning approaches / / edited by Maja Pivec
Affective and emotional aspects of human-computer interaction [[electronic resource] ] : game-based and innovative learning approaches / / edited by Maja Pivec
Edizione [1st ed.]
Pubbl/distr/stampa Amsterdam ; ; Washington, DC, : IOS Press, c2006
Descrizione fisica 1 online resource (332 p.)
Disciplina 004.019
Altri autori (Persone) PivecMaja
Collana The future of learning
Soggetto topico Computer-assisted instruction
Learning - Research
Experiential learning
Education - Effect of technological innovations on
Education - Simulation methods
Video games - Research
ISBN 6610505128
1-280-50512-5
9786610505128
1-4237-9730-2
1-60750-149-X
600-00-0337-4
1-60129-129-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model
Learning when Using Commercial Computer Games as Simulations: A Case Study Using a Simulation GameSerious Games and 'Simulation Based E-Learning' for Infrastructure Management; Motivation and Learning; Learning and Motivation with Virtual Tutors. Does It Matter if the Tutor Is Visible on the Net?; Achievement Motivation, Performance Structure, and Adaptive Hypertext Learning; An Interactive Dictionary of Concepts: An Exploratory Platform for Enhancing Communication Between the Concepts Which Form and Inform Us
Human-Computer Interaction: Sharing of Intergenerational Wisdom and Cross-Cultural KnowledgeDesigning the Stimulation Aspect of Hedonic Quality - An Exploratory Study; Emotions and Emotional Agents; On the Role of Self Esteem, Empathy and Narrative in the Development of Intelligent Learning Environments; Empathic Characters in Computer-Based Personal and Social Education; Using Machine-Learning Techniques to Recognize Emotions for On-Line Learning Systems; A Framework for Emotional Agents as Tutoring Entities; A Haptic Computing Logic - Agent Planning, Models, and Virtual Trees
ESF SCSS Exploratory Workshop on Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning ApproachesAuthor Index
Record Nr. UNINA-9910812692103321
Amsterdam ; ; Washington, DC, : IOS Press, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Affinity Online : How Connection and Shared Interest Fuel Learning / / Mizuko Ito, [and five others]
Affinity Online : How Connection and Shared Interest Fuel Learning / / Mizuko Ito, [and five others]
Autore Itō Mizuko
Pubbl/distr/stampa New York, NY : , : New York University Press, , [2018]
Descrizione fisica 1 online resource (167 pages)
Disciplina 302.30285
Collana Connected Youth and Digital Futures
Soggetto topico Youth - Social networks
Online social networks
Internet in education
Education - Effect of technological innovations on
Soggetto genere / forma Case studies.
ISBN 1-4798-8890-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Case 1.1 : The Wrestling Boards / Crystle Martin -- Case 1.2 : StarCraft II / Yong Ming Kow, Amanda Wortman, and Timothy Young -- Affinity : Bonding through shared cultures and practices / Rachel Cody Pfister and Crystle Martin -- Case 2.1: 1D on Wattpad / Ksenia Korobkova -- Case 2.2 : Bollywood Dance / Sangita Shresthova -- Status : developing social and cultural capital / Matthew H. Rafalow -- Case 3.1 : Sackboy Planet / Matthew H. Rafalow -- Case 3.2 : Animemusicvideos.org / Mizuko Ito -- Leveling up : connecting to meaningful opportunities / Crystle Martin -- Case 4.1 : Hogwarts at Ravelry / Rachel Cody Pfister -- Case 4.2 : Nerdfighters / Neta Kligler-Vilenchik -- Moving forward : connections to practice and design.
Record Nr. UNISA-996582067403316
Itō Mizuko  
New York, NY : , : New York University Press, , [2018]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Affinity Online : How Connection and Shared Interest Fuel Learning / / Mizuko Ito, [and five others]
Affinity Online : How Connection and Shared Interest Fuel Learning / / Mizuko Ito, [and five others]
Autore Itō Mizuko
Pubbl/distr/stampa New York, NY : , : New York University Press, , [2018]
Descrizione fisica 1 online resource (167 pages)
Disciplina 302.30285
Collana Connected Youth and Digital Futures
Soggetto topico Youth - Social networks
Online social networks
Internet in education
Education - Effect of technological innovations on
Soggetto genere / forma Case studies.
ISBN 1-4798-8890-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Case 1.1 : The Wrestling Boards / Crystle Martin -- Case 1.2 : StarCraft II / Yong Ming Kow, Amanda Wortman, and Timothy Young -- Affinity : Bonding through shared cultures and practices / Rachel Cody Pfister and Crystle Martin -- Case 2.1: 1D on Wattpad / Ksenia Korobkova -- Case 2.2 : Bollywood Dance / Sangita Shresthova -- Status : developing social and cultural capital / Matthew H. Rafalow -- Case 3.1 : Sackboy Planet / Matthew H. Rafalow -- Case 3.2 : Animemusicvideos.org / Mizuko Ito -- Leveling up : connecting to meaningful opportunities / Crystle Martin -- Case 4.1 : Hogwarts at Ravelry / Rachel Cody Pfister -- Case 4.2 : Nerdfighters / Neta Kligler-Vilenchik -- Moving forward : connections to practice and design.
Record Nr. UNINA-9910627222103321
Itō Mizuko  
New York, NY : , : New York University Press, , [2018]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The art & science of learning design / / edited by Marcelo Maina, Brock Craft and Yishay Mor
The art & science of learning design / / edited by Marcelo Maina, Brock Craft and Yishay Mor
Edizione [1st ed. 2015.]
Pubbl/distr/stampa Rotterdam, Netherlands ; ; Boston, Massachusetts ; ; Taipei, Taiwan : , : Sense Publishers, , 2015
Descrizione fisica 1 online resource (245 p.)
Disciplina 371.33
Collana Technology Enhanced Learning
Soggetto topico Educational technology
Education - Effect of technological innovations on
Computer-assisted instruction
ISBN 94-6300-103-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preliminary Material / Marcelo Maina , Brock Craft and Yishay Mor -- Reflections on the Art and Science of Learning Design and the Larnaca Declaration / James Dalziel -- Analysing the Structural Properties of Learning Networks / Peter Goodyear , Kate Thompson , David Ashe , Ana Pinto , Lucila Carvalho , Martin Parisio , Paul Parker , Beat Schwendimann , Dewa Wardak and Pippa Yeoman -- Concretization of Design Ideas in the Context of Educational Technology Design / Tamar Ronen-Fuhrmann and Yael Kali -- A Multi-Dimensional Space for Learning Design Representations and Tools / Francesca Pozzi , Donatella Persico and Jeffrey Earp -- Toward Relevant and Usable TEL Research / Susan McKenney -- Introducing the Collaborative e-Learning Design Method (COED) / Thomas Ryberg , Lillian Buus , Tom Nyvang , Marianne Georgsen and Jacob Davidsen -- Double Loop Design / Steven Warburton and Yishay Mor -- Towards a Principled Approach to Evaluating Learning Design Tools / Elizabeth Masterman -- Why Has IMS Learning Design Not LED to the Advances Which Were Hoped for? / Timothy Goddard , David Griffiths and Wang Mi -- A Critical Review of IMS Learning Design / Daniel Burgos -- OpenGLM / Michael Derntl -- Reflections on Developing a Tool for Creating Visual Representations of Learning Designs / Andrew Brasher and Simon Cross -- The e-Design Template / Helen Walmsley -- LdShake and the “Biologia en Context” Teacher Community across High Schools / Davinia Hernández-Leo , Pau Moreno , Mar Carrió , Jonathan Chacón and Josep Blat -- ISiS and ScenEdit / Valérie Emin and Jean-Philippe Pernin.
Record Nr. UNINA-9910460918603321
Rotterdam, Netherlands ; ; Boston, Massachusetts ; ; Taipei, Taiwan : , : Sense Publishers, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blending instruction with technology : a blueprint for teachers to create unique, engaging, and effective learning experiences / / Michael Martin
Blending instruction with technology : a blueprint for teachers to create unique, engaging, and effective learning experiences / / Michael Martin
Autore Martin Michael <1974->
Pubbl/distr/stampa Lanham, Maryland : , : Rowman & Littlefield, , 2016
Descrizione fisica 1 online resource (143 p.)
Disciplina 371.334
Soggetto topico Blended learning
Educational technology
Education - Effect of technological innovations on
ISBN 1-4758-2701-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Preface; Acknowledgments; Introduction; Chapter 1. Schools and Classrooms Are Becoming Dangerously Irrelevant; Chapter 2. Blended Learning? Why?; Chapter 3. Skill versus Tools: The Classic Debate of the Chicken and the Egg; Chapter 4. Twenty-First-Century Skills and Twenty-First-Century Classrooms; Chapter 5. Skills Are Important, but Shouldn't Kids Think? Cognitive Models for Student Achievement; Chapter 6. Stumbling Down the Right Path; Chapter 7. ART: A Three-Step Process to Blended Learning; Chapter 8. The Three-Stage Process to the ART Model of Blended Learning
Chapter 9. Planning TipsChapter 10. A Word of Caution; Appendix A: Lesson Plan Template and Explanation; Appendix B: Bloom's Revised Taxonomy; Appendix C: Webb's Depth of Knowledge (DOK); Appendix D: Future Ready Education Environment; Appendix E: Twenty-First-Century Skills and Digital Tools Crosswalk; Appendix F :ART Diagnostic Assessment; Bibliography; About the Author
Record Nr. UNINA-9910798791903321
Martin Michael <1974->  
Lanham, Maryland : , : Rowman & Littlefield, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blending instruction with technology : a blueprint for teachers to create unique, engaging, and effective learning experiences / / Michael Martin
Blending instruction with technology : a blueprint for teachers to create unique, engaging, and effective learning experiences / / Michael Martin
Autore Martin Michael <1974->
Pubbl/distr/stampa Lanham, Maryland : , : Rowman & Littlefield, , 2016
Descrizione fisica 1 online resource (143 p.)
Disciplina 371.334
Soggetto topico Blended learning
Educational technology
Education - Effect of technological innovations on
ISBN 1-4758-2701-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Preface; Acknowledgments; Introduction; Chapter 1. Schools and Classrooms Are Becoming Dangerously Irrelevant; Chapter 2. Blended Learning? Why?; Chapter 3. Skill versus Tools: The Classic Debate of the Chicken and the Egg; Chapter 4. Twenty-First-Century Skills and Twenty-First-Century Classrooms; Chapter 5. Skills Are Important, but Shouldn't Kids Think? Cognitive Models for Student Achievement; Chapter 6. Stumbling Down the Right Path; Chapter 7. ART: A Three-Step Process to Blended Learning; Chapter 8. The Three-Stage Process to the ART Model of Blended Learning
Chapter 9. Planning TipsChapter 10. A Word of Caution; Appendix A: Lesson Plan Template and Explanation; Appendix B: Bloom's Revised Taxonomy; Appendix C: Webb's Depth of Knowledge (DOK); Appendix D: Future Ready Education Environment; Appendix E: Twenty-First-Century Skills and Digital Tools Crosswalk; Appendix F :ART Diagnostic Assessment; Bibliography; About the Author
Record Nr. UNINA-9910813131103321
Martin Michael <1974->  
Lanham, Maryland : , : Rowman & Littlefield, , 2016
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Centros Educativos : Transformación Digital y Organizaciones Sostenibles : Aprender y Enseñar en Tiempos de Pandemia / / Raquel Barragán-Sánchez, María Dolores Díaz-Noguera
Centros Educativos : Transformación Digital y Organizaciones Sostenibles : Aprender y Enseñar en Tiempos de Pandemia / / Raquel Barragán-Sánchez, María Dolores Díaz-Noguera
Autore Barragán-Sánchez Raquel
Pubbl/distr/stampa Madrid : , : Dykinson, S.L., , [2021]
Descrizione fisica 1 online resource (172 pages)
Disciplina 371.2
Soggetto topico School management and organization
Education - Effect of technological innovations on
ISBN 84-1377-305-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione spa
Record Nr. UNINA-9910794420003321
Barragán-Sánchez Raquel  
Madrid : , : Dykinson, S.L., , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Centros Educativos : Transformación Digital y Organizaciones Sostenibles : Aprender y Enseñar en Tiempos de Pandemia / / Raquel Barragán-Sánchez, María Dolores Díaz-Noguera
Centros Educativos : Transformación Digital y Organizaciones Sostenibles : Aprender y Enseñar en Tiempos de Pandemia / / Raquel Barragán-Sánchez, María Dolores Díaz-Noguera
Autore Barragán-Sánchez Raquel
Pubbl/distr/stampa Madrid : , : Dykinson, S.L., , [2021]
Descrizione fisica 1 online resource (172 pages)
Disciplina 371.2
Soggetto topico School management and organization
Education - Effect of technological innovations on
ISBN 84-1377-305-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione spa
Record Nr. UNINA-9910815871003321
Barragán-Sánchez Raquel  
Madrid : , : Dykinson, S.L., , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui