The 2nd international workshop on learning technology for education in cloud / / Lorna Uden ... [et al.], editors
| The 2nd international workshop on learning technology for education in cloud / / Lorna Uden ... [et al.], editors |
| Edizione | [1st ed. 2014.] |
| Pubbl/distr/stampa | New York, : Springer, 2013 |
| Descrizione fisica | 1 online resource (xi, 209 pages) : illustrations (some color) |
| Disciplina | 374.26 |
| Altri autori (Persone) | UdenLorna |
| Collana | Springer proceedings in complexity |
| Soggetto topico |
Educational technology
Education - Effect of technological innovations on Education Digital media |
| ISBN | 94-007-7308-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | pt. I. e-Learning case study -- pt. II. e-Learning and e-Learning model -- pt. III. MOOC -- pt. IV. Learning in Cloud. |
| Record Nr. | UNINA-9910300393903321 |
| New York, : Springer, 2013 | ||
| Lo trovi qui: Univ. Federico II | ||
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Affective and emotional aspects of human-computer interaction [[electronic resource] ] : game-based and innovative learning approaches / / edited by Maja Pivec
| Affective and emotional aspects of human-computer interaction [[electronic resource] ] : game-based and innovative learning approaches / / edited by Maja Pivec |
| Pubbl/distr/stampa | Amsterdam ; ; Washington, DC, : IOS Press, c2006 |
| Descrizione fisica | 1 online resource (332 p.) |
| Disciplina | 004.019 |
| Altri autori (Persone) | PivecMaja |
| Collana | The future of learning |
| Soggetto topico |
Computer-assisted instruction
Learning - Research Experiential learning Education - Effect of technological innovations on Education - Simulation methods Computer games - Research |
| Soggetto genere / forma | Electronic books. |
| ISBN |
6610505128
1-280-50512-5 9786610505128 1-4237-9730-2 1-60750-149-X 600-00-0337-4 1-60129-129-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model
Learning when Using Commercial Computer Games as Simulations: A Case Study Using a Simulation GameSerious Games and 'Simulation Based E-Learning' for Infrastructure Management; Motivation and Learning; Learning and Motivation with Virtual Tutors. Does It Matter if the Tutor Is Visible on the Net?; Achievement Motivation, Performance Structure, and Adaptive Hypertext Learning; An Interactive Dictionary of Concepts: An Exploratory Platform for Enhancing Communication Between the Concepts Which Form and Inform Us Human-Computer Interaction: Sharing of Intergenerational Wisdom and Cross-Cultural KnowledgeDesigning the Stimulation Aspect of Hedonic Quality - An Exploratory Study; Emotions and Emotional Agents; On the Role of Self Esteem, Empathy and Narrative in the Development of Intelligent Learning Environments; Empathic Characters in Computer-Based Personal and Social Education; Using Machine-Learning Techniques to Recognize Emotions for On-Line Learning Systems; A Framework for Emotional Agents as Tutoring Entities; A Haptic Computing Logic - Agent Planning, Models, and Virtual Trees ESF SCSS Exploratory Workshop on Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning ApproachesAuthor Index |
| Record Nr. | UNINA-9910450996003321 |
| Amsterdam ; ; Washington, DC, : IOS Press, c2006 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Affective and emotional aspects of human-computer interaction [[electronic resource] ] : game-based and innovative learning approaches / / edited by Maja Pivec
| Affective and emotional aspects of human-computer interaction [[electronic resource] ] : game-based and innovative learning approaches / / edited by Maja Pivec |
| Pubbl/distr/stampa | Amsterdam ; ; Washington, DC, : IOS Press, c2006 |
| Descrizione fisica | 1 online resource (332 p.) |
| Disciplina | 004.019 |
| Altri autori (Persone) | PivecMaja |
| Collana | The future of learning |
| Soggetto topico |
Computer-assisted instruction
Learning - Research Experiential learning Education - Effect of technological innovations on Education - Simulation methods Video games - Research |
| ISBN |
6610505128
1-280-50512-5 9786610505128 1-4237-9730-2 1-60750-149-X 600-00-0337-4 1-60129-129-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model
Learning when Using Commercial Computer Games as Simulations: A Case Study Using a Simulation GameSerious Games and 'Simulation Based E-Learning' for Infrastructure Management; Motivation and Learning; Learning and Motivation with Virtual Tutors. Does It Matter if the Tutor Is Visible on the Net?; Achievement Motivation, Performance Structure, and Adaptive Hypertext Learning; An Interactive Dictionary of Concepts: An Exploratory Platform for Enhancing Communication Between the Concepts Which Form and Inform Us Human-Computer Interaction: Sharing of Intergenerational Wisdom and Cross-Cultural KnowledgeDesigning the Stimulation Aspect of Hedonic Quality - An Exploratory Study; Emotions and Emotional Agents; On the Role of Self Esteem, Empathy and Narrative in the Development of Intelligent Learning Environments; Empathic Characters in Computer-Based Personal and Social Education; Using Machine-Learning Techniques to Recognize Emotions for On-Line Learning Systems; A Framework for Emotional Agents as Tutoring Entities; A Haptic Computing Logic - Agent Planning, Models, and Virtual Trees ESF SCSS Exploratory Workshop on Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning ApproachesAuthor Index |
| Record Nr. | UNINA-9910784144103321 |
| Amsterdam ; ; Washington, DC, : IOS Press, c2006 | ||
| Lo trovi qui: Univ. Federico II | ||
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Affinity Online : How Connection and Shared Interest Fuel Learning / / Mizuko Ito, [and five others]
| Affinity Online : How Connection and Shared Interest Fuel Learning / / Mizuko Ito, [and five others] |
| Autore | Itō Mizuko |
| Pubbl/distr/stampa | New York, NY : , : New York University Press, , [2018] |
| Descrizione fisica | 1 online resource (167 pages) |
| Disciplina | 302.30285 |
| Collana | Connected Youth and Digital Futures |
| Soggetto topico |
Youth - Social networks
Online social networks Internet in education Education - Effect of technological innovations on |
| Soggetto genere / forma | Case studies. |
| ISBN | 1-4798-8890-7 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Case 1.1 : The Wrestling Boards / Crystle Martin -- Case 1.2 : StarCraft II / Yong Ming Kow, Amanda Wortman, and Timothy Young -- Affinity : Bonding through shared cultures and practices / Rachel Cody Pfister and Crystle Martin -- Case 2.1: 1D on Wattpad / Ksenia Korobkova -- Case 2.2 : Bollywood Dance / Sangita Shresthova -- Status : developing social and cultural capital / Matthew H. Rafalow -- Case 3.1 : Sackboy Planet / Matthew H. Rafalow -- Case 3.2 : Animemusicvideos.org / Mizuko Ito -- Leveling up : connecting to meaningful opportunities / Crystle Martin -- Case 4.1 : Hogwarts at Ravelry / Rachel Cody Pfister -- Case 4.2 : Nerdfighters / Neta Kligler-Vilenchik -- Moving forward : connections to practice and design. |
| Record Nr. | UNISA-996582067403316 |
Itō Mizuko
|
||
| New York, NY : , : New York University Press, , [2018] | ||
| Lo trovi qui: Univ. di Salerno | ||
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Affinity Online : How Connection and Shared Interest Fuel Learning / / Mizuko Ito, [and five others]
| Affinity Online : How Connection and Shared Interest Fuel Learning / / Mizuko Ito, [and five others] |
| Autore | Itō Mizuko |
| Pubbl/distr/stampa | New York, NY : , : New York University Press, , [2018] |
| Descrizione fisica | 1 online resource (167 pages) |
| Disciplina | 302.30285 |
| Collana | Connected Youth and Digital Futures |
| Soggetto topico |
Youth - Social networks
Online social networks Internet in education Education - Effect of technological innovations on |
| Soggetto genere / forma | Case studies. |
| ISBN |
9781479888900
1479888907 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Case 1.1 : The Wrestling Boards / Crystle Martin -- Case 1.2 : StarCraft II / Yong Ming Kow, Amanda Wortman, and Timothy Young -- Affinity : Bonding through shared cultures and practices / Rachel Cody Pfister and Crystle Martin -- Case 2.1: 1D on Wattpad / Ksenia Korobkova -- Case 2.2 : Bollywood Dance / Sangita Shresthova -- Status : developing social and cultural capital / Matthew H. Rafalow -- Case 3.1 : Sackboy Planet / Matthew H. Rafalow -- Case 3.2 : Animemusicvideos.org / Mizuko Ito -- Leveling up : connecting to meaningful opportunities / Crystle Martin -- Case 4.1 : Hogwarts at Ravelry / Rachel Cody Pfister -- Case 4.2 : Nerdfighters / Neta Kligler-Vilenchik -- Moving forward : connections to practice and design. |
| Record Nr. | UNINA-9910627222103321 |
Itō Mizuko
|
||
| New York, NY : , : New York University Press, , [2018] | ||
| Lo trovi qui: Univ. Federico II | ||
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Blending instruction with technology : a blueprint for teachers to create unique, engaging, and effective learning experiences / / Michael Martin
| Blending instruction with technology : a blueprint for teachers to create unique, engaging, and effective learning experiences / / Michael Martin |
| Autore | Martin Michael <1974-> |
| Pubbl/distr/stampa | Lanham, Maryland : , : Rowman & Littlefield, , 2016 |
| Descrizione fisica | 1 online resource (143 p.) |
| Disciplina | 371.334 |
| Soggetto topico |
Blended learning
Educational technology Education - Effect of technological innovations on |
| ISBN | 1-4758-2701-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Contents; Preface; Acknowledgments; Introduction; Chapter 1. Schools and Classrooms Are Becoming Dangerously Irrelevant; Chapter 2. Blended Learning? Why?; Chapter 3. Skill versus Tools: The Classic Debate of the Chicken and the Egg; Chapter 4. Twenty-First-Century Skills and Twenty-First-Century Classrooms; Chapter 5. Skills Are Important, but Shouldn't Kids Think? Cognitive Models for Student Achievement; Chapter 6. Stumbling Down the Right Path; Chapter 7. ART: A Three-Step Process to Blended Learning; Chapter 8. The Three-Stage Process to the ART Model of Blended Learning
Chapter 9. Planning TipsChapter 10. A Word of Caution; Appendix A: Lesson Plan Template and Explanation; Appendix B: Bloom's Revised Taxonomy; Appendix C: Webb's Depth of Knowledge (DOK); Appendix D: Future Ready Education Environment; Appendix E: Twenty-First-Century Skills and Digital Tools Crosswalk; Appendix F :ART Diagnostic Assessment; Bibliography; About the Author |
| Record Nr. | UNINA-9910798791903321 |
Martin Michael <1974->
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| Lanham, Maryland : , : Rowman & Littlefield, , 2016 | ||
| Lo trovi qui: Univ. Federico II | ||
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Blending instruction with technology : a blueprint for teachers to create unique, engaging, and effective learning experiences / / Michael Martin
| Blending instruction with technology : a blueprint for teachers to create unique, engaging, and effective learning experiences / / Michael Martin |
| Autore | Martin Michael <1974-> |
| Pubbl/distr/stampa | Lanham, Maryland : , : Rowman & Littlefield, , 2016 |
| Descrizione fisica | 1 online resource (143 p.) |
| Disciplina | 371.334 |
| Soggetto topico |
Blended learning
Educational technology Education - Effect of technological innovations on |
| ISBN | 1-4758-2701-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Contents; Preface; Acknowledgments; Introduction; Chapter 1. Schools and Classrooms Are Becoming Dangerously Irrelevant; Chapter 2. Blended Learning? Why?; Chapter 3. Skill versus Tools: The Classic Debate of the Chicken and the Egg; Chapter 4. Twenty-First-Century Skills and Twenty-First-Century Classrooms; Chapter 5. Skills Are Important, but Shouldn't Kids Think? Cognitive Models for Student Achievement; Chapter 6. Stumbling Down the Right Path; Chapter 7. ART: A Three-Step Process to Blended Learning; Chapter 8. The Three-Stage Process to the ART Model of Blended Learning
Chapter 9. Planning TipsChapter 10. A Word of Caution; Appendix A: Lesson Plan Template and Explanation; Appendix B: Bloom's Revised Taxonomy; Appendix C: Webb's Depth of Knowledge (DOK); Appendix D: Future Ready Education Environment; Appendix E: Twenty-First-Century Skills and Digital Tools Crosswalk; Appendix F :ART Diagnostic Assessment; Bibliography; About the Author |
| Record Nr. | UNINA-9910813131103321 |
Martin Michael <1974->
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| Lanham, Maryland : , : Rowman & Littlefield, , 2016 | ||
| Lo trovi qui: Univ. Federico II | ||
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Centros Educativos : Transformación Digital y Organizaciones Sostenibles : Aprender y Enseñar en Tiempos de Pandemia / / Raquel Barragán-Sánchez, María Dolores Díaz-Noguera
| Centros Educativos : Transformación Digital y Organizaciones Sostenibles : Aprender y Enseñar en Tiempos de Pandemia / / Raquel Barragán-Sánchez, María Dolores Díaz-Noguera |
| Autore | Barragán-Sánchez Raquel |
| Pubbl/distr/stampa | Madrid : , : Dykinson, S.L., , [2021] |
| Descrizione fisica | 1 online resource (172 pages) |
| Disciplina | 371.2 |
| Soggetto topico |
School management and organization
Education - Effect of technological innovations on |
| ISBN | 84-1377-305-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | spa |
| Record Nr. | UNINA-9910794420003321 |
Barragán-Sánchez Raquel
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| Madrid : , : Dykinson, S.L., , [2021] | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Centros Educativos : Transformación Digital y Organizaciones Sostenibles : Aprender y Enseñar en Tiempos de Pandemia / / Raquel Barragán-Sánchez, María Dolores Díaz-Noguera
| Centros Educativos : Transformación Digital y Organizaciones Sostenibles : Aprender y Enseñar en Tiempos de Pandemia / / Raquel Barragán-Sánchez, María Dolores Díaz-Noguera |
| Autore | Barragán-Sánchez Raquel |
| Pubbl/distr/stampa | Madrid : , : Dykinson, S.L., , [2021] |
| Descrizione fisica | 1 online resource (172 pages) |
| Disciplina | 371.2 |
| Soggetto topico |
School management and organization
Education - Effect of technological innovations on |
| ISBN | 84-1377-305-9 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | spa |
| Record Nr. | UNINA-9910815871003321 |
Barragán-Sánchez Raquel
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||
| Madrid : , : Dykinson, S.L., , [2021] | ||
| Lo trovi qui: Univ. Federico II | ||
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Chart a new course : a guide to teaching essential skills for tomorrow's world / / Rachelle Dene Poth
| Chart a new course : a guide to teaching essential skills for tomorrow's world / / Rachelle Dene Poth |
| Autore | Poth Rachelle Dene |
| Pubbl/distr/stampa | Portland, Oregon ; ; Arlington, Virginia : , : International Society for Technology in Education, , [2020] |
| Descrizione fisica | 1 online resource (xiii, 131 pages) : illustrations |
| Disciplina | 371.33 |
| Soggetto topico | Education - Effect of technological innovations on |
| Soggetto genere / forma | Electronic books. |
| ISBN | 1-56484-827-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910494584603321 |
Poth Rachelle Dene
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| Portland, Oregon ; ; Arlington, Virginia : , : International Society for Technology in Education, , [2020] | ||
| Lo trovi qui: Univ. Federico II | ||
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