Affective and emotional aspects of human-computer interaction [[electronic resource] ] : game-based and innovative learning approaches / / edited by Maja Pivec |
Pubbl/distr/stampa | Amsterdam ; ; Washington, DC, : IOS Press, c2006 |
Descrizione fisica | 1 online resource (332 p.) |
Disciplina | 004.019 |
Altri autori (Persone) | PivecMaja |
Collana | The future of learning |
Soggetto topico |
Computer-assisted instruction
Learning - Research Experiential learning Education - Effect of technological innovations on Education - Simulation methods Computer games - Research |
Soggetto genere / forma | Electronic books. |
ISBN |
6610505128
1-280-50512-5 9786610505128 1-4237-9730-2 1-60750-149-X 600-00-0337-4 1-60129-129-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model
Learning when Using Commercial Computer Games as Simulations: A Case Study Using a Simulation GameSerious Games and 'Simulation Based E-Learning' for Infrastructure Management; Motivation and Learning; Learning and Motivation with Virtual Tutors. Does It Matter if the Tutor Is Visible on the Net?; Achievement Motivation, Performance Structure, and Adaptive Hypertext Learning; An Interactive Dictionary of Concepts: An Exploratory Platform for Enhancing Communication Between the Concepts Which Form and Inform Us Human-Computer Interaction: Sharing of Intergenerational Wisdom and Cross-Cultural KnowledgeDesigning the Stimulation Aspect of Hedonic Quality - An Exploratory Study; Emotions and Emotional Agents; On the Role of Self Esteem, Empathy and Narrative in the Development of Intelligent Learning Environments; Empathic Characters in Computer-Based Personal and Social Education; Using Machine-Learning Techniques to Recognize Emotions for On-Line Learning Systems; A Framework for Emotional Agents as Tutoring Entities; A Haptic Computing Logic - Agent Planning, Models, and Virtual Trees ESF SCSS Exploratory Workshop on Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning ApproachesAuthor Index |
Record Nr. | UNINA-9910450996003321 |
Amsterdam ; ; Washington, DC, : IOS Press, c2006 | ||
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Lo trovi qui: Univ. Federico II | ||
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Affective and emotional aspects of human-computer interaction [[electronic resource] ] : game-based and innovative learning approaches / / edited by Maja Pivec |
Pubbl/distr/stampa | Amsterdam ; ; Washington, DC, : IOS Press, c2006 |
Descrizione fisica | 1 online resource (332 p.) |
Disciplina | 004.019 |
Altri autori (Persone) | PivecMaja |
Collana | The future of learning |
Soggetto topico |
Computer-assisted instruction
Learning - Research Experiential learning Education - Effect of technological innovations on Education - Simulation methods Video games - Research |
ISBN |
6610505128
1-280-50512-5 9786610505128 1-4237-9730-2 1-60750-149-X 600-00-0337-4 1-60129-129-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model
Learning when Using Commercial Computer Games as Simulations: A Case Study Using a Simulation GameSerious Games and 'Simulation Based E-Learning' for Infrastructure Management; Motivation and Learning; Learning and Motivation with Virtual Tutors. Does It Matter if the Tutor Is Visible on the Net?; Achievement Motivation, Performance Structure, and Adaptive Hypertext Learning; An Interactive Dictionary of Concepts: An Exploratory Platform for Enhancing Communication Between the Concepts Which Form and Inform Us Human-Computer Interaction: Sharing of Intergenerational Wisdom and Cross-Cultural KnowledgeDesigning the Stimulation Aspect of Hedonic Quality - An Exploratory Study; Emotions and Emotional Agents; On the Role of Self Esteem, Empathy and Narrative in the Development of Intelligent Learning Environments; Empathic Characters in Computer-Based Personal and Social Education; Using Machine-Learning Techniques to Recognize Emotions for On-Line Learning Systems; A Framework for Emotional Agents as Tutoring Entities; A Haptic Computing Logic - Agent Planning, Models, and Virtual Trees ESF SCSS Exploratory Workshop on Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning ApproachesAuthor Index |
Record Nr. | UNINA-9910784144103321 |
Amsterdam ; ; Washington, DC, : IOS Press, c2006 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Affective and emotional aspects of human-computer interaction [[electronic resource] ] : game-based and innovative learning approaches / / edited by Maja Pivec |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Amsterdam ; ; Washington, DC, : IOS Press, c2006 |
Descrizione fisica | 1 online resource (332 p.) |
Disciplina | 004.019 |
Altri autori (Persone) | PivecMaja |
Collana | The future of learning |
Soggetto topico |
Computer-assisted instruction
Learning - Research Experiential learning Education - Effect of technological innovations on Education - Simulation methods Video games - Research |
ISBN |
6610505128
1-280-50512-5 9786610505128 1-4237-9730-2 1-60750-149-X 600-00-0337-4 1-60129-129-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model
Learning when Using Commercial Computer Games as Simulations: A Case Study Using a Simulation GameSerious Games and 'Simulation Based E-Learning' for Infrastructure Management; Motivation and Learning; Learning and Motivation with Virtual Tutors. Does It Matter if the Tutor Is Visible on the Net?; Achievement Motivation, Performance Structure, and Adaptive Hypertext Learning; An Interactive Dictionary of Concepts: An Exploratory Platform for Enhancing Communication Between the Concepts Which Form and Inform Us Human-Computer Interaction: Sharing of Intergenerational Wisdom and Cross-Cultural KnowledgeDesigning the Stimulation Aspect of Hedonic Quality - An Exploratory Study; Emotions and Emotional Agents; On the Role of Self Esteem, Empathy and Narrative in the Development of Intelligent Learning Environments; Empathic Characters in Computer-Based Personal and Social Education; Using Machine-Learning Techniques to Recognize Emotions for On-Line Learning Systems; A Framework for Emotional Agents as Tutoring Entities; A Haptic Computing Logic - Agent Planning, Models, and Virtual Trees ESF SCSS Exploratory Workshop on Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning ApproachesAuthor Index |
Record Nr. | UNINA-9910812692103321 |
Amsterdam ; ; Washington, DC, : IOS Press, c2006 | ||
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Lo trovi qui: Univ. Federico II | ||
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Affinity Online : How Connection and Shared Interest Fuel Learning / / Mizuko Ito, [and five others] |
Autore | Itō Mizuko |
Pubbl/distr/stampa | New York, NY : , : New York University Press, , [2018] |
Descrizione fisica | 1 online resource (167 pages) |
Disciplina | 302.30285 |
Collana | Connected Youth and Digital Futures |
Soggetto topico |
Youth - Social networks
Online social networks Internet in education Education - Effect of technological innovations on |
Soggetto genere / forma | Case studies. |
ISBN | 1-4798-8890-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Case 1.1 : The Wrestling Boards / Crystle Martin -- Case 1.2 : StarCraft II / Yong Ming Kow, Amanda Wortman, and Timothy Young -- Affinity : Bonding through shared cultures and practices / Rachel Cody Pfister and Crystle Martin -- Case 2.1: 1D on Wattpad / Ksenia Korobkova -- Case 2.2 : Bollywood Dance / Sangita Shresthova -- Status : developing social and cultural capital / Matthew H. Rafalow -- Case 3.1 : Sackboy Planet / Matthew H. Rafalow -- Case 3.2 : Animemusicvideos.org / Mizuko Ito -- Leveling up : connecting to meaningful opportunities / Crystle Martin -- Case 4.1 : Hogwarts at Ravelry / Rachel Cody Pfister -- Case 4.2 : Nerdfighters / Neta Kligler-Vilenchik -- Moving forward : connections to practice and design. |
Record Nr. | UNISA-996582067403316 |
Itō Mizuko
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New York, NY : , : New York University Press, , [2018] | ||
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Lo trovi qui: Univ. di Salerno | ||
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Affinity Online : How Connection and Shared Interest Fuel Learning / / Mizuko Ito, [and five others] |
Autore | Itō Mizuko |
Pubbl/distr/stampa | New York, NY : , : New York University Press, , [2018] |
Descrizione fisica | 1 online resource (167 pages) |
Disciplina | 302.30285 |
Collana | Connected Youth and Digital Futures |
Soggetto topico |
Youth - Social networks
Online social networks Internet in education Education - Effect of technological innovations on |
Soggetto genere / forma | Case studies. |
ISBN | 1-4798-8890-7 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Case 1.1 : The Wrestling Boards / Crystle Martin -- Case 1.2 : StarCraft II / Yong Ming Kow, Amanda Wortman, and Timothy Young -- Affinity : Bonding through shared cultures and practices / Rachel Cody Pfister and Crystle Martin -- Case 2.1: 1D on Wattpad / Ksenia Korobkova -- Case 2.2 : Bollywood Dance / Sangita Shresthova -- Status : developing social and cultural capital / Matthew H. Rafalow -- Case 3.1 : Sackboy Planet / Matthew H. Rafalow -- Case 3.2 : Animemusicvideos.org / Mizuko Ito -- Leveling up : connecting to meaningful opportunities / Crystle Martin -- Case 4.1 : Hogwarts at Ravelry / Rachel Cody Pfister -- Case 4.2 : Nerdfighters / Neta Kligler-Vilenchik -- Moving forward : connections to practice and design. |
Record Nr. | UNINA-9910627222103321 |
Itō Mizuko
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New York, NY : , : New York University Press, , [2018] | ||
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Lo trovi qui: Univ. Federico II | ||
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The art & science of learning design / / edited by Marcelo Maina, Brock Craft and Yishay Mor |
Edizione | [1st ed. 2015.] |
Pubbl/distr/stampa | Rotterdam, Netherlands ; ; Boston, Massachusetts ; ; Taipei, Taiwan : , : Sense Publishers, , 2015 |
Descrizione fisica | 1 online resource (245 p.) |
Disciplina | 371.33 |
Collana | Technology Enhanced Learning |
Soggetto topico |
Educational technology
Education - Effect of technological innovations on Computer-assisted instruction |
ISBN | 94-6300-103-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Preliminary Material / Marcelo Maina , Brock Craft and Yishay Mor -- Reflections on the Art and Science of Learning Design and the Larnaca Declaration / James Dalziel -- Analysing the Structural Properties of Learning Networks / Peter Goodyear , Kate Thompson , David Ashe , Ana Pinto , Lucila Carvalho , Martin Parisio , Paul Parker , Beat Schwendimann , Dewa Wardak and Pippa Yeoman -- Concretization of Design Ideas in the Context of Educational Technology Design / Tamar Ronen-Fuhrmann and Yael Kali -- A Multi-Dimensional Space for Learning Design Representations and Tools / Francesca Pozzi , Donatella Persico and Jeffrey Earp -- Toward Relevant and Usable TEL Research / Susan McKenney -- Introducing the Collaborative e-Learning Design Method (COED) / Thomas Ryberg , Lillian Buus , Tom Nyvang , Marianne Georgsen and Jacob Davidsen -- Double Loop Design / Steven Warburton and Yishay Mor -- Towards a Principled Approach to Evaluating Learning Design Tools / Elizabeth Masterman -- Why Has IMS Learning Design Not LED to the Advances Which Were Hoped for? / Timothy Goddard , David Griffiths and Wang Mi -- A Critical Review of IMS Learning Design / Daniel Burgos -- OpenGLM / Michael Derntl -- Reflections on Developing a Tool for Creating Visual Representations of Learning Designs / Andrew Brasher and Simon Cross -- The e-Design Template / Helen Walmsley -- LdShake and the “Biologia en Context” Teacher Community across High Schools / Davinia Hernández-Leo , Pau Moreno , Mar Carrió , Jonathan Chacón and Josep Blat -- ISiS and ScenEdit / Valérie Emin and Jean-Philippe Pernin. |
Record Nr. | UNINA-9910460918603321 |
Rotterdam, Netherlands ; ; Boston, Massachusetts ; ; Taipei, Taiwan : , : Sense Publishers, , 2015 | ||
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Lo trovi qui: Univ. Federico II | ||
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Blending instruction with technology : a blueprint for teachers to create unique, engaging, and effective learning experiences / / Michael Martin |
Autore | Martin Michael <1974-> |
Pubbl/distr/stampa | Lanham, Maryland : , : Rowman & Littlefield, , 2016 |
Descrizione fisica | 1 online resource (143 p.) |
Disciplina | 371.334 |
Soggetto topico |
Blended learning
Educational technology Education - Effect of technological innovations on |
ISBN | 1-4758-2701-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents; Preface; Acknowledgments; Introduction; Chapter 1. Schools and Classrooms Are Becoming Dangerously Irrelevant; Chapter 2. Blended Learning? Why?; Chapter 3. Skill versus Tools: The Classic Debate of the Chicken and the Egg; Chapter 4. Twenty-First-Century Skills and Twenty-First-Century Classrooms; Chapter 5. Skills Are Important, but Shouldn't Kids Think? Cognitive Models for Student Achievement; Chapter 6. Stumbling Down the Right Path; Chapter 7. ART: A Three-Step Process to Blended Learning; Chapter 8. The Three-Stage Process to the ART Model of Blended Learning
Chapter 9. Planning TipsChapter 10. A Word of Caution; Appendix A: Lesson Plan Template and Explanation; Appendix B: Bloom's Revised Taxonomy; Appendix C: Webb's Depth of Knowledge (DOK); Appendix D: Future Ready Education Environment; Appendix E: Twenty-First-Century Skills and Digital Tools Crosswalk; Appendix F :ART Diagnostic Assessment; Bibliography; About the Author |
Record Nr. | UNINA-9910798791903321 |
Martin Michael <1974->
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Lanham, Maryland : , : Rowman & Littlefield, , 2016 | ||
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Lo trovi qui: Univ. Federico II | ||
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Blending instruction with technology : a blueprint for teachers to create unique, engaging, and effective learning experiences / / Michael Martin |
Autore | Martin Michael <1974-> |
Pubbl/distr/stampa | Lanham, Maryland : , : Rowman & Littlefield, , 2016 |
Descrizione fisica | 1 online resource (143 p.) |
Disciplina | 371.334 |
Soggetto topico |
Blended learning
Educational technology Education - Effect of technological innovations on |
ISBN | 1-4758-2701-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents; Preface; Acknowledgments; Introduction; Chapter 1. Schools and Classrooms Are Becoming Dangerously Irrelevant; Chapter 2. Blended Learning? Why?; Chapter 3. Skill versus Tools: The Classic Debate of the Chicken and the Egg; Chapter 4. Twenty-First-Century Skills and Twenty-First-Century Classrooms; Chapter 5. Skills Are Important, but Shouldn't Kids Think? Cognitive Models for Student Achievement; Chapter 6. Stumbling Down the Right Path; Chapter 7. ART: A Three-Step Process to Blended Learning; Chapter 8. The Three-Stage Process to the ART Model of Blended Learning
Chapter 9. Planning TipsChapter 10. A Word of Caution; Appendix A: Lesson Plan Template and Explanation; Appendix B: Bloom's Revised Taxonomy; Appendix C: Webb's Depth of Knowledge (DOK); Appendix D: Future Ready Education Environment; Appendix E: Twenty-First-Century Skills and Digital Tools Crosswalk; Appendix F :ART Diagnostic Assessment; Bibliography; About the Author |
Record Nr. | UNINA-9910813131103321 |
Martin Michael <1974->
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Lanham, Maryland : , : Rowman & Littlefield, , 2016 | ||
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Lo trovi qui: Univ. Federico II | ||
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Centros Educativos : Transformación Digital y Organizaciones Sostenibles : Aprender y Enseñar en Tiempos de Pandemia / / Raquel Barragán-Sánchez, María Dolores Díaz-Noguera |
Autore | Barragán-Sánchez Raquel |
Pubbl/distr/stampa | Madrid : , : Dykinson, S.L., , [2021] |
Descrizione fisica | 1 online resource (172 pages) |
Disciplina | 371.2 |
Soggetto topico |
School management and organization
Education - Effect of technological innovations on |
ISBN | 84-1377-305-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | spa |
Record Nr. | UNINA-9910794420003321 |
Barragán-Sánchez Raquel
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Madrid : , : Dykinson, S.L., , [2021] | ||
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Lo trovi qui: Univ. Federico II | ||
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Centros Educativos : Transformación Digital y Organizaciones Sostenibles : Aprender y Enseñar en Tiempos de Pandemia / / Raquel Barragán-Sánchez, María Dolores Díaz-Noguera |
Autore | Barragán-Sánchez Raquel |
Pubbl/distr/stampa | Madrid : , : Dykinson, S.L., , [2021] |
Descrizione fisica | 1 online resource (172 pages) |
Disciplina | 371.2 |
Soggetto topico |
School management and organization
Education - Effect of technological innovations on |
ISBN | 84-1377-305-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | spa |
Record Nr. | UNINA-9910815871003321 |
Barragán-Sánchez Raquel
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Madrid : , : Dykinson, S.L., , [2021] | ||
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Lo trovi qui: Univ. Federico II | ||
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