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Inventing the medium [[electronic resource] ] : principles of interaction design as a cultural practice / / Janet H. Murray
Inventing the medium [[electronic resource] ] : principles of interaction design as a cultural practice / / Janet H. Murray
Autore Murray Janet H
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, c2012
Descrizione fisica 1 online resource (504 p.)
Disciplina 004.01/9
Soggetto topico Human-computer interaction
Digital media - Design
Social media - Design
Intercultural communication
Soggetto genere / forma Electronic books.
ISBN 0-262-29830-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Acknowledgments; Introduction: A Cultural Approach to Interaction Design; The Collective Process of Design; Designing the Unfamiliar; How (Not) to Talk about Design; Part I. Changing Technologies, Lasting Innovations; Chapter 1. Design in an Evolving Medium; Design as Framing and Reframing; Design Explorations: Exploring Design in a New Medium; Chapter 2. Affordances of the Digital Medium; The Four Affordances; The Computer Is a Procedural Medium; Draw on Computer Science Concepts and Conventions; The Computer Is a Participatory Medium; Draw on HCI Concepts and Conventions
The Computer Is an Encyclopedic MediumDraw on Information Science Concepts and Conventions; The Computer Is a Spatial Medium; Draw on Visual Design Concepts and Conventions; Design Explorations: Exploring the Affordances of the Digital Medium; Chapter 3. Maximizing the Four Affordances; The Grid of Affordances; Shaping and Satisfying Interactors' Expectations; Designing for Agency and Immersion; Design Explorations: Explorations for Maximizing Digital Affordances; Part II. Designing Expressive Procedures; Chapter 4. Computational Strategies of Representation
Computation as Symbol ManipulationAbstraction of Processes into Flow Charts and Pseudocode; Scripting Behaviors; State; Modularity and Encapsulation; Design Explorations: Computational Strategies of Representation; Chapter 5. Building Procedural Complexity; Objects, Classes, Methods, Inheritance; Substitution Systems; Simulations of Complex Systems; Emergence; Computational Procedures Reflect Cultural Values; Design Explorations: Strategies for Procedural Complexity; Part III. Spatial Design Strategies; Chapter 6. Defining and Navigating Spaces and Places; Lists, Tables, and other Containers
LandscapesMaps; Places versus Spaces; Abstract Space; Analyzing Real Spaces and Places; Chapter 7. The Library Model for Collocating Information; Aggregating Information, Preserving Knowledge; The Catalog and the Shelf; Labels as Identifiers, Descriptors, and Pointers; Classification Schemes; Information Organization as a Taxonomy of Knowledge; Designing for Navigation with Appropriate Labels; Design Explorations: Collocation in the Emerging Digital Library; Part IV. Designing Encyclopedic Resources; Chapter 8. The Database Model: Strategies for Segmentation and Juxtaposition of Information
Semantic SegmentationFlat File Database; Relational Databases; Navigating and Visualizing Large Databases; From Tables to Objects; The Persistence of Ambiguity; Design Explorations: The Database Model; Chapter 9. The Structured Document Model: Using Standardized Metadata to Share Knowledge; Structured Documents Are the Basis of the World Wide Web; Making Meaning with Metadata; Searching the Web with Metadata and Social Networks; Structured Wikis and the Social Creation of Knowledge; XML and the Semantic Web; Design Explorations: Documents Structured with Metadata
Part V. Scripting Interaction
Record Nr. UNINA-9910457205903321
Murray Janet H  
Cambridge, Mass., : MIT Press, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Inventing the medium [[electronic resource] ] : principles of interaction design as a cultural practice / / Janet H. Murray
Inventing the medium [[electronic resource] ] : principles of interaction design as a cultural practice / / Janet H. Murray
Autore Murray Janet H
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, c2012
Descrizione fisica 1 online resource (504 p.)
Disciplina 004.01/9
Soggetto topico Human-computer interaction
Digital media - Design
Social media - Design
Intercultural communication
ISBN 0-262-29830-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Acknowledgments; Introduction: A Cultural Approach to Interaction Design; The Collective Process of Design; Designing the Unfamiliar; How (Not) to Talk about Design; Part I. Changing Technologies, Lasting Innovations; Chapter 1. Design in an Evolving Medium; Design as Framing and Reframing; Design Explorations: Exploring Design in a New Medium; Chapter 2. Affordances of the Digital Medium; The Four Affordances; The Computer Is a Procedural Medium; Draw on Computer Science Concepts and Conventions; The Computer Is a Participatory Medium; Draw on HCI Concepts and Conventions
The Computer Is an Encyclopedic MediumDraw on Information Science Concepts and Conventions; The Computer Is a Spatial Medium; Draw on Visual Design Concepts and Conventions; Design Explorations: Exploring the Affordances of the Digital Medium; Chapter 3. Maximizing the Four Affordances; The Grid of Affordances; Shaping and Satisfying Interactors' Expectations; Designing for Agency and Immersion; Design Explorations: Explorations for Maximizing Digital Affordances; Part II. Designing Expressive Procedures; Chapter 4. Computational Strategies of Representation
Computation as Symbol ManipulationAbstraction of Processes into Flow Charts and Pseudocode; Scripting Behaviors; State; Modularity and Encapsulation; Design Explorations: Computational Strategies of Representation; Chapter 5. Building Procedural Complexity; Objects, Classes, Methods, Inheritance; Substitution Systems; Simulations of Complex Systems; Emergence; Computational Procedures Reflect Cultural Values; Design Explorations: Strategies for Procedural Complexity; Part III. Spatial Design Strategies; Chapter 6. Defining and Navigating Spaces and Places; Lists, Tables, and other Containers
LandscapesMaps; Places versus Spaces; Abstract Space; Analyzing Real Spaces and Places; Chapter 7. The Library Model for Collocating Information; Aggregating Information, Preserving Knowledge; The Catalog and the Shelf; Labels as Identifiers, Descriptors, and Pointers; Classification Schemes; Information Organization as a Taxonomy of Knowledge; Designing for Navigation with Appropriate Labels; Design Explorations: Collocation in the Emerging Digital Library; Part IV. Designing Encyclopedic Resources; Chapter 8. The Database Model: Strategies for Segmentation and Juxtaposition of Information
Semantic SegmentationFlat File Database; Relational Databases; Navigating and Visualizing Large Databases; From Tables to Objects; The Persistence of Ambiguity; Design Explorations: The Database Model; Chapter 9. The Structured Document Model: Using Standardized Metadata to Share Knowledge; Structured Documents Are the Basis of the World Wide Web; Making Meaning with Metadata; Searching the Web with Metadata and Social Networks; Structured Wikis and the Social Creation of Knowledge; XML and the Semantic Web; Design Explorations: Documents Structured with Metadata
Part V. Scripting Interaction
Record Nr. UNINA-9910781518803321
Murray Janet H  
Cambridge, Mass., : MIT Press, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Inventing the medium : principles of interaction design as a cultural practice / / Janet H. Murray
Inventing the medium : principles of interaction design as a cultural practice / / Janet H. Murray
Autore Murray Janet H
Edizione [1st ed.]
Pubbl/distr/stampa Cambridge, Mass., : MIT Press, c2012
Descrizione fisica 1 online resource (504 p.)
Disciplina 004.01/9
Soggetto topico Human-computer interaction
Digital media - Design
Social media - Design
Intercultural communication
ISBN 0-262-29830-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Acknowledgments; Introduction: A Cultural Approach to Interaction Design; The Collective Process of Design; Designing the Unfamiliar; How (Not) to Talk about Design; Part I. Changing Technologies, Lasting Innovations; Chapter 1. Design in an Evolving Medium; Design as Framing and Reframing; Design Explorations: Exploring Design in a New Medium; Chapter 2. Affordances of the Digital Medium; The Four Affordances; The Computer Is a Procedural Medium; Draw on Computer Science Concepts and Conventions; The Computer Is a Participatory Medium; Draw on HCI Concepts and Conventions
The Computer Is an Encyclopedic MediumDraw on Information Science Concepts and Conventions; The Computer Is a Spatial Medium; Draw on Visual Design Concepts and Conventions; Design Explorations: Exploring the Affordances of the Digital Medium; Chapter 3. Maximizing the Four Affordances; The Grid of Affordances; Shaping and Satisfying Interactors' Expectations; Designing for Agency and Immersion; Design Explorations: Explorations for Maximizing Digital Affordances; Part II. Designing Expressive Procedures; Chapter 4. Computational Strategies of Representation
Computation as Symbol ManipulationAbstraction of Processes into Flow Charts and Pseudocode; Scripting Behaviors; State; Modularity and Encapsulation; Design Explorations: Computational Strategies of Representation; Chapter 5. Building Procedural Complexity; Objects, Classes, Methods, Inheritance; Substitution Systems; Simulations of Complex Systems; Emergence; Computational Procedures Reflect Cultural Values; Design Explorations: Strategies for Procedural Complexity; Part III. Spatial Design Strategies; Chapter 6. Defining and Navigating Spaces and Places; Lists, Tables, and other Containers
LandscapesMaps; Places versus Spaces; Abstract Space; Analyzing Real Spaces and Places; Chapter 7. The Library Model for Collocating Information; Aggregating Information, Preserving Knowledge; The Catalog and the Shelf; Labels as Identifiers, Descriptors, and Pointers; Classification Schemes; Information Organization as a Taxonomy of Knowledge; Designing for Navigation with Appropriate Labels; Design Explorations: Collocation in the Emerging Digital Library; Part IV. Designing Encyclopedic Resources; Chapter 8. The Database Model: Strategies for Segmentation and Juxtaposition of Information
Semantic SegmentationFlat File Database; Relational Databases; Navigating and Visualizing Large Databases; From Tables to Objects; The Persistence of Ambiguity; Design Explorations: The Database Model; Chapter 9. The Structured Document Model: Using Standardized Metadata to Share Knowledge; Structured Documents Are the Basis of the World Wide Web; Making Meaning with Metadata; Searching the Web with Metadata and Social Networks; Structured Wikis and the Social Creation of Knowledge; XML and the Semantic Web; Design Explorations: Documents Structured with Metadata
Part V. Scripting Interaction
Record Nr. UNINA-9910829004103321
Murray Janet H  
Cambridge, Mass., : MIT Press, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Perspectives on design and digital communication III : research, innovations and best practices / / edited by Nuno Martins, Daniel Brandão, Francisco Paiva
Perspectives on design and digital communication III : research, innovations and best practices / / edited by Nuno Martins, Daniel Brandão, Francisco Paiva
Edizione [1st ed. 2023.]
Pubbl/distr/stampa Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Descrizione fisica 1 online resource (398 pages) : illustrations (black and white, and color)
Disciplina 346.73048
620.82
Collana Springer Series in Design and Innovation
Soggetto topico Digital communications - Design
Digital media - Design
ISBN 3-031-06809-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Interfaces, data and plural languages to develop CoDE: a collaborative platform for multidisciplinary teams -- Scratch-based game development resource set for a toolkit to game design -- Protecting Users’ Information and Dignity through Privacy-enhancing Design -- Design Radicalized as Experience: Disentangling and reassembling the dance floor experience to understand the relationship between Design and clubbing -- A case study of remote user research with older adults during lockdown: Analysis of barriers, strategies and of communication issues -- Digital security narratives in the time of COVID-19: a case for kindness -- The professional practice of type designers in the design of variable fonts -- Inclusive Design is much more than the opposite of Exclusive Design.
Record Nr. UNINA-9910627266803321
Cham : , : Springer International Publishing : , : Imprint : Springer, , 2023
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui