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Adobe Edge Quickstart guide / / Joseph Labrecque
Adobe Edge Quickstart guide / / Joseph Labrecque
Autore Labrecque Joseph
Edizione [1st ed.]
Pubbl/distr/stampa Birmingham, UK : , : Packt Publishing, , 2012
Descrizione fisica 1 online resource (136 p.)
Disciplina 006.68
Collana Community experience distilled
Soggetto topico HTML (Document markup language)
Web sites - Design
Digital animation
ISBN 9786613531261
9781280127380
1280127384
9781849693318
1849693315
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introduction to Adobe Edge; Why we need Adobe Edge; Flash Player restrictions; The relationship between Adobe Edge and Adobe Flash Professional; Comparisons with Adobe Flash Professional; Stage; Timeline; Keyframes; Symbols; Library; Actions; HTML technology maturity; Mobile deployment; What Adobe Edge can be used for; Web animation; Interactive content; The history of Adobe Edge; The inner workings of Edge; HTML, CSS, and JavaScript; HTML; CSS; JavaScript
How jQuery is used in EdgeJSON; The Adobe Edge Runtime; Getting started; Installing Adobe Edge; The Adobe Edge welcome screen; Creating a new Edge Project; Save; Save As...; Edge project file structure; Summary; Chapter 2: The Edge Application Interface; Application interface overview; The application window; Customizing the Edge panel layout; Managing workspaces; The Edge menu system; File; Edit; View; Modify; Timeline; Window; Help; The Edge Toolbar; Selection tool; Transform tool; Rectangle tool; Rounded Rectangle tool; Text tool; Background Color and Border Color; The Stage
The Edge TimelinePanels in Edge; Elements panel; Library panel; Properties panel; Actions panel; Summary; Chapter 3: Working with Edge Tools and Managing Assets; Using the drawing tools; The Rectangle tool; Using the Rectangle tool; The Rounded Rectangle tool; Using the Rounded Rectangle tool; The Text tool; Using the Text tool; Using web fonts; The Selection and Transform tools; Using the Selection tool; Color tools; Importing external assets; What is SVG?; Importing SVG images; What is a bitmap?; Importing bitmap Images; Working with imported assets; Converting assets into symbols
Create a SymbolSummary; Chapter 4: Creating Motion with Edge; Animation within Edge; The Edge Timeline; Playback controls; Time; Search; Timeline options; Timeline controls; The Playhead; The Mark; Zoom controls; Keyframes; Creating motion; Animating with the Playhead; Animating with the Mark; Editing Transition; Duration; Delay; End; Easing; Example: Animating a website header; Project setup, asset import, and general layout; Animating elements; Summary; Chapter 5: Adding Interactivity to an Edge Composition; Working with Actions; The Timeline Actions layer; Working with Triggers
Working with LabelsApplying Actions to the Stage; Applying Actions to individual elements; Overview: The Adobe Edge Runtime APIs; Document Object Model events; Mouse events; Touch events; Virtual mouse events; Timeline events; Example: Adding interactivity to a website header; Creating the Text element; Adding interactivity to the Title; Adding interactivity to the album art; Completing the final website header composition; Summary; Chapter 6: Additional Resources; Using an Edge composition within an existing website; Online resources; About the forthcoming book: Learning Adobe Edge
Learning Adobe Edge
Record Nr. UNINA-9910966587103321
Labrecque Joseph  
Birmingham, UK : , : Packt Publishing, , 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
iClone 4.31 3D animation : beginner's guide : animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers/compositors, vxf artists, and 3D artists/designers / / M.D. McCallum
iClone 4.31 3D animation : beginner's guide : animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers/compositors, vxf artists, and 3D artists/designers / / M.D. McCallum
Autore McCallum M.D.
Edizione [1st ed.]
Pubbl/distr/stampa Birmingham, UK : , : Packt Publishing, , 2011
Descrizione fisica 1 online resource (508 p.)
Disciplina 006.7
Soggetto topico Computer animation
Three-dimensional display systems
Three-dimensional imaging
Digital animation
ISBN 9786613320070
9781283320078
128332007X
9781849691796
1849691797
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; Foreword; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Installing and Configuring iClone; Installing the program; Time for action - installing iClone 4 pro; Time for action - installing related iClone content; Time for action - exploring iClone options; Configuring work environment; Setting up the 3D grid; Controlling display information; Exploring real-time render options; Choosing the shader; Manipulating objects; Locating Custom Content folder; Installing new content; Using drag-and-drop; Importing new content
Working with zipped files Welcome to iClone; Interacting with the iClone community; Free iClone assets; Exploring the Reallusion Content Store; Discovering the Reallusion Marketplace; Downloading your trial and purchased items; Time for action - download and installation steps; Exploring the iClone user interface; Exploring the workspace; Selecting objects in the workspace; Summary; Chapter 2:Creating Your First Scene; Let the animation begin!; Exploring your virtual studio; Exploring the 3D workspace; Time for action - creating the outdoors; Working with Live Plants
Time for action - creating virtual foliage Adding props to the scene; Placing props; Time for action - house building; Manipulating props; Selecting the tools; Manipulating objects directly; Manipulating with precision using gizmos; Handling direct input; Working with iProps (interactive props); Time for action - placing the iProp; Animated props; Time for action - importing animated props; Creating props from building blocks; What do you see in a primitive?; Time for action - building a gazebo without hand tools!; Diffusing opacity and other maps.; Exploring the mapping channels
Time for action - painting the gazebo Time for action - correcting the texture mapping; Painting option; Time for action - adding fire effects to the grill; Creating see through material; Turning nothing into something; Lighting in 3D animation; Light types and shadows; Understanding ambient light; Manipulating the lights in the 3D workspace; Setting the mood with lighting and atmosphere; Time for action - setting the ambient light; Time for action - working with shadows; Time for action - manipulating the atmosphere; Time for action - lighting up the grill; Summary
Chapter 3:Adding and Customizing Characters Developing unique characters; Time for action - loading characters; Customizing character features; Time for action: loading a face image; Time for action - correct the lighting; Time for action - customizing our character; Time for action - customizing the head of the avatar; Experimenting with model detail; Time for action - giving your character a new do!; Time for action - customizing the eyes and mouth; Skin; Positioning the characters; Using character accessories and attaching props; Time for action - can't be cool with out shades!
Time for action - shading the glasses
Record Nr. UNINA-9910960873003321
McCallum M.D.  
Birmingham, UK : , : Packt Publishing, , 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui