Advanced AutoCAD 2014 : exercise workbook / / by Cheryl R. Shrock, Steve Heather |
Autore | Shrock Cheryl R. |
Pubbl/distr/stampa | New York, [New York] : , : Industrial Press, , 2013 |
Descrizione fisica | 1 online resource (521 pages) : illustrations (some color) |
Disciplina | 620.004202855369 |
Soggetto topico | Computer-aided design - Computer programs |
ISBN |
0-8311-9031-0
0-8311-9030-2 1-68015-223-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910131150803321 |
Shrock Cheryl R. | ||
New York, [New York] : , : Industrial Press, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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MicroStation manager |
Pubbl/distr/stampa | Chamisal, N.M., : ConnectPress, 1991- |
Descrizione fisica | 1 online resource |
Disciplina | 006.6 |
Soggetto topico | Computer-aided design - Computer programs |
Soggetto genere / forma | Periodicals. |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996336184203316 |
Chamisal, N.M., : ConnectPress, 1991- | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
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MicroStation manager |
Pubbl/distr/stampa | Chamisal, N.M., : ConnectPress, 1991- |
Descrizione fisica | 1 online resource |
Disciplina | 006.6 |
Soggetto topico | Computer-aided design - Computer programs |
Soggetto genere / forma | Periodicals. |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910131190603321 |
Chamisal, N.M., : ConnectPress, 1991- | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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SketchUp 2014 for architectural visualization : create stunning photorealistic and artistic visuals of your SketchUp models / / Thomas Bleicher, Robin de Jongh ; cover image by Aniket Sawant |
Autore | Bleicher Thomas |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing Ltd, , 2014 |
Descrizione fisica | 1 online resource (448 p.) |
Disciplina | 006.693 |
Collana | Community Experience Distilled |
Soggetto topico |
Three-dimensional imaging
Computer-aided design - Computer programs |
Soggetto genere / forma | Electronic books. |
ISBN | 1-78355-842-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Quick Start Tutorial; The SketchUp interface; The main window and pallets; Toolbars; The status bar; The Value Control Box; Pallet windows; The Getting Started toolbar; Navigation; Select and Erase; Drawing tools; Edit tools; Core concepts; Splitting and healing; Groups; Inferencing; Layers and visibility; Further resources; Modeling the room; Setting up the view; Setting up the camera view; Saving the camera view; Setting up the sun; Applying SketchUp materials
Timber flooring materialModeling the window; Painting with digital photos; Doing a test rendering; Enhancing SketchUp materials; Saving the image; Summary; Chapter 2: Collecting a Toolset; Free, libre, or what?; Trimble SketchUp; SketchUp Pro, LayOut, and Style Builder; The 3D Warehouse; Unlimited upgrades - Ruby plugins; The Extension Warehouse; The Extension Manager; Old style Ruby scripts; Thea Render; Why use Thea Render?; Installing Thea Studio; Installing the Thea for SketchUp plugin; Downloading bonus content; Image-processing studio with GIMP Why do I need a professional-level image processor?Grabbing a copy of GIMP; Becoming a movie-making genius...almost!; Why can't I just use the output from SketchUp?; VirtualDub; Mac alternatives; Handbrake; Summary; Chapter 3: Composing the Scene; The importance of planning; How to begin with the end in mind; Sketch out your visuals; Think like a film set designer; Setting up an arch-viz scene; Importing terrain data; Using a site photo with Match Photo; What you need from a Match Photo image; Setting up a Match Photo scene; 3D drawing in a 2D photo Setting up a real-world location and the Sun's positionSetting up the time and date for shadows; Sketch plan; Starting with a 2D CAD site plan; Setting up a CAD site plan; Cleaning up the imported CAD data; Importing 3D data from CAD; Fleshing out your site plan; Massing the buildings; Setting up the camera to challenge and impress; Changing the field of view; Think like a pigeon; Orthographic and parallel projection; Saving days of toil with ready-made scenery; Billboard scenery elements; Creating billboard elements; Framing the scene with entourage; The specifity trap; Rough placeholders Inserting entourage placeholdersPrinting a test view; Summary; Chapter 4: Modeling for Visualization; Project file layout; Creating the basic building shape; Swapping _LR with _HR resolution versions; Carving out the detail; Modeling buildings in SketchUp; Modeling detail from CAD elevations; Modeling from a photograph; Modeling by eye or measurements; Low polygon modeling techniques; What is low polygon?; So what's the big deal about low polygon modeling?; Will I see it?; Can I replace it with 2D?; Can I reduce the number of segments in an arc or circle? Using components to increase productivity |
Record Nr. | UNINA-9910458333403321 |
Bleicher Thomas | ||
Birmingham, England : , : Packt Publishing Ltd, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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SketchUp 2014 for architectural visualization : create stunning photorealistic and artistic visuals of your SketchUp models / / Thomas Bleicher, Robin de Jongh ; cover image by Aniket Sawant |
Autore | Bleicher Thomas |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing Ltd, , 2014 |
Descrizione fisica | 1 online resource (448 p.) |
Disciplina | 006.693 |
Collana | Community Experience Distilled |
Soggetto topico |
Three-dimensional imaging
Computer-aided design - Computer programs |
ISBN | 1-78355-842-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Quick Start Tutorial; The SketchUp interface; The main window and pallets; Toolbars; The status bar; The Value Control Box; Pallet windows; The Getting Started toolbar; Navigation; Select and Erase; Drawing tools; Edit tools; Core concepts; Splitting and healing; Groups; Inferencing; Layers and visibility; Further resources; Modeling the room; Setting up the view; Setting up the camera view; Saving the camera view; Setting up the sun; Applying SketchUp materials
Timber flooring materialModeling the window; Painting with digital photos; Doing a test rendering; Enhancing SketchUp materials; Saving the image; Summary; Chapter 2: Collecting a Toolset; Free, libre, or what?; Trimble SketchUp; SketchUp Pro, LayOut, and Style Builder; The 3D Warehouse; Unlimited upgrades - Ruby plugins; The Extension Warehouse; The Extension Manager; Old style Ruby scripts; Thea Render; Why use Thea Render?; Installing Thea Studio; Installing the Thea for SketchUp plugin; Downloading bonus content; Image-processing studio with GIMP Why do I need a professional-level image processor?Grabbing a copy of GIMP; Becoming a movie-making genius...almost!; Why can't I just use the output from SketchUp?; VirtualDub; Mac alternatives; Handbrake; Summary; Chapter 3: Composing the Scene; The importance of planning; How to begin with the end in mind; Sketch out your visuals; Think like a film set designer; Setting up an arch-viz scene; Importing terrain data; Using a site photo with Match Photo; What you need from a Match Photo image; Setting up a Match Photo scene; 3D drawing in a 2D photo Setting up a real-world location and the Sun's positionSetting up the time and date for shadows; Sketch plan; Starting with a 2D CAD site plan; Setting up a CAD site plan; Cleaning up the imported CAD data; Importing 3D data from CAD; Fleshing out your site plan; Massing the buildings; Setting up the camera to challenge and impress; Changing the field of view; Think like a pigeon; Orthographic and parallel projection; Saving days of toil with ready-made scenery; Billboard scenery elements; Creating billboard elements; Framing the scene with entourage; The specifity trap; Rough placeholders Inserting entourage placeholdersPrinting a test view; Summary; Chapter 4: Modeling for Visualization; Project file layout; Creating the basic building shape; Swapping _LR with _HR resolution versions; Carving out the detail; Modeling buildings in SketchUp; Modeling detail from CAD elevations; Modeling from a photograph; Modeling by eye or measurements; Low polygon modeling techniques; What is low polygon?; So what's the big deal about low polygon modeling?; Will I see it?; Can I replace it with 2D?; Can I reduce the number of segments in an arc or circle? Using components to increase productivity |
Record Nr. | UNINA-9910791190203321 |
Bleicher Thomas | ||
Birmingham, England : , : Packt Publishing Ltd, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
SketchUp 2014 for architectural visualization : create stunning photorealistic and artistic visuals of your SketchUp models / / Thomas Bleicher, Robin de Jongh ; cover image by Aniket Sawant |
Autore | Bleicher Thomas |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing Ltd, , 2014 |
Descrizione fisica | 1 online resource (448 p.) |
Disciplina | 006.693 |
Collana | Community Experience Distilled |
Soggetto topico |
Three-dimensional imaging
Computer-aided design - Computer programs |
ISBN | 1-78355-842-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Quick Start Tutorial; The SketchUp interface; The main window and pallets; Toolbars; The status bar; The Value Control Box; Pallet windows; The Getting Started toolbar; Navigation; Select and Erase; Drawing tools; Edit tools; Core concepts; Splitting and healing; Groups; Inferencing; Layers and visibility; Further resources; Modeling the room; Setting up the view; Setting up the camera view; Saving the camera view; Setting up the sun; Applying SketchUp materials
Timber flooring materialModeling the window; Painting with digital photos; Doing a test rendering; Enhancing SketchUp materials; Saving the image; Summary; Chapter 2: Collecting a Toolset; Free, libre, or what?; Trimble SketchUp; SketchUp Pro, LayOut, and Style Builder; The 3D Warehouse; Unlimited upgrades - Ruby plugins; The Extension Warehouse; The Extension Manager; Old style Ruby scripts; Thea Render; Why use Thea Render?; Installing Thea Studio; Installing the Thea for SketchUp plugin; Downloading bonus content; Image-processing studio with GIMP Why do I need a professional-level image processor?Grabbing a copy of GIMP; Becoming a movie-making genius...almost!; Why can't I just use the output from SketchUp?; VirtualDub; Mac alternatives; Handbrake; Summary; Chapter 3: Composing the Scene; The importance of planning; How to begin with the end in mind; Sketch out your visuals; Think like a film set designer; Setting up an arch-viz scene; Importing terrain data; Using a site photo with Match Photo; What you need from a Match Photo image; Setting up a Match Photo scene; 3D drawing in a 2D photo Setting up a real-world location and the Sun's positionSetting up the time and date for shadows; Sketch plan; Starting with a 2D CAD site plan; Setting up a CAD site plan; Cleaning up the imported CAD data; Importing 3D data from CAD; Fleshing out your site plan; Massing the buildings; Setting up the camera to challenge and impress; Changing the field of view; Think like a pigeon; Orthographic and parallel projection; Saving days of toil with ready-made scenery; Billboard scenery elements; Creating billboard elements; Framing the scene with entourage; The specifity trap; Rough placeholders Inserting entourage placeholdersPrinting a test view; Summary; Chapter 4: Modeling for Visualization; Project file layout; Creating the basic building shape; Swapping _LR with _HR resolution versions; Carving out the detail; Modeling buildings in SketchUp; Modeling detail from CAD elevations; Modeling from a photograph; Modeling by eye or measurements; Low polygon modeling techniques; What is low polygon?; So what's the big deal about low polygon modeling?; Will I see it?; Can I replace it with 2D?; Can I reduce the number of segments in an arc or circle? Using components to increase productivity |
Record Nr. | UNINA-9910817955403321 |
Bleicher Thomas | ||
Birmingham, England : , : Packt Publishing Ltd, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Understanding CATIA : a tutorial approach / / edited by Kaushik Kumar, Chikesh Ranjan, J. Paulo Davim |
Edizione | [First edition.] |
Pubbl/distr/stampa | Boca Raton, FL : , : CRC Press, , 2021 |
Descrizione fisica | 1 online resource (261 pages) |
Disciplina |
620.004202855369
620.00420285536 |
Collana | Science, technology, and management |
Soggetto topico | Computer-aided design - Computer programs |
ISBN |
1-00-312165-9
1-003-12165-9 1-000-37081-X 1-000-37080-1 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Section I: Introduction Ch1: Introducing CATIA Basics Section II: Sketcher Ch2: Sketcher Workbench Ch3: Operation Toolbar Ch4: Constraints Toolbar Section III: Part Design Ch5: Part Design Section IV: Assembly Ch6: Assembly Design Section V: Drafting Ch7: Drafting Section VI: Case Study Ch8: Case Study -- 1 Ch9: Case Study -- 2 |
Record Nr. | UNINA-9910861991503321 |
Boca Raton, FL : , : CRC Press, , 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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