ACM SIGGRAPH 2021 Production Sessions / / Association for Computing Machinery |
Pubbl/distr/stampa | New York, NY : , : Association for Computing Machinery, , 2021 |
Descrizione fisica | 1 online resource (31 pages) |
Disciplina | 006.6 |
Soggetto topico | Computer graphics - Computer programs |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910548284903321 |
New York, NY : , : Association for Computing Machinery, , 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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The complete guide to DAZ Studio 4 / / Paolo Ciccone |
Autore | Ciccone Paolo |
Pubbl/distr/stampa | Birmingham : , : Packt Publishing, , 2013 |
Descrizione fisica | 1 online resource (348 p.) |
Soggetto topico |
Computer graphics - Computer programs
Three-dimensional imaging |
Soggetto genere / forma | Electronic books. |
ISBN | 1-84969-409-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910453725903321 |
Ciccone Paolo | ||
Birmingham : , : Packt Publishing, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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The complete guide to DAZ Studio 4 / / Paolo Ciccone |
Autore | Ciccone Paolo |
Pubbl/distr/stampa | Birmingham : , : Packt Publishing, , 2013 |
Descrizione fisica | 1 online resource (348 p.) |
Soggetto topico |
Computer graphics - Computer programs
Three-dimensional imaging |
ISBN | 1-84969-409-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910790649903321 |
Ciccone Paolo | ||
Birmingham : , : Packt Publishing, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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The complete guide to DAZ Studio 4 / / Paolo Ciccone |
Autore | Ciccone Paolo |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Birmingham : , : Packt Publishing, , 2013 |
Descrizione fisica | 1 online resource (348 p.) |
Disciplina | 006.6765 |
Soggetto topico |
Computer graphics - Computer programs
Three-dimensional imaging |
ISBN | 1-84969-409-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- The Complete Guide to DAZ Studio 4 -- Table of Contents -- The Complete Guide to DAZ Studio 4 -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Downloading the color images of this book -- Errata -- Piracy -- Questions -- 1. Quick Start - Our First 3D Scene -- Stepping into DAZ Studio -- Studio uses 3D assets -- Customizing Studio -- Introducing Genesis - a shapeshifter -- Adding smart content -- Adding clothing -- Adding hair -- Treat yourself -- Strike the pose -- Fixing nonconforming clothing -- Saving your scene -- Adding an environment -- Rendering an image -- Summary -- 2. Customizing Studio -- Getting more screen space -- Customizing the layout -- Removing screen clutter -- Saving the new layout -- Simpler, faster keyboard shortcuts -- Changing the background color -- Summary -- 3. Posing Figures -- The main blocks of a pose -- Using premade poses -- Purchasing the right poses -- Creating a new pose -- Planning your shot -- Setting up the scene -- Using a reference image as a backdrop -- Selecting an image size -- Setting the position of the surfboard -- Setting the surfer pose -- Bodies without limits -- Avoiding common mistakes -- Keep a level head -- Posing the lower part of the body -- Positioning the legs -- Positioning the legs with Inverse Kinematics -- Finishing touches -- Arms and fingers -- Removing the "gaze of death -- Saving the pose -- Summary -- 4. Creating New Characters with Morphs -- Understanding morphs -- Combining premade morphs to create new faces -- Saving your morphs.
Character creation with morphs -- Inside the monster factory -- Summary -- 5. Rendering -- Gearing up for rendering -- Framing the scene -- Choosing the camera -- The Render Settings menu -- Selecting the image format -- Rendering -- The art of lighting -- Faking ambient light -- Replacing the background -- Summary -- 6. Finding and Installing New Content -- Places to find more content -- The beginning of the DAZ Studio era -- Genesis and the market -- Sources of content -- Buying from DAZ -- Purchasing from Renderosity -- Purchasing from RuntimeDNA -- Downloading free models -- Installing content in Studio -- Selecting the location -- Configuring Studio for the new content -- Summary -- 7. Navigating the Studio Environment -- Polygons - the building blocks of our scenes -- Finding the number of polygons in the scene -- Subdivision -- Moving in the 3D space -- Benefits of using a real camera -- Moving the camera around -- Learning about the Viewport tools -- The Node selection tool -- The Scale, Rotate, and Translate tools -- Other useful tools -- Let there be light -- The spotlight -- Casting shadows -- Point lights -- Distant lights -- Managing content -- The Smart Content and Content Library tabs -- Organizing the Content Library tab -- Importing models from other applications -- Scaling issues -- Importing an OBJ file -- Summary -- 8. Building a Full Scene -- Adding an environment -- Putting the scene together -- Adding the character -- Using Inverse Kinematics (IK) -- Dressing the character -- Delving into material poses -- Editing materials manually -- Using channels -- We are in control -- Mixing colors with image maps -- The specular channel -- Using the alpha channel -- Learning UV maps -- Setting the character's skin -- Final bits -- Summary -- 9. Lighting -- Setting the scene -- The frame -- Adding the required lights -- Renaming objects. Cinematic lighting -- The braziers -- Moonlight -- Ambient color -- Adjusting darkness -- Checkpoint -- Finishing touches -- Cookies -- No lights in the frame -- Summary -- 10. Hyper-realism - the Reality Plugin -- LuxRender -- Interfacing with Lux -- Creating Reality -- Understanding LuxRender concepts -- The render never stops -- Lights and exposure -- Installing Reality -- Running Reality -- Rendering -- Using realistic materials -- Converting materials -- Using glass -- Lighting with Reality and Lux -- Creating water -- Reality in production -- Summary -- 11. Creating Content -- Creating clothing -- 3D modeling with modo -- Rigging a figure -- Box modeling or retopology -- Dawn of a new era -- A surprise for you -- Layout of the tutorial -- Making a dress for Dawn -- Exporting a figure as an OBJ file -- The Transform tool -- Assigning a material -- Defining UV maps -- Getting the dress out of modo -- Rigging the dress -- Importing the dress -- Distributing your work -- Choosing a file format -- The distribution hierarchy -- Getting down to business -- Summary -- 12. Animation -- Understanding animation -- Understanding frame frequency -- Delving into the frame ratio -- The Studio timeline -- Scrubbing -- A simple animation test -- Controlling the keyframes -- Editing keyframes -- Doing it the Studio way -- Understanding the logic behind animations -- Organizing your project -- The shot list -- Defining NLE -- aniMate2 -- Spline editing -- Rendering -- The reason to avoid movie clips -- Horror story 1 -- Horror story 2 -- Escaping the horrors -- Color grading -- Adding music and sound effects -- Exporting for playback -- H.264 settings -- Summary -- A. Installing DAZ Studio -- The reason for installing software -- Using the Install Manager -- 32-bit and 64-bit versions -- Running DAZ Studio -- Index. |
Record Nr. | UNINA-9910826049803321 |
Ciccone Paolo | ||
Birmingham : , : Packt Publishing, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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D3 / / Oswald Campesato |
Autore | Campesato Oswald |
Pubbl/distr/stampa | Dulles, Virginia ; ; Boston, Massachusetts ; ; New Delhi, [India] : , : Mercury Learning & Information, , 2016 |
Descrizione fisica | 1 online resource (300 pages) : illustrations |
Disciplina | 006.312 |
Collana | Pocket Primer |
Soggetto topico |
Information visualization - Computer programs
Computer graphics - Computer programs |
ISBN | 1-942270-69-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910795935003321 |
Campesato Oswald | ||
Dulles, Virginia ; ; Boston, Massachusetts ; ; New Delhi, [India] : , : Mercury Learning & Information, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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D3 / / Oswald Campesato |
Autore | Campesato Oswald |
Pubbl/distr/stampa | Dulles, Virginia ; ; Boston, Massachusetts ; ; New Delhi, [India] : , : Mercury Learning & Information, , 2016 |
Descrizione fisica | 1 online resource (300 pages) : illustrations |
Disciplina | 006.312 |
Collana | Pocket Primer |
Soggetto topico |
Information visualization - Computer programs
Computer graphics - Computer programs |
ISBN | 1-942270-69-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910829000503321 |
Campesato Oswald | ||
Dulles, Virginia ; ; Boston, Massachusetts ; ; New Delhi, [India] : , : Mercury Learning & Information, , 2016 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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D3. js quick start guide : create amazing, interactive visualizations in the browser with JavaScript. / / Matthew Huntington |
Autore | Huntington Matthew |
Edizione | [1st edition] |
Pubbl/distr/stampa | Birmingham ; ; Mumbai : , : Packt, , [2018] |
Descrizione fisica | 1 online resource (173 pages) |
Disciplina | 006.312 |
Soggetto topico |
Information visualization - Computer programs
Computer graphics - Computer programs JavaScript (Computer program language) |
ISBN | 1-78934-774-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910793017403321 |
Huntington Matthew | ||
Birmingham ; ; Mumbai : , : Packt, , [2018] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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D3. js quick start guide : create amazing, interactive visualizations in the browser with JavaScript. / / Matthew Huntington |
Autore | Huntington Matthew |
Edizione | [1st edition] |
Pubbl/distr/stampa | Birmingham ; ; Mumbai : , : Packt, , [2018] |
Descrizione fisica | 1 online resource (173 pages) |
Disciplina | 006.312 |
Soggetto topico |
Information visualization - Computer programs
Computer graphics - Computer programs JavaScript (Computer program language) |
ISBN | 1-78934-774-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910827430903321 |
Huntington Matthew | ||
Birmingham ; ; Mumbai : , : Packt, , [2018] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Developing graphics frameworks with Python and OpenGL / / Lee Stemkoski, Michael Pascale |
Autore | Stemkoski Lee |
Pubbl/distr/stampa | Taylor & Francis, 2021 |
Descrizione fisica | 1 online resource (ix, 334 pages) : illustrations |
Disciplina | 006.6869 |
Soggetto topico |
Computer graphics - Computer programs
Computer graphics |
Soggetto non controllato |
rendering
3D |
ISBN |
1-00-318137-6
1-000-40795-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction to computer graphics -- Introduction to Pygame and OpenGL -- Matrix algebra and transformations -- A scene graph framework -- Textures -- Light and shadow. |
Record Nr. | UNINA-9910476950003321 |
Stemkoski Lee | ||
Taylor & Francis, 2021 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Flash Professional CS5 bible [[electronic resource] /] / Todd Perkins |
Autore | Perkins Todd E |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Indianapolis, Ind., : Wiley Pub., Inc., 2010 |
Descrizione fisica | 1 online resource (883 p.) |
Disciplina |
006.786
778.53 |
Collana | Bible |
Soggetto topico |
Computer animation - Computer programs
Computer graphics - Computer programs Digital video - Editing - Data processing Web sites - Design |
Soggetto genere / forma | Electronic books. |
ISBN |
1-280-75215-7
9786613677860 0-470-88689-7 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. 1. An introduction to Flash web production -- pt. 2. Mastering the Flash environment -- pt. 3. Creating animation and effects -- pt. 4. Integrating media files with Flash -- pt. 5. Adding basic interactivity to Flash movies -- pt. 6. Distributing Flash movies -- pt. 7. Appendixes. |
Record Nr. | UNINA-9910459116203321 |
Perkins Todd E | ||
Indianapolis, Ind., : Wiley Pub., Inc., 2010 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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