Blood plagues and endless raids : a hundred million lives in the World of Warcraft / / Anthony R. Palumbi |
Autore | Palumbi Anthony R. <1984-> |
Pubbl/distr/stampa | Chicago, Illinois : , : Chicago Review Press, , 2017 |
Descrizione fisica | 1 online resource |
Disciplina | 794.8 |
Soggetto topico |
World of Warcraft (Game) - Social aspects
Computer games - Social aspects SOCIAL SCIENCE / Popular Culture GAMES / Video & Electronic |
Classificazione | SOC022000GAM013000 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910164903203321 |
Palumbi Anthony R. <1984->
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Chicago, Illinois : , : Chicago Review Press, , 2017 | ||
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Lo trovi qui: Univ. Federico II | ||
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Browsergames und clientbasierte Onlinespiele : das Vertragsverhältnis zwischen Betreiber und Spieler / / von Jana Moser |
Autore | Moser Jana |
Edizione | [1. Auflage.] |
Pubbl/distr/stampa | Göttingen, [Germany] : , : Cuvillier Verlag, , 2010 |
Descrizione fisica | 1 online resource (166 pages) : illustrations (some color), tables |
Disciplina | 794.8 |
Collana | Rechtswissenschaften |
Soggetto topico |
Computer games - Social aspects
Human-computer interaction |
ISBN | 3-7369-3538-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ger |
Record Nr. | UNINA-9910794942603321 |
Moser Jana
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Göttingen, [Germany] : , : Cuvillier Verlag, , 2010 | ||
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Lo trovi qui: Univ. Federico II | ||
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Browsergames und clientbasierte Onlinespiele : das Vertragsverhältnis zwischen Betreiber und Spieler / / von Jana Moser |
Autore | Moser Jana |
Edizione | [1. Auflage.] |
Pubbl/distr/stampa | Göttingen, [Germany] : , : Cuvillier Verlag, , 2010 |
Descrizione fisica | 1 online resource (166 pages) : illustrations (some color), tables |
Disciplina | 794.8 |
Collana | Rechtswissenschaften |
Soggetto topico |
Computer games - Social aspects
Human-computer interaction |
ISBN | 3-7369-3538-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ger |
Record Nr. | UNINA-9910808520603321 |
Moser Jana
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Göttingen, [Germany] : , : Cuvillier Verlag, , 2010 | ||
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Lo trovi qui: Univ. Federico II | ||
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The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr |
Autore | Kerr Aphra |
Pubbl/distr/stampa | London, : SAGE, c2006 |
Descrizione fisica | 1 online resource (188 p.) |
Disciplina | 794.8 |
Soggetto topico |
Computer games - Social aspects
Computer games - Economic aspects |
Soggetto genere / forma | Electronic books. |
ISBN |
1-4462-3072-4
1-4462-1141-X 1-281-25158-5 9786611251581 1-84787-767-2 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Cover; Contents; List of Tables and Figures; Acknowledgements; Chapter 1 - Introduction; Chapter 2 - Digital Games as TExt; Chapter 3 - Digital Games as Cultural Industry; Chapter 4 - Global Networks and Cultures of Production; Chapter 5 - Digital Game Players, Game Pleasures and Play Contexts; Chapter 6 - Non-Entertainment Uses of Digital Games; Chapter 7 - Conclusion; References; Index |
Record Nr. | UNINA-9910451383003321 |
Kerr Aphra
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London, : SAGE, c2006 | ||
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Lo trovi qui: Univ. Federico II | ||
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Computerspiele [[electronic resource] ] : Fluch oder Segen? : die Nutzer, die Gefahren, die Lernpotentiale, der Umgang / / Christian Schmitt |
Autore | Schmitt Christian |
Pubbl/distr/stampa | Hamburg, : Diplomica Verlag, 2011 |
Descrizione fisica | 1 online resource (122 p.) |
Disciplina | 306.4/87 |
Soggetto topico |
Computer games - Social aspects
Computer games - Psychological aspects |
Soggetto genere / forma | Electronic books. |
ISBN | 3-8428-0495-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ger |
Nota di contenuto |
CONTENTS; 1. EINLEITUNG; 2. DIE NUTZUNGSMOTIVE FÜR COMPUTERSPIELE; 2.1 Beschreibungen der Genres; 2.2 Computerspiele als Spielzeug; 2.3 Die Funktionen des Spiels (Exkurs in die Spieltheorie); 2.4 Computerspiele als Kulturgut; 2.5 Nutzerstruktur; 2.6 Die Grundelemente der Bildschirmspiele; 2.7 Genrepräferenzen; 2.8 Motivationspotentiale von Computerspielen; 3. ANSÄTZE UND THEORIEN DER MEDIENWIRKUNGSFORSCHUNG; 3.1 Neurobiologische Erklärungen; 3.2 Transfermodell nach Fritz; 4. GEWALT IN COMPUTERSPIELEN; 4.1 Gewalt und Aggression; 4.2 Faszination virtueller Gewalt
4.3 Theorien zum Zusammenhang von medialer und realer Gewalt4.4 Untersuchungen von Auswirkungen medialer Gewalt; 4.5 Empathiereduktion; 4.6 Waffentraining; 4.7 Altersfreigabensysteme; 4.7 Zusammenfassung Fazit Folgerung; 5. COMPUTERSPIELSUCHT; 5.1 Die Zielgruppe für Onlinerollenspiele; 5.2 MMORPG`s und ihre Funktionsweise; 5.3 Die Rolle der Spielergemeinschaften in MMORPG`s; 5.4 Die 4 Spielertypen nach Bartel wie Spieler sich in MMORPG`s bewegen; 5.5 Neurobiologische Aspekte; 5.6 Diagnose und Nosologische Einordnung; 5.7 Therapie Beratungsangebote; 5.8 Zusammenfassung/ Fazit 6. LERNPOTENTIALE VON COMPUTERSPIELEN6.1 Kompetenzerwerb durch das Computerspielen; 6.2 Machinimas; 6.3 Edutainment und Serious Games; 7. PÄDAGOGISCHE KONZEPTE UND IDEEN; 7.1 Die Rolle des Körperlichen; 7.2 Hardliner Konzept nach Wiemken; 7.3 Projekte und Konzepte; 7.4 Die Rolle der Eltern; 7.5 Ideen für Projekte; 7.6 Informationsangebote; 7.7 Konsequenzen und Forderungen; 8. FAZIT; 9. LITERATURVERZEICHNIS; AUTORENVITA |
Record Nr. | UNINA-9910461346103321 |
Schmitt Christian
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Hamburg, : Diplomica Verlag, 2011 | ||
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Lo trovi qui: Univ. Federico II | ||
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Digital culture, play, and identity [[electronic resource] ] : a World of Warcraft reader / / edited by Hilde G. Corneliussen and Jill Walker Rettberg |
Pubbl/distr/stampa | Cambridge, MA, : MIT Press, c2008 |
Descrizione fisica | 1 online resource (313 p.) |
Disciplina | 794.8 |
Altri autori (Persone) |
CorneliussenHilde
RettbergJill Walker |
Soggetto topico | Computer games - Social aspects |
Soggetto genere / forma | Electronic books. |
ISBN |
0-262-29254-8
1-282-09960-4 9786612099601 0-262-27084-6 1-4356-4328-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen and Jill Walker -- Corporate ideology in World of Warcraft / Scott Rettberg -- "Never such innocence again" : war and histories in World of Warcraft / Esther MacCallum-Stewart -- World of Warcraft as a playground for feminism / Hilde Corneliussen -- The familiar and the foreign : playing (post)colonialism in World of Warcraft world / Jessica Langer -- A hollow world : World of Warcaft as spatial practice / Espen Aarseth -- World creation and lore : World of Warcraft as rich text / Tanya Krzywinska -- What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup -- Quests in World of Warcraft : deferral and repetition play / Jill Walker -- Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause / T.L. Taylor -- Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen -- Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / Esther MacCallum-Stewart and Justin Parsler -- Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad -- Playing with names : gaming and naming in World of Warcraft / Charlotte Hagström. |
Record Nr. | UNINA-9910451575603321 |
Cambridge, MA, : MIT Press, c2008 | ||
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Lo trovi qui: Univ. Federico II | ||
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The ethics of affect : lines and life in a Tokyo neighborhood / / Patrick W. Galbraith |
Autore | Galbraith Patrick W. |
Pubbl/distr/stampa | Stockholm, Sweden : , : Stockholm University Press, , [2021] |
Descrizione fisica | 1 online resource (342 pages) : illustrations |
Disciplina | 794.8 |
Soggetto topico |
Computer games - Social aspects
Erotica - Social aspects |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Altri titoli varianti | Ethics of Affect |
Record Nr. | UNINA-9910504306603321 |
Galbraith Patrick W.
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Stockholm, Sweden : , : Stockholm University Press, , [2021] | ||
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Lo trovi qui: Univ. Federico II | ||
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Expressive processing : digital fictions, computer games, and software studies / / Noah Wardrip-Fruin |
Autore | Wardrip-Fruin Noah |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : MIT Press, , c2009 |
Descrizione fisica | 1 online resource (500 p.) |
Disciplina | 006.7 |
Collana | Software studies |
Soggetto topico |
Interactive multimedia - Social aspects
Computer games - Social aspects Digital media Digital computer simulation |
Soggetto genere / forma | Electronic books. |
Soggetto non controllato |
AC-SUB
Multi-User |
ISBN |
1-283-42081-3
9786613420817 0-262-30267-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Introduction -- The Eliza effect -- Computer game fictions -- Making models -- The tale-spin effect -- Character and author intelligence -- Authoring systems -- The SimCity effect -- Playable language and nonsimulative processes -- Conclusion -- Afterword. |
Record Nr. | UNINA-9910260604703321 |
Wardrip-Fruin Noah
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Cambridge, Massachusetts : , : MIT Press, , c2009 | ||
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Lo trovi qui: Univ. Federico II | ||
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Extending experiences : structure, analysis and design of computer game player experience / / edited by Olli Leino, Hanna Wirman, Amyris Fernandez |
Pubbl/distr/stampa | Lapland University Press |
Altri autori (Persone) |
LeinoOlli
WirmanHanna FernandezAmyris |
Soggetto topico |
Computer games - Social aspects
Computer games - Psychological aspects Computer games - Design - Social aspects Computer games - Design - Psychological aspects |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996379038103316 |
Lapland University Press | ||
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Lo trovi qui: Univ. di Salerno | ||
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Extending experiences : structure, analysis and design of computer game player experience / / edited by Olli Leino, Hanna Wirman, Amyris Fernandez |
Pubbl/distr/stampa | Lapland University Press |
Altri autori (Persone) |
LeinoOlli
WirmanHanna FernandezAmyris |
Soggetto topico |
Computer games - Social aspects
Computer games - Psychological aspects Computer games - Design - Social aspects Computer games - Design - Psychological aspects |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910426037003321 |
Lapland University Press | ||
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Lo trovi qui: Univ. Federico II | ||
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