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Blood plagues and endless raids : a hundred million lives in the World of Warcraft / / Anthony R. Palumbi
Blood plagues and endless raids : a hundred million lives in the World of Warcraft / / Anthony R. Palumbi
Autore Palumbi Anthony R. <1984->
Pubbl/distr/stampa Chicago, Illinois : , : Chicago Review Press, , 2017
Descrizione fisica 1 online resource
Disciplina 794.8
Soggetto topico World of Warcraft (Game) - Social aspects
Computer games - Social aspects
SOCIAL SCIENCE / Popular Culture
GAMES / Video & Electronic
Classificazione SOC022000GAM013000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910164903203321
Palumbi Anthony R. <1984->  
Chicago, Illinois : , : Chicago Review Press, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Browsergames und clientbasierte Onlinespiele : das Vertragsverhältnis zwischen Betreiber und Spieler / / von Jana Moser
Browsergames und clientbasierte Onlinespiele : das Vertragsverhältnis zwischen Betreiber und Spieler / / von Jana Moser
Autore Moser Jana
Edizione [1. Auflage.]
Pubbl/distr/stampa Göttingen, [Germany] : , : Cuvillier Verlag, , 2010
Descrizione fisica 1 online resource (166 pages) : illustrations (some color), tables
Disciplina 794.8
Collana Rechtswissenschaften
Soggetto topico Computer games - Social aspects
Human-computer interaction
ISBN 3-7369-3538-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Record Nr. UNINA-9910794942603321
Moser Jana  
Göttingen, [Germany] : , : Cuvillier Verlag, , 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Browsergames und clientbasierte Onlinespiele : das Vertragsverhältnis zwischen Betreiber und Spieler / / von Jana Moser
Browsergames und clientbasierte Onlinespiele : das Vertragsverhältnis zwischen Betreiber und Spieler / / von Jana Moser
Autore Moser Jana
Edizione [1. Auflage.]
Pubbl/distr/stampa Göttingen, [Germany] : , : Cuvillier Verlag, , 2010
Descrizione fisica 1 online resource (166 pages) : illustrations (some color), tables
Disciplina 794.8
Collana Rechtswissenschaften
Soggetto topico Computer games - Social aspects
Human-computer interaction
ISBN 3-7369-3538-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Record Nr. UNINA-9910808520603321
Moser Jana  
Göttingen, [Germany] : , : Cuvillier Verlag, , 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
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The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr
The business and culture of digital games [[electronic resource] ] : gamework/gameplay / / Aphra Kerr
Autore Kerr Aphra
Pubbl/distr/stampa London, : SAGE, c2006
Descrizione fisica 1 online resource (188 p.)
Disciplina 794.8
Soggetto topico Computer games - Social aspects
Computer games - Economic aspects
Soggetto genere / forma Electronic books.
ISBN 1-4462-3072-4
1-4462-1141-X
1-281-25158-5
9786611251581
1-84787-767-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Contents; List of Tables and Figures; Acknowledgements; Chapter 1 - Introduction; Chapter 2 - Digital Games as TExt; Chapter 3 - Digital Games as Cultural Industry; Chapter 4 - Global Networks and Cultures of Production; Chapter 5 - Digital Game Players, Game Pleasures and Play Contexts; Chapter 6 - Non-Entertainment Uses of Digital Games; Chapter 7 - Conclusion; References; Index
Record Nr. UNINA-9910451383003321
Kerr Aphra  
London, : SAGE, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Computerspiele [[electronic resource] ] : Fluch oder Segen? : die Nutzer, die Gefahren, die Lernpotentiale, der Umgang / / Christian Schmitt
Computerspiele [[electronic resource] ] : Fluch oder Segen? : die Nutzer, die Gefahren, die Lernpotentiale, der Umgang / / Christian Schmitt
Autore Schmitt Christian
Pubbl/distr/stampa Hamburg, : Diplomica Verlag, 2011
Descrizione fisica 1 online resource (122 p.)
Disciplina 306.4/87
Soggetto topico Computer games - Social aspects
Computer games - Psychological aspects
Soggetto genere / forma Electronic books.
ISBN 3-8428-0495-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione ger
Nota di contenuto CONTENTS; 1. EINLEITUNG; 2. DIE NUTZUNGSMOTIVE FÜR COMPUTERSPIELE; 2.1 Beschreibungen der Genres; 2.2 Computerspiele als Spielzeug; 2.3 Die Funktionen des Spiels (Exkurs in die Spieltheorie); 2.4 Computerspiele als Kulturgut; 2.5 Nutzerstruktur; 2.6 Die Grundelemente der Bildschirmspiele; 2.7 Genrepräferenzen; 2.8 Motivationspotentiale von Computerspielen; 3. ANSÄTZE UND THEORIEN DER MEDIENWIRKUNGSFORSCHUNG; 3.1 Neurobiologische Erklärungen; 3.2 Transfermodell nach Fritz; 4. GEWALT IN COMPUTERSPIELEN; 4.1 Gewalt und Aggression; 4.2 Faszination virtueller Gewalt
4.3 Theorien zum Zusammenhang von medialer und realer Gewalt4.4 Untersuchungen von Auswirkungen medialer Gewalt; 4.5 Empathiereduktion; 4.6 Waffentraining; 4.7 Altersfreigabensysteme; 4.7 Zusammenfassung Fazit Folgerung; 5. COMPUTERSPIELSUCHT; 5.1 Die Zielgruppe für Onlinerollenspiele; 5.2 MMORPG`s und ihre Funktionsweise; 5.3 Die Rolle der Spielergemeinschaften in MMORPG`s; 5.4 Die 4 Spielertypen nach Bartel wie Spieler sich in MMORPG`s bewegen; 5.5 Neurobiologische Aspekte; 5.6 Diagnose und Nosologische Einordnung; 5.7 Therapie Beratungsangebote; 5.8 Zusammenfassung/ Fazit
6. LERNPOTENTIALE VON COMPUTERSPIELEN6.1 Kompetenzerwerb durch das Computerspielen; 6.2 Machinimas; 6.3 Edutainment und Serious Games; 7. PÄDAGOGISCHE KONZEPTE UND IDEEN; 7.1 Die Rolle des Körperlichen; 7.2 Hardliner Konzept nach Wiemken; 7.3 Projekte und Konzepte; 7.4 Die Rolle der Eltern; 7.5 Ideen für Projekte; 7.6 Informationsangebote; 7.7 Konsequenzen und Forderungen; 8. FAZIT; 9. LITERATURVERZEICHNIS; AUTORENVITA
Record Nr. UNINA-9910461346103321
Schmitt Christian  
Hamburg, : Diplomica Verlag, 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Digital culture, play, and identity [[electronic resource] ] : a World of Warcraft reader / / edited by Hilde G. Corneliussen and Jill Walker Rettberg
Digital culture, play, and identity [[electronic resource] ] : a World of Warcraft reader / / edited by Hilde G. Corneliussen and Jill Walker Rettberg
Pubbl/distr/stampa Cambridge, MA, : MIT Press, c2008
Descrizione fisica 1 online resource (313 p.)
Disciplina 794.8
Altri autori (Persone) CorneliussenHilde
RettbergJill Walker
Soggetto topico Computer games - Social aspects
Soggetto genere / forma Electronic books.
ISBN 0-262-29254-8
1-282-09960-4
9786612099601
0-262-27084-6
1-4356-4328-3
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen and Jill Walker -- Corporate ideology in World of Warcraft / Scott Rettberg -- "Never such innocence again" : war and histories in World of Warcraft / Esther MacCallum-Stewart -- World of Warcraft as a playground for feminism / Hilde Corneliussen -- The familiar and the foreign : playing (post)colonialism in World of Warcraft world / Jessica Langer -- A hollow world : World of Warcaft as spatial practice / Espen Aarseth -- World creation and lore : World of Warcraft as rich text / Tanya Krzywinska -- What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup -- Quests in World of Warcraft : deferral and repetition play / Jill Walker -- Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause / T.L. Taylor -- Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen -- Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / Esther MacCallum-Stewart and Justin Parsler -- Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad -- Playing with names : gaming and naming in World of Warcraft / Charlotte Hagström.
Record Nr. UNINA-9910451575603321
Cambridge, MA, : MIT Press, c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
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The ethics of affect : lines and life in a Tokyo neighborhood / / Patrick W. Galbraith
The ethics of affect : lines and life in a Tokyo neighborhood / / Patrick W. Galbraith
Autore Galbraith Patrick W.
Pubbl/distr/stampa Stockholm, Sweden : , : Stockholm University Press, , [2021]
Descrizione fisica 1 online resource (342 pages) : illustrations
Disciplina 794.8
Soggetto topico Computer games - Social aspects
Erotica - Social aspects
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Altri titoli varianti Ethics of Affect
Record Nr. UNINA-9910504306603321
Galbraith Patrick W.  
Stockholm, Sweden : , : Stockholm University Press, , [2021]
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Expressive processing : digital fictions, computer games, and software studies / / Noah Wardrip-Fruin
Expressive processing : digital fictions, computer games, and software studies / / Noah Wardrip-Fruin
Autore Wardrip-Fruin Noah
Pubbl/distr/stampa Cambridge, Massachusetts : , : MIT Press, , c2009
Descrizione fisica 1 online resource (500 p.)
Disciplina 006.7
Collana Software studies
Soggetto topico Interactive multimedia - Social aspects
Computer games - Social aspects
Digital media
Digital computer simulation
Soggetto genere / forma Electronic books.
Soggetto non controllato AC-SUB
Multi-User
ISBN 1-283-42081-3
9786613420817
0-262-30267-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Introduction -- The Eliza effect -- Computer game fictions -- Making models -- The tale-spin effect -- Character and author intelligence -- Authoring systems -- The SimCity effect -- Playable language and nonsimulative processes -- Conclusion -- Afterword.
Record Nr. UNINA-9910260604703321
Wardrip-Fruin Noah  
Cambridge, Massachusetts : , : MIT Press, , c2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
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Extending experiences : structure, analysis and design of computer game player experience / / edited by Olli Leino, Hanna Wirman, Amyris Fernandez
Extending experiences : structure, analysis and design of computer game player experience / / edited by Olli Leino, Hanna Wirman, Amyris Fernandez
Pubbl/distr/stampa Lapland University Press
Altri autori (Persone) LeinoOlli
WirmanHanna
FernandezAmyris
Soggetto topico Computer games - Social aspects
Computer games - Psychological aspects
Computer games - Design - Social aspects
Computer games - Design - Psychological aspects
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNISA-996379038103316
Lapland University Press
Materiale a stampa
Lo trovi qui: Univ. di Salerno
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Extending experiences : structure, analysis and design of computer game player experience / / edited by Olli Leino, Hanna Wirman, Amyris Fernandez
Extending experiences : structure, analysis and design of computer game player experience / / edited by Olli Leino, Hanna Wirman, Amyris Fernandez
Pubbl/distr/stampa Lapland University Press
Altri autori (Persone) LeinoOlli
WirmanHanna
FernandezAmyris
Soggetto topico Computer games - Social aspects
Computer games - Psychological aspects
Computer games - Design - Social aspects
Computer games - Design - Psychological aspects
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910426037003321
Lapland University Press
Materiale a stampa
Lo trovi qui: Univ. Federico II
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