Computerspiele [[electronic resource] ] : Fluch oder Segen? : die Nutzer, die Gefahren, die Lernpotentiale, der Umgang / / Christian Schmitt |
Autore | Schmitt Christian |
Pubbl/distr/stampa | Hamburg, : Diplomica Verlag, 2011 |
Descrizione fisica | 1 online resource (122 p.) |
Disciplina | 306.4/87 |
Soggetto topico |
Computer games - Social aspects
Computer games - Psychological aspects |
Soggetto genere / forma | Electronic books. |
ISBN | 3-8428-0495-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ger |
Nota di contenuto |
CONTENTS; 1. EINLEITUNG; 2. DIE NUTZUNGSMOTIVE FÜR COMPUTERSPIELE; 2.1 Beschreibungen der Genres; 2.2 Computerspiele als Spielzeug; 2.3 Die Funktionen des Spiels (Exkurs in die Spieltheorie); 2.4 Computerspiele als Kulturgut; 2.5 Nutzerstruktur; 2.6 Die Grundelemente der Bildschirmspiele; 2.7 Genrepräferenzen; 2.8 Motivationspotentiale von Computerspielen; 3. ANSÄTZE UND THEORIEN DER MEDIENWIRKUNGSFORSCHUNG; 3.1 Neurobiologische Erklärungen; 3.2 Transfermodell nach Fritz; 4. GEWALT IN COMPUTERSPIELEN; 4.1 Gewalt und Aggression; 4.2 Faszination virtueller Gewalt
4.3 Theorien zum Zusammenhang von medialer und realer Gewalt4.4 Untersuchungen von Auswirkungen medialer Gewalt; 4.5 Empathiereduktion; 4.6 Waffentraining; 4.7 Altersfreigabensysteme; 4.7 Zusammenfassung Fazit Folgerung; 5. COMPUTERSPIELSUCHT; 5.1 Die Zielgruppe für Onlinerollenspiele; 5.2 MMORPG`s und ihre Funktionsweise; 5.3 Die Rolle der Spielergemeinschaften in MMORPG`s; 5.4 Die 4 Spielertypen nach Bartel wie Spieler sich in MMORPG`s bewegen; 5.5 Neurobiologische Aspekte; 5.6 Diagnose und Nosologische Einordnung; 5.7 Therapie Beratungsangebote; 5.8 Zusammenfassung/ Fazit 6. LERNPOTENTIALE VON COMPUTERSPIELEN6.1 Kompetenzerwerb durch das Computerspielen; 6.2 Machinimas; 6.3 Edutainment und Serious Games; 7. PÄDAGOGISCHE KONZEPTE UND IDEEN; 7.1 Die Rolle des Körperlichen; 7.2 Hardliner Konzept nach Wiemken; 7.3 Projekte und Konzepte; 7.4 Die Rolle der Eltern; 7.5 Ideen für Projekte; 7.6 Informationsangebote; 7.7 Konsequenzen und Forderungen; 8. FAZIT; 9. LITERATURVERZEICHNIS; AUTORENVITA |
Record Nr. | UNINA-9910461346103321 |
Schmitt Christian
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Hamburg, : Diplomica Verlag, 2011 | ||
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Lo trovi qui: Univ. Federico II | ||
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Extending experiences : structure, analysis and design of computer game player experience / / edited by Olli Leino, Hanna Wirman, Amyris Fernandez |
Pubbl/distr/stampa | Lapland University Press |
Altri autori (Persone) |
LeinoOlli
WirmanHanna FernandezAmyris |
Soggetto topico |
Computer games - Social aspects
Computer games - Psychological aspects Computer games - Design - Social aspects Computer games - Design - Psychological aspects |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996379038103316 |
Lapland University Press | ||
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Lo trovi qui: Univ. di Salerno | ||
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Extending experiences : structure, analysis and design of computer game player experience / / edited by Olli Leino, Hanna Wirman, Amyris Fernandez |
Pubbl/distr/stampa | Lapland University Press |
Altri autori (Persone) |
LeinoOlli
WirmanHanna FernandezAmyris |
Soggetto topico |
Computer games - Social aspects
Computer games - Psychological aspects Computer games - Design - Social aspects Computer games - Design - Psychological aspects |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910426037003321 |
Lapland University Press | ||
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Lo trovi qui: Univ. Federico II | ||
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Gameworld interfaces / / Kristine Jørgensen |
Autore | Jorgensen Kristine <1978-> |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , [2013] |
Descrizione fisica | 1 online resource (191 p.) |
Disciplina | 794.8 |
Soggetto topico |
Computer games - Psychological aspects
Computer games - Design User interfaces (Computer systems) Virtual reality - Psychological aspects |
Soggetto genere / forma | Electronic books. |
ISBN | 0-262-31906-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Designing the game interface -- The gameworld -- The interface -- Towards a theory of the game interface. |
Record Nr. | UNINA-9910453397103321 |
Jorgensen Kristine <1978->
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Cambridge, Massachusetts : , : The MIT Press, , [2013] | ||
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Lo trovi qui: Univ. Federico II | ||
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Gamification mindset / / Ole Goethe |
Autore | Goethe Ole |
Edizione | [1st ed. 2019.] |
Pubbl/distr/stampa | Cham : , : Springer, , [2019] |
Descrizione fisica | 1 online resource (xi, 138 pages) : illustrations (some color), charts |
Disciplina |
005.437
4.019 |
Collana | Human–Computer Interaction Series |
Soggetto topico |
Gamification
Computer games - Design Computer games - Psychological aspects Digital humanities |
ISBN | 3-030-11078-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Technology impact mindsets -- Gamified thinking -- Problems with applying gamified thinking into a product -- Games are learning systems -- Learning experiences in real life -- Game design principles usable in gamification -- Timings in games and gamification -- Immersion in games and gamification -- Multimodality in gamification. |
Record Nr. | UNINA-9910337851103321 |
Goethe Ole
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Cham : , : Springer, , [2019] | ||
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Lo trovi qui: Univ. Federico II | ||
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Gaming lives in the twenty-first century [[electronic resource] ] : literate connections / / edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee |
Edizione | [1st ed. 2007.] |
Pubbl/distr/stampa | New York, : Palgrave, 2007 |
Descrizione fisica | 1 online resource (XIII, 273 p.) |
Disciplina | 794.8 |
Altri autori (Persone) |
SelfeCynthia L. <1951->
HawisherGail E |
Soggetto topico |
Video games - Psychological aspects
Video games - Social aspects Computer games - Psychological aspects Computer games - Social aspects Learning, Psychology of Visual literacy |
Soggetto genere / forma | Electronic books. |
ISBN |
1-281-36126-7
9786611361266 0-230-60176-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910451133703321 |
New York, : Palgrave, 2007 | ||
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Lo trovi qui: Univ. Federico II | ||
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Gaming lives in the twenty-first century : literate connections / / edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee |
Edizione | [1st ed. 2007.] |
Pubbl/distr/stampa | New York, : Palgrave, 2007 |
Descrizione fisica | 1 online resource (XIII, 273 p.) |
Disciplina | 794.8 |
Altri autori (Persone) |
SelfeCynthia L. <1951->
HawisherGail E |
Soggetto topico |
Video games - Psychological aspects
Video games - Social aspects Computer games - Psychological aspects Computer games - Social aspects Learning, Psychology of Visual literacy |
ISBN |
1-281-36126-7
9786611361266 0-230-60176-6 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Foreword / James P. Gee -- Introduction / Gail E. Hawisher and Cynthia L. Selfe -- part I: Gaming and literacy. Computer gaming as literacy / Cynthia L.Selfe, Anne F. Mareck, and Josh Gardiner -- Transcultural literacies of gaming / Iswari P. Pandey, Laxman Pandey, and Angish Shreshtha -- Lost (and found) in translation : game localization, cultural models, and critical literacy / Erin Smith and Eve Deitsch -- Gaming, identity, and literacy / Daniel Keller with Paul Ardis, Vivienne Dunstan, Adam Thornton, Rachel Henry, and Brent Witty -- Interchapter I: What some girls say about gaming -- part II: The social dimensions of gaming. Narrative, action, and learning : the stories of Myst / Debra Journet -- Gaming, agency, and imagination : locating gaming within a larger constellation of literacies / Deanna McGaughey-Summers and Russell Summers -- Relationship gaming and identity : Stephanie and Josh / JoAnn Griffin -- Dungeons, dragons, and discretion : a gateway to gaming, technology, and literacy / Stephanie Owen Fleischer, Susan A. Wright, and Matthew L. Barnes -- Interchapter II: What some 20-something players say about gaming -- part III: Gaming and difference. "A real effect on the gameplay" : computer gaming, sexuality, and literacy / Jonathan Alexander with Mack McCoy and Carlos Velez -- Taking flight : learning differences meet gaming literacies / Matthew Bunce, Marjorie Hebert, and J. Christopher Collins -- Racing toward representation : an understanding of racial representation in video games / Samantha Blackmon with Daniel J. Terrell -- Portrait of a gray gamer : a maco-self reading the big picture / John E. Branscum with Frank Quickert -- Gender matters : literacy, learning, and gaming in one American family / Pamela Takayoshi -- Interchapter III: What early gamers say about gaming -- Afterword : the return of the player / Dmitri Williams. |
Record Nr. | UNINA-9910812122503321 |
New York, : Palgrave, 2007 | ||
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Lo trovi qui: Univ. Federico II | ||
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