Augmented reality game development : create your own augmented reality games from scratch with Unity 5 / / Micheal Lanham
| Augmented reality game development : create your own augmented reality games from scratch with Unity 5 / / Micheal Lanham |
| Autore | Lanham Micheal |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Birmingham, [England] : , : Packt, , 2017 |
| Descrizione fisica | 1 online resource (326 pages) : illustrations |
| Disciplina | 794.81526 |
| Soggetto topico |
Computer games - Programming
Computer games - Development Computer graphics |
| Soggetto genere / forma | Electronic books. |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910162826503321 |
Lanham Micheal
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| Birmingham, [England] : , : Packt, , 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
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Game analytics : maximizing the value of player data / / Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa, editors
| Game analytics : maximizing the value of player data / / Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa, editors |
| Edizione | [1st ed. 2013.] |
| Pubbl/distr/stampa | London ; ; New York, : Springer, c2013 |
| Descrizione fisica | 1 online resource (xv, 800 pages) : illustrations (some color) |
| Disciplina | 794.8 |
| Altri autori (Persone) |
Seif El-NasrMagy
DrachenAnders CanossaAlessandro |
| Collana | Gale eBooks |
| Soggetto topico |
Data mining
Computer games - Development |
| ISBN | 1-4471-4769-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Foreword -- Part I – An Introduction to Game Analytics -- Introduction -- Game Analytics – The Basics -- Benefits of Game Analytics –Stakeholders, Contexts and Domains -- Game Industry Metrics Terminology and Analytics Case Study -- Interview with Jim Baer and Daniel McCaffery from Zynga -- Part II – Telemetry Collection and Tools -- Telemetry and Analytics Best Practices and Lessons Learned -- Game Development Telemetry in Production -- Interview with Nicholas Francis and Thomas Hagen from Unity Technologies -- Sampling for Game User Research -- WebTics: A Web-based Telemetry and Metrics System for Small and Medium Games -- Interview with Darius Kazemi -- Part III – Game Data Analysis -- Game Data Mining -- Meaning in Gameplay: Filtering Variables, Defining Metrics, Extracting Features and Creating Models for Gameplay Analysis -- Gameplay Metrics in Game User Research: Examples from The Trenches -- Interview with Aki Järvinen from Digital Chocolate -- Better Game Experience through Game Metrics: A Rally Videogame Case Study -- Part IV – Metrics Visualization -- Spatial Game Analytics -- Visual Game Analytics -- Visual Analytics Tools: A Lens into Players’ Temporal Progression and Behavior -- Interview with Nicklas “Nifflas” Nygren -- Part V – Mixed Methods for Game Evaluation -- Contextualizing Data -- Combining Back-End Telemetry Data with Established User Testing Protocols: A Love Story -- Game Metrics through Questionnaires -- Interview with Simon Møller from Kiloo -- Visual Attention and Gaze Behavior in Games: An Object-based Approach -- An Introduction to Physiological Player Metrics for Evaluating Games -- Improving Gameplay with Game Metrics and Player Metrics -- Part VI – Analytics and Player Communities -- Data Collection in Massively Multiplayer Online Games: Methods, Analytic Obstacles, and Case Studies -- Designer, Analyst, Tinker: How Game Analytics Will Contribute to Science -- Interview with Ola Holmdahl and Ivan Garde from Junebud -- Part VII – Metrics and Learning -- Metrics in Simulations and Games for Learning -- Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay -- Interview with Simon Egenfeldt Nielsen from Serious Games Interactive -- Part VIII – Metrics and Content Generation -- Metrics for Better Puzzles. |
| Record Nr. | UNINA-9910437560603321 |
| London ; ; New York, : Springer, c2013 | ||
| Lo trovi qui: Univ. Federico II | ||
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HTML5 game programming with enchant.js / / Brandon McInnis [and five others]
| HTML5 game programming with enchant.js / / Brandon McInnis [and five others] |
| Autore | Shimizu Ryo |
| Edizione | [1st ed. 2013.] |
| Pubbl/distr/stampa | New York : , : Apress, , 2013 |
| Descrizione fisica | 1 online resource (xxi, 195 pages) : illustrations (some color) |
| Disciplina |
004
794.8151 |
| Collana | Expert's voice in Web development HTML5 game programming with enchant.js |
| Soggetto topico |
Computer games - Programming
Computer games - Development HTML (Document markup language) JavaScript (Computer program language) Web sites - Computer games - Development |
| ISBN | 1-4302-4744-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
""Contents at a Glance""; ""Contents""; ""About the Authors""; ""About the Technical Reviewer""; ""Acknowledgments""; ""Introduction""; ""Chapter 1: Beginning enchant.js Development""; ""Visit the enchant.js Web Sites""; ""enchantjs.com""; ""code.9leap.net""; ""9leap.net""; ""Compatibility and Releases""; ""Features of enchant.js""; ""Object-Oriented Programming""; ""Asynchronous Processing""; ""Plug-in Extensibility""; ""Images and Sounds""; ""JavaScript, HTML5, and CSS""; ""JavaScript""; ""HTML and HTML5""; ""CSS""; ""Making “Hello World!� Appear on the Screen""
""Create a Skating Bear""""Get started with your application""; ""Import the enchant.js Library""; ""Edit the Source Code""; ""Preview Your Results""; ""Finish Source Code Editing""; ""Executing on Devices and Uploading to 9leap.net""; ""Source Code Viewing Screen""; ""Execute on Devices""; ""Embedding in a Blog""; ""Submitting to 9leap.net""; ""Conclusion""; ""Chapter 2: JavaScript Basics""; ""Summary List""; ""Declare a Variable""; ""Naming Variables""; ""Assign a Value to a Variable""; ""Add Variables""; ""Basic Arithmetic Operators""; ""Check the Value of a Variable""; ""Data Types"" ""Manipulate a Variable Using Itself""""Compound Assignment Operators""; ""Manipulate a Variable Using Incrementation""; ""Compare a Variable""; ""See How Similar Two Values Can Be""; ""Manipulate a Comparison""; ""Implement Logic with the If Statement""; ""Create an Object""; ""Work Smarter with the While and For Loop Statements""; ""Interrupt a Loop with Break""; ""Skip a Loop Iteration with Continue""; ""Generate Random Numbers""; ""Define Scenarios with Switch""; ""Store Numbered Data in an Array""; ""Methods of the Array Object""; ""Store Non-Numbered Data in an Associative Array"" ""Save Time with Functions""""See Where Variables Live""; ""Make Object Blueprints with Prototypes""; ""Conclusion""; ""Chapter 3: Basic Features of enchant.js""; ""Summary List""; ""Inheritance""; ""Seeing Elements of a Game""; ""Creating Labels""; ""Setting Up a Game""; ""Making the Core Object and Starting the Game""; ""Creating a Label""; ""Adding the Label to the rootScene""; ""Changing a Label�s Properties""; ""Formatting Font""; ""Formatting Color""; ""Defining Position""; ""Creating a Function to Create Labels for Us""; ""Creating a Random Number Function"" ""Automating Label Creation with the ENTER_FRAME Event Listener and Periodic Processing""""Slowing Down Processing with Frame and Modulo""; ""Removing Labels After a Specified Time""; ""Making Labels Move""; ""Creating Sprites""; ""Setting Up a Game for Sprites""; ""Creating a Sprite""; ""Specifying the Frame of a Sprite""; ""Animating a Sprite""; ""Moving a Sprite""; ""Orienting a Sprite to Match Its Movement""; ""Drawing a Map with a Surface""; ""Setting up the Game""; ""Creating Containers for a Map""; ""Populating the Map with Tiles"" ""Assigning the Map to the Background and Displaying It"" |
| Record Nr. | UNINA-9910735391503321 |
Shimizu Ryo
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| New York : , : Apress, , 2013 | ||
| Lo trovi qui: Univ. Federico II | ||
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Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARCore, and Vuforia / Jesse Glover
| Unity 2018 augmented reality projects : build four immersive and fun AR applications using ARKit, ARCore, and Vuforia / Jesse Glover |
| Autore | Glover, Jesse |
| Descrizione fisica | iv, 346 p. : ill. ; 24 cm |
| Disciplina | 006.8 |
| Soggetto topico |
Computer games - Development
Augmented reality Computer games - Programming Computer graphics |
| ISBN | 9781788838764 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNISALENTO-991003657099707536 |
Glover, Jesse
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| Lo trovi qui: Univ. del Salento | ||
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Unity 2018 by example : learn about game and virtual reality development by creating five engaging projects / / Alan Thorn
| Unity 2018 by example : learn about game and virtual reality development by creating five engaging projects / / Alan Thorn |
| Autore | Thorn Alan |
| Edizione | [Second edition.] |
| Pubbl/distr/stampa | Birmingham ; ; Mumbai : , : Packt, , 2018 |
| Descrizione fisica | 1 online resource (485 pages) : illustrations |
| Disciplina | 794.81536 |
| Soggetto topico |
Computer games - Design
Computer games - Development |
| Soggetto genere / forma | Electronic books. |
| ISBN | 1-78847-932-7 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Record Nr. | UNINA-9910466570403321 |
Thorn Alan
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| Birmingham ; ; Mumbai : , : Packt, , 2018 | ||
| Lo trovi qui: Univ. Federico II | ||
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