Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan
| Gameplay mode [[electronic resource] ] : war, simulation, and technoculture / / Patrick Crogan |
| Autore | Crogan Patrick |
| Pubbl/distr/stampa | Minneapolis, : University of Minnesota Press, 2011 |
| Descrizione fisica | 1 online resource (254 p.) |
| Disciplina | 793.93/2 |
| Collana | Electronic mediations |
| Soggetto topico |
Computer games - Social aspects
Video games - Social aspects Computer war games Computer flight games |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-4529-4614-0
0-8166-7833-2 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Machine generated contents note: ContentsAcknowledgmentsIntroduction: Technology, War, and Simulation -- 1. From the Military-Industrial to the Military-Entertainment Complex -- 2. Select Gameplay Mode: Simulation, Criticality, and the Chance of Videogames -- 3. Logistical Space: Flight Simulators and the Animation of Virtual Reality -- 4. Military Gametime: History, Narrative, and Temporality in Cinema and Games -- 5. The Game of Life: Experiences of the First-Person Shooter -- 6. Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index. |
| Record Nr. | UNINA-9910461759303321 |
Crogan Patrick
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| Minneapolis, : University of Minnesota Press, 2011 | ||
| Lo trovi qui: Univ. Federico II | ||
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IEEE Std 1275.2-1994 : IEEE Standard for Boot (Initialization Configuration) Firmware : Bus Supplement for IEEE 1496 (Sbus) / / Institute of Electrical and Electronics Engineers
| IEEE Std 1275.2-1994 : IEEE Standard for Boot (Initialization Configuration) Firmware : Bus Supplement for IEEE 1496 (Sbus) / / Institute of Electrical and Electronics Engineers |
| Pubbl/distr/stampa | Piscataway, NJ : , : IEEE, , 1994 |
| Descrizione fisica | 1 online resource |
| Disciplina | 794.8753 |
| Soggetto topico | Computer flight games |
| ISBN | 0-7381-1205-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Altri titoli varianti |
1275.2-1994 - IEEE Standard for Boot
IEEE Std 1275.2-1994 |
| Record Nr. | UNINA-9910135371903321 |
| Piscataway, NJ : , : IEEE, , 1994 | ||
| Lo trovi qui: Univ. Federico II | ||
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IEEE Std 1275.2-1994 : IEEE Standard for Boot (Initialization Configuration) Firmware : Bus Supplement for IEEE 1496 (Sbus) / / Institute of Electrical and Electronics Engineers
| IEEE Std 1275.2-1994 : IEEE Standard for Boot (Initialization Configuration) Firmware : Bus Supplement for IEEE 1496 (Sbus) / / Institute of Electrical and Electronics Engineers |
| Pubbl/distr/stampa | Piscataway, NJ : , : IEEE, , 1994 |
| Descrizione fisica | 1 online resource |
| Disciplina | 794.8753 |
| Soggetto topico | Computer flight games |
| ISBN | 0-7381-1205-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Altri titoli varianti |
1275.2-1994 - IEEE Standard for Boot
IEEE Std 1275.2-1994 |
| Record Nr. | UNISA-996280553403316 |
| Piscataway, NJ : , : IEEE, , 1994 | ||
| Lo trovi qui: Univ. di Salerno | ||
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The Kerbal player's guide : the easiest way to launch a space program / / Jon Manning [et al.]
| The Kerbal player's guide : the easiest way to launch a space program / / Jon Manning [et al.] |
| Autore | Manning Jon |
| Edizione | [First edition.] |
| Pubbl/distr/stampa | Beijing : , : O'Reilly, , 2017 |
| Descrizione fisica | 1 online resource (427 pages) : illustrations |
| Disciplina | 794.8753 |
| Soggetto topico |
Computer flight games
Flight simulators - Computer programs Space flight - Computer simulation |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-4919-1348-7
1-4919-1347-9 1-4919-1346-0 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Copyright; Table of Contents; Preface; Audience; Organization of This Book; Part I; Part II; Part III; Conventions Used in This Book; Supplementary Material; O'Reilly Safari; How to Contact Us; Acknowledgments; Jon, Paris, and Tim; Alasdair Allan; Paul Fenwick; Part I. Getting Started; Chapter 1. You Will Go to Space Today; Getting Kerbal Space Program; Going to Space; Getting Started; Accepting a Mission; Building the World's Simplest Rocket; Launching the World's Simplest Rocket; What to Do Next; Chapter 2. Rockets!; Rocket Design; Design for Your Mission; Forces on Your Rockets; Shape Building a Rocket Vehicle Assembly Building; Rocket Parts; Connecting the Rocket; Remember the Mission; Getting Back Down; Summary; Chapter 3. Maneuvers; Launching into Orbit; The Launch Pad; Test Rocket: TKB-01 "Let's Hope This Works"; Launching the Rocket; Launching; Establishing an Orbit; Circularizing; Maneuver Nodes; Doing an EVA; Reentry; Landing (and Walking Away from It); Docking; Test Rocket TKB-DK-2: "In-Orbit Construction Is Totally in Now"; Rendezvous; Approach; Docking; Resource Management; Undocking; Summary; Chapter 4. Planes in Space; Heading Out for a Joyride Designing for Flight Aerodynamic Forces; Building a Plane; Designing Good Planes; Optimizing the Center of Lift; NiftyPlane 9000; Design; Taking It to Orbit; Summary; Chapter 5. The Worlds of Kerbal Space Program; Meet the Kerbals; A Space Tourist's Guide to the Kerbol System; Kerbol; Moho; Eve; Kerbin; Duna; Dres; Jool; Eeloo; Summary; Part II. Adventures in Space; Chapter 6. Running a Space Program; Resources in Career Mode; Upgrading Your Space Center; Science, Technology, and Research; Doing Science; Science and Situations; Mobile Processing Labs; Hiring Kerbonauts Kerbonaut Skills and Experience Taking Contracts; Managing Your Funds; Reputation; Strategies; Customizing Your Experience; Tips for Success; Chapter 7. Historical Reenactment; Sputnik 1 (First Satellite in Orbit); Design; Launch; Aftermath; Vostok 1 (First Human Space Flight); Design; Launch; Aftermath; Luna 9 (First Soft Landing of Probe on Moon); Design; Launch; Aftermath; Apollo 11 (First Crewed Moon Landing); Design; Launch; Rearranging the Ship; Landing on Mun; Returning Home; Aftermath; Apollo 15 (First Lunar Rover); Design; Launch; Aftermath; Summary; Chapter 8. Getting to the Planets Transferring Between Celestial Objects Destination: Duna; The Duna Exploration Rover; Getting the Rover onto the Surface; Getting the Rover to Duna; Flying the Mission; A Flight over Laythe; The Laythe Glider; Flying to Laythe; A Probe to Eve; The Eve Probe; Flying to Eve; Summary; Chapter 9. Rocket Science; The Law of Conservation of Momentum; Thrust-to-Weight Ratio; Specific Impulse; Delta-v; The Rocket Equation; Derivation of the Rocket Equation; Center of Mass, Thrust, and Drag; Orbits; Getting to Orbit; The Gravity Turn; Gravity Losses; Atmospheric Drag; The Kármán Line; Basic Orbiting |
| Altri titoli varianti | Easiest way to launch a space program |
| Record Nr. | UNINA-9910150324103321 |
Manning Jon
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| Beijing : , : O'Reilly, , 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
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