Computer animation [[electronic resource] ] : algorithms and techniques / / Rick Parent |
Autore | Parent Rick |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | Amsterdam ; ; Boston, : Elsevier / Morgan Kauffman, c2008 |
Descrizione fisica | 1 online resource (626 p.) |
Disciplina | 006.696 |
Collana | The Morgan Kaufmann series in computer graphics |
Soggetto topico |
Computer animation
Computer drawing |
Soggetto genere / forma | Electronic books. |
ISBN |
1-282-71105-9
9786612711053 0-08-055385-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Front Cover |
Record Nr. | UNINA-9910459389503321 |
Parent Rick | ||
Amsterdam ; ; Boston, : Elsevier / Morgan Kauffman, c2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Computer animation [[electronic resource] ] : algorithms and techniques / / Rick Parent |
Autore | Parent Rick |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | Amsterdam ; ; Boston, : Elsevier / Morgan Kauffman, c2008 |
Descrizione fisica | 1 online resource (626 p.) |
Disciplina | 006.696 |
Collana | The Morgan Kaufmann series in computer graphics |
Soggetto topico |
Computer animation
Computer drawing |
ISBN |
1-282-71105-9
9786612711053 0-08-055385-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Front Cover |
Record Nr. | UNINA-9910784916903321 |
Parent Rick | ||
Amsterdam ; ; Boston, : Elsevier / Morgan Kauffman, c2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Computer animation : algorithms and techniques / / Rick Parent |
Autore | Parent Rick |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | Amsterdam ; ; Boston, : Elsevier / Morgan Kauffman, c2008 |
Descrizione fisica | 1 online resource (626 p.) |
Disciplina | 006.696 |
Collana | The Morgan Kaufmann series in computer graphics |
Soggetto topico |
Computer animation
Computer drawing |
ISBN |
1-282-71105-9
9786612711053 0-08-055385-0 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Front Cover |
Record Nr. | UNINA-9910809090903321 |
Parent Rick | ||
Amsterdam ; ; Boston, : Elsevier / Morgan Kauffman, c2008 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Computer arts |
Pubbl/distr/stampa | Bath, : Future, 1995- |
Descrizione fisica | 1 online resource |
Disciplina | 741.605 |
Soggetto topico |
Computer drawing
Graphic arts Computergraphics |
Soggetto genere / forma | Periodicals. |
Soggetto non controllato | Graphics - Use of - Computers |
Classificazione | 54.73 |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Record Nr. | UNISA-996336604803316 |
Bath, : Future, 1995- | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Computer arts |
Pubbl/distr/stampa | Bath, : Future, 1995- |
Descrizione fisica | 1 online resource |
Disciplina | 741.605 |
Soggetto topico |
Computer drawing
Graphic arts Computergraphics |
Soggetto genere / forma | Periodicals. |
Soggetto non controllato | Graphics - Use of - Computers |
Classificazione | 54.73 |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910136312803321 |
Bath, : Future, 1995- | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Creating striking graphics with Maya and Photoshop [[electronic resource] /] / Daniel Gray |
Autore | Gray Daniel <1961-> |
Pubbl/distr/stampa | San Francisco, Calif. ; ; London, : SYBEX, c2004 |
Descrizione fisica | 1 online resource (226 p.) |
Disciplina | 006.686 |
Soggetto topico |
Computer drawing
Computer graphics |
Soggetto genere / forma | Electronic books. |
ISBN |
1-282-36530-4
9786612365300 0-470-11315-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Creating Striking Graphics with Maya and Photoshop; Acknowledgments; Letter from the Publisher; Foreword; About the Authors; Contents; Introduction; Hardware and Software Considerations; Part I: Maya and Photoshop: A Beautiful Friendship; Chapter 1: Drawing a New Course in a 3D World; Let's Work Together; Maya and Photoshop Walk into a Bar...; The Learning Curve; Looking Forward; Chapter 2: The Maya-Photoshop Connection; Beyond 2D; Learning Essential 3D Concepts; Maya's Interface; Maya Geometry; Maya and Photoshop Interaction; Next Step
Chapter 3: Introduction to Maya: Texturing with PhotoshopMapping Exercise: Simple Image Maps; Wine Bottle Part Deux; Further Practice; Part II: Striking Graphics for Various Markets; Chapter 4: Dazzling Illustration; Meats's Road to 3D; The Evolution of Mother Nature; On Learning Maya; Chapter 5: Classic Cartoon Sensibility in a 3D World; The 2D/3D Connection; The TELETOON Bumpers; Chapter 6: Comic Strips in 3D; When I Grow Up, I Want to Be a Cartoonist; Creating "Syntax Errors"; On Learning Maya; ""Syntax Errors"" Gallery; Chapter 7: Creating Realistic Animals: Bringing Dinosaurs to Life Creating the Orodromeus for Dinosaur PlanetOn Photoshop and Maya; Chapter 8: The New Tradition-Adding 3D to Graphic Illustrations; Classical Beginnings; The Alanis Morissette Project; The Time DNA Cover; Little Blue Pills; Giants of Media; Maya in Perspective; Chapter 9: Re-creating Egyptian Antiquities; A Worldwide Effort; Modeling the Giza Plateau; Reconstructing King Tutankhamun's Tomb; The Temple of Luxor; On Photoshop; On Learning Maya; Chapter 10: Digitizing Dream Rides; Building the Digital Garage; Digitizing Cars; The EleMENTAL Woodie; Meshwerks Game Ventures Chapter 11: Mirko Ilic: A Body of Work in 3DA Time-Tested Methodology; On Producing with Maya; Index |
Record Nr. | UNINA-9910457563703321 |
Gray Daniel <1961-> | ||
San Francisco, Calif. ; ; London, : SYBEX, c2004 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Creating striking graphics with Maya and Photoshop [[electronic resource] /] / Daniel Gray |
Autore | Gray Daniel <1961-> |
Pubbl/distr/stampa | San Francisco, Calif. ; ; London, : SYBEX, c2004 |
Descrizione fisica | 1 online resource (226 p.) |
Disciplina | 006.686 |
Soggetto topico |
Computer drawing
Computer graphics |
ISBN |
1-282-36530-4
9786612365300 0-470-11315-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Creating Striking Graphics with Maya and Photoshop; Acknowledgments; Letter from the Publisher; Foreword; About the Authors; Contents; Introduction; Hardware and Software Considerations; Part I: Maya and Photoshop: A Beautiful Friendship; Chapter 1: Drawing a New Course in a 3D World; Let's Work Together; Maya and Photoshop Walk into a Bar...; The Learning Curve; Looking Forward; Chapter 2: The Maya-Photoshop Connection; Beyond 2D; Learning Essential 3D Concepts; Maya's Interface; Maya Geometry; Maya and Photoshop Interaction; Next Step
Chapter 3: Introduction to Maya: Texturing with PhotoshopMapping Exercise: Simple Image Maps; Wine Bottle Part Deux; Further Practice; Part II: Striking Graphics for Various Markets; Chapter 4: Dazzling Illustration; Meats's Road to 3D; The Evolution of Mother Nature; On Learning Maya; Chapter 5: Classic Cartoon Sensibility in a 3D World; The 2D/3D Connection; The TELETOON Bumpers; Chapter 6: Comic Strips in 3D; When I Grow Up, I Want to Be a Cartoonist; Creating "Syntax Errors"; On Learning Maya; ""Syntax Errors"" Gallery; Chapter 7: Creating Realistic Animals: Bringing Dinosaurs to Life Creating the Orodromeus for Dinosaur PlanetOn Photoshop and Maya; Chapter 8: The New Tradition-Adding 3D to Graphic Illustrations; Classical Beginnings; The Alanis Morissette Project; The Time DNA Cover; Little Blue Pills; Giants of Media; Maya in Perspective; Chapter 9: Re-creating Egyptian Antiquities; A Worldwide Effort; Modeling the Giza Plateau; Reconstructing King Tutankhamun's Tomb; The Temple of Luxor; On Photoshop; On Learning Maya; Chapter 10: Digitizing Dream Rides; Building the Digital Garage; Digitizing Cars; The EleMENTAL Woodie; Meshwerks Game Ventures Chapter 11: Mirko Ilic: A Body of Work in 3DA Time-Tested Methodology; On Producing with Maya; Index |
Record Nr. | UNINA-9910784466503321 |
Gray Daniel <1961-> | ||
San Francisco, Calif. ; ; London, : SYBEX, c2004 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Creating striking graphics with Maya and Photoshop / / Daniel Gray |
Autore | Gray Daniel <1961-> |
Edizione | [1st ed.] |
Pubbl/distr/stampa | San Francisco, Calif. ; ; London, : SYBEX, c2004 |
Descrizione fisica | 1 online resource (226 p.) |
Disciplina | 006.686 |
Soggetto topico |
Computer drawing
Computer graphics |
ISBN |
1-282-36530-4
9786612365300 0-470-11315-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Creating Striking Graphics with Maya and Photoshop; Acknowledgments; Letter from the Publisher; Foreword; About the Authors; Contents; Introduction; Hardware and Software Considerations; Part I: Maya and Photoshop: A Beautiful Friendship; Chapter 1: Drawing a New Course in a 3D World; Let's Work Together; Maya and Photoshop Walk into a Bar...; The Learning Curve; Looking Forward; Chapter 2: The Maya-Photoshop Connection; Beyond 2D; Learning Essential 3D Concepts; Maya's Interface; Maya Geometry; Maya and Photoshop Interaction; Next Step
Chapter 3: Introduction to Maya: Texturing with PhotoshopMapping Exercise: Simple Image Maps; Wine Bottle Part Deux; Further Practice; Part II: Striking Graphics for Various Markets; Chapter 4: Dazzling Illustration; Meats's Road to 3D; The Evolution of Mother Nature; On Learning Maya; Chapter 5: Classic Cartoon Sensibility in a 3D World; The 2D/3D Connection; The TELETOON Bumpers; Chapter 6: Comic Strips in 3D; When I Grow Up, I Want to Be a Cartoonist; Creating "Syntax Errors"; On Learning Maya; ""Syntax Errors"" Gallery; Chapter 7: Creating Realistic Animals: Bringing Dinosaurs to Life Creating the Orodromeus for Dinosaur PlanetOn Photoshop and Maya; Chapter 8: The New Tradition-Adding 3D to Graphic Illustrations; Classical Beginnings; The Alanis Morissette Project; The Time DNA Cover; Little Blue Pills; Giants of Media; Maya in Perspective; Chapter 9: Re-creating Egyptian Antiquities; A Worldwide Effort; Modeling the Giza Plateau; Reconstructing King Tutankhamun's Tomb; The Temple of Luxor; On Photoshop; On Learning Maya; Chapter 10: Digitizing Dream Rides; Building the Digital Garage; Digitizing Cars; The EleMENTAL Woodie; Meshwerks Game Ventures Chapter 11: Mirko Ilic: A Body of Work in 3DA Time-Tested Methodology; On Producing with Maya; Index |
Record Nr. | UNINA-9910827597403321 |
Gray Daniel <1961-> | ||
San Francisco, Calif. ; ; London, : SYBEX, c2004 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Generative design : visualize, program, and create with JavaScript in p5.js / Benedikt Gross, [and three others] ; with contributions by Joey Lee and Niels Poldervaart ; translated by Marie Frohling |
Autore | Gross Benedikt |
Edizione | [Revised and Updated edition.] |
Pubbl/distr/stampa | New York : , : Princeton Architectural Press, , [2018] |
Descrizione fisica | 1 online resource (256 pages) |
Disciplina | 776 |
Soggetto topico |
Computer art
Computer drawing Computer-aided design JavaScript (Computer program language) Graphic arts - Data processing Generative programming (Computer science) |
Soggetto genere / forma | Electronic books. |
ISBN | 1-61689-784-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910480548703321 |
Gross Benedikt | ||
New York : , : Princeton Architectural Press, , [2018] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Getting started with DraftSight / / João Santos |
Autore | Santos João |
Pubbl/distr/stampa | Birmingham, England : , : Packt Publishing, , 2013 |
Descrizione fisica | 1 online resource (181 p.) |
Disciplina | 620.0042 |
Collana | Community experience distilled |
Soggetto topico |
Computer drawing
Computer graphics |
Soggetto genere / forma | Electronic books. |
ISBN | 1-78216-025-6 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
""Cover""; ""Copyright""; ""Credits""; ""About the Author""; ""About the Reviewers""; ""www.PacktPub.com""; ""Table of Contents""; ""Preface""; ""Chapter 1: Introduction to DraftSight""; ""Downloading and starting DraftSight""; ""Understanding the user interface""; ""Configuring DraftSight""; ""Starting and setting up a drawing""; ""Starting a drawing""; ""Setting up a drawing""; ""Opening, saving, and closing drawings""; ""Summary""; ""Chapter 2: Drawing with Precision""; ""Defining coordinates""; ""Absolute coordinates""; ""Relative Cartesian coordinates""; ""Relative polar coordinates""
""Drawing lines and deleting""""Drawing lines""; ""Selecting and deleting""; ""Graphical auxiliary tools""; ""Ortho and Polar""; ""Entity snaps""; ""Entity snap tracking""; ""Snap and Grid""; ""Visualization tools""; ""Exercise 2.1""; ""Summary""; ""Chapter 3: Starting to Create Projects""; ""Drawing circles and arcs""; ""Drawing rectangles and polygons""; ""Selecting entities""; ""Moving, copying, and reflecting""; ""Rotating and scaling""; ""Offsetting and stretching""; ""Trimming and extending""; ""Filleting and chamfering""; ""Exercise 3.1""; ""Summary"" ""Chapter 4: Structuring Projects and Following Standards""""Creating and managing layers""; ""The Layer list""; ""The LAYER command""; ""Filtering layers""; ""Applying colors, linestyles, and lineweights""; ""Applying colors""; ""Applying line styles""; ""Applying line weights""; ""Exercise 4.1""; ""Summary""; ""Chapter 5: Inquiring Projects and Modifying Properties""; ""Measuring distances and angles""; ""Measuring areas""; ""Obtaining coordinates""; ""Verifying and modifying properties""; ""Exercise 5.1""; ""Summary""; ""Chapter 6: Creating Complex Projects"" ""Creating text styles and applying text""""Creating polylines""; ""Creating multiple equally spaced copies""; ""Creating other entities""; ""Creating tables and table styles""; ""Joining, lengthening, and breaking the entities""; ""Exercise 6.1""; ""Summary""; ""Chapter 7: Creating and Applying Components""; ""Creating components (blocks)""; ""Inserting components""; ""Exporting components""; ""Editing components""; ""Applying attributes""; ""Cleaning the drawing""; ""Exercise 7.1""; ""Summary""; ""Chapter 8: Applying Fills and Patterns""; ""Applying patterns"" ""Predefined and Custom types""""User-defined type""; ""Pattern origin""; ""Boundary definition""; ""Other options""; ""Applying gradients""; ""Editing fills and patterns""; ""Exercise 8.1""; ""Summary""; ""Chapter 9: Documenting Projects""; ""Creating linear dimensions""; ""Creating angular dimensions""; ""Dimensioning arcs and circles""; ""Ordinate dimensions and leaders""; ""Editing dimensions""; ""Creating and managing dimension styles""; ""Exercise 9.1""; ""Summary""; ""Chapter 10: Printing Efficiently""; ""Creating and managing sheets for printing""; ""Configuring sheets"" ""Creating and managing print styles"" |
Altri titoli varianti | DraftSight |
Record Nr. | UNINA-9910452751703321 |
Santos João | ||
Birmingham, England : , : Packt Publishing, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|