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Computer animation [[electronic resource] ] : algorithms and techniques / / Rick Parent
Computer animation [[electronic resource] ] : algorithms and techniques / / Rick Parent
Autore Parent Rick
Edizione [2nd ed.]
Pubbl/distr/stampa Amsterdam ; ; Boston, : Elsevier / Morgan Kauffman, c2008
Descrizione fisica 1 online resource (626 p.)
Disciplina 006.696
Collana The Morgan Kaufmann series in computer graphics
Soggetto topico Computer animation
Computer drawing
Soggetto genere / forma Electronic books.
ISBN 1-282-71105-9
9786612711053
0-08-055385-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover
Record Nr. UNINA-9910459389503321
Parent Rick  
Amsterdam ; ; Boston, : Elsevier / Morgan Kauffman, c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Computer animation [[electronic resource] ] : algorithms and techniques / / Rick Parent
Computer animation [[electronic resource] ] : algorithms and techniques / / Rick Parent
Autore Parent Rick
Edizione [2nd ed.]
Pubbl/distr/stampa Amsterdam ; ; Boston, : Elsevier / Morgan Kauffman, c2008
Descrizione fisica 1 online resource (626 p.)
Disciplina 006.696
Collana The Morgan Kaufmann series in computer graphics
Soggetto topico Computer animation
Computer drawing
ISBN 1-282-71105-9
9786612711053
0-08-055385-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover
Record Nr. UNINA-9910784916903321
Parent Rick  
Amsterdam ; ; Boston, : Elsevier / Morgan Kauffman, c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Computer animation [[electronic resource] ] : algorithms and techniques / / Rick Parent
Computer animation [[electronic resource] ] : algorithms and techniques / / Rick Parent
Autore Parent Rick
Edizione [2nd ed.]
Pubbl/distr/stampa Amsterdam ; ; Boston, : Elsevier / Morgan Kauffman, c2008
Descrizione fisica 1 online resource (626 p.)
Disciplina 006.696
Collana The Morgan Kaufmann series in computer graphics
Soggetto topico Computer animation
Computer drawing
ISBN 1-282-71105-9
9786612711053
0-08-055385-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover
Record Nr. UNINA-9910809090903321
Parent Rick  
Amsterdam ; ; Boston, : Elsevier / Morgan Kauffman, c2008
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Computer arts
Computer arts
Pubbl/distr/stampa Bath, : Future, 1995-
Descrizione fisica 1 online resource
Disciplina 741.605
Soggetto topico Computer drawing
Graphic arts
Computergraphics
Soggetto genere / forma Periodicals.
Soggetto non controllato Graphics - Use of - Computers
Classificazione 54.73
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Record Nr. UNINA-9910136312803321
Bath, : Future, 1995-
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Computer arts
Computer arts
Pubbl/distr/stampa Bath, : Future, 1995-
Descrizione fisica 1 online resource
Disciplina 741.605
Soggetto topico Computer drawing
Graphic arts
Computergraphics
Soggetto genere / forma Periodicals.
Soggetto non controllato Graphics - Use of - Computers
Classificazione 54.73
Formato Materiale a stampa
Livello bibliografico Periodico
Lingua di pubblicazione eng
Record Nr. UNISA-996336604803316
Bath, : Future, 1995-
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Creating striking graphics with Maya and Photoshop [[electronic resource] /] / Daniel Gray
Creating striking graphics with Maya and Photoshop [[electronic resource] /] / Daniel Gray
Autore Gray Daniel <1961->
Pubbl/distr/stampa San Francisco, Calif. ; ; London, : SYBEX, c2004
Descrizione fisica 1 online resource (226 p.)
Disciplina 006.686
Soggetto topico Computer drawing
Computer graphics
Soggetto genere / forma Electronic books.
ISBN 1-282-36530-4
9786612365300
0-470-11315-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Creating Striking Graphics with Maya and Photoshop; Acknowledgments; Letter from the Publisher; Foreword; About the Authors; Contents; Introduction; Hardware and Software Considerations; Part I: Maya and Photoshop: A Beautiful Friendship; Chapter 1: Drawing a New Course in a 3D World; Let's Work Together; Maya and Photoshop Walk into a Bar...; The Learning Curve; Looking Forward; Chapter 2: The Maya-Photoshop Connection; Beyond 2D; Learning Essential 3D Concepts; Maya's Interface; Maya Geometry; Maya and Photoshop Interaction; Next Step
Chapter 3: Introduction to Maya: Texturing with PhotoshopMapping Exercise: Simple Image Maps; Wine Bottle Part Deux; Further Practice; Part II: Striking Graphics for Various Markets; Chapter 4: Dazzling Illustration; Meats's Road to 3D; The Evolution of Mother Nature; On Learning Maya; Chapter 5: Classic Cartoon Sensibility in a 3D World; The 2D/3D Connection; The TELETOON Bumpers; Chapter 6: Comic Strips in 3D; When I Grow Up, I Want to Be a Cartoonist; Creating "Syntax Errors"; On Learning Maya; ""Syntax Errors"" Gallery; Chapter 7: Creating Realistic Animals: Bringing Dinosaurs to Life
Creating the Orodromeus for Dinosaur PlanetOn Photoshop and Maya; Chapter 8: The New Tradition-Adding 3D to Graphic Illustrations; Classical Beginnings; The Alanis Morissette Project; The Time DNA Cover; Little Blue Pills; Giants of Media; Maya in Perspective; Chapter 9: Re-creating Egyptian Antiquities; A Worldwide Effort; Modeling the Giza Plateau; Reconstructing King Tutankhamun's Tomb; The Temple of Luxor; On Photoshop; On Learning Maya; Chapter 10: Digitizing Dream Rides; Building the Digital Garage; Digitizing Cars; The EleMENTAL Woodie; Meshwerks Game Ventures
Chapter 11: Mirko Ilic: A Body of Work in 3DA Time-Tested Methodology; On Producing with Maya; Index
Record Nr. UNINA-9910457563703321
Gray Daniel <1961->  
San Francisco, Calif. ; ; London, : SYBEX, c2004
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Creating striking graphics with Maya and Photoshop [[electronic resource] /] / Daniel Gray
Creating striking graphics with Maya and Photoshop [[electronic resource] /] / Daniel Gray
Autore Gray Daniel <1961->
Pubbl/distr/stampa San Francisco, Calif. ; ; London, : SYBEX, c2004
Descrizione fisica 1 online resource (226 p.)
Disciplina 006.686
Soggetto topico Computer drawing
Computer graphics
ISBN 1-282-36530-4
9786612365300
0-470-11315-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Creating Striking Graphics with Maya and Photoshop; Acknowledgments; Letter from the Publisher; Foreword; About the Authors; Contents; Introduction; Hardware and Software Considerations; Part I: Maya and Photoshop: A Beautiful Friendship; Chapter 1: Drawing a New Course in a 3D World; Let's Work Together; Maya and Photoshop Walk into a Bar...; The Learning Curve; Looking Forward; Chapter 2: The Maya-Photoshop Connection; Beyond 2D; Learning Essential 3D Concepts; Maya's Interface; Maya Geometry; Maya and Photoshop Interaction; Next Step
Chapter 3: Introduction to Maya: Texturing with PhotoshopMapping Exercise: Simple Image Maps; Wine Bottle Part Deux; Further Practice; Part II: Striking Graphics for Various Markets; Chapter 4: Dazzling Illustration; Meats's Road to 3D; The Evolution of Mother Nature; On Learning Maya; Chapter 5: Classic Cartoon Sensibility in a 3D World; The 2D/3D Connection; The TELETOON Bumpers; Chapter 6: Comic Strips in 3D; When I Grow Up, I Want to Be a Cartoonist; Creating "Syntax Errors"; On Learning Maya; ""Syntax Errors"" Gallery; Chapter 7: Creating Realistic Animals: Bringing Dinosaurs to Life
Creating the Orodromeus for Dinosaur PlanetOn Photoshop and Maya; Chapter 8: The New Tradition-Adding 3D to Graphic Illustrations; Classical Beginnings; The Alanis Morissette Project; The Time DNA Cover; Little Blue Pills; Giants of Media; Maya in Perspective; Chapter 9: Re-creating Egyptian Antiquities; A Worldwide Effort; Modeling the Giza Plateau; Reconstructing King Tutankhamun's Tomb; The Temple of Luxor; On Photoshop; On Learning Maya; Chapter 10: Digitizing Dream Rides; Building the Digital Garage; Digitizing Cars; The EleMENTAL Woodie; Meshwerks Game Ventures
Chapter 11: Mirko Ilic: A Body of Work in 3DA Time-Tested Methodology; On Producing with Maya; Index
Record Nr. UNINA-9910784466503321
Gray Daniel <1961->  
San Francisco, Calif. ; ; London, : SYBEX, c2004
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Creating striking graphics with Maya and Photoshop [[electronic resource] /] / Daniel Gray
Creating striking graphics with Maya and Photoshop [[electronic resource] /] / Daniel Gray
Autore Gray Daniel <1961->
Edizione [1st ed.]
Pubbl/distr/stampa San Francisco, Calif. ; ; London, : SYBEX, c2004
Descrizione fisica 1 online resource (226 p.)
Disciplina 006.686
Soggetto topico Computer drawing
Computer graphics
ISBN 1-282-36530-4
9786612365300
0-470-11315-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Creating Striking Graphics with Maya and Photoshop; Acknowledgments; Letter from the Publisher; Foreword; About the Authors; Contents; Introduction; Hardware and Software Considerations; Part I: Maya and Photoshop: A Beautiful Friendship; Chapter 1: Drawing a New Course in a 3D World; Let's Work Together; Maya and Photoshop Walk into a Bar...; The Learning Curve; Looking Forward; Chapter 2: The Maya-Photoshop Connection; Beyond 2D; Learning Essential 3D Concepts; Maya's Interface; Maya Geometry; Maya and Photoshop Interaction; Next Step
Chapter 3: Introduction to Maya: Texturing with PhotoshopMapping Exercise: Simple Image Maps; Wine Bottle Part Deux; Further Practice; Part II: Striking Graphics for Various Markets; Chapter 4: Dazzling Illustration; Meats's Road to 3D; The Evolution of Mother Nature; On Learning Maya; Chapter 5: Classic Cartoon Sensibility in a 3D World; The 2D/3D Connection; The TELETOON Bumpers; Chapter 6: Comic Strips in 3D; When I Grow Up, I Want to Be a Cartoonist; Creating "Syntax Errors"; On Learning Maya; ""Syntax Errors"" Gallery; Chapter 7: Creating Realistic Animals: Bringing Dinosaurs to Life
Creating the Orodromeus for Dinosaur PlanetOn Photoshop and Maya; Chapter 8: The New Tradition-Adding 3D to Graphic Illustrations; Classical Beginnings; The Alanis Morissette Project; The Time DNA Cover; Little Blue Pills; Giants of Media; Maya in Perspective; Chapter 9: Re-creating Egyptian Antiquities; A Worldwide Effort; Modeling the Giza Plateau; Reconstructing King Tutankhamun's Tomb; The Temple of Luxor; On Photoshop; On Learning Maya; Chapter 10: Digitizing Dream Rides; Building the Digital Garage; Digitizing Cars; The EleMENTAL Woodie; Meshwerks Game Ventures
Chapter 11: Mirko Ilic: A Body of Work in 3DA Time-Tested Methodology; On Producing with Maya; Index
Record Nr. UNINA-9910827597403321
Gray Daniel <1961->  
San Francisco, Calif. ; ; London, : SYBEX, c2004
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Generative design : visualize, program, and create with JavaScript in p5.js / Benedikt Gross, [and three others] ; with contributions by Joey Lee and Niels Poldervaart ; translated by Marie Frohling
Generative design : visualize, program, and create with JavaScript in p5.js / Benedikt Gross, [and three others] ; with contributions by Joey Lee and Niels Poldervaart ; translated by Marie Frohling
Autore Gross Benedikt
Edizione [Revised and Updated edition.]
Pubbl/distr/stampa New York : , : Princeton Architectural Press, , [2018]
Descrizione fisica 1 online resource (256 pages)
Disciplina 776
Soggetto topico Computer art
Computer drawing
Computer-aided design
JavaScript (Computer program language)
Graphic arts - Data processing
Generative programming (Computer science)
Soggetto genere / forma Electronic books.
ISBN 1-61689-784-8
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Record Nr. UNINA-9910480548703321
Gross Benedikt  
New York : , : Princeton Architectural Press, , [2018]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Getting started with DraftSight / / João Santos
Getting started with DraftSight / / João Santos
Autore Santos João
Pubbl/distr/stampa Birmingham, England : , : Packt Publishing, , 2013
Descrizione fisica 1 online resource (181 p.)
Disciplina 620.0042
Collana Community experience distilled
Soggetto topico Computer drawing
Computer graphics
Soggetto genere / forma Electronic books.
ISBN 1-78216-025-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto ""Cover""; ""Copyright""; ""Credits""; ""About the Author""; ""About the Reviewers""; ""www.PacktPub.com""; ""Table of Contents""; ""Preface""; ""Chapter 1: Introduction to DraftSight""; ""Downloading and starting DraftSight""; ""Understanding the user interface""; ""Configuring DraftSight""; ""Starting and setting up a drawing""; ""Starting a drawing""; ""Setting up a drawing""; ""Opening, saving, and closing drawings""; ""Summary""; ""Chapter 2: Drawing with Precision""; ""Defining coordinates""; ""Absolute coordinates""; ""Relative Cartesian coordinates""; ""Relative polar coordinates""
""Drawing lines and deleting""""Drawing lines""; ""Selecting and deleting""; ""Graphical auxiliary tools""; ""Ortho and Polar""; ""Entity snaps""; ""Entity snap tracking""; ""Snap and Grid""; ""Visualization tools""; ""Exercise 2.1""; ""Summary""; ""Chapter 3: Starting to Create Projects""; ""Drawing circles and arcs""; ""Drawing rectangles and polygons""; ""Selecting entities""; ""Moving, copying, and reflecting""; ""Rotating and scaling""; ""Offsetting and stretching""; ""Trimming and extending""; ""Filleting and chamfering""; ""Exercise 3.1""; ""Summary""
""Chapter 4: Structuring Projects and Following Standards""""Creating and managing layers""; ""The Layer list""; ""The LAYER command""; ""Filtering layers""; ""Applying colors, linestyles, and lineweights""; ""Applying colors""; ""Applying line styles""; ""Applying line weights""; ""Exercise 4.1""; ""Summary""; ""Chapter 5: Inquiring Projects and Modifying Properties""; ""Measuring distances and angles""; ""Measuring areas""; ""Obtaining coordinates""; ""Verifying and modifying properties""; ""Exercise 5.1""; ""Summary""; ""Chapter 6: Creating Complex Projects""
""Creating text styles and applying text""""Creating polylines""; ""Creating multiple equally spaced copies""; ""Creating other entities""; ""Creating tables and table styles""; ""Joining, lengthening, and breaking the entities""; ""Exercise 6.1""; ""Summary""; ""Chapter 7: Creating and Applying Components""; ""Creating components (blocks)""; ""Inserting components""; ""Exporting components""; ""Editing components""; ""Applying attributes""; ""Cleaning the drawing""; ""Exercise 7.1""; ""Summary""; ""Chapter 8: Applying Fills and Patterns""; ""Applying patterns""
""Predefined and Custom types""""User-defined type""; ""Pattern origin""; ""Boundary definition""; ""Other options""; ""Applying gradients""; ""Editing fills and patterns""; ""Exercise 8.1""; ""Summary""; ""Chapter 9: Documenting Projects""; ""Creating linear dimensions""; ""Creating angular dimensions""; ""Dimensioning arcs and circles""; ""Ordinate dimensions and leaders""; ""Editing dimensions""; ""Creating and managing dimension styles""; ""Exercise 9.1""; ""Summary""; ""Chapter 10: Printing Efficiently""; ""Creating and managing sheets for printing""; ""Configuring sheets""
""Creating and managing print styles""
Altri titoli varianti DraftSight
Record Nr. UNINA-9910452751703321
Santos João  
Birmingham, England : , : Packt Publishing, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui