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The MPEG-21 book [[electronic resource] /] / edited by Ian S. Burnett ... [et al.]
The MPEG-21 book [[electronic resource] /] / edited by Ian S. Burnett ... [et al.]
Pubbl/distr/stampa Chichester, England ; ; Hoboken, NJ, : Wiley, c2006
Descrizione fisica 1 online resource (464 p.)
Disciplina 006.7
621.388
Altri autori (Persone) BurnettIan S
Soggetto topico MPEG (Video coding standard)
Computer animation - Standards
Digital video
Soggetto genere / forma Electronic books.
ISBN 1-280-60596-0
9786610605965
0-470-01013-4
0-470-01012-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The MPEG-21 Book; Contents; Foreword; Preface; Acronyms and Abbreviations; List of Contributors; 1 MPEG: Context, Goals and Working Methodologies; 1.1 Introduction; 1.2 MPEG Mission; 1.3 MPEG Standards Preceding MPEG-21; 1.3.1 The MPEG-1 Standard; 1.3.2 The MPEG-2 Standard; 1.3.3 The MPEG-4 Standard; 1.3.4 The MPEG-7 Standard; 1.4 The MPEG-21 Standard; 1.5 MPEG's Standardization Process; 1.5.1 Membership and Leadership; 1.5.2 Meetings; 1.5.3 Types of Standardization Documents; 1.5.4 Working Principles; 1.5.5 Standards Development Process; 1.6 After an MPEG Standard is Ready; 1.6.1 Licensing
1.6.2 The MPEG Industry Forum1.7 Final Remarks; References; 2 An Introduction to MPEG-21; 2.1 Introduction; 2.2 Motivation and Objectives; 2.2.1 Objectives; 2.3 Terms - Digital Items, Users and Resources; 2.4 The MPEG-21 Vision; 2.5 Digital Items - What is New?; 2.6 Walkthrough for a Broadcasting Use Case; 2.6.1 Digital Item Declaration; 2.6.2 Identification; 2.6.3 Rights Expressions; 2.6.4 Protected Digital Items; 2.6.5 Adaptation; 2.6.6 Event Reports; 2.7 MPEG-21 Standard Organization; 2.8 MPEG-21 Standard Overview; 2.8.1 Vision, Technologies and Strategy (Technical Report)
2.8.2 Digital Item Declaration2.8.3 Digital Item Identification; 2.8.4 IPMP Components; 2.8.5 Rights Expression Language; 2.8.6 Rights Data Dictionary; 2.8.7 Digital Item Adaptation; 2.8.8 MPEG-21 Reference Software; 2.8.9 MPEG-21 File Format; 2.8.10 Digital Item Processing; 2.8.11 Evaluation Methods for Persistent Association Technologies; 2.8.12 Test Bed for MPEG-21 Resource Delivery; 2.8.13 Part 13: Unassigned; 2.8.14 MPEG-21 Conformance; 2.8.15 Event Reporting; 2.8.16 MPEG-21 Binary Format; 2.8.17 Fragment Identifiers for MPEG Resources; 2.8.18 Digital Item Streaming; 2.9 MPEG-21 Schemas
2.9.1 Motivation2.9.2 Objective; 2.10 Conclusion; References; 3 Digital Item Declaration and Identification; 3.1 Introduction; 3.2 Digital Item Declaration; 3.2.1 The Abstract Model; 3.2.2 Digital Item Declaration Language; 3.2.3 Validation of MPEG-21 DIDs; 3.2.4 The Use of all DIDL Elements in a Real-World Example; 3.2.5 First and Second Edition of the Digital Item Declaration; 3.3 Digital Item Identification; 3.3.1 Link Between DII and DID; 3.3.2 DII Elements; 3.4 Summary; References; 4 IPMP Components; 4.1 Background and Objectives; 4.2 IPMP DIDL; 4.2.1 Elements in the IPMP DIDL
4.2.2 Using the IPMP DIDL4.2.3 Structure of IPMP DIDL Elements; 4.3 IPMP Info; 4.3.1 Using the IPMPGeneralInfoDescriptor; 4.3.2 Positioning the IPMPGeneralInfoDescriptor in a Digital Item; 4.3.3 Using the InfoDescriptor; 4.4 Using IPMP Components in a Digital Item; 4.5 Relationship Between IPMP Components and the Other Parts of MPEG-21; 4.5.1 Relationship Between IPMP Components and MPEG-21 Part 2: Digital Item Declaration; 4.5.2 Relationship Between IPMP Components and MPEG-21 Part 3: Digital Item Identification
4.5.3 Relationship Between IPMP Components and ISO/IEC 21000-5 Rights Expression Language
Record Nr. UNINA-9910143683603321
Chichester, England ; ; Hoboken, NJ, : Wiley, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The MPEG-21 book [[electronic resource] /] / edited by Ian S. Burnett ... [et al.]
The MPEG-21 book [[electronic resource] /] / edited by Ian S. Burnett ... [et al.]
Pubbl/distr/stampa Chichester, England ; ; Hoboken, NJ, : Wiley, c2006
Descrizione fisica 1 online resource (464 p.)
Disciplina 006.7
621.388
Altri autori (Persone) BurnettIan S
Soggetto topico MPEG (Video coding standard)
Computer animation - Standards
Digital video
ISBN 1-280-60596-0
9786610605965
0-470-01013-4
0-470-01012-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The MPEG-21 Book; Contents; Foreword; Preface; Acronyms and Abbreviations; List of Contributors; 1 MPEG: Context, Goals and Working Methodologies; 1.1 Introduction; 1.2 MPEG Mission; 1.3 MPEG Standards Preceding MPEG-21; 1.3.1 The MPEG-1 Standard; 1.3.2 The MPEG-2 Standard; 1.3.3 The MPEG-4 Standard; 1.3.4 The MPEG-7 Standard; 1.4 The MPEG-21 Standard; 1.5 MPEG's Standardization Process; 1.5.1 Membership and Leadership; 1.5.2 Meetings; 1.5.3 Types of Standardization Documents; 1.5.4 Working Principles; 1.5.5 Standards Development Process; 1.6 After an MPEG Standard is Ready; 1.6.1 Licensing
1.6.2 The MPEG Industry Forum1.7 Final Remarks; References; 2 An Introduction to MPEG-21; 2.1 Introduction; 2.2 Motivation and Objectives; 2.2.1 Objectives; 2.3 Terms - Digital Items, Users and Resources; 2.4 The MPEG-21 Vision; 2.5 Digital Items - What is New?; 2.6 Walkthrough for a Broadcasting Use Case; 2.6.1 Digital Item Declaration; 2.6.2 Identification; 2.6.3 Rights Expressions; 2.6.4 Protected Digital Items; 2.6.5 Adaptation; 2.6.6 Event Reports; 2.7 MPEG-21 Standard Organization; 2.8 MPEG-21 Standard Overview; 2.8.1 Vision, Technologies and Strategy (Technical Report)
2.8.2 Digital Item Declaration2.8.3 Digital Item Identification; 2.8.4 IPMP Components; 2.8.5 Rights Expression Language; 2.8.6 Rights Data Dictionary; 2.8.7 Digital Item Adaptation; 2.8.8 MPEG-21 Reference Software; 2.8.9 MPEG-21 File Format; 2.8.10 Digital Item Processing; 2.8.11 Evaluation Methods for Persistent Association Technologies; 2.8.12 Test Bed for MPEG-21 Resource Delivery; 2.8.13 Part 13: Unassigned; 2.8.14 MPEG-21 Conformance; 2.8.15 Event Reporting; 2.8.16 MPEG-21 Binary Format; 2.8.17 Fragment Identifiers for MPEG Resources; 2.8.18 Digital Item Streaming; 2.9 MPEG-21 Schemas
2.9.1 Motivation2.9.2 Objective; 2.10 Conclusion; References; 3 Digital Item Declaration and Identification; 3.1 Introduction; 3.2 Digital Item Declaration; 3.2.1 The Abstract Model; 3.2.2 Digital Item Declaration Language; 3.2.3 Validation of MPEG-21 DIDs; 3.2.4 The Use of all DIDL Elements in a Real-World Example; 3.2.5 First and Second Edition of the Digital Item Declaration; 3.3 Digital Item Identification; 3.3.1 Link Between DII and DID; 3.3.2 DII Elements; 3.4 Summary; References; 4 IPMP Components; 4.1 Background and Objectives; 4.2 IPMP DIDL; 4.2.1 Elements in the IPMP DIDL
4.2.2 Using the IPMP DIDL4.2.3 Structure of IPMP DIDL Elements; 4.3 IPMP Info; 4.3.1 Using the IPMPGeneralInfoDescriptor; 4.3.2 Positioning the IPMPGeneralInfoDescriptor in a Digital Item; 4.3.3 Using the InfoDescriptor; 4.4 Using IPMP Components in a Digital Item; 4.5 Relationship Between IPMP Components and the Other Parts of MPEG-21; 4.5.1 Relationship Between IPMP Components and MPEG-21 Part 2: Digital Item Declaration; 4.5.2 Relationship Between IPMP Components and MPEG-21 Part 3: Digital Item Identification
4.5.3 Relationship Between IPMP Components and ISO/IEC 21000-5 Rights Expression Language
Record Nr. UNINA-9910830747203321
Chichester, England ; ; Hoboken, NJ, : Wiley, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
The MPEG-21 book / / edited by Ian S. Burnett ... [et al.]
The MPEG-21 book / / edited by Ian S. Burnett ... [et al.]
Pubbl/distr/stampa Chichester, England ; ; Hoboken, NJ, : Wiley, c2006
Descrizione fisica 1 online resource (464 p.)
Disciplina 006.7
Altri autori (Persone) BurnettIan S
Soggetto topico MPEG (Video coding standard)
Computer animation - Standards
Digital video
ISBN 1-280-60596-0
9786610605965
0-470-01013-4
0-470-01012-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto The MPEG-21 Book; Contents; Foreword; Preface; Acronyms and Abbreviations; List of Contributors; 1 MPEG: Context, Goals and Working Methodologies; 1.1 Introduction; 1.2 MPEG Mission; 1.3 MPEG Standards Preceding MPEG-21; 1.3.1 The MPEG-1 Standard; 1.3.2 The MPEG-2 Standard; 1.3.3 The MPEG-4 Standard; 1.3.4 The MPEG-7 Standard; 1.4 The MPEG-21 Standard; 1.5 MPEG's Standardization Process; 1.5.1 Membership and Leadership; 1.5.2 Meetings; 1.5.3 Types of Standardization Documents; 1.5.4 Working Principles; 1.5.5 Standards Development Process; 1.6 After an MPEG Standard is Ready; 1.6.1 Licensing
1.6.2 The MPEG Industry Forum1.7 Final Remarks; References; 2 An Introduction to MPEG-21; 2.1 Introduction; 2.2 Motivation and Objectives; 2.2.1 Objectives; 2.3 Terms - Digital Items, Users and Resources; 2.4 The MPEG-21 Vision; 2.5 Digital Items - What is New?; 2.6 Walkthrough for a Broadcasting Use Case; 2.6.1 Digital Item Declaration; 2.6.2 Identification; 2.6.3 Rights Expressions; 2.6.4 Protected Digital Items; 2.6.5 Adaptation; 2.6.6 Event Reports; 2.7 MPEG-21 Standard Organization; 2.8 MPEG-21 Standard Overview; 2.8.1 Vision, Technologies and Strategy (Technical Report)
2.8.2 Digital Item Declaration2.8.3 Digital Item Identification; 2.8.4 IPMP Components; 2.8.5 Rights Expression Language; 2.8.6 Rights Data Dictionary; 2.8.7 Digital Item Adaptation; 2.8.8 MPEG-21 Reference Software; 2.8.9 MPEG-21 File Format; 2.8.10 Digital Item Processing; 2.8.11 Evaluation Methods for Persistent Association Technologies; 2.8.12 Test Bed for MPEG-21 Resource Delivery; 2.8.13 Part 13: Unassigned; 2.8.14 MPEG-21 Conformance; 2.8.15 Event Reporting; 2.8.16 MPEG-21 Binary Format; 2.8.17 Fragment Identifiers for MPEG Resources; 2.8.18 Digital Item Streaming; 2.9 MPEG-21 Schemas
2.9.1 Motivation2.9.2 Objective; 2.10 Conclusion; References; 3 Digital Item Declaration and Identification; 3.1 Introduction; 3.2 Digital Item Declaration; 3.2.1 The Abstract Model; 3.2.2 Digital Item Declaration Language; 3.2.3 Validation of MPEG-21 DIDs; 3.2.4 The Use of all DIDL Elements in a Real-World Example; 3.2.5 First and Second Edition of the Digital Item Declaration; 3.3 Digital Item Identification; 3.3.1 Link Between DII and DID; 3.3.2 DII Elements; 3.4 Summary; References; 4 IPMP Components; 4.1 Background and Objectives; 4.2 IPMP DIDL; 4.2.1 Elements in the IPMP DIDL
4.2.2 Using the IPMP DIDL4.2.3 Structure of IPMP DIDL Elements; 4.3 IPMP Info; 4.3.1 Using the IPMPGeneralInfoDescriptor; 4.3.2 Positioning the IPMPGeneralInfoDescriptor in a Digital Item; 4.3.3 Using the InfoDescriptor; 4.4 Using IPMP Components in a Digital Item; 4.5 Relationship Between IPMP Components and the Other Parts of MPEG-21; 4.5.1 Relationship Between IPMP Components and MPEG-21 Part 2: Digital Item Declaration; 4.5.2 Relationship Between IPMP Components and MPEG-21 Part 3: Digital Item Identification
4.5.3 Relationship Between IPMP Components and ISO/IEC 21000-5 Rights Expression Language
Record Nr. UNINA-9910877654303321
Chichester, England ; ; Hoboken, NJ, : Wiley, c2006
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
MPEG-4 facial animation : the standard, implementation and applications / / edited by Igor S. Pandzic and Robert Forchheimer
MPEG-4 facial animation : the standard, implementation and applications / / edited by Igor S. Pandzic and Robert Forchheimer
Pubbl/distr/stampa Chichester ; ; Hoboken, NJ, : J. Wiley, c2002
Descrizione fisica 1 online resource (329 p.)
Disciplina 006.6/96
621.388
Altri autori (Persone) PandzicIgor S
ForchheimerRobert
Soggetto topico MPEG (Video coding standard)
Computer animation - Standards
Face perception - Data processing - Standards
Facial expression - Computer simulation - Standards
Digital video
ISBN 1-280-27007-1
9786610270071
0-470-33904-7
0-470-85461-8
0-470-85462-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto MPEG-4 Facial Animation The Standard, Implementation and Applications; Contents; List of Contributors; Author Biographies; Foreword; Preface; PART 1 BACKGROUND; 1 The Origins of the MPEG-4 Facial Animation Standard; Abstract; 1.1 Introduction; 1.2 The Need for Parameterization; 1.3 The Ideal Parameterization; 1.4 Is MPEG-4 FA up to the Ideal?; 1.4.1 Conclusion; 1.5 Brief History of Facial Control Parameterization; 1.6 The Birth of the Standard; Acknowledgments; References; PART 2 THE STANDARD; 2 Face Animation in MPEG-4; Abstract; 2.1 Introduction; 2.2 Specification and Animation of Faces
2.2.1 MPEG-4 Face Model in Neutral State2.2.2 Face Animation Parameters; 2.2.3 Face Model Specification; 2.3 Coding of Face Animation Parameters; 2.3.1 Arithmetic Coding of FAPs; 2.3.2 DCT Coding of FAPs; 2.3.3 FAP Interpolation Tables; 2.4 Integration of Face Animation and Text-to-Speech Synthesis; 2.5 Integration with MPEG-4 Systems; 2.6 MPEG-4 Profiles for Face Animation; 2.7 Conclusion; References; Annex; 3 MPEG-4 Face Animation Conformance; 3.1 Introduction; 3.2 MPEG Conformance Principles; 3.3 MPEG-4 Profile Architecture; 3.4 The Minimum Face; 3.5 Graphics Profiles
3.6 Conformance Testing3.7 Summary; PART 3 IMPLEMENTATIONS; 4 MPEG-4 Facial Animation Framework for the Web and Mobile Applications; Abstract; 4.1 Introduction; 4.2 The Facial Animation Player; 4.3 Producing Animatable Face Models; 4.4 The Facial Motion Cloning Method; 4.4.1 Interpolation from 2-D Triangle Mesh; 4.4.2 Normalizing the Face; 4.4.3 Computing Facial Motion; 4.4.4 Aligning Source and Target Ace; 4.4.5 Mapping Facial Motion; 4.4.6 Antialiasing; 4.4.7 Treating the Lip Region; 4.4.8 Treating Eyes, Teeth, Tongue and Global Motion; 4.4.9 Facial Motion Cloning Results
4.5 Producing Facial Animation Content4.6 Conclusion; Acknowledgments; References; 5 The Facial Animation Engine; 5.1 Introduction; 5.2 The FAE Block Diagram; 5.3 The Face Model; 5.3.1 Mesh Geometry Description; 5.3.2 Mesh Semantics Description; 5.3.3 The Model Authoring Tool; 5.3.4 Sample Face Models; 5.4 The Mesh Animation Block; 5.4.1 Animation Results; 5.5 The Mesh Calibration Block; 5.5.1 Multilevel Calibration with RBF; 5.5.2 Calibration with Texture; 5.5.3 Calibration Results; 5.6 The Mesh Simplification Block; 5.6.1 Iterative Edge Contraction and Quadric Error Metric
5.6.2 Simplification of MPEG-4 Animated Faces5.6.3 Simplification with Textures; 5.6.4 Simplification Results; 5.7 The FAP Decoding Block; 5.7.1 FAP Interpolation; 5.8 The Audio Decoding Block; 5.9 The Implementation; 5.9.1 Performances; References; 6 Extracting MPEG-4 FAPS from Video; 6.1 Introduction; 6.2 Methods for Detection and Tracking of Faces; 6.3 Active and Statistical Models of Faces; 6.3.1 The Active Appearance Model Search Algorithm; 6.3.2 Training for Active Appearance Model Search; 6.4 An Active Model for Face Tracking; 6.4.1 Analysis - Synthesis; 6.4.2 Collecting Training Data
6.4.3 Tracking a Face with the Active Model
Record Nr. UNINA-9910142530603321
Chichester ; ; Hoboken, NJ, : J. Wiley, c2002
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
X3D [[electronic resource] ] : extensible 3D graphics for Web authors / / Don Brutzman and Leonard Daly
X3D [[electronic resource] ] : extensible 3D graphics for Web authors / / Don Brutzman and Leonard Daly
Autore Brutzman Don
Pubbl/distr/stampa Amsterdam ; ; Boston, : Elsevier/Morgan Kaufmann, c2007
Descrizione fisica 1 online resource (471 p.)
Disciplina 006.6/96
Altri autori (Persone) DalyLeonard
Collana Series in interactive 3D technology
Soggetto topico Computer animation - Standards
X3D (Standard)
Web sites - Design
Three-dimensional display systems
XML (Document markup language)
Soggetto genere / forma Electronic books.
ISBN 1-281-05321-X
9786611053215
0-08-048988-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; X3D: Extensible 3D Graphics for Web Authors; Copyright Page; Dedication Page; Contents; Preface; 1. Goals; 2. Motivation; 3. Reader background; 4. Software support; 5. Book structure; 5.1. Typographic conventions; 5.2. Chapter organization; 6. Chapter descriptions; 6.1. Chapter topics; 6.2. Appendices; 6.3. How to use this book; Contributor List; About the Authors; Chapter 1: Technical Overview; 1. Introduction; 2. Concepts; 2.1. Historical background: VRML, ISO, and the Web3D Consortium; 2.2. X3D browsers; 2.3. X3D specifications; 2.4. Scene graph; 2.5. File structure
2.5.1. File header 2.5.2. X3D header statement; 2.5.3. Profile statements; 2.5.4. Component statements; 2.5.5. Meta statements; 2.5.6. Scene graph body; 2.6. Field types; 2.7. Abstract node types; 2.8. File encodings: XML, ClassicVRML, and Compressed; 2.8.1. Extensible Markup Language (XML) encoding: .x3d files; 2.8.1.1. XML motivations; 2.8.1.2. XML design for X3D; 2.8.1.3. XML validation; 2.8.2. ClassicVRML encoding: .x3dv files; 2.8.3. Binary encoding: .x3db files; 2.9. Hello World example using X3D-Edit and an X3D browser; 3. Summary; 3.1. Key ideas; 3.2. Next chapters; Reference
Chapter 2: Geometry Nodes, Part 1: Primitives1. What this chapter covers; 2. Concepts; 2.1. Purpose and common functionality; 2.2. Common fields; 2.2.1. solid; 2.3. Abstract node types; 2.3.1. X3DShapeNode type; 2.3.2. X3DGeometryNode type; 2.3.3. X3DFontStyleNode type; 2.4. Hints and warnings; 3. Node descriptions; 3.1. Shape node; 3.1.1. Hints and warnings; 3.2. Box node; 3.2.1. size; 3.2.2. Hints and warnings; 3.3. Cone node; 3.3.1. bottomRadius and height; 3.3.2. bottom and side; 3.3.3. Hints and warnings; 3.4. Cylinder node; 3.4.1. radius and height; 3.4.2. bottom, side, and top
3.4.3. Hints and warnings 3.5. Sphere node; 3.5.1. radius; 3.5.2. Hints and warnings; 3.6. Text node; 3.6.1. string; 3.6.2. length; 3.6.3. max Extent; 3.6.4. Hints and warnings; 3.7. Font Style node; 3.7.1. family; 3.7.2. justify; 3.7.3. language; 3.7.4. style; 3.7.5. size and spacing; 3.7.6. horizontal, left To Right, and top To Bottom; 3.7.7. Hints and warnings; 3.7.8. Parameter combinations; 4. Summary; 4.1. Key ideas; 4.2. Related nodes and concepts; 4.3. Next chapter; Chapter 3: Grouping Nodes; 1. What this chapter covers; 2. Concepts; 2.1. Purpose and common functionality
2.2. Units of measurement and coordinate systems 2.3. Coordinate system details; 2.3.1. Which way is up?; 2.3.2. "Right-hand rule" rules!; 2.3.3. Orientation; 2.4. DEF and USE; 2.5. Abstract node types; 2.5.1. X3D Child Node type; 2.5.2. X3D Bounded Object type; 2.5.3. X3D Grouping Node type; 2.5.4. X3D Info Node type; 2.5.5. X3D Url Object abstract interface; 3. Node descriptions; 3.1. Group and Static Group nodes; 3.2. Transform node; 3.2.1. translation; 3.2.2. rotation; 3.2.3. center; 3.2.4. scale; 3.2.5. scale Orientation; 3.2.6. Order of translation, rotation, scaling, and center operations
3.2.7. Hints and warnings
Record Nr. UNINA-9910458736103321
Brutzman Don  
Amsterdam ; ; Boston, : Elsevier/Morgan Kaufmann, c2007
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
X3D [[electronic resource] ] : extensible 3D graphics for Web authors / / Don Brutzman and Leonard Daly
X3D [[electronic resource] ] : extensible 3D graphics for Web authors / / Don Brutzman and Leonard Daly
Autore Brutzman Don
Pubbl/distr/stampa Amsterdam ; ; Boston, : Elsevier/Morgan Kaufmann, c2007
Descrizione fisica 1 online resource (471 p.)
Disciplina 006.6/96
Altri autori (Persone) DalyLeonard
Collana Series in interactive 3D technology
Soggetto topico Computer animation - Standards
X3D (Standard)
Web sites - Design
Three-dimensional display systems
XML (Document markup language)
ISBN 1-281-05321-X
9786611053215
0-08-048988-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; X3D: Extensible 3D Graphics for Web Authors; Copyright Page; Dedication Page; Contents; Preface; 1. Goals; 2. Motivation; 3. Reader background; 4. Software support; 5. Book structure; 5.1. Typographic conventions; 5.2. Chapter organization; 6. Chapter descriptions; 6.1. Chapter topics; 6.2. Appendices; 6.3. How to use this book; Contributor List; About the Authors; Chapter 1: Technical Overview; 1. Introduction; 2. Concepts; 2.1. Historical background: VRML, ISO, and the Web3D Consortium; 2.2. X3D browsers; 2.3. X3D specifications; 2.4. Scene graph; 2.5. File structure
2.5.1. File header 2.5.2. X3D header statement; 2.5.3. Profile statements; 2.5.4. Component statements; 2.5.5. Meta statements; 2.5.6. Scene graph body; 2.6. Field types; 2.7. Abstract node types; 2.8. File encodings: XML, ClassicVRML, and Compressed; 2.8.1. Extensible Markup Language (XML) encoding: .x3d files; 2.8.1.1. XML motivations; 2.8.1.2. XML design for X3D; 2.8.1.3. XML validation; 2.8.2. ClassicVRML encoding: .x3dv files; 2.8.3. Binary encoding: .x3db files; 2.9. Hello World example using X3D-Edit and an X3D browser; 3. Summary; 3.1. Key ideas; 3.2. Next chapters; Reference
Chapter 2: Geometry Nodes, Part 1: Primitives1. What this chapter covers; 2. Concepts; 2.1. Purpose and common functionality; 2.2. Common fields; 2.2.1. solid; 2.3. Abstract node types; 2.3.1. X3DShapeNode type; 2.3.2. X3DGeometryNode type; 2.3.3. X3DFontStyleNode type; 2.4. Hints and warnings; 3. Node descriptions; 3.1. Shape node; 3.1.1. Hints and warnings; 3.2. Box node; 3.2.1. size; 3.2.2. Hints and warnings; 3.3. Cone node; 3.3.1. bottomRadius and height; 3.3.2. bottom and side; 3.3.3. Hints and warnings; 3.4. Cylinder node; 3.4.1. radius and height; 3.4.2. bottom, side, and top
3.4.3. Hints and warnings 3.5. Sphere node; 3.5.1. radius; 3.5.2. Hints and warnings; 3.6. Text node; 3.6.1. string; 3.6.2. length; 3.6.3. max Extent; 3.6.4. Hints and warnings; 3.7. Font Style node; 3.7.1. family; 3.7.2. justify; 3.7.3. language; 3.7.4. style; 3.7.5. size and spacing; 3.7.6. horizontal, left To Right, and top To Bottom; 3.7.7. Hints and warnings; 3.7.8. Parameter combinations; 4. Summary; 4.1. Key ideas; 4.2. Related nodes and concepts; 4.3. Next chapter; Chapter 3: Grouping Nodes; 1. What this chapter covers; 2. Concepts; 2.1. Purpose and common functionality
2.2. Units of measurement and coordinate systems 2.3. Coordinate system details; 2.3.1. Which way is up?; 2.3.2. "Right-hand rule" rules!; 2.3.3. Orientation; 2.4. DEF and USE; 2.5. Abstract node types; 2.5.1. X3D Child Node type; 2.5.2. X3D Bounded Object type; 2.5.3. X3D Grouping Node type; 2.5.4. X3D Info Node type; 2.5.5. X3D Url Object abstract interface; 3. Node descriptions; 3.1. Group and Static Group nodes; 3.2. Transform node; 3.2.1. translation; 3.2.2. rotation; 3.2.3. center; 3.2.4. scale; 3.2.5. scale Orientation; 3.2.6. Order of translation, rotation, scaling, and center operations
3.2.7. Hints and warnings
Record Nr. UNINA-9910784550903321
Brutzman Don  
Amsterdam ; ; Boston, : Elsevier/Morgan Kaufmann, c2007
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
X3D : extensible 3D graphics for Web authors / / Don Brutzman and Leonard Daly
X3D : extensible 3D graphics for Web authors / / Don Brutzman and Leonard Daly
Autore Brutzman Don
Edizione [1st ed.]
Pubbl/distr/stampa Amsterdam ; ; Boston, : Elsevier/Morgan Kaufmann, c2007
Descrizione fisica 1 online resource (471 p.)
Disciplina 006.6/96
Altri autori (Persone) DalyLeonard
Collana Series in interactive 3D technology
Soggetto topico Computer animation - Standards
X3D (Standard)
Web sites - Design
Three-dimensional display systems
XML (Document markup language)
ISBN 1-281-05321-X
9786611053215
0-08-048988-5
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; X3D: Extensible 3D Graphics for Web Authors; Copyright Page; Dedication Page; Contents; Preface; 1. Goals; 2. Motivation; 3. Reader background; 4. Software support; 5. Book structure; 5.1. Typographic conventions; 5.2. Chapter organization; 6. Chapter descriptions; 6.1. Chapter topics; 6.2. Appendices; 6.3. How to use this book; Contributor List; About the Authors; Chapter 1: Technical Overview; 1. Introduction; 2. Concepts; 2.1. Historical background: VRML, ISO, and the Web3D Consortium; 2.2. X3D browsers; 2.3. X3D specifications; 2.4. Scene graph; 2.5. File structure
2.5.1. File header 2.5.2. X3D header statement; 2.5.3. Profile statements; 2.5.4. Component statements; 2.5.5. Meta statements; 2.5.6. Scene graph body; 2.6. Field types; 2.7. Abstract node types; 2.8. File encodings: XML, ClassicVRML, and Compressed; 2.8.1. Extensible Markup Language (XML) encoding: .x3d files; 2.8.1.1. XML motivations; 2.8.1.2. XML design for X3D; 2.8.1.3. XML validation; 2.8.2. ClassicVRML encoding: .x3dv files; 2.8.3. Binary encoding: .x3db files; 2.9. Hello World example using X3D-Edit and an X3D browser; 3. Summary; 3.1. Key ideas; 3.2. Next chapters; Reference
Chapter 2: Geometry Nodes, Part 1: Primitives1. What this chapter covers; 2. Concepts; 2.1. Purpose and common functionality; 2.2. Common fields; 2.2.1. solid; 2.3. Abstract node types; 2.3.1. X3DShapeNode type; 2.3.2. X3DGeometryNode type; 2.3.3. X3DFontStyleNode type; 2.4. Hints and warnings; 3. Node descriptions; 3.1. Shape node; 3.1.1. Hints and warnings; 3.2. Box node; 3.2.1. size; 3.2.2. Hints and warnings; 3.3. Cone node; 3.3.1. bottomRadius and height; 3.3.2. bottom and side; 3.3.3. Hints and warnings; 3.4. Cylinder node; 3.4.1. radius and height; 3.4.2. bottom, side, and top
3.4.3. Hints and warnings 3.5. Sphere node; 3.5.1. radius; 3.5.2. Hints and warnings; 3.6. Text node; 3.6.1. string; 3.6.2. length; 3.6.3. max Extent; 3.6.4. Hints and warnings; 3.7. Font Style node; 3.7.1. family; 3.7.2. justify; 3.7.3. language; 3.7.4. style; 3.7.5. size and spacing; 3.7.6. horizontal, left To Right, and top To Bottom; 3.7.7. Hints and warnings; 3.7.8. Parameter combinations; 4. Summary; 4.1. Key ideas; 4.2. Related nodes and concepts; 4.3. Next chapter; Chapter 3: Grouping Nodes; 1. What this chapter covers; 2. Concepts; 2.1. Purpose and common functionality
2.2. Units of measurement and coordinate systems 2.3. Coordinate system details; 2.3.1. Which way is up?; 2.3.2. "Right-hand rule" rules!; 2.3.3. Orientation; 2.4. DEF and USE; 2.5. Abstract node types; 2.5.1. X3D Child Node type; 2.5.2. X3D Bounded Object type; 2.5.3. X3D Grouping Node type; 2.5.4. X3D Info Node type; 2.5.5. X3D Url Object abstract interface; 3. Node descriptions; 3.1. Group and Static Group nodes; 3.2. Transform node; 3.2.1. translation; 3.2.2. rotation; 3.2.3. center; 3.2.4. scale; 3.2.5. scale Orientation; 3.2.6. Order of translation, rotation, scaling, and center operations
3.2.7. Hints and warnings
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Brutzman Don  
Amsterdam ; ; Boston, : Elsevier/Morgan Kaufmann, c2007
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