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Flash Professional CS5 bible [[electronic resource] /] / Todd Perkins
Flash Professional CS5 bible [[electronic resource] /] / Todd Perkins
Autore Perkins Todd E
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., Inc., 2010
Descrizione fisica 1 online resource (883 p.)
Disciplina 006.786
778.53
Collana Bible
Soggetto topico Computer animation - Computer programs
Computer graphics - Computer programs
Digital video - Editing - Data processing
Web sites - Design
Soggetto genere / forma Electronic books.
ISBN 1-280-75215-7
9786613677860
0-470-88689-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. An introduction to Flash web production -- pt. 2. Mastering the Flash environment -- pt. 3. Creating animation and effects -- pt. 4. Integrating media files with Flash -- pt. 5. Adding basic interactivity to Flash movies -- pt. 6. Distributing Flash movies -- pt. 7. Appendixes.
Record Nr. UNINA-9910459116203321
Perkins Todd E  
Indianapolis, Ind., : Wiley Pub., Inc., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash Professional CS5 bible [[electronic resource] /] / Todd Perkins
Flash Professional CS5 bible [[electronic resource] /] / Todd Perkins
Autore Perkins Todd E
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., Inc., 2010
Descrizione fisica 1 online resource (883 p.)
Disciplina 006.786
778.53
Collana Bible
Soggetto topico Computer animation - Computer programs
Computer graphics - Computer programs
Digital video - Editing - Data processing
Web sites - Design
ISBN 1-280-75215-7
9786613677860
0-470-88689-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. An introduction to Flash web production -- pt. 2. Mastering the Flash environment -- pt. 3. Creating animation and effects -- pt. 4. Integrating media files with Flash -- pt. 5. Adding basic interactivity to Flash movies -- pt. 6. Distributing Flash movies -- pt. 7. Appendixes.
Record Nr. UNINA-9910784950603321
Perkins Todd E  
Indianapolis, Ind., : Wiley Pub., Inc., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Flash Professional CS5 bible / / Todd Perkins
Flash Professional CS5 bible / / Todd Perkins
Autore Perkins Todd E
Edizione [1st ed.]
Pubbl/distr/stampa Indianapolis, Ind., : Wiley Pub., Inc., 2010
Descrizione fisica 1 online resource (883 p.)
Disciplina 006.786
778.53
Collana Bible
Soggetto topico Computer animation - Computer programs
Computer graphics - Computer programs
Digital video - Editing - Data processing
Web sites - Design
ISBN 1-280-75215-7
9786613677860
0-470-88689-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. An introduction to Flash web production -- pt. 2. Mastering the Flash environment -- pt. 3. Creating animation and effects -- pt. 4. Integrating media files with Flash -- pt. 5. Adding basic interactivity to Flash movies -- pt. 6. Distributing Flash movies -- pt. 7. Appendixes.
Altri titoli varianti Adobe Flash professional CS5 bible
Record Nr. UNINA-9910817024603321
Perkins Todd E  
Indianapolis, Ind., : Wiley Pub., Inc., 2010
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
How to Cheat in Maya 2012 : Tools and Techniques for Character Animation / / Eric Luhta
How to Cheat in Maya 2012 : Tools and Techniques for Character Animation / / Eric Luhta
Autore Luhta Eric
Edizione [1st edition]
Pubbl/distr/stampa London : , : Routledge, , 2017
Descrizione fisica 1 online resource (vii, 311 p. ) : col. ill., col. ports
Disciplina 006.696
Soggetto topico Computer animation - Computer programs
ISBN 1-136-12749-6
0-240-81699-4
9786613209610
1-283-20961-6
1-136-12750-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto How to Cheat in Maya 2012 - Chapter 1 - Animation Principles in Maya Anticipation Overlap and Follow Through Squash and Stretch Staging (Cameras) Arcs Timing Ease In/Ease Out Chapter 2 - Splines All cheats revised for new interface Chapter 3 - Graph Editor All cheats revised for new interface Chapter 4 - Techniques smear frames bendy arms Possible material for tools added in Maya 20XX Chapter 5 - Constraints All cheats revised for new interface Chapter 6 - Gimbal Lock All cheats revised for new interface Chapter 7 - Cameras and Layout In-depth cheats on cameras and staging, applicable to multi-shot dialog tests and short films cheats for new Camera Sequence tool Chapter 8 - Blocking New project for the chapter, so all cheats will be revised Chapter 9 - Cycles Shorter examples of walk and run cycles with new character Older walk cycle material will be put on the website Tips for personality walks Chapter 10 - Polishing New chapter project, all cheats revised Chapter 11 - Facial Animation New chapter project, all cheats revised Mouth shapes Eye shapes Chapter 12 - Animation Layers New chapter project, all cheats revised Chapter 12 from the first book is retired to the website
Record Nr. UNINA-9910788479003321
Luhta Eric  
London : , : Routledge, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
How to Cheat in Maya 2012 : Tools and Techniques for Character Animation / / Eric Luhta
How to Cheat in Maya 2012 : Tools and Techniques for Character Animation / / Eric Luhta
Autore Luhta Eric
Edizione [1st edition]
Pubbl/distr/stampa London : , : Routledge, , 2017
Descrizione fisica 1 online resource (vii, 311 p. ) : col. ill., col. ports
Disciplina 006.696
Soggetto topico Computer animation - Computer programs
ISBN 1-136-12749-6
0-240-81699-4
9786613209610
1-283-20961-6
1-136-12750-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto How to Cheat in Maya 2012 - Chapter 1 - Animation Principles in Maya Anticipation Overlap and Follow Through Squash and Stretch Staging (Cameras) Arcs Timing Ease In/Ease Out Chapter 2 - Splines All cheats revised for new interface Chapter 3 - Graph Editor All cheats revised for new interface Chapter 4 - Techniques smear frames bendy arms Possible material for tools added in Maya 20XX Chapter 5 - Constraints All cheats revised for new interface Chapter 6 - Gimbal Lock All cheats revised for new interface Chapter 7 - Cameras and Layout In-depth cheats on cameras and staging, applicable to multi-shot dialog tests and short films cheats for new Camera Sequence tool Chapter 8 - Blocking New project for the chapter, so all cheats will be revised Chapter 9 - Cycles Shorter examples of walk and run cycles with new character Older walk cycle material will be put on the website Tips for personality walks Chapter 10 - Polishing New chapter project, all cheats revised Chapter 11 - Facial Animation New chapter project, all cheats revised Mouth shapes Eye shapes Chapter 12 - Animation Layers New chapter project, all cheats revised Chapter 12 from the first book is retired to the website
Record Nr. UNINA-9910817532503321
Luhta Eric  
London : , : Routledge, , 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
How to cheat in Maya 2012 : tools and techniques for character animation / / Eric Luhta, Kenny Roy
How to cheat in Maya 2012 : tools and techniques for character animation / / Eric Luhta, Kenny Roy
Autore Luhta Eric
Edizione [1st edition]
Pubbl/distr/stampa Waltham, Mass. : , : Focal Press, , 2013
Descrizione fisica 1 online resource (vii, 311 p. ) : col. ill., col. ports
Disciplina 006.696
Altri autori (Persone) RoyKenny
Soggetto topico Computer animation - Computer programs
Soggetto genere / forma Electronic books.
ISBN 1-136-12749-6
0-240-81699-4
9786613209610
1-283-20961-6
1-136-12750-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto How to Cheat in Maya 2012 - Chapter 1 - Animation Principles in Maya Anticipation Overlap and Follow Through Squash and Stretch Staging (Cameras) Arcs Timing Ease In/Ease Out Chapter 2 - Splines All cheats revised for new interface Chapter 3 - Graph Editor All cheats revised for new interface Chapter 4 - Techniques smear frames bendy arms Possible material for tools added in Maya 20XX Chapter 5 - Constraints All cheats revised for new interface Chapter 6 - Gimbal Lock All cheats revised for new interface Chapter 7 - Cameras and Layout In-depth cheats on cameras and staging, applicable to multi-shot dialog tests and short films cheats for new Camera Sequence tool Chapter 8 - Blocking New project for the chapter, so all cheats will be revised Chapter 9 - Cycles Shorter examples of walk and run cycles with new character Older walk cycle material will be put on the website Tips for personality walks Chapter 10 - Polishing New chapter project, all cheats revised Chapter 11 - Facial Animation New chapter project, all cheats revised Mouth shapes Eye shapes Chapter 12 - Animation Layers New chapter project, all cheats revised Chapter 12 from the first book is retired to the website
Record Nr. UNINA-9910464097003321
Luhta Eric  
Waltham, Mass. : , : Focal Press, , 2013
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
How to cheat in Maya 2014 : tools and techniques for character animation / / Kenny Roy
How to cheat in Maya 2014 : tools and techniques for character animation / / Kenny Roy
Autore Roy Kenny
Edizione [1st edition]
Pubbl/distr/stampa New York, [New York] ; ; London, [England] : , : Focal Press, , 2014
Descrizione fisica 1 online resource (ix, 307 pages ) : illustrations (colour)
Disciplina 006.696
Soggetto topico Computer animation - Computer programs
ISBN 1-138-42842-6
0-203-52730-5
1-134-05439-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto How to Cheat in Maya 2014 Chapter 1 - Animation Principles in Maya Chapter 2 - Splines Chapter 3 - Graph Editor Chapter 4 - Techniques Chapter 5 - Constraints Chapter 6 - Gimbal Lock Chapter 7 - Cameras and Layout Chapter 8 - Blocking Chapter 9 - Cycles Chapter 10 - Polishing Chapter 11 - Facial Animation Chapter 12 - Animation Layers
Record Nr. UNINA-9910779985603321
Roy Kenny  
New York, [New York] ; ; London, [England] : , : Focal Press, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
How to cheat in Maya 2014 : tools and techniques for character animation / / Kenny Roy
How to cheat in Maya 2014 : tools and techniques for character animation / / Kenny Roy
Autore Roy Kenny
Edizione [1st edition]
Pubbl/distr/stampa New York, [New York] ; ; London, [England] : , : Focal Press, , 2014
Descrizione fisica 1 online resource (ix, 307 pages ) : illustrations (colour)
Disciplina 006.696
Soggetto topico Computer animation - Computer programs
ISBN 1-138-42842-6
0-203-52730-5
1-134-05439-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto How to Cheat in Maya 2014 Chapter 1 - Animation Principles in Maya Chapter 2 - Splines Chapter 3 - Graph Editor Chapter 4 - Techniques Chapter 5 - Constraints Chapter 6 - Gimbal Lock Chapter 7 - Cameras and Layout Chapter 8 - Blocking Chapter 9 - Cycles Chapter 10 - Polishing Chapter 11 - Facial Animation Chapter 12 - Animation Layers
Record Nr. UNINA-9910809053003321
Roy Kenny  
New York, [New York] ; ; London, [England] : , : Focal Press, , 2014
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Tradigital animate CC : 12 principles of animation in Adobe animate / / Stephen Brooks
Tradigital animate CC : 12 principles of animation in Adobe animate / / Stephen Brooks
Autore Brooks Stephen <1983, >
Edizione [1st ed.]
Pubbl/distr/stampa Boca Raton : , : CRC Press, , [2017]
Descrizione fisica 1 online resource (369 pages) : illustrations
Disciplina 006.6/96
006.696
Collana A Focal Press Book
Soggetto topico Computer animation - Computer programs
ISBN 1-317-74806-9
1-315-79561-2
1-317-74807-7
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Chapter 1. Timing -- Chapter 2. Slow in and slow out -- Chapter 3. Squash and stretch -- Chapter 4. Anticipation -- Chapter 5. Arcs -- Chapter 6. Staging -- Chapter 7. Straight ahead action and pose to pose -- Chapter 8. Follow through and overlapping action -- Chapter 9. Secondary action -- Chapter 10. Solid drawing -- Chapter 11. Exaggeration -- Chapter 12. Appeal.
Record Nr. UNINA-9910149366203321
Brooks Stephen <1983, >  
Boca Raton : , : CRC Press, , [2017]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui