Deep Learning for Personalized Healthcare Services / / ed. by Vishal Jain, Hadi Hedayati, Salahddine Krit, Omer Deperlioglu, Jyotir Moy Chatterjee |
Pubbl/distr/stampa | Berlin ; ; Boston : , : De Gruyter, , [2021] |
Descrizione fisica | 1 online resource (XVIII, 250 p.) |
Collana | Intelligent Biomedical Data Analysis |
Soggetto topico | COMPUTERS / Social Aspects / General |
Soggetto genere / forma | Electronic books. |
ISBN | 3-11-070812-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Frontmatter -- Preface -- Acknowledgments -- Contents -- Short Biography of Editors -- List of Contributors -- Deep learning for health and medicine -- Exploring Indian Yajna and mantra sciences for personalized health: pandemic threats and possible cures in twenty-first-century healthcare -- Advanced deep learning techniques and applications in healthcare services -- Visualizations of human bioelectricity with internal symptom captures: the Indo-Vedic concepts on Healthcare 4.0 -- Early cancer predictions using ensembles of machine learning and deep learning -- Deep learning in patient management and clinical decision making -- Patient health record system -- Prediction of multiclass cervical cancer using deep machine learning algorithms in healthcare services -- Comparative analysis for detecting skin cancer using SGD-based optimizer on a CNN versus DCNN architecture and ResNet-50 versus AlexNet on Adam optimizer -- Coronary heart disease analysis using two deep learning algorithms, CNN and RNN, and their sensitivity analyses -- An overview of the technological performance of deep learning in modern medicine -- Index |
Record Nr. | UNINA-9910554282103321 |
Berlin ; ; Boston : , : De Gruyter, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames / / Stephanie Boluk and Patrick LeMieux |
Autore | Boluk Stephanie <1979-> |
Pubbl/distr/stampa | Minneapolis, Minnesota ; ; London, [England] : , : University of Minnesota Press, , 2017 |
Descrizione fisica | 1 online resource (383 pages) : illustrations, photographs |
Disciplina | 794.8 |
Collana | Electronic mediations |
Soggetto topico |
SOCIAL SCIENCE / Popular Culture
COMPUTERS / Social Aspects / General GAMES / Video & Electronic Video games - Design Video games industry - Social aspects Video games - Social aspects |
ISBN | 1-4529-5415-1 |
Classificazione | GAM013000COM079000SOC022000 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Machine generated contents note: -- Contents -- Introduction. Metagaming: Videogames and the Practice of Play -- 1. About, Within, Around, Without: A Survey of Six Metagames -- Metagame 2: Triforce -- 2. Stretched Skulls: Anamorphic Games and the Memento Mortem Mortis -- Metagame 3: Memento Mortem Mortis -- 3. Blind Spots: The Phantom Pain, The Helen Keller Simulator, and Blindrunning -- Metagame 4: It Is Pitch Black -- 4. Hundred Thousand Billion Fingers: A Serial History of Super Mario Bros. -- Metagame 5: 99 Exercises in Style -- 5. The Turn of the Tide: E-Sports, Moneyball, and the Undercurrency in Dota 2 -- Metagame 6: Tide Hunter -- 6. Breaking the Metagame: Feminist Spoilsports and Magic Circle Jerks -- Acknowledgments -- Notes -- Bibliography -- Gameography -- Index. |
Record Nr. | UNINA-9910389554303321 |
Boluk Stephanie <1979-> | ||
Minneapolis, Minnesota ; ; London, [England] : , : University of Minnesota Press, , 2017 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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