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Digital Media Practices in Households : Kinship through Data / / Heather Horst, Sarah Pink, Fumitoshi Kato, Baohua Zhou, Jolynna Sinanan, Kana Ohashi, Larissa Hjorth
Digital Media Practices in Households : Kinship through Data / / Heather Horst, Sarah Pink, Fumitoshi Kato, Baohua Zhou, Jolynna Sinanan, Kana Ohashi, Larissa Hjorth
Autore Hjorth Larissa
Edizione [1st ed.]
Pubbl/distr/stampa Amsterdam : , : Amsterdam University Press, , [2020]
Descrizione fisica 1 online resource (206 p.)
Collana MediaMatters
Soggetto topico Digital media - Social aspects
COMPUTERS / Interactive & Multimedia
Soggetto non controllato Locative media
households
informal care
mobile media
self-tracking
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Table of Contents -- List of Figures -- Acknowledgements -- 1. Introduction -- Section I. Digital Kinship -- 2. Platform Genealogies -- 3. Friendly Social Surveillance -- Section II. Playful Kinship -- 4. Digital Gifts and Rituals -- 5. Playful Haptics in Families -- Section III. Visualizing Kinship -- 6. Personal Visual Collecting and Self-Cataloguing -- 7. Visual Generational Genres -- Section IV. Co-futuring Kinship -- 8. Re-imagining Digital Care and Health -- 9. Quotidian Care at a Distance -- 10. Conclusion -- Author Biographies -- Index
Record Nr. UNISA-996359643303316
Hjorth Larissa  
Amsterdam : , : Amsterdam University Press, , [2020]
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Digital Media Practices in Households : Kinship through Data / / Heather Horst, Sarah Pink, Fumitoshi Kato, Baohua Zhou, Jolynna Sinanan, Kana Ohashi, Larissa Hjorth
Digital Media Practices in Households : Kinship through Data / / Heather Horst, Sarah Pink, Fumitoshi Kato, Baohua Zhou, Jolynna Sinanan, Kana Ohashi, Larissa Hjorth
Autore Hjorth Larissa
Edizione [1st ed.]
Pubbl/distr/stampa Amsterdam : , : Amsterdam University Press, , [2020]
Descrizione fisica 1 online resource (206 p.)
Disciplina 302.231
Collana MediaMatters
Soggetto topico Digital media - Social aspects
COMPUTERS / Interactive & Multimedia
ISBN 1-04-079286-3
1-003-69397-0
9781003693970
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Frontmatter -- Table of Contents -- List of Figures -- Acknowledgements -- 1. Introduction -- Section I. Digital Kinship -- 2. Platform Genealogies -- 3. Friendly Social Surveillance -- Section II. Playful Kinship -- 4. Digital Gifts and Rituals -- 5. Playful Haptics in Families -- Section III. Visualizing Kinship -- 6. Personal Visual Collecting and Self-Cataloguing -- 7. Visual Generational Genres -- Section IV. Co-futuring Kinship -- 8. Re-imagining Digital Care and Health -- 9. Quotidian Care at a Distance -- 10. Conclusion -- Author Biographies -- Index
Record Nr. UNINA-9910410646803321
Hjorth Larissa  
Amsterdam : , : Amsterdam University Press, , [2020]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Storyboarding : turning script to motion / / Stephanie Torta and Vladimir Minuty
Storyboarding : turning script to motion / / Stephanie Torta and Vladimir Minuty
Autore Torta Stephanie
Edizione [2nd ed.]
Pubbl/distr/stampa Mercury Learning and Information, 2017
Descrizione fisica 1 online resource (400 p.) : ill
Disciplina 791.43023
Collana Digital Filmmaker Series
Soggetto topico COMPUTERS / Interactive & Multimedia
COMPUTERS / Programming / Games
GAMES / Video & Electronic
PERFORMING ARTS / Film & Video / General
PERFORMING ARTS / Film & Video / Direction & Production
Soggetto non controllato Graphic arts
Design
ISBN 9781683923206
1683923200
9781683920403
1683920406
1-68392-040-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Half-Title Page -- Title Page -- Copyright Page -- Acknowledgments -- Contents -- Introduction -- Part 1: The Storyboard -- Chapter 1 - A Brief Background on Storyboards -- 1.1 - What are storyboards? -- 1.2 - Is there only one type of storyboard? -- 1.3 - Why use storyboards? What makes them Important? -- 1.4 - What is portrayed in a storyboard? -- 1.5 - Are storyboards different for animated movies or in different fields? -- 1.6 How are storyboards evolving for the future? -- Summary -- Review Questions -- Discussion / Essay Questions -- Applying What You've Learned -- Chapter 2 - Producing the Storyboards -- 2.1 - Where to start a storyboard project? -- 2.2 - Who should be involved? -- 2.3 - What information needs to be gathered? -- 2.4 - Understanding the shot list -- 2.5 - Common types of camera shots -- 2.6 - Descriptions and examples of common camera shots -- 2.7 - How detailed do the storyboard drawings have to be? -- 2.8 - Who benefits from storyboards and why? -- Summary -- Review Questions -- Discussion / Essay Questions -- Applying What You've Learned -- Part 2: The Project Overtime -- Chapter 3 - Preproduction -- 3.1 - Information gathering -- 3.1a - The Overtime script without notation -- 3.1b - The Overtime shot list unmarked -- 3.1c - Location diagrams. Talent and location photographs -- 3.1d - Prop and wardrobe list for the project Overtime -- 3.1e - A director meeting with the storyboardartist during preproduction -- 3.2 - Refining the information -- 3.2a - The Overtime script with director notation -- 3.2b - The script to rough storyboard comparison -- 3.2c - The shot list to storyboard comparison -- 3.2d - Location and talent photographs to storyboard comparison -- 3.2e - Prop and wardrobe photographs to storyboard comparison -- Summary -- Review Questions -- Discussion / Essay Question -- Applying What You've Learned.
Chapter 4 - Production -- 4.1 - Day of the shoot of the short film, Overtime -- 4.2 - Storyboard-to-actual shot comparison -- 4.3 - Updated boards because of on-site changes -- 4.4 - The shot list-to-film comparison -- 4.5 - Cast and crew credits for Overtime -- Summary -- Review Questions -- Discussion / Essay Questions -- Applying What You've Learned -- Part 3: Additional Uses and Technology -- Chapter 5 - Storyboards in Video Gaming, Motion Graphics, and E-Learning -- 5.1: Storyboard Use in Video Gaming -- 5.2: Storyboard Use in Motion Graphics -- 5.3: Storyboard Use in Animatics and Motion Comics -- 5.4 - Storyboard Use in Electronic Learning -- Summary -- Review Questions -- Discussion / Essay Questions -- Applying What You've Learned -- Chapter 6 - Technology Used in Creating Storyboards -- 6.1 - Conceptualizing for visual effects (VFX) -- 6.2 - Digital creation with graphic touch tablets and screens -- 6.3 - Computer software for storyboard and animatic rendering -- Summary -- Review Questions -- Discussion / Essay Questions -- Applying What You've Learned -- Appendices -- A - Glossary -- B - Miscellaneous -- DVD information -- Blank storyboard frames -- Storyboard practice frames -- Extra scripts -- Additional Exercises -- Cast and crew biography -- References -- Credits -- Index.
Record Nr. UNINA-9911126463703321
Torta Stephanie  
Mercury Learning and Information, 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Storyboarding : turning script to motion / / Stephanie Torta and Vladimir Minuty
Storyboarding : turning script to motion / / Stephanie Torta and Vladimir Minuty
Autore Torta Stephanie
Edizione [2nd ed.]
Pubbl/distr/stampa Mercury Learning and Information, 2017
Descrizione fisica 1 online resource (400 p.) : ill
Disciplina 791.43023
Collana Digital Filmmaker Series
Soggetto topico COMPUTERS / Interactive & Multimedia
COMPUTERS / Programming / Games
GAMES / Video & Electronic
PERFORMING ARTS / Film & Video / General
PERFORMING ARTS / Film & Video / Direction & Production
Soggetto non controllato Graphic arts
Design
ISBN 9781683923206
1683923200
9781683920403
1683920406
1-68392-040-6
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover -- Half-Title Page -- Title Page -- Copyright Page -- Acknowledgments -- Contents -- Introduction -- Part 1: The Storyboard -- Chapter 1 - A Brief Background on Storyboards -- 1.1 - What are storyboards? -- 1.2 - Is there only one type of storyboard? -- 1.3 - Why use storyboards? What makes them Important? -- 1.4 - What is portrayed in a storyboard? -- 1.5 - Are storyboards different for animated movies or in different fields? -- 1.6 How are storyboards evolving for the future? -- Summary -- Review Questions -- Discussion / Essay Questions -- Applying What You've Learned -- Chapter 2 - Producing the Storyboards -- 2.1 - Where to start a storyboard project? -- 2.2 - Who should be involved? -- 2.3 - What information needs to be gathered? -- 2.4 - Understanding the shot list -- 2.5 - Common types of camera shots -- 2.6 - Descriptions and examples of common camera shots -- 2.7 - How detailed do the storyboard drawings have to be? -- 2.8 - Who benefits from storyboards and why? -- Summary -- Review Questions -- Discussion / Essay Questions -- Applying What You've Learned -- Part 2: The Project Overtime -- Chapter 3 - Preproduction -- 3.1 - Information gathering -- 3.1a - The Overtime script without notation -- 3.1b - The Overtime shot list unmarked -- 3.1c - Location diagrams. Talent and location photographs -- 3.1d - Prop and wardrobe list for the project Overtime -- 3.1e - A director meeting with the storyboardartist during preproduction -- 3.2 - Refining the information -- 3.2a - The Overtime script with director notation -- 3.2b - The script to rough storyboard comparison -- 3.2c - The shot list to storyboard comparison -- 3.2d - Location and talent photographs to storyboard comparison -- 3.2e - Prop and wardrobe photographs to storyboard comparison -- Summary -- Review Questions -- Discussion / Essay Question -- Applying What You've Learned.
Chapter 4 - Production -- 4.1 - Day of the shoot of the short film, Overtime -- 4.2 - Storyboard-to-actual shot comparison -- 4.3 - Updated boards because of on-site changes -- 4.4 - The shot list-to-film comparison -- 4.5 - Cast and crew credits for Overtime -- Summary -- Review Questions -- Discussion / Essay Questions -- Applying What You've Learned -- Part 3: Additional Uses and Technology -- Chapter 5 - Storyboards in Video Gaming, Motion Graphics, and E-Learning -- 5.1: Storyboard Use in Video Gaming -- 5.2: Storyboard Use in Motion Graphics -- 5.3: Storyboard Use in Animatics and Motion Comics -- 5.4 - Storyboard Use in Electronic Learning -- Summary -- Review Questions -- Discussion / Essay Questions -- Applying What You've Learned -- Chapter 6 - Technology Used in Creating Storyboards -- 6.1 - Conceptualizing for visual effects (VFX) -- 6.2 - Digital creation with graphic touch tablets and screens -- 6.3 - Computer software for storyboard and animatic rendering -- Summary -- Review Questions -- Discussion / Essay Questions -- Applying What You've Learned -- Appendices -- A - Glossary -- B - Miscellaneous -- DVD information -- Blank storyboard frames -- Storyboard practice frames -- Extra scripts -- Additional Exercises -- Cast and crew biography -- References -- Credits -- Index.
Record Nr. UNINA-9911147705103321
Torta Stephanie  
Mercury Learning and Information, 2017
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui