Digital Media Practices in Households : Kinship through Data / / Heather Horst, Sarah Pink, Fumitoshi Kato, Baohua Zhou, Jolynna Sinanan, Kana Ohashi, Larissa Hjorth
| Digital Media Practices in Households : Kinship through Data / / Heather Horst, Sarah Pink, Fumitoshi Kato, Baohua Zhou, Jolynna Sinanan, Kana Ohashi, Larissa Hjorth |
| Autore | Hjorth Larissa |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Amsterdam : , : Amsterdam University Press, , [2020] |
| Descrizione fisica | 1 online resource (206 p.) |
| Collana | MediaMatters |
| Soggetto topico |
Digital media - Social aspects
COMPUTERS / Interactive & Multimedia |
| Soggetto non controllato |
Locative media
households informal care mobile media self-tracking |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter -- Table of Contents -- List of Figures -- Acknowledgements -- 1. Introduction -- Section I. Digital Kinship -- 2. Platform Genealogies -- 3. Friendly Social Surveillance -- Section II. Playful Kinship -- 4. Digital Gifts and Rituals -- 5. Playful Haptics in Families -- Section III. Visualizing Kinship -- 6. Personal Visual Collecting and Self-Cataloguing -- 7. Visual Generational Genres -- Section IV. Co-futuring Kinship -- 8. Re-imagining Digital Care and Health -- 9. Quotidian Care at a Distance -- 10. Conclusion -- Author Biographies -- Index |
| Record Nr. | UNISA-996359643303316 |
Hjorth Larissa
|
||
| Amsterdam : , : Amsterdam University Press, , [2020] | ||
| Lo trovi qui: Univ. di Salerno | ||
| ||
Digital Media Practices in Households : Kinship through Data / / Heather Horst, Sarah Pink, Fumitoshi Kato, Baohua Zhou, Jolynna Sinanan, Kana Ohashi, Larissa Hjorth
| Digital Media Practices in Households : Kinship through Data / / Heather Horst, Sarah Pink, Fumitoshi Kato, Baohua Zhou, Jolynna Sinanan, Kana Ohashi, Larissa Hjorth |
| Autore | Hjorth Larissa |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Amsterdam : , : Amsterdam University Press, , [2020] |
| Descrizione fisica | 1 online resource (206 p.) |
| Disciplina | 302.231 |
| Collana | MediaMatters |
| Soggetto topico |
Digital media - Social aspects
COMPUTERS / Interactive & Multimedia |
| ISBN |
1-04-079286-3
1-003-69397-0 9781003693970 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Frontmatter -- Table of Contents -- List of Figures -- Acknowledgements -- 1. Introduction -- Section I. Digital Kinship -- 2. Platform Genealogies -- 3. Friendly Social Surveillance -- Section II. Playful Kinship -- 4. Digital Gifts and Rituals -- 5. Playful Haptics in Families -- Section III. Visualizing Kinship -- 6. Personal Visual Collecting and Self-Cataloguing -- 7. Visual Generational Genres -- Section IV. Co-futuring Kinship -- 8. Re-imagining Digital Care and Health -- 9. Quotidian Care at a Distance -- 10. Conclusion -- Author Biographies -- Index |
| Record Nr. | UNINA-9910410646803321 |
Hjorth Larissa
|
||
| Amsterdam : , : Amsterdam University Press, , [2020] | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Storyboarding : turning script to motion / / Stephanie Torta and Vladimir Minuty
| Storyboarding : turning script to motion / / Stephanie Torta and Vladimir Minuty |
| Autore | Torta Stephanie |
| Edizione | [2nd ed.] |
| Pubbl/distr/stampa | Mercury Learning and Information, 2017 |
| Descrizione fisica | 1 online resource (400 p.) : ill |
| Disciplina | 791.43023 |
| Collana | Digital Filmmaker Series |
| Soggetto topico |
COMPUTERS / Interactive & Multimedia
COMPUTERS / Programming / Games GAMES / Video & Electronic PERFORMING ARTS / Film & Video / General PERFORMING ARTS / Film & Video / Direction & Production |
| Soggetto non controllato |
Graphic arts
Design |
| ISBN |
9781683923206
1683923200 9781683920403 1683920406 1-68392-040-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover -- Half-Title Page -- Title Page -- Copyright Page -- Acknowledgments -- Contents -- Introduction -- Part 1: The Storyboard -- Chapter 1 - A Brief Background on Storyboards -- 1.1 - What are storyboards? -- 1.2 - Is there only one type of storyboard? -- 1.3 - Why use storyboards? What makes them Important? -- 1.4 - What is portrayed in a storyboard? -- 1.5 - Are storyboards different for animated movies or in different fields? -- 1.6 How are storyboards evolving for the future? -- Summary -- Review Questions -- Discussion / Essay Questions -- Applying What You've Learned -- Chapter 2 - Producing the Storyboards -- 2.1 - Where to start a storyboard project? -- 2.2 - Who should be involved? -- 2.3 - What information needs to be gathered? -- 2.4 - Understanding the shot list -- 2.5 - Common types of camera shots -- 2.6 - Descriptions and examples of common camera shots -- 2.7 - How detailed do the storyboard drawings have to be? -- 2.8 - Who benefits from storyboards and why? -- Summary -- Review Questions -- Discussion / Essay Questions -- Applying What You've Learned -- Part 2: The Project Overtime -- Chapter 3 - Preproduction -- 3.1 - Information gathering -- 3.1a - The Overtime script without notation -- 3.1b - The Overtime shot list unmarked -- 3.1c - Location diagrams. Talent and location photographs -- 3.1d - Prop and wardrobe list for the project Overtime -- 3.1e - A director meeting with the storyboardartist during preproduction -- 3.2 - Refining the information -- 3.2a - The Overtime script with director notation -- 3.2b - The script to rough storyboard comparison -- 3.2c - The shot list to storyboard comparison -- 3.2d - Location and talent photographs to storyboard comparison -- 3.2e - Prop and wardrobe photographs to storyboard comparison -- Summary -- Review Questions -- Discussion / Essay Question -- Applying What You've Learned.
Chapter 4 - Production -- 4.1 - Day of the shoot of the short film, Overtime -- 4.2 - Storyboard-to-actual shot comparison -- 4.3 - Updated boards because of on-site changes -- 4.4 - The shot list-to-film comparison -- 4.5 - Cast and crew credits for Overtime -- Summary -- Review Questions -- Discussion / Essay Questions -- Applying What You've Learned -- Part 3: Additional Uses and Technology -- Chapter 5 - Storyboards in Video Gaming, Motion Graphics, and E-Learning -- 5.1: Storyboard Use in Video Gaming -- 5.2: Storyboard Use in Motion Graphics -- 5.3: Storyboard Use in Animatics and Motion Comics -- 5.4 - Storyboard Use in Electronic Learning -- Summary -- Review Questions -- Discussion / Essay Questions -- Applying What You've Learned -- Chapter 6 - Technology Used in Creating Storyboards -- 6.1 - Conceptualizing for visual effects (VFX) -- 6.2 - Digital creation with graphic touch tablets and screens -- 6.3 - Computer software for storyboard and animatic rendering -- Summary -- Review Questions -- Discussion / Essay Questions -- Applying What You've Learned -- Appendices -- A - Glossary -- B - Miscellaneous -- DVD information -- Blank storyboard frames -- Storyboard practice frames -- Extra scripts -- Additional Exercises -- Cast and crew biography -- References -- Credits -- Index. |
| Record Nr. | UNINA-9911126463703321 |
Torta Stephanie
|
||
| Mercury Learning and Information, 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Storyboarding : turning script to motion / / Stephanie Torta and Vladimir Minuty
| Storyboarding : turning script to motion / / Stephanie Torta and Vladimir Minuty |
| Autore | Torta Stephanie |
| Edizione | [2nd ed.] |
| Pubbl/distr/stampa | Mercury Learning and Information, 2017 |
| Descrizione fisica | 1 online resource (400 p.) : ill |
| Disciplina | 791.43023 |
| Collana | Digital Filmmaker Series |
| Soggetto topico |
COMPUTERS / Interactive & Multimedia
COMPUTERS / Programming / Games GAMES / Video & Electronic PERFORMING ARTS / Film & Video / General PERFORMING ARTS / Film & Video / Direction & Production |
| Soggetto non controllato |
Graphic arts
Design |
| ISBN |
9781683923206
1683923200 9781683920403 1683920406 1-68392-040-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover -- Half-Title Page -- Title Page -- Copyright Page -- Acknowledgments -- Contents -- Introduction -- Part 1: The Storyboard -- Chapter 1 - A Brief Background on Storyboards -- 1.1 - What are storyboards? -- 1.2 - Is there only one type of storyboard? -- 1.3 - Why use storyboards? What makes them Important? -- 1.4 - What is portrayed in a storyboard? -- 1.5 - Are storyboards different for animated movies or in different fields? -- 1.6 How are storyboards evolving for the future? -- Summary -- Review Questions -- Discussion / Essay Questions -- Applying What You've Learned -- Chapter 2 - Producing the Storyboards -- 2.1 - Where to start a storyboard project? -- 2.2 - Who should be involved? -- 2.3 - What information needs to be gathered? -- 2.4 - Understanding the shot list -- 2.5 - Common types of camera shots -- 2.6 - Descriptions and examples of common camera shots -- 2.7 - How detailed do the storyboard drawings have to be? -- 2.8 - Who benefits from storyboards and why? -- Summary -- Review Questions -- Discussion / Essay Questions -- Applying What You've Learned -- Part 2: The Project Overtime -- Chapter 3 - Preproduction -- 3.1 - Information gathering -- 3.1a - The Overtime script without notation -- 3.1b - The Overtime shot list unmarked -- 3.1c - Location diagrams. Talent and location photographs -- 3.1d - Prop and wardrobe list for the project Overtime -- 3.1e - A director meeting with the storyboardartist during preproduction -- 3.2 - Refining the information -- 3.2a - The Overtime script with director notation -- 3.2b - The script to rough storyboard comparison -- 3.2c - The shot list to storyboard comparison -- 3.2d - Location and talent photographs to storyboard comparison -- 3.2e - Prop and wardrobe photographs to storyboard comparison -- Summary -- Review Questions -- Discussion / Essay Question -- Applying What You've Learned.
Chapter 4 - Production -- 4.1 - Day of the shoot of the short film, Overtime -- 4.2 - Storyboard-to-actual shot comparison -- 4.3 - Updated boards because of on-site changes -- 4.4 - The shot list-to-film comparison -- 4.5 - Cast and crew credits for Overtime -- Summary -- Review Questions -- Discussion / Essay Questions -- Applying What You've Learned -- Part 3: Additional Uses and Technology -- Chapter 5 - Storyboards in Video Gaming, Motion Graphics, and E-Learning -- 5.1: Storyboard Use in Video Gaming -- 5.2: Storyboard Use in Motion Graphics -- 5.3: Storyboard Use in Animatics and Motion Comics -- 5.4 - Storyboard Use in Electronic Learning -- Summary -- Review Questions -- Discussion / Essay Questions -- Applying What You've Learned -- Chapter 6 - Technology Used in Creating Storyboards -- 6.1 - Conceptualizing for visual effects (VFX) -- 6.2 - Digital creation with graphic touch tablets and screens -- 6.3 - Computer software for storyboard and animatic rendering -- Summary -- Review Questions -- Discussion / Essay Questions -- Applying What You've Learned -- Appendices -- A - Glossary -- B - Miscellaneous -- DVD information -- Blank storyboard frames -- Storyboard practice frames -- Extra scripts -- Additional Exercises -- Cast and crew biography -- References -- Credits -- Index. |
| Record Nr. | UNINA-9911147705103321 |
Torta Stephanie
|
||
| Mercury Learning and Information, 2017 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||