Computer-Supported Collaboration : Theory and Practice |
Autore | Huang Weidong |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Newark : , : John Wiley & Sons, Incorporated, , 2024 |
Descrizione fisica | 1 online resource (346 pages) |
Disciplina | 303.48/33 |
Altri autori (Persone) |
BillinghurstMark
AlemLeila XiaoChun RasmussenTroels |
Collana | IEEE Press Series on Human-Machine Systems Series |
Soggetto topico |
Augmented reality - Industrial applications
Virtual reality - Industrial applications |
ISBN |
1-119-71983-6
1-119-71974-7 1-119-71981-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910876879803321 |
Huang Weidong | ||
Newark : , : John Wiley & Sons, Incorporated, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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Fashion Tech Applied : Exploring Augmented Reality, Artificial Intelligence, Virtual Reality, NFTs, Body Scanning, 3D Digital Design, and More / / by Von N. Ruzive, Peter Jeun Ho Tsang |
Autore | Ruzive V. N (Vongai Noreen) |
Edizione | [1st ed. 2023.] |
Pubbl/distr/stampa | Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 |
Descrizione fisica | 1 online resource (273 pages) |
Disciplina | 004 |
Altri autori (Persone) | Peter Jeun Ho Tsang |
Soggetto topico |
Fashion design - Digital techniques
Fashion merchandising - Technological innovations Augmented reality - Industrial applications Virtual reality - Industrial applications |
ISBN | 1-4842-9694-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Chapter 1: Introduction to Fashion Technology -- Chapter 2: Next Evolution of Design -- Chapter 3: Production and the Connected Supply Chain -- Chapter 4: Marketing: Beyond Physical Realities -- Chapter 5: Smart Retail and Stores of the Future -- Chapter 6: Minimum Effort and Maximum Output. |
Record Nr. | UNINA-9910763590403321 |
Ruzive V. N (Vongai Noreen) | ||
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2023 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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XR case studies : using augmented reality and virtual reality technology in business / / Timothy Jung, Jeremy Dalton |
Autore | Jung Timothy |
Pubbl/distr/stampa | Cham, Switzerland : , : Springer, , [2021] |
Descrizione fisica | 1 online resource (viii, 164 pages) : illustrations |
Disciplina | 006.8 |
Collana | Management for professionals |
Soggetto topico |
Augmented reality
Augmented reality - Industrial applications |
ISBN | 3-030-72781-5 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Intro -- Preface -- Contents -- There´s More to Murphy -- Virtual Reality in the Construction Sector -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 3.1 Challenge -- 3.2 Solution -- 3.3 Benefits -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- Orthopaedic Surgical TRaining with Virtual Reality: OySTeR-VR -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 3.1 Challenge -- 3.2 Solution -- 3.3 Benefits -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- References -- Innovation Flows Through VR for Water Utility -- 1 Company Description -- 1.1 The University of Sheffield Advanced Manufacturing Research Centre -- 1.2 Yorkshire Water -- 2 Project Summary -- 3 Project Details -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- References -- Making Training More Effective with Shared VR: Lanes Group Plc Improves Employee Retention and Reduces the Costs of Recruitmen... -- 1 Company Overview -- 1.1 Lanes Utilities -- 1.2 Igloo Vision -- 1.3 Myriad Global Media -- 2 Project Summary -- 3 Project Details -- 3.1 The Situation -- 3.2 The Solution -- 3.3 Details of the Igloo Shared VR System -- 3.4 Why Lanes Was Attracted by Shared VR -- 3.5 How Shared VR Was Integrated into the Training Programmes -- 3.6 Evaluating the Impact -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- Heroes to Meet in Virtual Reality -- New Media Content Remediation -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 3.1 Challenge -- 3.2 Solution -- 3.3 Benefits -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- Use of Augmented and Virtual Reality for Enhancement of Aerospace Cabin and Cockpit Experience -- 1 Company Description -- 2 Project Summary.
2.1 Augmented and Virtual Reality in Aerospace Applications -- 2.2 MR Projects at the MIMS Lab -- 3 Project Details -- 3.1 Pilot Training Module Using Augmented Reality -- 3.2 Interactive Virtual Aircraft Cockpit -- 3.3 Head-Mounted Display Using 2D and 3D Views for Aircraft Flight Simulation -- 3.4 Augmented Reality Technology for Visualization of Aircraft Interior Components -- 4 Feedback from End Users -- 4.1 Pilot Training Module Using Augmented Reality -- 4.2 Interactive Virtual Aircraft Cockpit -- 4.3 Head-Mounted Display Using 2D and 3D Views for Aircraft Flight Simulation -- 4.4 Augmented Reality Technology for Visualization of Aircraft Interior Components -- 5 Future Outlook and Road Map -- 5.1 Pilot Training Module Using Augmented Reality -- 5.2 Interactive Virtual Aircraft Cockpit -- 5.3 Head-Mounted Display Using 2D and 3D Views for Aircraft Flight Simulation -- 5.4 Augmented Reality Technology for Visualization of Aircraft Interior Components -- 6 Conclusion -- References -- AR and VR to Enrich Cultural Heritage and Retail Experiences: ETT Case Studies and Guiding Principles -- 1 Company Description -- 2 Project Summary -- 2.1 Augmented Reality Projects -- 2.2 Virtual Reality Projects -- 2.3 Projects Offering Both Augmented and Virtual Reality Experiences -- 3 Project Details -- 3.1 Augmented Reality Projects -- 3.2 Virtual Reality Projects -- 3.3 Projects Offering Both Augmented and Virtual Reality Experiences -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- References -- Augmented Reality Using ViXAssist and HoloLens 2 for Automotive Service and Maintenance -- 1 Company Description -- 2 Project Summary -- 3 Project Detail -- 3.1 The Requirements -- 3.2 The Technology -- 3.3 The Challenges -- 4 Feedback from End Users -- 5 Future Outlook/Road Map -- 6 Conclusion -- References. Viarama: Virtual Reality for Good -- 1 Company Description -- 1.1 Viarama C.I.C -- 2 Project Summary -- 3 Project Details -- 3.1 VR in Education -- 3.2 VR in Healthcare -- 4 Feedback from End Users -- 5 Future Outlook -- 6 Conclusion -- Use of Virtual Reality for Hazard Safety Training to Reduce High Risk and Significant Safety Incidents and Increase Training E... -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- References -- Stations AR Simulated Digital Twin -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- US Air Force Weather Training Platform: Use of Virtual Reality to Reduce Training and Equipment Maintenance Costs Whilst Impro... -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 3.1 Getting Started: Aligning Hardware Specifications and Requirements -- 3.2 Developmental Stages and Challenges -- 3.3 Training Space Set Up -- 3.4 Virtual Reality User Experience -- 4 Feedback from End-Users -- 4.1 Continual Feedback and Responsiveness -- 4.2 Using VR as the Solution -- 4.3 Using the Training Application -- 5 Future Outlook and Road Map -- 6 Conclusions -- References -- A Preeminent Digital Production Studio Collaborates with One of America´s Most Innovative Universities to Explore the Use of V... -- 1 About the Collaborators -- 2 Project Summary -- 3 Project Details -- 4 Results -- 5 Future Activities -- Reference -- Virtual Reality´s Role in Improving Student Knowledge and Engagement in the Materials Testing Laboratory -- 1 Company Overview -- 1.1 SimInsights -- 1.2 Texas AandM University (TAMU) -- 1.3 Instron -- 2 Project Summary -- 3 Project Details -- 3.1 The Situation -- 3.2 The Solution -- 3.3 Details of the SimInsights VR System. 3.4 Why TAMU Was Attracted by the SimInsights VR System -- 3.5 How SimInsights VR System Was Integrated into the Curriculum -- 3.6 Evaluating the Impact -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- 6.1 Success Factor #1: Content First -- 6.2 Success Factor #2: Data Driven -- 6.3 Success Factor #3: Conversational AI -- 6.4 Success Factor #4: Partnering with the Experts -- Bank of Ireland Tests Meetings in Virtual Reality -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- References -- How INVISTA´s Transforming Manufacturing Training with Virtual Reality -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 4 Feedback from End Users -- 5 Future Outlook and Road Map -- 6 Conclusion -- Reference -- Use of Virtual Reality to Support Rapid Upskilling of Healthcare Professionals during COVID-19 Pandemic -- 1 Company Description -- 2 Project Summary -- 3 Project Details -- 4 Feedback from End Users -- 5 Future Outlook/Roadmap -- 6 Conclusion -- References -- Cost-Effective and Eco-Friendly Fire Investigation Training Using Photorealistic Interactive Room Scale Virtual Reality -- 1 Company Overview -- 2 Project Summary -- 3 Project Details -- 3.1 The Situation -- 3.2 Multi-User Functionality -- 3.3 Evaluating the Impact -- 4 Feedback from End Users -- 5 Outlook/Roadmap -- 6 Conclusion -- Reuniting Hospitalised and Isolated People with their Beloved Ones outside the Hospital with the Help of VR Livestreaming -- 1 Company Description -- 1.1 Markets and Solutions -- 2 Project Summary -- 3 Project Details -- 3.1 Ambition -- 3.2 Challenges -- 4 VRiend Framework -- 4.1 VRiend Camera -- 4.2 VRiend App -- 4.3 VRiend Platform -- 4.4 Benefits -- 5 Feedback from End Users -- 5.1 Media Awareness -- 5.2 Nominationsand Awards. 6 Future Outlook/Roadmap -- 6.1 VRiend 2.0 Roadmap: Remote Care Tool Set (in Development) -- 7 Conclusion. |
Record Nr. | UNINA-9910502631303321 |
Jung Timothy | ||
Cham, Switzerland : , : Springer, , [2021] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
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