ActionScript [[electronic resource] ] : your visual blueprint for creating interactive projects in Flash CS4 Professional / / by Rob Huddleston
| ActionScript [[electronic resource] ] : your visual blueprint for creating interactive projects in Flash CS4 Professional / / by Rob Huddleston |
| Autore | Huddleston Rob |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Indianapolis, IN, : Wiley, c2009 |
| Descrizione fisica | 1 online resource (387 p.) |
| Disciplina |
006.696
006.786 |
| Collana | Read less--learn more |
| Soggetto topico |
ActionScript (Computer program language)
Computer animation Web sites - Design |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-282-18882-8
9786612188824 1-118-25770-7 0-470-54175-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
ActionScript: Your visual blueprint for creating interactive projects in Flash® CS4 Professional; Table of Contents; How to Use This Visual Blueprint Book; Chapter 1: Introducing ActionScript; Introducing Flash; Understanding Flash Player 10; Introducing ActionScript 3.0; Create a New Flash Movie; Using the Actions Panel; Chapter 2: Introducing the Basic Syntax of ActionScript; Understanding Object-Oriented Programming; Understanding ActionScript Syntax Rules; Create a Variable; Understanding Data Types; Test Your Flash Movie; Concatenate Strings; Trace Variables; Create an Array
Add and Remove Elements from an ArrayCreate an Array in an Array; Create a Generic Object; Add Constants; Add Comments to Your Code; Understanding Coding Best Practices; Chapter 3: Controlling Objects on the Stage; Draw Shapes in Flash; Introducing Symbols; Create a Symbol; Insert and Name an Instance; Set Instance Properties Using the Properties Panel; Set Instance Properties in Code; Chapter 4: Working with Nonvisual Classes; Perform Simple Mathematical Operations; Perform Complex Mathematical Operations with the Math Class; Generate Random Numbers; Create Instances of the Date Class Perform Math on DatesChapter 5: Writing Functions; Write a Function; Call a Function; Pass Data to Functions; Return a Value from a Function; Chapter 6: Creating Custom Classes; Create a Package; Create a New ActionScript File; Create a Custom Class Skeleton; Define Properties of the Class; Create a Constructor; Define a Method; Extend a Class; Using a Custom Class; Define a Document Class; Get and Set Class Properties; Add a Static Property to a Class; Chapter 7: Using Events; Create an Event Handler; Call an Event from a Button; Define Events in a Custom Class; Remove Event Listeners Using the Target PropertyChapter 8: Controlling the Timeline in Code; Stop a Movie; Go to a Specific Frame in a Movie; Add Code to a MovieClip's Timeline; Control a MovieClip from the Main Timeline; Work with the Stage in Code; Add MovieClips to the Stage through Code; Add MovieClips to the Stage through Code; Remove Elements from the Stage; Chapter 9: Working with Text; Create a Dynamic Text Field Visually; Create a Dynamic Text Field in Code; Create an Input Text Field Visually; Create an Input Text Field in Code; Work with TextField Events; Find Characters within Strings Manipulate StringsGet Pieces of Strings; Convert Data Types; Chapter 10: Formatting Text; Understanding the TextFormat Class; Apply Formatting to a Text Field; Using HTML Text; Chapter 11: Making Decisions in Code; Write an If Statement; Using Else and Else If Clauses; Test Multiple Conditions; Replace If/Else Clauses with a Switch Statement; Chapter 12: Looping over Code; Write a For Loop; Write a While Loop; Loop over an Array; Chapter 13: Animating in Code; Using the EnterFrame Event; Animate MovieClips That Scale and Fade; Change the Speed of Animation; Using the Timer Class Create Tweens in Script |
| Record Nr. | UNINA-9910143081603321 |
Huddleston Rob
|
||
| Indianapolis, IN, : Wiley, c2009 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
ActionScript [[electronic resource] ] : your visual blueprint for creating interactive projects in Flash CS4 Professional / / by Rob Huddleston
| ActionScript [[electronic resource] ] : your visual blueprint for creating interactive projects in Flash CS4 Professional / / by Rob Huddleston |
| Autore | Huddleston Rob |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Indianapolis, IN, : Wiley, c2009 |
| Descrizione fisica | 1 online resource (387 p.) |
| Disciplina |
006.696
006.786 |
| Collana | Read less--learn more |
| Soggetto topico |
ActionScript (Computer program language)
Computer animation Web sites - Design |
| ISBN |
1-282-18882-8
9786612188824 1-118-25770-7 0-470-54175-X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
ActionScript: Your visual blueprint for creating interactive projects in Flash® CS4 Professional; Table of Contents; How to Use This Visual Blueprint Book; Chapter 1: Introducing ActionScript; Introducing Flash; Understanding Flash Player 10; Introducing ActionScript 3.0; Create a New Flash Movie; Using the Actions Panel; Chapter 2: Introducing the Basic Syntax of ActionScript; Understanding Object-Oriented Programming; Understanding ActionScript Syntax Rules; Create a Variable; Understanding Data Types; Test Your Flash Movie; Concatenate Strings; Trace Variables; Create an Array
Add and Remove Elements from an ArrayCreate an Array in an Array; Create a Generic Object; Add Constants; Add Comments to Your Code; Understanding Coding Best Practices; Chapter 3: Controlling Objects on the Stage; Draw Shapes in Flash; Introducing Symbols; Create a Symbol; Insert and Name an Instance; Set Instance Properties Using the Properties Panel; Set Instance Properties in Code; Chapter 4: Working with Nonvisual Classes; Perform Simple Mathematical Operations; Perform Complex Mathematical Operations with the Math Class; Generate Random Numbers; Create Instances of the Date Class Perform Math on DatesChapter 5: Writing Functions; Write a Function; Call a Function; Pass Data to Functions; Return a Value from a Function; Chapter 6: Creating Custom Classes; Create a Package; Create a New ActionScript File; Create a Custom Class Skeleton; Define Properties of the Class; Create a Constructor; Define a Method; Extend a Class; Using a Custom Class; Define a Document Class; Get and Set Class Properties; Add a Static Property to a Class; Chapter 7: Using Events; Create an Event Handler; Call an Event from a Button; Define Events in a Custom Class; Remove Event Listeners Using the Target PropertyChapter 8: Controlling the Timeline in Code; Stop a Movie; Go to a Specific Frame in a Movie; Add Code to a MovieClip's Timeline; Control a MovieClip from the Main Timeline; Work with the Stage in Code; Add MovieClips to the Stage through Code; Add MovieClips to the Stage through Code; Remove Elements from the Stage; Chapter 9: Working with Text; Create a Dynamic Text Field Visually; Create a Dynamic Text Field in Code; Create an Input Text Field Visually; Create an Input Text Field in Code; Work with TextField Events; Find Characters within Strings Manipulate StringsGet Pieces of Strings; Convert Data Types; Chapter 10: Formatting Text; Understanding the TextFormat Class; Apply Formatting to a Text Field; Using HTML Text; Chapter 11: Making Decisions in Code; Write an If Statement; Using Else and Else If Clauses; Test Multiple Conditions; Replace If/Else Clauses with a Switch Statement; Chapter 12: Looping over Code; Write a For Loop; Write a While Loop; Loop over an Array; Chapter 13: Animating in Code; Using the EnterFrame Event; Animate MovieClips That Scale and Fade; Change the Speed of Animation; Using the Timer Class Create Tweens in Script |
| Record Nr. | UNINA-9910830705503321 |
Huddleston Rob
|
||
| Indianapolis, IN, : Wiley, c2009 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
ActionScript : your visual blueprint for creating interactive projects in Flash CS4 Professional / / by Rob Huddleston
| ActionScript : your visual blueprint for creating interactive projects in Flash CS4 Professional / / by Rob Huddleston |
| Autore | Huddleston Rob |
| Edizione | [1st edition] |
| Pubbl/distr/stampa | Indianapolis, IN, : Wiley, c2009 |
| Descrizione fisica | 1 online resource (387 p.) |
| Disciplina |
006.696
006.786 |
| Collana | Read less--learn more |
| Soggetto topico |
ActionScript (Computer program language)
Computer animation Web sites - Design |
| ISBN |
9786612188824
9781282188822 1282188828 9781118257708 1118257707 9780470541753 047054175X |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
ActionScript: Your visual blueprint for creating interactive projects in Flash® CS4 Professional; Table of Contents; How to Use This Visual Blueprint Book; Chapter 1: Introducing ActionScript; Introducing Flash; Understanding Flash Player 10; Introducing ActionScript 3.0; Create a New Flash Movie; Using the Actions Panel; Chapter 2: Introducing the Basic Syntax of ActionScript; Understanding Object-Oriented Programming; Understanding ActionScript Syntax Rules; Create a Variable; Understanding Data Types; Test Your Flash Movie; Concatenate Strings; Trace Variables; Create an Array
Add and Remove Elements from an ArrayCreate an Array in an Array; Create a Generic Object; Add Constants; Add Comments to Your Code; Understanding Coding Best Practices; Chapter 3: Controlling Objects on the Stage; Draw Shapes in Flash; Introducing Symbols; Create a Symbol; Insert and Name an Instance; Set Instance Properties Using the Properties Panel; Set Instance Properties in Code; Chapter 4: Working with Nonvisual Classes; Perform Simple Mathematical Operations; Perform Complex Mathematical Operations with the Math Class; Generate Random Numbers; Create Instances of the Date Class Perform Math on DatesChapter 5: Writing Functions; Write a Function; Call a Function; Pass Data to Functions; Return a Value from a Function; Chapter 6: Creating Custom Classes; Create a Package; Create a New ActionScript File; Create a Custom Class Skeleton; Define Properties of the Class; Create a Constructor; Define a Method; Extend a Class; Using a Custom Class; Define a Document Class; Get and Set Class Properties; Add a Static Property to a Class; Chapter 7: Using Events; Create an Event Handler; Call an Event from a Button; Define Events in a Custom Class; Remove Event Listeners Using the Target PropertyChapter 8: Controlling the Timeline in Code; Stop a Movie; Go to a Specific Frame in a Movie; Add Code to a MovieClip's Timeline; Control a MovieClip from the Main Timeline; Work with the Stage in Code; Add MovieClips to the Stage through Code; Add MovieClips to the Stage through Code; Remove Elements from the Stage; Chapter 9: Working with Text; Create a Dynamic Text Field Visually; Create a Dynamic Text Field in Code; Create an Input Text Field Visually; Create an Input Text Field in Code; Work with TextField Events; Find Characters within Strings Manipulate StringsGet Pieces of Strings; Convert Data Types; Chapter 10: Formatting Text; Understanding the TextFormat Class; Apply Formatting to a Text Field; Using HTML Text; Chapter 11: Making Decisions in Code; Write an If Statement; Using Else and Else If Clauses; Test Multiple Conditions; Replace If/Else Clauses with a Switch Statement; Chapter 12: Looping over Code; Write a For Loop; Write a While Loop; Loop over an Array; Chapter 13: Animating in Code; Using the EnterFrame Event; Animate MovieClips That Scale and Fade; Change the Speed of Animation; Using the Timer Class Create Tweens in Script |
| Altri titoli varianti |
Action Script
Your visual blueprint for creating interactive projects in Flash CS4 Professional |
| Record Nr. | UNINA-9911019887903321 |
Huddleston Rob
|
||
| Indianapolis, IN, : Wiley, c2009 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
ActionScript graphing cookbook [[electronic resource] ] : learn how to create appealing and interactive visual presentations of your data in ActionScript / / Peter Backz, Dominic Gellineaux
| ActionScript graphing cookbook [[electronic resource] ] : learn how to create appealing and interactive visual presentations of your data in ActionScript / / Peter Backz, Dominic Gellineaux |
| Autore | Backz Peter |
| Pubbl/distr/stampa | Birminghan, UK, : Packt Pub., 2012 |
| Descrizione fisica | 1 online resource (288 p.) |
| Disciplina | 006.663 |
| Altri autori (Persone) | GellineauxDominic |
| Collana | Quick answers to common problems |
| Soggetto topico |
ActionScript (Computer program language)
Object-oriented programming (Computer science) |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-283-96092-3
1-84969-321-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Graph Drawing; Introduction; Drawing in two dimensions; Building point charts; Creating a line graph based on a function; Adding labels and axes; Graphing a spreadsheet; Area charts; Multiple area charts; Styling a graph; Adding legends; Using Flex for charts; Chapter 2: Working with Data; Introduction; Preparing your data; Embedding CSV files; Loading a data file from the Internet; Loading a file from the local hard drive; Loading data with XML
Loading data from Excel files Consuming the REST services; Exporting data as CSV to import in Excel; Exporting data to a PDF file; Chapter 3: Creating Bar Charts; Introduction; Drawing a bar chart with Flex; Building vertical bar charts; Creating comparison bar charts; Drawing histograms; Creating sparklines to enrich text content; Making 3D bar charts; Chapter 4: Drawing Different Types of Graphs; Introduction; Drawing a pie chart with Flex; Creating donut charts; Drawing meters and gauges; Making Venn diagrams; Building pyramid charts; Drawing bubble charts; Creating tag clouds Creating a treemap Chapter 5: Adding Interaction; Introduction; Zooming and panning around a graph; Sending data updates to the graph; Making the points interactive: Hovering; Selecting data points in the graph; A dynamic graph based on an editable table; Dragging data points to new values; Linking graphs; Chapter 6: Mapping Geographical and Spatial Data; Introduction; Showing a map using the OpenScales API; Adding points of interest to a map; Parsing data to use as region fill; Coloring a map; Adding multiple layers to a map; Overlaying a heat map; Chapter 7: Animating a Graph; Introduction Animating between two data sets Animating a meter; Automatic updates; Zooming in on a specific data set; Animating subway locations; Chapter 8: Creating a Relational Network; Introduction; Preparing the data; Creating the visual for a node; Arranging and linking the nodes; Navigating through the relational network; Animating the transitions; Adding sounds; Chapter 9: Creating Three-Dimensional Graphs; Introduction; Drawing in 3D: a 3D starter project; Creating a 3D column chart; Moving around the chart; Beyond the cube, drawing different shapes; Graphing tabular data in 3D Styling the graph with different materials Graphing a function in three dimensions; Chapter 10: Working with Various 3D Graph Types; Introduction; Mapping keyboard usage in 3D, part 1: the model; Mapping keyboard usage in 3D, part 2: the data; 3D world population chart, part 1: the globe; 3D world population chart, part 2: Dressing up; 3D world population chart, part 3: The data; Index |
| Record Nr. | UNINA-9910463006303321 |
Backz Peter
|
||
| Birminghan, UK, : Packt Pub., 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
ActionScript graphing cookbook [[electronic resource] ] : learn how to create appealing and interactive visual presentations of your data in ActionScript / / Peter Backz, Dominic Gellineaux
| ActionScript graphing cookbook [[electronic resource] ] : learn how to create appealing and interactive visual presentations of your data in ActionScript / / Peter Backz, Dominic Gellineaux |
| Autore | Backz Peter |
| Pubbl/distr/stampa | Birminghan, UK, : Packt Pub., 2012 |
| Descrizione fisica | 1 online resource (288 p.) |
| Disciplina | 006.663 |
| Altri autori (Persone) | GellineauxDominic |
| Collana | Quick answers to common problems |
| Soggetto topico |
ActionScript (Computer program language)
Object-oriented programming (Computer science) |
| ISBN |
1-283-96092-3
1-84969-321-8 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Graph Drawing; Introduction; Drawing in two dimensions; Building point charts; Creating a line graph based on a function; Adding labels and axes; Graphing a spreadsheet; Area charts; Multiple area charts; Styling a graph; Adding legends; Using Flex for charts; Chapter 2: Working with Data; Introduction; Preparing your data; Embedding CSV files; Loading a data file from the Internet; Loading a file from the local hard drive; Loading data with XML
Loading data from Excel files Consuming the REST services; Exporting data as CSV to import in Excel; Exporting data to a PDF file; Chapter 3: Creating Bar Charts; Introduction; Drawing a bar chart with Flex; Building vertical bar charts; Creating comparison bar charts; Drawing histograms; Creating sparklines to enrich text content; Making 3D bar charts; Chapter 4: Drawing Different Types of Graphs; Introduction; Drawing a pie chart with Flex; Creating donut charts; Drawing meters and gauges; Making Venn diagrams; Building pyramid charts; Drawing bubble charts; Creating tag clouds Creating a treemap Chapter 5: Adding Interaction; Introduction; Zooming and panning around a graph; Sending data updates to the graph; Making the points interactive: Hovering; Selecting data points in the graph; A dynamic graph based on an editable table; Dragging data points to new values; Linking graphs; Chapter 6: Mapping Geographical and Spatial Data; Introduction; Showing a map using the OpenScales API; Adding points of interest to a map; Parsing data to use as region fill; Coloring a map; Adding multiple layers to a map; Overlaying a heat map; Chapter 7: Animating a Graph; Introduction Animating between two data sets Animating a meter; Automatic updates; Zooming in on a specific data set; Animating subway locations; Chapter 8: Creating a Relational Network; Introduction; Preparing the data; Creating the visual for a node; Arranging and linking the nodes; Navigating through the relational network; Animating the transitions; Adding sounds; Chapter 9: Creating Three-Dimensional Graphs; Introduction; Drawing in 3D: a 3D starter project; Creating a 3D column chart; Moving around the chart; Beyond the cube, drawing different shapes; Graphing tabular data in 3D Styling the graph with different materials Graphing a function in three dimensions; Chapter 10: Working with Various 3D Graph Types; Introduction; Mapping keyboard usage in 3D, part 1: the model; Mapping keyboard usage in 3D, part 2: the data; 3D world population chart, part 1: the globe; 3D world population chart, part 2: Dressing up; 3D world population chart, part 3: The data; Index |
| Record Nr. | UNINA-9910785704703321 |
Backz Peter
|
||
| Birminghan, UK, : Packt Pub., 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
ActionScript graphing cookbook : learn how to create appealing and interactive visual presentations of your data in ActionScript / / Peter Backz, Dominic Gellineaux
| ActionScript graphing cookbook : learn how to create appealing and interactive visual presentations of your data in ActionScript / / Peter Backz, Dominic Gellineaux |
| Autore | Backz Peter |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Birminghan, UK, : Packt Pub., 2012 |
| Descrizione fisica | 1 online resource (288 p.) |
| Disciplina | 006.663 |
| Altri autori (Persone) | GellineauxDominic |
| Collana | Quick answers to common problems |
| Soggetto topico |
ActionScript (Computer program language)
Object-oriented programming (Computer science) |
| ISBN |
9781283960922
1283960923 9781849693219 1849693218 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Graph Drawing; Introduction; Drawing in two dimensions; Building point charts; Creating a line graph based on a function; Adding labels and axes; Graphing a spreadsheet; Area charts; Multiple area charts; Styling a graph; Adding legends; Using Flex for charts; Chapter 2: Working with Data; Introduction; Preparing your data; Embedding CSV files; Loading a data file from the Internet; Loading a file from the local hard drive; Loading data with XML
Loading data from Excel files Consuming the REST services; Exporting data as CSV to import in Excel; Exporting data to a PDF file; Chapter 3: Creating Bar Charts; Introduction; Drawing a bar chart with Flex; Building vertical bar charts; Creating comparison bar charts; Drawing histograms; Creating sparklines to enrich text content; Making 3D bar charts; Chapter 4: Drawing Different Types of Graphs; Introduction; Drawing a pie chart with Flex; Creating donut charts; Drawing meters and gauges; Making Venn diagrams; Building pyramid charts; Drawing bubble charts; Creating tag clouds Creating a treemap Chapter 5: Adding Interaction; Introduction; Zooming and panning around a graph; Sending data updates to the graph; Making the points interactive: Hovering; Selecting data points in the graph; A dynamic graph based on an editable table; Dragging data points to new values; Linking graphs; Chapter 6: Mapping Geographical and Spatial Data; Introduction; Showing a map using the OpenScales API; Adding points of interest to a map; Parsing data to use as region fill; Coloring a map; Adding multiple layers to a map; Overlaying a heat map; Chapter 7: Animating a Graph; Introduction Animating between two data sets Animating a meter; Automatic updates; Zooming in on a specific data set; Animating subway locations; Chapter 8: Creating a Relational Network; Introduction; Preparing the data; Creating the visual for a node; Arranging and linking the nodes; Navigating through the relational network; Animating the transitions; Adding sounds; Chapter 9: Creating Three-Dimensional Graphs; Introduction; Drawing in 3D: a 3D starter project; Creating a 3D column chart; Moving around the chart; Beyond the cube, drawing different shapes; Graphing tabular data in 3D Styling the graph with different materials Graphing a function in three dimensions; Chapter 10: Working with Various 3D Graph Types; Introduction; Mapping keyboard usage in 3D, part 1: the model; Mapping keyboard usage in 3D, part 2: the data; 3D world population chart, part 1: the globe; 3D world population chart, part 2: Dressing up; 3D world population chart, part 3: The data; Index |
| Record Nr. | UNINA-9910967936003321 |
Backz Peter
|
||
| Birminghan, UK, : Packt Pub., 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Flash : trucchi e segreti / Sham Bhangal
| Flash : trucchi e segreti / Sham Bhangal |
| Autore | Bhangal, Sham |
| Pubbl/distr/stampa | Milano : Hops Tecniche Nuove, 2005 |
| Descrizione fisica | xxvii, 466 p. : ill. ; 23 cm |
| Disciplina | 006.78 |
| Soggetto topico |
Computer animation
ActionScript (Computer program language) Web site development |
| ISBN | 8848117546 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ita |
| Record Nr. | UNISALENTO-991000180109707536 |
Bhangal, Sham
|
||
| Milano : Hops Tecniche Nuove, 2005 | ||
| Lo trovi qui: Univ. del Salento | ||
| ||
Flash ActionScript : guida avanzata all'animazione professionale / Bill Sanders
| Flash ActionScript : guida avanzata all'animazione professionale / Bill Sanders |
| Autore | Sanders, William B., 1944- |
| Pubbl/distr/stampa | Milano : Apogeo, c2001 |
| Descrizione fisica | xix, 337 p. : ill. ; 26 cm. + 1 cd rom |
| Disciplina | 006.696 |
| Collana | Art & design |
| Soggetto topico |
Computer animation
Web sites - Design ActionScript (Computer program language) |
| ISBN | 8873038255 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | ita |
| Record Nr. | UNISALENTO-991000346129707536 |
Sanders, William B., 1944-
|
||
| Milano : Apogeo, c2001 | ||
| Lo trovi qui: Univ. del Salento | ||
| ||
Flex 3 with Java [[electronic resource] ] : develop rich internet applications using Adobe Flex 3 and ActionScript 3.0, and integrate them with a Java backend using BlazeDS 3.2 / / Satish Kore
| Flex 3 with Java [[electronic resource] ] : develop rich internet applications using Adobe Flex 3 and ActionScript 3.0, and integrate them with a Java backend using BlazeDS 3.2 / / Satish Kore |
| Autore | Kore Satish |
| Pubbl/distr/stampa | Birmingham, U.K., : Packt Publishing Ltd., 2009 |
| Descrizione fisica | 1 online resource (304 p.) |
| Disciplina | 006.6/76 |
| Soggetto topico |
ActionScript (Computer program language)
Internet programming Java (Computer program language) Web sites - Design |
| Soggetto genere / forma | Electronic books. |
| ISBN |
1-282-17233-6
1-84719-535-0 9786612172335 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Table of Contents; Preface; Chapter 1: Installing and Configuring Adobe Flex; Installing open source Flex 3 SDK; Installation directory structure; About configuration files; Flex compilers; Using compc-the component compiler; Using mxmlc-the application compiler; Installing Flex Builder 3; Creating a Flex project; UI designer and source code editor; Flex LiveDocs; Summary; Chapter 2: Introduction to Flex 3 Framework; How Flex works; Compiling and running an application; About MXML; Understanding namespaces; Using namespaces in your code; Containers; Layout manager; Layout containers
Using Box, HBox, and VBox containersNavigator containers; Form containers; Constraint-based layout; Using events in MXML; Creating custom events; Validating and formatting data; Restricting user entry; Formatting; Data binding; Using the [Bindable] metadata tag; Creating MXML custom components; Understanding Flex itemRenderers; Drop-in itemRenderers; Inline itemRenderers; External itemRenderers; Summary; Chapter 3: Introduction to ActionScript 3.0; ActionScript 3.0 language features; Strict data typing; Runtime exceptions; Sealed classes and dynamic classes; Method closure; XML and E4X New primitive data typesRegular expressions; Object-oriented programming; ActionScript 3.0 fundamentals; Variables; Access modifiers; Packages; Classes and interfaces; Classes; Interfaces; Implementing an interface in a class; Inheriting classes; Functions and methods; Named functions; Anonymous functions; Function parameters; Setter and getter methods; Flow control and looping; If/else statement; switch statement; Looping; Exceptions and error handling; try...catch...finally statements; Create your own custom Error class object; Reserved words and keywords; Using ActionScript 3.0 with MXML Using the tagUsing the include directive; Working with events; Registering event handlers; Dispatching an event; About the target and currentTarget properties; Event propagation; Capturing phase; Targeting phase; Bubbling phase; Creating custom events; Creating and using ActionScript components; The commitProperties() method; The createChildren() method; The layoutChrome() method; The measure() method; The updateDisplayList() method; Summary; Chapter 4: Using External API and LocalConnection; Using External API; Using the ExternalInterface class Getting information about external containerCalling JavaScript code from ActionScript; Calling ActionScript code from JavaScript; Using LocalConnection; Summary; Chapter 5: Working with XML; XML basics; Understanding E4X; The XML object; The XMLList object; Working with XML objects; Using XML as dataProvider; Loading external XML documents; An example: Building a book explorer; Summary; Chapter 6: Overview of LiveCycle Data Services and BlazeDS; LiveCycle Data Services; BlazeDS; BlazeDS vs LiveCycle Data Services; LiveCycle Data Services; BlazeDS; Understanding AMF; Summary Chapter 7: Flex Data Access Methods |
| Record Nr. | UNINA-9910456094703321 |
Kore Satish
|
||
| Birmingham, U.K., : Packt Publishing Ltd., 2009 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Flex 3 with Java [[electronic resource] ] : develop rich internet applications using Adobe Flex 3 and ActionScript 3.0, and integrate them with a Java backend using BlazeDS 3.2 / / Satish Kore
| Flex 3 with Java [[electronic resource] ] : develop rich internet applications using Adobe Flex 3 and ActionScript 3.0, and integrate them with a Java backend using BlazeDS 3.2 / / Satish Kore |
| Autore | Kore Satish |
| Pubbl/distr/stampa | Birmingham, U.K., : Packt Publishing Ltd., 2009 |
| Descrizione fisica | 1 online resource (304 p.) |
| Disciplina | 006.6/76 |
| Soggetto topico |
ActionScript (Computer program language)
Internet programming Java (Computer program language) Web sites - Design |
| ISBN |
1-282-17233-6
1-84719-535-0 9786612172335 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover; Table of Contents; Preface; Chapter 1: Installing and Configuring Adobe Flex; Installing open source Flex 3 SDK; Installation directory structure; About configuration files; Flex compilers; Using compc-the component compiler; Using mxmlc-the application compiler; Installing Flex Builder 3; Creating a Flex project; UI designer and source code editor; Flex LiveDocs; Summary; Chapter 2: Introduction to Flex 3 Framework; How Flex works; Compiling and running an application; About MXML; Understanding namespaces; Using namespaces in your code; Containers; Layout manager; Layout containers
Using Box, HBox, and VBox containersNavigator containers; Form containers; Constraint-based layout; Using events in MXML; Creating custom events; Validating and formatting data; Restricting user entry; Formatting; Data binding; Using the [Bindable] metadata tag; Creating MXML custom components; Understanding Flex itemRenderers; Drop-in itemRenderers; Inline itemRenderers; External itemRenderers; Summary; Chapter 3: Introduction to ActionScript 3.0; ActionScript 3.0 language features; Strict data typing; Runtime exceptions; Sealed classes and dynamic classes; Method closure; XML and E4X New primitive data typesRegular expressions; Object-oriented programming; ActionScript 3.0 fundamentals; Variables; Access modifiers; Packages; Classes and interfaces; Classes; Interfaces; Implementing an interface in a class; Inheriting classes; Functions and methods; Named functions; Anonymous functions; Function parameters; Setter and getter methods; Flow control and looping; If/else statement; switch statement; Looping; Exceptions and error handling; try...catch...finally statements; Create your own custom Error class object; Reserved words and keywords; Using ActionScript 3.0 with MXML Using the tagUsing the include directive; Working with events; Registering event handlers; Dispatching an event; About the target and currentTarget properties; Event propagation; Capturing phase; Targeting phase; Bubbling phase; Creating custom events; Creating and using ActionScript components; The commitProperties() method; The createChildren() method; The layoutChrome() method; The measure() method; The updateDisplayList() method; Summary; Chapter 4: Using External API and LocalConnection; Using External API; Using the ExternalInterface class Getting information about external containerCalling JavaScript code from ActionScript; Calling ActionScript code from JavaScript; Using LocalConnection; Summary; Chapter 5: Working with XML; XML basics; Understanding E4X; The XML object; The XMLList object; Working with XML objects; Using XML as dataProvider; Loading external XML documents; An example: Building a book explorer; Summary; Chapter 6: Overview of LiveCycle Data Services and BlazeDS; LiveCycle Data Services; BlazeDS; BlazeDS vs LiveCycle Data Services; LiveCycle Data Services; BlazeDS; Understanding AMF; Summary Chapter 7: Flex Data Access Methods |
| Record Nr. | UNINA-9910780434403321 |
Kore Satish
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| Birmingham, U.K., : Packt Publishing Ltd., 2009 | ||
| Lo trovi qui: Univ. Federico II | ||
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