Autodesk 3ds Max 2012 Essentials [[electronic resource]] |
Autore | Derakhshani Randi |
Pubbl/distr/stampa | New York, : Wiley, 2011 |
Descrizione fisica | 1 online resource (422 p.) |
Disciplina |
006.693
006.696 |
Altri autori (Persone) | DerakhshaniDariush |
Collana |
Autodesk official training guide
Sybex serious skills Essentials |
Soggetto topico |
3ds max (Computer file)
Computer animation Three-dimensional display systems Visual Arts Art, Architecture & Applied Arts Photography |
Soggetto genere / forma | Electronic books. |
ISBN |
1-283-17728-5
9786613177285 1-118-11779-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Autodesk 3ds Max 2012 Essentials; Letter from the Publisher; Dedication; Acknowledgments; About the Authors; Contents at a Glance; Contents; Introduction; Chapter 1: The 3ds Max Interface; Chapter 2: Your First 3ds Max Project; Chapter 3: Modeling in 3ds Max: Part I; Chapter 4: Modeling in 3ds Max: Part II; Chapter 5: Animating a Bouncing Ball; Chapter 6: Animating a Thrown Knife; Chapter 7: Character Poly Modeling: Part I; Chapter 8: Character Poly Modeling: Part II; Chapter 9: Character Poly Modeling: Part III; Chapter 10: Introduction to Materials: Red Rocket
Chapter 11: Textures and UV Workflow: The SoldierChapter 12: Character Studio: Rigging; Chapter 13: Character Studio: Animating; Chapter 14: Introduction to Lighting: Red Rocket; Chapter 15: 3ds Max Rendering; Chapter 16: mental ray and HDRI; Index; Advertisement; Bonus Chapter 1: Particles |
Record Nr. | UNINA-9910456577303321 |
Derakhshani Randi | ||
New York, : Wiley, 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Autodesk 3ds Max 2012 Essentials [[electronic resource]] |
Autore | Derakhshani Randi |
Pubbl/distr/stampa | New York, : Wiley, 2011 |
Descrizione fisica | 1 online resource (422 p.) |
Disciplina |
006.693
006.696 |
Altri autori (Persone) | DerakhshaniDariush |
Collana |
Autodesk official training guide
Sybex serious skills Essentials |
Soggetto topico |
3ds max (Computer file)
Computer animation Three-dimensional display systems Visual Arts Art, Architecture & Applied Arts Photography |
ISBN |
1-283-17728-5
9786613177285 1-118-11779-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Autodesk 3ds Max 2012 Essentials; Letter from the Publisher; Dedication; Acknowledgments; About the Authors; Contents at a Glance; Contents; Introduction; Chapter 1: The 3ds Max Interface; Chapter 2: Your First 3ds Max Project; Chapter 3: Modeling in 3ds Max: Part I; Chapter 4: Modeling in 3ds Max: Part II; Chapter 5: Animating a Bouncing Ball; Chapter 6: Animating a Thrown Knife; Chapter 7: Character Poly Modeling: Part I; Chapter 8: Character Poly Modeling: Part II; Chapter 9: Character Poly Modeling: Part III; Chapter 10: Introduction to Materials: Red Rocket
Chapter 11: Textures and UV Workflow: The SoldierChapter 12: Character Studio: Rigging; Chapter 13: Character Studio: Animating; Chapter 14: Introduction to Lighting: Red Rocket; Chapter 15: 3ds Max Rendering; Chapter 16: mental ray and HDRI; Index; Advertisement; Bonus Chapter 1: Particles |
Record Nr. | UNINA-9910781696303321 |
Derakhshani Randi | ||
New York, : Wiley, 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Autodesk 3ds Max 2012 Essentials |
Autore | Derakhshani Randi |
Edizione | [1st ed.] |
Pubbl/distr/stampa | New York, : Wiley, 2011 |
Descrizione fisica | 1 online resource (422 p.) |
Disciplina |
006.693
006.696 |
Altri autori (Persone) | DerakhshaniDariush |
Collana |
Autodesk official training guide
Sybex serious skills Essentials |
Soggetto topico |
3ds max (Computer file)
Computer animation Three-dimensional display systems Visual Arts Art, Architecture & Applied Arts Photography |
ISBN |
1-283-17728-5
9786613177285 1-118-11779-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Autodesk 3ds Max 2012 Essentials; Letter from the Publisher; Dedication; Acknowledgments; About the Authors; Contents at a Glance; Contents; Introduction; Chapter 1: The 3ds Max Interface; Chapter 2: Your First 3ds Max Project; Chapter 3: Modeling in 3ds Max: Part I; Chapter 4: Modeling in 3ds Max: Part II; Chapter 5: Animating a Bouncing Ball; Chapter 6: Animating a Thrown Knife; Chapter 7: Character Poly Modeling: Part I; Chapter 8: Character Poly Modeling: Part II; Chapter 9: Character Poly Modeling: Part III; Chapter 10: Introduction to Materials: Red Rocket
Chapter 11: Textures and UV Workflow: The SoldierChapter 12: Character Studio: Rigging; Chapter 13: Character Studio: Animating; Chapter 14: Introduction to Lighting: Red Rocket; Chapter 15: 3ds Max Rendering; Chapter 16: mental ray and HDRI; Index; Advertisement; Bonus Chapter 1: Particles |
Record Nr. | UNINA-9910819135903321 |
Derakhshani Randi | ||
New York, : Wiley, 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|