3D video : from capture to diffusion / / edited by Laurent Lucas, Céline Loscos, Yannick Remion |
Edizione | [1st edition] |
Pubbl/distr/stampa | London ; ; Hoboken, New Jersey : , : ISTE : , : Wiley, , 2013 |
Descrizione fisica | 1 online resource (482 p.) |
Disciplina | 006.696 |
Altri autori (Persone) |
LucasLaurent
LoscosCéline RemionYannick |
Collana | Computer engineering series |
Soggetto topico |
Three-dimensional display systems
3-D video (Three-dimensional imaging) |
ISBN |
1-118-76191-X
1-118-76192-8 1-118-76186-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title page; Contents; Foreword; Notations; Acknowledgments; Introduction; PART 1. 3D ACQUISITION OF SCENES; Chapter 1. Foundation; 1.1. Introduction; 1.2. A short history; 1.2.1. The pinhole model; 1.2.2. Depth perception and binocular vision; 1.2.3. Multiview systems; 1.3. Stereopsis and 3D physiological aspects; 1.3.1. Psychophysical indices; 1.3.2. Monocular indices; 1.3.3. Ocular indices; 1.3.4. Binocular indices; 1.4. 3D computer vision; 1.5. Conclusion; 1.6. Bibliography; Chapter 2. Digital Cameras: Definitions and Principles; 2.1. Introduction
2.2. Capturing light: physical fundamentals2.2.1. Radiometry and photometry; 2.2.2. Wavelengths and color spaces; 2.3. Digital camera; 2.3.1. Optical components; 2.3.2. Electrical components; 2.3.3. Principal functions and their control; 2.3.4. Storage formats for images; 2.4. Cameras, human vision and color; 2.4.1. Adapting optics and electronics to human perception; 2.4.2. Controlling color; 2.5. Improving current performance; 2.5.1. HDR imaging; 2.5.2. Hyperspectral acquisition; 2.6. Conclusion; 2.7. Bibliography; Chapter 3. Multiview Acquisition Systems 3.1. Introduction: what is a multiview acquisition system?3.2. Binocular systems; 3.2.1. Technical description; 3.2.2. Principal uses; 3.2.3. Related databases; 3.3. Lateral or directional multiview systems; 3.3.1. Technical description; 3.3.2. Principal uses; 3.3.3. Related databases; 3.4. Global or omnidirectional multiview systems; 3.4.1. Technical description; 3.4.2. Principal uses; 3.4.3. Related databases; 3.5. Conclusion; 3.6. Bibliography; Chapter 4. Shooting and Viewing Geometries in 3DTV; 4.1. Introduction; 4.2. The geometry of 3D viewing; 4.2.1. Description 4.2.2. Setting the parametric model4.3. The geometry of 3D shooting; 4.3.1. Choosing a convenient geometry; 4.3.2. Setting the parametric model; 4.4. Geometric impact of the 3D workflow; 4.4.1. Rendered-to-shot space mapping; 4.4.2. 3D space distortion model; 4.5. Specification methodology for multiscopic shooting; 4.5.1. Controlling depth distortion; 4.5.2. Accurate depth effect; 4.6. OpenGL implementation; 4.7. Conclusion; 4.8. Bibliography; Chapter 5. Camera Calibration: Geometric and Colorimetric Correction; 5.1. Introduction; 5.2. Camera calibration; 5.2.1. Introduction 5.2.2. Camera model5.2.3. Calibration using a sight; 5.2.4. Automatic methods; 5.3. Radial distortion; 5.3.1. Introduction; 5.3.2. When to correct distortion?; 5.3.3. Radial distortion correction models; 5.4. Image rectification; 5.4.1. Introduction; 5.4.2. Problems; 5.4.3. Image-based methods; 5.4.4. Camera-based methods; 5.4.5. Correcting more than two images simultaneously; 5.5. Colorimetric considerations in cameras; 5.5.1. Elements of applied colorimetry; 5.5.2. Colorimetric calibration in cameras; 5.6. Conclusion; 5.7. Bibliography; PART 2. DESCRIPTION/RECONSTRUCTION OF 3D SCENES Chapter 6. Feature Points Detection and Image Matching |
Record Nr. | UNINA-9910140183603321 |
London ; ; Hoboken, New Jersey : , : ISTE : , : Wiley, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
3D video : from capture to diffusion / / edited by Laurent Lucas, Céline Loscos, Yannick Remion |
Edizione | [1st edition] |
Pubbl/distr/stampa | London ; ; Hoboken, New Jersey : , : ISTE : , : Wiley, , 2013 |
Descrizione fisica | 1 online resource (482 p.) |
Disciplina | 006.696 |
Altri autori (Persone) |
LucasLaurent
LoscosCéline RemionYannick |
Collana | Computer engineering series |
Soggetto topico |
Three-dimensional display systems
3-D video (Three-dimensional imaging) |
ISBN |
1-118-76191-X
1-118-76192-8 1-118-76186-3 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title page; Contents; Foreword; Notations; Acknowledgments; Introduction; PART 1. 3D ACQUISITION OF SCENES; Chapter 1. Foundation; 1.1. Introduction; 1.2. A short history; 1.2.1. The pinhole model; 1.2.2. Depth perception and binocular vision; 1.2.3. Multiview systems; 1.3. Stereopsis and 3D physiological aspects; 1.3.1. Psychophysical indices; 1.3.2. Monocular indices; 1.3.3. Ocular indices; 1.3.4. Binocular indices; 1.4. 3D computer vision; 1.5. Conclusion; 1.6. Bibliography; Chapter 2. Digital Cameras: Definitions and Principles; 2.1. Introduction
2.2. Capturing light: physical fundamentals2.2.1. Radiometry and photometry; 2.2.2. Wavelengths and color spaces; 2.3. Digital camera; 2.3.1. Optical components; 2.3.2. Electrical components; 2.3.3. Principal functions and their control; 2.3.4. Storage formats for images; 2.4. Cameras, human vision and color; 2.4.1. Adapting optics and electronics to human perception; 2.4.2. Controlling color; 2.5. Improving current performance; 2.5.1. HDR imaging; 2.5.2. Hyperspectral acquisition; 2.6. Conclusion; 2.7. Bibliography; Chapter 3. Multiview Acquisition Systems 3.1. Introduction: what is a multiview acquisition system?3.2. Binocular systems; 3.2.1. Technical description; 3.2.2. Principal uses; 3.2.3. Related databases; 3.3. Lateral or directional multiview systems; 3.3.1. Technical description; 3.3.2. Principal uses; 3.3.3. Related databases; 3.4. Global or omnidirectional multiview systems; 3.4.1. Technical description; 3.4.2. Principal uses; 3.4.3. Related databases; 3.5. Conclusion; 3.6. Bibliography; Chapter 4. Shooting and Viewing Geometries in 3DTV; 4.1. Introduction; 4.2. The geometry of 3D viewing; 4.2.1. Description 4.2.2. Setting the parametric model4.3. The geometry of 3D shooting; 4.3.1. Choosing a convenient geometry; 4.3.2. Setting the parametric model; 4.4. Geometric impact of the 3D workflow; 4.4.1. Rendered-to-shot space mapping; 4.4.2. 3D space distortion model; 4.5. Specification methodology for multiscopic shooting; 4.5.1. Controlling depth distortion; 4.5.2. Accurate depth effect; 4.6. OpenGL implementation; 4.7. Conclusion; 4.8. Bibliography; Chapter 5. Camera Calibration: Geometric and Colorimetric Correction; 5.1. Introduction; 5.2. Camera calibration; 5.2.1. Introduction 5.2.2. Camera model5.2.3. Calibration using a sight; 5.2.4. Automatic methods; 5.3. Radial distortion; 5.3.1. Introduction; 5.3.2. When to correct distortion?; 5.3.3. Radial distortion correction models; 5.4. Image rectification; 5.4.1. Introduction; 5.4.2. Problems; 5.4.3. Image-based methods; 5.4.4. Camera-based methods; 5.4.5. Correcting more than two images simultaneously; 5.5. Colorimetric considerations in cameras; 5.5.1. Elements of applied colorimetry; 5.5.2. Colorimetric calibration in cameras; 5.6. Conclusion; 5.7. Bibliography; PART 2. DESCRIPTION/RECONSTRUCTION OF 3D SCENES Chapter 6. Feature Points Detection and Image Matching |
Record Nr. | UNINA-9910820287503321 |
London ; ; Hoboken, New Jersey : , : ISTE : , : Wiley, , 2013 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Omnidirektionale 3D-Umfeldmodellierung für Park- und Rangierfunktionen mit Time-of-Flight-Kameras / / Yosef Dalbah |
Autore | Dalbah Yosef |
Pubbl/distr/stampa | Göttingen, Germany : , : Cuvillier Verlag, , 2015 |
Descrizione fisica | 1 online resource (213 pages) : illustrations |
Disciplina | 006.696 |
Collana | Audi Dissertationsreihe |
Soggetto topico | 3-D video (Three-dimensional imaging) |
ISBN | 3-7369-8012-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ger |
Record Nr. | UNINA-9910794948203321 |
Dalbah Yosef | ||
Göttingen, Germany : , : Cuvillier Verlag, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Omnidirektionale 3D-Umfeldmodellierung für Park- und Rangierfunktionen mit Time-of-Flight-Kameras / / Yosef Dalbah |
Autore | Dalbah Yosef |
Pubbl/distr/stampa | Göttingen, Germany : , : Cuvillier Verlag, , 2015 |
Descrizione fisica | 1 online resource (213 pages) : illustrations |
Disciplina | 006.696 |
Collana | Audi Dissertationsreihe |
Soggetto topico | 3-D video (Three-dimensional imaging) |
ISBN | 3-7369-8012-4 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ger |
Record Nr. | UNINA-9910808524503321 |
Dalbah Yosef | ||
Göttingen, Germany : , : Cuvillier Verlag, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Proceedings |
Pubbl/distr/stampa | Piscataway, NJ : , : IEEE, , [2013]- |
Disciplina | 306 |
Soggetto topico | 3-D video (Three-dimensional imaging) |
Soggetto genere / forma | Conference papers and proceedings. |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Altri titoli varianti |
3DV ..
International Conference on 3D Vision proceedings 3DV proceedings |
Record Nr. | UNISA-996581145203316 |
Piscataway, NJ : , : IEEE, , [2013]- | ||
Materiale a stampa | ||
Lo trovi qui: Univ. di Salerno | ||
|
Proceedings |
Pubbl/distr/stampa | Piscataway, NJ : , : IEEE, , [2013]- |
Disciplina | 306 |
Soggetto topico | 3-D video (Three-dimensional imaging) |
Soggetto genere / forma | Conference papers and proceedings. |
Formato | Materiale a stampa |
Livello bibliografico | Periodico |
Lingua di pubblicazione | eng |
Altri titoli varianti |
3DV ..
International Conference on 3D Vision proceedings 3DV proceedings |
Record Nr. | UNINA-9910874597503321 |
Piscataway, NJ : , : IEEE, , [2013]- | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Seeing red : Nintendo's Virtual Boy / / José P. Zagal and Benj Edwards |
Autore | Zagal José Pablo |
Edizione | [1st ed.] |
Pubbl/distr/stampa | Cambridge, Massachusetts : , : The MIT Press, , 2024 |
Descrizione fisica | 1 online resource (173 pages) |
Disciplina | 794.8/3 |
Collana | Platform studies |
Soggetto topico |
Nintendo video games - Design
Video games - Desgin 3-D video (Three-dimensional imaging) Virtual reality |
Soggetto non controllato |
GAMES & ACTIVITIES / Video & Mobile
ANTIQUES & COLLECTIBLES / Toys SOCIAL SCIENCE / Media Studies |
ISBN |
9780262361842
0-262-36184-1 0-262-38066-8 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910901885403321 |
Zagal José Pablo | ||
Cambridge, Massachusetts : , : The MIT Press, , 2024 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|