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3D TV and 3D cinema : tools and processes for creative stereoscopy / / Bernard Mendiburu with Yves Pupulin and Steve Schklair
3D TV and 3D cinema : tools and processes for creative stereoscopy / / Bernard Mendiburu with Yves Pupulin and Steve Schklair
Autore Mendiburu Bernard
Edizione [1st edition]
Pubbl/distr/stampa Amsterdam ; ; Boston : , : Focal Press, , 2012
Descrizione fisica 1 online resource (xv, 242 p. ) : ill
Disciplina 777.65
Altri autori (Persone) PupulinYves
SchklairSteve
Soggetto topico 3-D films
3-D television
Cinematography - Technique
Soggetto genere / forma Electronic books.
ISBN 1-136-04057-9
1-136-04058-7
1-283-17134-1
9786613171344
0-240-81462-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Professional 3D production in the 2010's -- The stereoscopic camera unit -- 3D image processing and monitoring -- Shooting 3D for broadcast or editing -- Stereoscopic experience from the front lines -- Opinions on creative stereoscopy -- Dictionary.
Record Nr. UNINA-9910461402803321
Mendiburu Bernard  
Amsterdam ; ; Boston : , : Focal Press, , 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3D TV and 3D cinema : tools and processes for creative stereoscopy / / Bernard Mendiburu with Yves Pupulin and Steve Schklair
3D TV and 3D cinema : tools and processes for creative stereoscopy / / Bernard Mendiburu with Yves Pupulin and Steve Schklair
Autore Mendiburu Bernard
Edizione [1st edition]
Pubbl/distr/stampa Amsterdam ; ; Boston : , : Focal Press, , 2012
Descrizione fisica 1 online resource (xv, 242 p. ) : ill
Disciplina 777.65
Altri autori (Persone) PupulinYves
SchklairSteve
Soggetto topico 3-D films
3-D television
Cinematography - Technique
ISBN 1-136-04057-9
1-136-04058-7
1-283-17134-1
9786613171344
0-240-81462-2
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Professional 3D production in the 2010's -- The stereoscopic camera unit -- 3D image processing and monitoring -- Shooting 3D for broadcast or editing -- Stereoscopic experience from the front lines -- Opinions on creative stereoscopy -- Dictionary.
Record Nr. UNINA-9910789440203321
Mendiburu Bernard  
Amsterdam ; ; Boston : , : Focal Press, , 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blender 3D basics beginner's guide [[electronic resource] ] : the complete novice's guide to 3D modeling and animation / / Gordon C. Fisher
Blender 3D basics beginner's guide [[electronic resource] ] : the complete novice's guide to 3D modeling and animation / / Gordon C. Fisher
Autore Fisher Gordon F
Pubbl/distr/stampa Birmingham, : Packt Pub., 2012
Descrizione fisica 1 online resource (468 p.)
Disciplina 006.696
Collana Open source : community experience distilled
Soggetto topico Computer animation
Three-dimensional imaging
Three-dimensional display systems
3-D films
Soggetto genere / forma Electronic books.
ISBN 1-281-09010-7
9786613775467
1-84951-691-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introducing Blender and Animation; Welcome to the world of Blender 3D; Discovering Blender and animation; Learning Blender will literally change how you think; Installing Blender; Using Blender; Time for action - rendering your first scene in Blender; Time for action - closing Blender; Top 10 reasons to enjoy using Blender 3D; Learning from your animation hero's; Going back to the year 1922 on an animation field trip
Time for action - searching on Felix Turns the Tide + 1922 Moving ahead a few years in time, to 1928; Time for action - searching on Plane Crazy +1928; Arriving in 1938, the animation industry is at a peak; Time for action - searching on Goonland + 1938; Starting to use computers for animation in the 1960's; Beginnings of 3D animation in 1963; Time for action - searching on Ivan Sutherland + Sketchpad; Going to the late 1970's, a few companies are doing 3D animation; Time for action - searching on Triple I demo; Time for action - watching Information International, Inc. (Triple I) 1982 demo reel
Introducing Pixar - 1984, and everything comes together Time for action - searching for the video of The Adventures of André and Wally B; Back to the present time; Animation principles; Using 3D skills, what can you do with them?; Making 2D animation; TV and video; Films and pre-visualization; Stereoscopic 3D; Web animation; Games; Flight and driving simulators; Digital signage; Displaying scientific data; Legal evidence display; Architectural walkthroughs; Virtual reality; Virtual sets; Interactive instruction; Showing what can't otherwise be seen; Creating a portfolio to get a job
Product development and visualization. Summary; Chapter 2: Getting Comfortable using the 3D View; Exploring the Blender 3D interface; Setting up Blender the way you want it; Using the three basic Blender controllers; Using the numeric keypad with Blender; Emulating the three-button mouse and Numpad; Understanding how to use Blender Windows; Time for action - playing with the Blender windows; Time for action - resizing windows; Time for action - flipping the window header; Time for action - maximizing and tiling the window; Time for action - splitting Blender windows
Time for action - joining Blender windows Exploring the 3D View window, the heart of Blender; Time for action - discovering your tools; Looking at the 3D View window, what do you see?; Making pictures with computers; Making colors with a computer; Making millions of colors with just red, green, and blue; Measuring things in 3D; Navigating in the 3D View; Time for action - rotating the scene in 3D View; Time for action - zooming the scene in 3D View; Time for action - panning the scene in 3D View; Using the Numpad to change the angle in the 3D View
Time for action - seeing the top view, front view, and right side view
Record Nr. UNINA-9910462390003321
Fisher Gordon F  
Birmingham, : Packt Pub., 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blender 3D basics beginner's guide [[electronic resource] ] : the complete novice's guide to 3D modeling and animation / / Gordon C. Fisher
Blender 3D basics beginner's guide [[electronic resource] ] : the complete novice's guide to 3D modeling and animation / / Gordon C. Fisher
Autore Fisher Gordon F
Pubbl/distr/stampa Birmingham, : Packt Pub., 2012
Descrizione fisica 1 online resource (468 p.)
Disciplina 006.696
Collana Open source : community experience distilled
Soggetto topico Computer animation
Three-dimensional imaging
Three-dimensional display systems
3-D films
ISBN 1-281-09010-7
9786613775467
1-84951-691-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introducing Blender and Animation; Welcome to the world of Blender 3D; Discovering Blender and animation; Learning Blender will literally change how you think; Installing Blender; Using Blender; Time for action - rendering your first scene in Blender; Time for action - closing Blender; Top 10 reasons to enjoy using Blender 3D; Learning from your animation hero's; Going back to the year 1922 on an animation field trip
Time for action - searching on Felix Turns the Tide + 1922 Moving ahead a few years in time, to 1928; Time for action - searching on Plane Crazy +1928; Arriving in 1938, the animation industry is at a peak; Time for action - searching on Goonland + 1938; Starting to use computers for animation in the 1960's; Beginnings of 3D animation in 1963; Time for action - searching on Ivan Sutherland + Sketchpad; Going to the late 1970's, a few companies are doing 3D animation; Time for action - searching on Triple I demo; Time for action - watching Information International, Inc. (Triple I) 1982 demo reel
Introducing Pixar - 1984, and everything comes together Time for action - searching for the video of The Adventures of André and Wally B; Back to the present time; Animation principles; Using 3D skills, what can you do with them?; Making 2D animation; TV and video; Films and pre-visualization; Stereoscopic 3D; Web animation; Games; Flight and driving simulators; Digital signage; Displaying scientific data; Legal evidence display; Architectural walkthroughs; Virtual reality; Virtual sets; Interactive instruction; Showing what can't otherwise be seen; Creating a portfolio to get a job
Product development and visualization. Summary; Chapter 2: Getting Comfortable using the 3D View; Exploring the Blender 3D interface; Setting up Blender the way you want it; Using the three basic Blender controllers; Using the numeric keypad with Blender; Emulating the three-button mouse and Numpad; Understanding how to use Blender Windows; Time for action - playing with the Blender windows; Time for action - resizing windows; Time for action - flipping the window header; Time for action - maximizing and tiling the window; Time for action - splitting Blender windows
Time for action - joining Blender windows Exploring the 3D View window, the heart of Blender; Time for action - discovering your tools; Looking at the 3D View window, what do you see?; Making pictures with computers; Making colors with a computer; Making millions of colors with just red, green, and blue; Measuring things in 3D; Navigating in the 3D View; Time for action - rotating the scene in 3D View; Time for action - zooming the scene in 3D View; Time for action - panning the scene in 3D View; Using the Numpad to change the angle in the 3D View
Time for action - seeing the top view, front view, and right side view
Record Nr. UNINA-9910790494003321
Fisher Gordon F  
Birmingham, : Packt Pub., 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Blender 3D basics beginner's guide : the complete novice's guide to 3D modeling and animation / / Gordon C. Fisher
Blender 3D basics beginner's guide : the complete novice's guide to 3D modeling and animation / / Gordon C. Fisher
Autore Fisher Gordon F
Edizione [1st ed.]
Pubbl/distr/stampa Birmingham, : Packt Pub., 2012
Descrizione fisica 1 online resource (468 p.)
Disciplina 006.696
Collana Open source : community experience distilled
Soggetto topico Computer animation
Three-dimensional imaging
Three-dimensional display systems
3-D films
ISBN 9786613775467
9781281090102
1281090107
9781849516914
184951691X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Introducing Blender and Animation; Welcome to the world of Blender 3D; Discovering Blender and animation; Learning Blender will literally change how you think; Installing Blender; Using Blender; Time for action - rendering your first scene in Blender; Time for action - closing Blender; Top 10 reasons to enjoy using Blender 3D; Learning from your animation hero's; Going back to the year 1922 on an animation field trip
Time for action - searching on Felix Turns the Tide + 1922 Moving ahead a few years in time, to 1928; Time for action - searching on Plane Crazy +1928; Arriving in 1938, the animation industry is at a peak; Time for action - searching on Goonland + 1938; Starting to use computers for animation in the 1960's; Beginnings of 3D animation in 1963; Time for action - searching on Ivan Sutherland + Sketchpad; Going to the late 1970's, a few companies are doing 3D animation; Time for action - searching on Triple I demo; Time for action - watching Information International, Inc. (Triple I) 1982 demo reel
Introducing Pixar - 1984, and everything comes together Time for action - searching for the video of The Adventures of André and Wally B; Back to the present time; Animation principles; Using 3D skills, what can you do with them?; Making 2D animation; TV and video; Films and pre-visualization; Stereoscopic 3D; Web animation; Games; Flight and driving simulators; Digital signage; Displaying scientific data; Legal evidence display; Architectural walkthroughs; Virtual reality; Virtual sets; Interactive instruction; Showing what can't otherwise be seen; Creating a portfolio to get a job
Product development and visualization. Summary; Chapter 2: Getting Comfortable using the 3D View; Exploring the Blender 3D interface; Setting up Blender the way you want it; Using the three basic Blender controllers; Using the numeric keypad with Blender; Emulating the three-button mouse and Numpad; Understanding how to use Blender Windows; Time for action - playing with the Blender windows; Time for action - resizing windows; Time for action - flipping the window header; Time for action - maximizing and tiling the window; Time for action - splitting Blender windows
Time for action - joining Blender windows Exploring the 3D View window, the heart of Blender; Time for action - discovering your tools; Looking at the 3D View window, what do you see?; Making pictures with computers; Making colors with a computer; Making millions of colors with just red, green, and blue; Measuring things in 3D; Navigating in the 3D View; Time for action - rotating the scene in 3D View; Time for action - zooming the scene in 3D View; Time for action - panning the scene in 3D View; Using the Numpad to change the angle in the 3D View
Time for action - seeing the top view, front view, and right side view
Record Nr. UNINA-9910966986403321
Fisher Gordon F  
Birmingham, : Packt Pub., 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Screen Space Reconfigured / edited by Susanne O. Soether and Synne T. Bull
Screen Space Reconfigured / edited by Susanne O. Soether and Synne T. Bull
Autore Saether Susanne
Pubbl/distr/stampa 2020
Descrizione fisica 1 online resource (332 pages) : : illustrations (some color)
Disciplina 791
Collana MediaMatters
Soggetto topico Video art
Touch screens
3-D films
Motion picture projection
Soggetto genere / forma Electronic books.
ISBN 1-003-70336-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface / Susanne O. Saether and Synne T. Bull -- Introduction : screen space reconfigured / Susanne O. Saether and Synne T. Bull -- Surface tension, screen space / Giuliana Bruno -- Knowing not what to believe : digital space and entanglement in Life of Pi , Gravity, and Interstellar / William Brown -- Digital 3D, parallax effects, and the construction of film space in Tangled 3D and Cave of Forgotten Dreams 3D / Kristen Whissel -- Reconfigurations of screen borders : the new or not-so-new aspect ratios / Miriam Ross -- Face, frame, fragment : refiguring space in found-footage cinema / Allan Cameron -- Looking up, looking down : a new vision in motion / Jennifer Pranolo -- Surface explorations : 3D moving images as cartographies of time / Nanna Verhoeff -- Touch/space : the haptic in 21st-century video art / Susanne O. Saether -- Screenic (re)orientations : desktop, tabletop, tablet, booklet, touchscreen , etc. / Miriam De Rosa and Wanda Strauven -- 'Nothing will have taken place -- except place ' : the unsettling nature of camera movement / Tom Gunning -- The phantasmagoric dispositif : an assembly of bodies and images in real time and space / Noam M. Elcott.
Record Nr. UNINA-9910476892603321
Saether Susanne  
2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Screen space reconfigured / / editors, Susanne O. Soether, Synne T. Bull
Screen space reconfigured / / editors, Susanne O. Soether, Synne T. Bull
Edizione [1st ed.]
Pubbl/distr/stampa Baltimore, Maryland : , : Project Muse, , 2020
Descrizione fisica 1 online resource (332 pages) : illustrations (some color)
Disciplina 791
Collana MediaMatters
Soggetto topico Video art
Touch screens
3-D films
Motion picture projection
Soggetto non controllato 3D
Aerial View
Haptics
Post-perspectival
Screen space
ISBN 90-485-2905-0
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface / Susanne O. Saether and Synne T. Bull -- Introduction : screen space reconfigured / Susanne O. Saether and Synne T. Bull -- Surface tension, screen space / Giuliana Bruno -- Knowing not what to believe : digital space and entanglement in Life of Pi , Gravity, and Interstellar / William Brown -- Digital 3D, parallax effects, and the construction of film space in Tangled 3D and Cave of Forgotten Dreams 3D / Kristen Whissel -- Reconfigurations of screen borders : the new or not-so-new aspect ratios / Miriam Ross -- Face, frame, fragment : refiguring space in found-footage cinema / Allan Cameron -- Looking up, looking down : a new vision in motion / Jennifer Pranolo -- Surface explorations : 3D moving images as cartographies of time / Nanna Verhoeff -- Touch/space : the haptic in 21st-century video art / Susanne O. Saether -- Screenic (re)orientations : desktop, tabletop, tablet, booklet, touchscreen , etc. / Miriam De Rosa and Wanda Strauven -- 'Nothing will have taken place -- except place ' : the unsettling nature of camera movement / Tom Gunning -- The phantasmagoric dispositif : an assembly of bodies and images in real time and space / Noam M. Elcott.
Record Nr. UNISA-996359643603316
Baltimore, Maryland : , : Project Muse, , 2020
Materiale a stampa
Lo trovi qui: Univ. di Salerno
Opac: Controlla la disponibilità qui
Screen space reconfigured / / editors, Susanne O. Soether, Synne T. Bull
Screen space reconfigured / / editors, Susanne O. Soether, Synne T. Bull
Edizione [1st ed.]
Pubbl/distr/stampa Baltimore, Maryland : , : Project Muse, , 2020
Descrizione fisica 1 online resource (332 pages) : illustrations (some color)
Disciplina 791
Collana MediaMatters
Soggetto topico Video art
Touch screens
3-D films
Motion picture projection
ISBN 9789048529056
9048529050
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Preface / Susanne O. Saether and Synne T. Bull -- Introduction : screen space reconfigured / Susanne O. Saether and Synne T. Bull -- Surface tension, screen space / Giuliana Bruno -- Knowing not what to believe : digital space and entanglement in Life of Pi , Gravity, and Interstellar / William Brown -- Digital 3D, parallax effects, and the construction of film space in Tangled 3D and Cave of Forgotten Dreams 3D / Kristen Whissel -- Reconfigurations of screen borders : the new or not-so-new aspect ratios / Miriam Ross -- Face, frame, fragment : refiguring space in found-footage cinema / Allan Cameron -- Looking up, looking down : a new vision in motion / Jennifer Pranolo -- Surface explorations : 3D moving images as cartographies of time / Nanna Verhoeff -- Touch/space : the haptic in 21st-century video art / Susanne O. Saether -- Screenic (re)orientations : desktop, tabletop, tablet, booklet, touchscreen , etc. / Miriam De Rosa and Wanda Strauven -- 'Nothing will have taken place -- except place ' : the unsettling nature of camera movement / Tom Gunning -- The phantasmagoric dispositif : an assembly of bodies and images in real time and space / Noam M. Elcott.
Record Nr. UNINA-9910401939103321
Baltimore, Maryland : , : Project Muse, , 2020
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui