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Eargle's Microphone book : from mono to stereo to surround : a guide to microphone design and application / / Ray A. Rayburn
Eargle's Microphone book : from mono to stereo to surround : a guide to microphone design and application / / Ray A. Rayburn
Autore Rayburn Ray A.
Edizione [3rd ed.]
Pubbl/distr/stampa Waltham, Mass. : , : Focal Press/Elsevier, , 2012
Descrizione fisica 1 online resource (464 p.)
Disciplina 621.38284
Altri autori (Persone) EargleJohn
Soggetto topico Microphone - Design
Microphone
Soggetto genere / forma Electronic books.
ISBN 1-136-11814-4
1-283-29907-0
9786613299079
0-240-82078-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title Page; Copyright Page; Table of Contents; Preface to the First Edition; Preface to the Second Edition; Preface to the Third Edition; Symbols Used in This Book; 1 A Short History of the Microphone; 2 Basic Sound Transmission and Operational Forces on Microphones; 3 The Pressure Microphone; 4 The Pressure Gradient Microphone; 5 First-Order Directional Microphones; 6 High Directionality Microphones; 7 Microphone Measurements, Standards, and Specifications; 8 Electrical Considerations and Electronic Interface; 9 Overview of Wireless Microphone Technology; 10 Microphone Accessories
11 Basic Stereophonic Recording Techniques12 Stereo Microphones; 13 Classical Stereo Recording Techniques and Practice; 14 Studio Recording Techniques; 15 Surround Sound Microphone Technology; 16 Surround Recording Case Studies; 17 A Survey of Microphones in Broadcast and Communications; 18 Fundamentals of Speech and Music Reinforcement; 19 Overview of Microphone Arrays and Adaptive Systems; 20 Care and Maintenance of Microphones; 21 Classic Microphones: The Authors' Views; References and Bibliography; Index
Record Nr. UNINA-9910457397203321
Rayburn Ray A.  
Waltham, Mass. : , : Focal Press/Elsevier, , 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Eargle's Microphone book : from mono to stereo to surround : a guide to microphone design and application / / Ray A. Rayburn
Eargle's Microphone book : from mono to stereo to surround : a guide to microphone design and application / / Ray A. Rayburn
Autore Rayburn Ray A.
Edizione [3rd ed.]
Pubbl/distr/stampa Waltham, Mass. : , : Focal Press/Elsevier, , 2012
Descrizione fisica 1 online resource (464 p.)
Disciplina 621.38284
Altri autori (Persone) EargleJohn
Soggetto topico Microphone - Design
Microphone
ISBN 1-136-11813-6
1-136-11814-4
1-283-29907-0
9786613299079
0-240-82078-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title Page; Copyright Page; Table of Contents; Preface to the First Edition; Preface to the Second Edition; Preface to the Third Edition; Symbols Used in This Book; 1 A Short History of the Microphone; 2 Basic Sound Transmission and Operational Forces on Microphones; 3 The Pressure Microphone; 4 The Pressure Gradient Microphone; 5 First-Order Directional Microphones; 6 High Directionality Microphones; 7 Microphone Measurements, Standards, and Specifications; 8 Electrical Considerations and Electronic Interface; 9 Overview of Wireless Microphone Technology; 10 Microphone Accessories
11 Basic Stereophonic Recording Techniques12 Stereo Microphones; 13 Classical Stereo Recording Techniques and Practice; 14 Studio Recording Techniques; 15 Surround Sound Microphone Technology; 16 Surround Recording Case Studies; 17 A Survey of Microphones in Broadcast and Communications; 18 Fundamentals of Speech and Music Reinforcement; 19 Overview of Microphone Arrays and Adaptive Systems; 20 Care and Maintenance of Microphones; 21 Classic Microphones: The Authors' Views; References and Bibliography; Index
Altri titoli varianti Microphone book
Record Nr. UNINA-9910781956303321
Rayburn Ray A.  
Waltham, Mass. : , : Focal Press/Elsevier, , 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Eargle's Microphone book : from mono to stereo to surround : a guide to microphone design and application / / Ray A. Rayburn
Eargle's Microphone book : from mono to stereo to surround : a guide to microphone design and application / / Ray A. Rayburn
Autore Rayburn Ray A.
Edizione [3rd ed.]
Pubbl/distr/stampa Waltham, Mass. : , : Focal Press/Elsevier, , 2012
Descrizione fisica 1 online resource (464 p.)
Disciplina 621.38284
Altri autori (Persone) EargleJohn
Soggetto topico Microphone - Design
Microphone
ISBN 1-136-11813-6
1-136-11814-4
1-283-29907-0
9786613299079
0-240-82078-9
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Cover; Title Page; Copyright Page; Table of Contents; Preface to the First Edition; Preface to the Second Edition; Preface to the Third Edition; Symbols Used in This Book; 1 A Short History of the Microphone; 2 Basic Sound Transmission and Operational Forces on Microphones; 3 The Pressure Microphone; 4 The Pressure Gradient Microphone; 5 First-Order Directional Microphones; 6 High Directionality Microphones; 7 Microphone Measurements, Standards, and Specifications; 8 Electrical Considerations and Electronic Interface; 9 Overview of Wireless Microphone Technology; 10 Microphone Accessories
11 Basic Stereophonic Recording Techniques12 Stereo Microphones; 13 Classical Stereo Recording Techniques and Practice; 14 Studio Recording Techniques; 15 Surround Sound Microphone Technology; 16 Surround Recording Case Studies; 17 A Survey of Microphones in Broadcast and Communications; 18 Fundamentals of Speech and Music Reinforcement; 19 Overview of Microphone Arrays and Adaptive Systems; 20 Care and Maintenance of Microphones; 21 Classic Microphones: The Authors' Views; References and Bibliography; Index
Altri titoli varianti Microphone book
Record Nr. UNINA-9910823082303321
Rayburn Ray A.  
Waltham, Mass. : , : Focal Press/Elsevier, , 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
How to make animated films : Tony White's complete masterclass on the traditional principles of animation / / Tony White
How to make animated films : Tony White's complete masterclass on the traditional principles of animation / / Tony White
Autore White Tony <1947-, >
Edizione [1st edition]
Pubbl/distr/stampa Amsterdam ; ; Boston : , : Focal Press/Elsevier, , 2009
Descrizione fisica 1 online resource (512 p.)
Disciplina 741.5/8
Soggetto topico Animation (Cinematography)
Soggetto genere / forma Electronic books.
ISBN 1-136-13933-8
1-136-13934-6
1-282-76912-X
9786612769122
0-08-092784-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto How to Make Animated FilmsTony White's Complete Masterclass on the Traditional Principles of Animation; Copyright; Contents; Preface; Introduction; First ... A Reality Check; Your Own Personal Animation Course; 2D Or Not 2D? - That Is the Question; However ...; Prerequisites for Study; Equipment; Let the Fun Begin!; Acknowledgments; PART 1: How to Be an Animator; 10-Step Foundation Course; Masterclass 1: Animation Basics; Key, Breakdown, and In-Between Positions; Creating Key Positions; Creating the Breakdown Position; Top Pegs/Bottom Pegs; Charting Explained; In-Betweening
Flipping as Opposed to RollingArcs and Paths of Action; Timing and the Spacing of Drawings; Suggested Reading; Assignment 1; Masterclass 2: The Bouncing Ball; Weight, Mass, and Flexibility; Gravity and the Path of Action; Key Positions; Squash; Stretch; Timing; Weight; In-Betweening the Bouncing Ball; Distorting Mass and Volume; The Descending Bounce; Flip Your Drawings ... Always!; Final Double-Checks; Suggested Reading; Assignment 2; Masterclass 3: Generic Walks; The Lower Body; Walk Cycle; Shooting a Walk Cycle; In-Betweening on One's; Testing the Walk; The Upper Body; Suggested Reading
Assignment 3Masterclass 4: Personality Walks; Hip and Shoulder Rotation; Overlapping Action on the Hands; Overlapping Action on the Head; Rotation on the Head; Keeping Good Balance Throughout; In-Between Placement and Timing; Double-Bounce Walk; Chart Timing and Variation; Observation and Reference Footage; The Animator's Survival Kit; Suggested Reading; Assignment 4; Masterclass 5: Generic Runs; Key Generic Run Stages; Run Exercise; Additional Pointers for Runs; Head-On Runs; Suggested Reading; Assignment 5; Masterclass 6: Quadruped Walks; Front Legs; Rear Legs; Synching the Legs Together
Adding the BodyNeck and Head; Adding the Tail; Moving Background; Multilayered Backgrounds; Nonwalk Pans; Realistic Quadrupeds; Suggested Reading; Assignment 6; Masterclass 7: Weight; Standard Rubber Ball; Ping-Pong Ball; Bowling Ball; Comparing the Three Versions; The Pose Is Everything; Tips; Suggested Reading; Assignment 7; Masterclass 8: Anticipation; The Benefi ts of Anticipation; Anticipations Are for Everything; Suggested Reading; Assignment 8; Masterclass 9: Dialog; Body Language; Facial Animation; Lip Synching; Two-Character Dialog; Further References; Suggested Reading; Assignment 9
Masterclass 10: Final ProjectStaggers; Successive Breakouts of Joints; Eye Blinks; Eyebrows; Always Gravity!; Conclusion; Suggested Reading; Assignment 10; PART 2: How to Make an Animated Film; Production Challenge; Film Production 1: Exploring Ideas, Storytelling, and Scriptwriting; Meaning and WTF?; Assignment; Film Production 2: Concept Art, Viz Dev , and Camera Maps; Concept Art; Camera Map; Assignment; Film Production 3: Character Design; Style; Personality; Attitude; Proportion; Head Heights; Silhouette; Detail; Process; Warm-Up Exercise; Assignment; Film Production 4: Thumbnails
Assignment
Altri titoli varianti Complete masterclass on the traditional principles of animation
Tony White's complete masterclass on the traditional principles of animation
Record Nr. UNINA-9910454413103321
White Tony <1947-, >  
Amsterdam ; ; Boston : , : Focal Press/Elsevier, , 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
How to make animated films : Tony White's complete masterclass on the traditional principles of animation / / Tony White
How to make animated films : Tony White's complete masterclass on the traditional principles of animation / / Tony White
Autore White Tony <1947-, >
Edizione [1st edition]
Pubbl/distr/stampa Amsterdam ; ; Boston : , : Focal Press/Elsevier, , 2009
Descrizione fisica 1 online resource (512 p.)
Disciplina 741.5/8
Soggetto topico Animation (Cinematography)
ISBN 1-136-13933-8
1-136-13934-6
1-282-76912-X
9786612769122
0-08-092784-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto How to Make Animated FilmsTony White's Complete Masterclass on the Traditional Principles of Animation; Copyright; Contents; Preface; Introduction; First ... A Reality Check; Your Own Personal Animation Course; 2D Or Not 2D? - That Is the Question; However ...; Prerequisites for Study; Equipment; Let the Fun Begin!; Acknowledgments; PART 1: How to Be an Animator; 10-Step Foundation Course; Masterclass 1: Animation Basics; Key, Breakdown, and In-Between Positions; Creating Key Positions; Creating the Breakdown Position; Top Pegs/Bottom Pegs; Charting Explained; In-Betweening
Flipping as Opposed to RollingArcs and Paths of Action; Timing and the Spacing of Drawings; Suggested Reading; Assignment 1; Masterclass 2: The Bouncing Ball; Weight, Mass, and Flexibility; Gravity and the Path of Action; Key Positions; Squash; Stretch; Timing; Weight; In-Betweening the Bouncing Ball; Distorting Mass and Volume; The Descending Bounce; Flip Your Drawings ... Always!; Final Double-Checks; Suggested Reading; Assignment 2; Masterclass 3: Generic Walks; The Lower Body; Walk Cycle; Shooting a Walk Cycle; In-Betweening on One's; Testing the Walk; The Upper Body; Suggested Reading
Assignment 3Masterclass 4: Personality Walks; Hip and Shoulder Rotation; Overlapping Action on the Hands; Overlapping Action on the Head; Rotation on the Head; Keeping Good Balance Throughout; In-Between Placement and Timing; Double-Bounce Walk; Chart Timing and Variation; Observation and Reference Footage; The Animator's Survival Kit; Suggested Reading; Assignment 4; Masterclass 5: Generic Runs; Key Generic Run Stages; Run Exercise; Additional Pointers for Runs; Head-On Runs; Suggested Reading; Assignment 5; Masterclass 6: Quadruped Walks; Front Legs; Rear Legs; Synching the Legs Together
Adding the BodyNeck and Head; Adding the Tail; Moving Background; Multilayered Backgrounds; Nonwalk Pans; Realistic Quadrupeds; Suggested Reading; Assignment 6; Masterclass 7: Weight; Standard Rubber Ball; Ping-Pong Ball; Bowling Ball; Comparing the Three Versions; The Pose Is Everything; Tips; Suggested Reading; Assignment 7; Masterclass 8: Anticipation; The Benefi ts of Anticipation; Anticipations Are for Everything; Suggested Reading; Assignment 8; Masterclass 9: Dialog; Body Language; Facial Animation; Lip Synching; Two-Character Dialog; Further References; Suggested Reading; Assignment 9
Masterclass 10: Final ProjectStaggers; Successive Breakouts of Joints; Eye Blinks; Eyebrows; Always Gravity!; Conclusion; Suggested Reading; Assignment 10; PART 2: How to Make an Animated Film; Production Challenge; Film Production 1: Exploring Ideas, Storytelling, and Scriptwriting; Meaning and WTF?; Assignment; Film Production 2: Concept Art, Viz Dev , and Camera Maps; Concept Art; Camera Map; Assignment; Film Production 3: Character Design; Style; Personality; Attitude; Proportion; Head Heights; Silhouette; Detail; Process; Warm-Up Exercise; Assignment; Film Production 4: Thumbnails
Assignment
Altri titoli varianti Complete masterclass on the traditional principles of animation
Tony White's complete masterclass on the traditional principles of animation
Record Nr. UNINA-9910783098403321
White Tony <1947-, >  
Amsterdam ; ; Boston : , : Focal Press/Elsevier, , 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
How to make animated films : Tony White's complete masterclass on the traditional principles of animation / / Tony White
How to make animated films : Tony White's complete masterclass on the traditional principles of animation / / Tony White
Autore White Tony <1947-, >
Edizione [1st edition]
Pubbl/distr/stampa Amsterdam ; ; Boston : , : Focal Press/Elsevier, , 2009
Descrizione fisica 1 online resource (512 p.)
Disciplina 741.5/8
Soggetto topico Animation (Cinematography)
ISBN 1-136-13933-8
1-136-13934-6
1-282-76912-X
9786612769122
0-08-092784-X
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto How to Make Animated FilmsTony White's Complete Masterclass on the Traditional Principles of Animation; Copyright; Contents; Preface; Introduction; First ... A Reality Check; Your Own Personal Animation Course; 2D Or Not 2D? - That Is the Question; However ...; Prerequisites for Study; Equipment; Let the Fun Begin!; Acknowledgments; PART 1: How to Be an Animator; 10-Step Foundation Course; Masterclass 1: Animation Basics; Key, Breakdown, and In-Between Positions; Creating Key Positions; Creating the Breakdown Position; Top Pegs/Bottom Pegs; Charting Explained; In-Betweening
Flipping as Opposed to RollingArcs and Paths of Action; Timing and the Spacing of Drawings; Suggested Reading; Assignment 1; Masterclass 2: The Bouncing Ball; Weight, Mass, and Flexibility; Gravity and the Path of Action; Key Positions; Squash; Stretch; Timing; Weight; In-Betweening the Bouncing Ball; Distorting Mass and Volume; The Descending Bounce; Flip Your Drawings ... Always!; Final Double-Checks; Suggested Reading; Assignment 2; Masterclass 3: Generic Walks; The Lower Body; Walk Cycle; Shooting a Walk Cycle; In-Betweening on One's; Testing the Walk; The Upper Body; Suggested Reading
Assignment 3Masterclass 4: Personality Walks; Hip and Shoulder Rotation; Overlapping Action on the Hands; Overlapping Action on the Head; Rotation on the Head; Keeping Good Balance Throughout; In-Between Placement and Timing; Double-Bounce Walk; Chart Timing and Variation; Observation and Reference Footage; The Animator's Survival Kit; Suggested Reading; Assignment 4; Masterclass 5: Generic Runs; Key Generic Run Stages; Run Exercise; Additional Pointers for Runs; Head-On Runs; Suggested Reading; Assignment 5; Masterclass 6: Quadruped Walks; Front Legs; Rear Legs; Synching the Legs Together
Adding the BodyNeck and Head; Adding the Tail; Moving Background; Multilayered Backgrounds; Nonwalk Pans; Realistic Quadrupeds; Suggested Reading; Assignment 6; Masterclass 7: Weight; Standard Rubber Ball; Ping-Pong Ball; Bowling Ball; Comparing the Three Versions; The Pose Is Everything; Tips; Suggested Reading; Assignment 7; Masterclass 8: Anticipation; The Benefi ts of Anticipation; Anticipations Are for Everything; Suggested Reading; Assignment 8; Masterclass 9: Dialog; Body Language; Facial Animation; Lip Synching; Two-Character Dialog; Further References; Suggested Reading; Assignment 9
Masterclass 10: Final ProjectStaggers; Successive Breakouts of Joints; Eye Blinks; Eyebrows; Always Gravity!; Conclusion; Suggested Reading; Assignment 10; PART 2: How to Make an Animated Film; Production Challenge; Film Production 1: Exploring Ideas, Storytelling, and Scriptwriting; Meaning and WTF?; Assignment; Film Production 2: Concept Art, Viz Dev , and Camera Maps; Concept Art; Camera Map; Assignment; Film Production 3: Character Design; Style; Personality; Attitude; Proportion; Head Heights; Silhouette; Detail; Process; Warm-Up Exercise; Assignment; Film Production 4: Thumbnails
Assignment
Altri titoli varianti Complete masterclass on the traditional principles of animation
Tony White's complete masterclass on the traditional principles of animation
Record Nr. UNINA-9910809359203321
White Tony <1947-, >  
Amsterdam ; ; Boston : , : Focal Press/Elsevier, , 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / / Bill Loguidice, Matt Barton
Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / / Bill Loguidice, Matt Barton
Autore Loguidice Bill.
Edizione [1st edition]
Pubbl/distr/stampa Boston : , : Focal Press/Elsevier, , 2009
Descrizione fisica 1 online resource (409 p.)
Disciplina 794.8
Altri autori (Persone) BartonMatt
Soggetto topico Video games - History
Soggetto genere / forma Electronic books.
ISBN 1-136-13757-2
1-136-13758-0
1-282-03465-0
9786612034657
0-08-088013-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Praise page; Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time; Copyright page; Contents; Bonus Online Chapters; Preface; Acknowledgments; Bill Loguidice; Matt Barton; 1 Alone in the Dark (1992): The Polygons of Fear; 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps Out of the Shadows; 3 Dance Dance Revolution (1998): The Player Becomes the Star; 4 Diablo (1996): The Rogue Goes to Hell; 5 Doom (1993): The First-Person Shooter Takes Control
6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time7 Fnal Fantasy VII (1997): It's never Final in the World of Fantasy; 8 Flight Simulator (1980): Digital Reality; 9 Grand Theft Auto III (2001): The Consolejacking Life; 10 John Madden Football (1988): Modern Sports Videogames Kickoff; 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; 12 Myst (1993): Launching Multimedia Worlds; 13 Pac-Man (1980): Japanese Gumption, American Consumption; 14 Pole Position (1982): Where the Raster Meets the Road
15 SimCity (1989): Building Blocks for Fun and Profit16 Space Invaders (1978): The Japanese Descend; 17 Street Fighter II (1991): Would you Like the Combo?; 18 Super Mario 64/Tomb Raider (1996): The Third Dimension; 19 Super Mario Bros. (1985): How High Can Jumpman Get?; 20 Tetris (1985): Casual Gaming Falls into Place; 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces; 22 The Sims (2000): Who Let the Sims Out?; 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game; 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games
25 Zork (1980): Text Imps Versus Graphics GruesIndex
Record Nr. UNINA-9910454307303321
Loguidice Bill.  
Boston : , : Focal Press/Elsevier, , 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / / Bill Loguidice, Matt Barton
Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / / Bill Loguidice, Matt Barton
Autore Loguidice Bill.
Edizione [1st edition]
Pubbl/distr/stampa Boston : , : Focal Press/Elsevier, , 2009
Descrizione fisica 1 online resource (409 p.)
Disciplina 794.8
Altri autori (Persone) BartonMatt
Soggetto topico Video games - History
ISBN 1-136-13757-2
1-136-13758-0
1-282-03465-0
9786612034657
0-08-088013-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Praise page; Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time; Copyright page; Contents; Bonus Online Chapters; Preface; Acknowledgments; Bill Loguidice; Matt Barton; 1 Alone in the Dark (1992): The Polygons of Fear; 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps Out of the Shadows; 3 Dance Dance Revolution (1998): The Player Becomes the Star; 4 Diablo (1996): The Rogue Goes to Hell; 5 Doom (1993): The First-Person Shooter Takes Control
6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time7 Fnal Fantasy VII (1997): It's never Final in the World of Fantasy; 8 Flight Simulator (1980): Digital Reality; 9 Grand Theft Auto III (2001): The Consolejacking Life; 10 John Madden Football (1988): Modern Sports Videogames Kickoff; 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; 12 Myst (1993): Launching Multimedia Worlds; 13 Pac-Man (1980): Japanese Gumption, American Consumption; 14 Pole Position (1982): Where the Raster Meets the Road
15 SimCity (1989): Building Blocks for Fun and Profit16 Space Invaders (1978): The Japanese Descend; 17 Street Fighter II (1991): Would you Like the Combo?; 18 Super Mario 64/Tomb Raider (1996): The Third Dimension; 19 Super Mario Bros. (1985): How High Can Jumpman Get?; 20 Tetris (1985): Casual Gaming Falls into Place; 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces; 22 The Sims (2000): Who Let the Sims Out?; 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game; 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games
25 Zork (1980): Text Imps Versus Graphics GruesIndex
Record Nr. UNINA-9910782886503321
Loguidice Bill.  
Boston : , : Focal Press/Elsevier, , 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / / Bill Loguidice, Matt Barton
Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / / Bill Loguidice, Matt Barton
Autore Loguidice Bill.
Edizione [1st edition]
Pubbl/distr/stampa Boston : , : Focal Press/Elsevier, , 2009
Descrizione fisica 1 online resource (409 p.)
Disciplina 794.8
Altri autori (Persone) BartonMatt
Soggetto topico Video games - History
ISBN 1-136-13757-2
1-136-13758-0
1-282-03465-0
9786612034657
0-08-088013-4
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Praise page; Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time; Copyright page; Contents; Bonus Online Chapters; Preface; Acknowledgments; Bill Loguidice; Matt Barton; 1 Alone in the Dark (1992): The Polygons of Fear; 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps Out of the Shadows; 3 Dance Dance Revolution (1998): The Player Becomes the Star; 4 Diablo (1996): The Rogue Goes to Hell; 5 Doom (1993): The First-Person Shooter Takes Control
6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time7 Fnal Fantasy VII (1997): It's never Final in the World of Fantasy; 8 Flight Simulator (1980): Digital Reality; 9 Grand Theft Auto III (2001): The Consolejacking Life; 10 John Madden Football (1988): Modern Sports Videogames Kickoff; 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; 12 Myst (1993): Launching Multimedia Worlds; 13 Pac-Man (1980): Japanese Gumption, American Consumption; 14 Pole Position (1982): Where the Raster Meets the Road
15 SimCity (1989): Building Blocks for Fun and Profit16 Space Invaders (1978): The Japanese Descend; 17 Street Fighter II (1991): Would you Like the Combo?; 18 Super Mario 64/Tomb Raider (1996): The Third Dimension; 19 Super Mario Bros. (1985): How High Can Jumpman Get?; 20 Tetris (1985): Casual Gaming Falls into Place; 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces; 22 The Sims (2000): Who Let the Sims Out?; 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game; 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games
25 Zork (1980): Text Imps Versus Graphics GruesIndex
Record Nr. UNINA-9910827988803321
Loguidice Bill.  
Boston : , : Focal Press/Elsevier, , 2009
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui