Eargle's Microphone book : from mono to stereo to surround : a guide to microphone design and application / / Ray A. Rayburn |
Autore | Rayburn Ray A. |
Edizione | [3rd ed.] |
Pubbl/distr/stampa | Waltham, Mass. : , : Focal Press/Elsevier, , 2012 |
Descrizione fisica | 1 online resource (464 p.) |
Disciplina | 621.38284 |
Altri autori (Persone) | EargleJohn |
Soggetto topico |
Microphone - Design
Microphone |
Soggetto genere / forma | Electronic books. |
ISBN |
1-136-11814-4
1-283-29907-0 9786613299079 0-240-82078-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title Page; Copyright Page; Table of Contents; Preface to the First Edition; Preface to the Second Edition; Preface to the Third Edition; Symbols Used in This Book; 1 A Short History of the Microphone; 2 Basic Sound Transmission and Operational Forces on Microphones; 3 The Pressure Microphone; 4 The Pressure Gradient Microphone; 5 First-Order Directional Microphones; 6 High Directionality Microphones; 7 Microphone Measurements, Standards, and Specifications; 8 Electrical Considerations and Electronic Interface; 9 Overview of Wireless Microphone Technology; 10 Microphone Accessories
11 Basic Stereophonic Recording Techniques12 Stereo Microphones; 13 Classical Stereo Recording Techniques and Practice; 14 Studio Recording Techniques; 15 Surround Sound Microphone Technology; 16 Surround Recording Case Studies; 17 A Survey of Microphones in Broadcast and Communications; 18 Fundamentals of Speech and Music Reinforcement; 19 Overview of Microphone Arrays and Adaptive Systems; 20 Care and Maintenance of Microphones; 21 Classic Microphones: The Authors' Views; References and Bibliography; Index |
Record Nr. | UNINA-9910457397203321 |
Rayburn Ray A.
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Waltham, Mass. : , : Focal Press/Elsevier, , 2012 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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Eargle's Microphone book : from mono to stereo to surround : a guide to microphone design and application / / Ray A. Rayburn |
Autore | Rayburn Ray A. |
Edizione | [3rd ed.] |
Pubbl/distr/stampa | Waltham, Mass. : , : Focal Press/Elsevier, , 2012 |
Descrizione fisica | 1 online resource (464 p.) |
Disciplina | 621.38284 |
Altri autori (Persone) | EargleJohn |
Soggetto topico |
Microphone - Design
Microphone |
ISBN |
1-136-11813-6
1-136-11814-4 1-283-29907-0 9786613299079 0-240-82078-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Title Page; Copyright Page; Table of Contents; Preface to the First Edition; Preface to the Second Edition; Preface to the Third Edition; Symbols Used in This Book; 1 A Short History of the Microphone; 2 Basic Sound Transmission and Operational Forces on Microphones; 3 The Pressure Microphone; 4 The Pressure Gradient Microphone; 5 First-Order Directional Microphones; 6 High Directionality Microphones; 7 Microphone Measurements, Standards, and Specifications; 8 Electrical Considerations and Electronic Interface; 9 Overview of Wireless Microphone Technology; 10 Microphone Accessories
11 Basic Stereophonic Recording Techniques12 Stereo Microphones; 13 Classical Stereo Recording Techniques and Practice; 14 Studio Recording Techniques; 15 Surround Sound Microphone Technology; 16 Surround Recording Case Studies; 17 A Survey of Microphones in Broadcast and Communications; 18 Fundamentals of Speech and Music Reinforcement; 19 Overview of Microphone Arrays and Adaptive Systems; 20 Care and Maintenance of Microphones; 21 Classic Microphones: The Authors' Views; References and Bibliography; Index |
Altri titoli varianti | Microphone book |
Record Nr. | UNINA-9910781956303321 |
Rayburn Ray A.
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Waltham, Mass. : , : Focal Press/Elsevier, , 2012 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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How to make animated films : Tony White's complete masterclass on the traditional principles of animation / / Tony White |
Autore | White Tony <1947-, > |
Edizione | [1st edition] |
Pubbl/distr/stampa | Amsterdam ; ; Boston : , : Focal Press/Elsevier, , 2009 |
Descrizione fisica | 1 online resource (512 p.) |
Disciplina | 741.5/8 |
Soggetto topico | Animation (Cinematography) |
Soggetto genere / forma | Electronic books. |
ISBN |
1-136-13933-8
1-136-13934-6 1-282-76912-X 9786612769122 0-08-092784-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
How to Make Animated FilmsTony White's Complete Masterclass on the Traditional Principles of Animation; Copyright; Contents; Preface; Introduction; First ... A Reality Check; Your Own Personal Animation Course; 2D Or Not 2D? - That Is the Question; However ...; Prerequisites for Study; Equipment; Let the Fun Begin!; Acknowledgments; PART 1: How to Be an Animator; 10-Step Foundation Course; Masterclass 1: Animation Basics; Key, Breakdown, and In-Between Positions; Creating Key Positions; Creating the Breakdown Position; Top Pegs/Bottom Pegs; Charting Explained; In-Betweening
Flipping as Opposed to RollingArcs and Paths of Action; Timing and the Spacing of Drawings; Suggested Reading; Assignment 1; Masterclass 2: The Bouncing Ball; Weight, Mass, and Flexibility; Gravity and the Path of Action; Key Positions; Squash; Stretch; Timing; Weight; In-Betweening the Bouncing Ball; Distorting Mass and Volume; The Descending Bounce; Flip Your Drawings ... Always!; Final Double-Checks; Suggested Reading; Assignment 2; Masterclass 3: Generic Walks; The Lower Body; Walk Cycle; Shooting a Walk Cycle; In-Betweening on One's; Testing the Walk; The Upper Body; Suggested Reading Assignment 3Masterclass 4: Personality Walks; Hip and Shoulder Rotation; Overlapping Action on the Hands; Overlapping Action on the Head; Rotation on the Head; Keeping Good Balance Throughout; In-Between Placement and Timing; Double-Bounce Walk; Chart Timing and Variation; Observation and Reference Footage; The Animator's Survival Kit; Suggested Reading; Assignment 4; Masterclass 5: Generic Runs; Key Generic Run Stages; Run Exercise; Additional Pointers for Runs; Head-On Runs; Suggested Reading; Assignment 5; Masterclass 6: Quadruped Walks; Front Legs; Rear Legs; Synching the Legs Together Adding the BodyNeck and Head; Adding the Tail; Moving Background; Multilayered Backgrounds; Nonwalk Pans; Realistic Quadrupeds; Suggested Reading; Assignment 6; Masterclass 7: Weight; Standard Rubber Ball; Ping-Pong Ball; Bowling Ball; Comparing the Three Versions; The Pose Is Everything; Tips; Suggested Reading; Assignment 7; Masterclass 8: Anticipation; The Benefi ts of Anticipation; Anticipations Are for Everything; Suggested Reading; Assignment 8; Masterclass 9: Dialog; Body Language; Facial Animation; Lip Synching; Two-Character Dialog; Further References; Suggested Reading; Assignment 9 Masterclass 10: Final ProjectStaggers; Successive Breakouts of Joints; Eye Blinks; Eyebrows; Always Gravity!; Conclusion; Suggested Reading; Assignment 10; PART 2: How to Make an Animated Film; Production Challenge; Film Production 1: Exploring Ideas, Storytelling, and Scriptwriting; Meaning and WTF?; Assignment; Film Production 2: Concept Art, Viz Dev , and Camera Maps; Concept Art; Camera Map; Assignment; Film Production 3: Character Design; Style; Personality; Attitude; Proportion; Head Heights; Silhouette; Detail; Process; Warm-Up Exercise; Assignment; Film Production 4: Thumbnails Assignment |
Altri titoli varianti |
Complete masterclass on the traditional principles of animation
Tony White's complete masterclass on the traditional principles of animation |
Record Nr. | UNINA-9910454413103321 |
White Tony <1947-, >
![]() |
||
Amsterdam ; ; Boston : , : Focal Press/Elsevier, , 2009 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
How to make animated films : Tony White's complete masterclass on the traditional principles of animation / / Tony White |
Autore | White Tony <1947-, > |
Edizione | [1st edition] |
Pubbl/distr/stampa | Amsterdam ; ; Boston : , : Focal Press/Elsevier, , 2009 |
Descrizione fisica | 1 online resource (512 p.) |
Disciplina | 741.5/8 |
Soggetto topico | Animation (Cinematography) |
ISBN |
1-136-13933-8
1-136-13934-6 1-282-76912-X 9786612769122 0-08-092784-X |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
How to Make Animated FilmsTony White's Complete Masterclass on the Traditional Principles of Animation; Copyright; Contents; Preface; Introduction; First ... A Reality Check; Your Own Personal Animation Course; 2D Or Not 2D? - That Is the Question; However ...; Prerequisites for Study; Equipment; Let the Fun Begin!; Acknowledgments; PART 1: How to Be an Animator; 10-Step Foundation Course; Masterclass 1: Animation Basics; Key, Breakdown, and In-Between Positions; Creating Key Positions; Creating the Breakdown Position; Top Pegs/Bottom Pegs; Charting Explained; In-Betweening
Flipping as Opposed to RollingArcs and Paths of Action; Timing and the Spacing of Drawings; Suggested Reading; Assignment 1; Masterclass 2: The Bouncing Ball; Weight, Mass, and Flexibility; Gravity and the Path of Action; Key Positions; Squash; Stretch; Timing; Weight; In-Betweening the Bouncing Ball; Distorting Mass and Volume; The Descending Bounce; Flip Your Drawings ... Always!; Final Double-Checks; Suggested Reading; Assignment 2; Masterclass 3: Generic Walks; The Lower Body; Walk Cycle; Shooting a Walk Cycle; In-Betweening on One's; Testing the Walk; The Upper Body; Suggested Reading Assignment 3Masterclass 4: Personality Walks; Hip and Shoulder Rotation; Overlapping Action on the Hands; Overlapping Action on the Head; Rotation on the Head; Keeping Good Balance Throughout; In-Between Placement and Timing; Double-Bounce Walk; Chart Timing and Variation; Observation and Reference Footage; The Animator's Survival Kit; Suggested Reading; Assignment 4; Masterclass 5: Generic Runs; Key Generic Run Stages; Run Exercise; Additional Pointers for Runs; Head-On Runs; Suggested Reading; Assignment 5; Masterclass 6: Quadruped Walks; Front Legs; Rear Legs; Synching the Legs Together Adding the BodyNeck and Head; Adding the Tail; Moving Background; Multilayered Backgrounds; Nonwalk Pans; Realistic Quadrupeds; Suggested Reading; Assignment 6; Masterclass 7: Weight; Standard Rubber Ball; Ping-Pong Ball; Bowling Ball; Comparing the Three Versions; The Pose Is Everything; Tips; Suggested Reading; Assignment 7; Masterclass 8: Anticipation; The Benefi ts of Anticipation; Anticipations Are for Everything; Suggested Reading; Assignment 8; Masterclass 9: Dialog; Body Language; Facial Animation; Lip Synching; Two-Character Dialog; Further References; Suggested Reading; Assignment 9 Masterclass 10: Final ProjectStaggers; Successive Breakouts of Joints; Eye Blinks; Eyebrows; Always Gravity!; Conclusion; Suggested Reading; Assignment 10; PART 2: How to Make an Animated Film; Production Challenge; Film Production 1: Exploring Ideas, Storytelling, and Scriptwriting; Meaning and WTF?; Assignment; Film Production 2: Concept Art, Viz Dev , and Camera Maps; Concept Art; Camera Map; Assignment; Film Production 3: Character Design; Style; Personality; Attitude; Proportion; Head Heights; Silhouette; Detail; Process; Warm-Up Exercise; Assignment; Film Production 4: Thumbnails Assignment |
Altri titoli varianti |
Complete masterclass on the traditional principles of animation
Tony White's complete masterclass on the traditional principles of animation |
Record Nr. | UNINA-9910783098403321 |
White Tony <1947-, >
![]() |
||
Amsterdam ; ; Boston : , : Focal Press/Elsevier, , 2009 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / / Bill Loguidice, Matt Barton |
Autore | Loguidice Bill. |
Edizione | [1st edition] |
Pubbl/distr/stampa | Boston : , : Focal Press/Elsevier, , 2009 |
Descrizione fisica | 1 online resource (409 p.) |
Disciplina | 794.8 |
Altri autori (Persone) | BartonMatt |
Soggetto topico | Video games - History |
Soggetto genere / forma | Electronic books. |
ISBN |
1-136-13757-2
1-136-13758-0 1-282-03465-0 9786612034657 0-08-088013-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Praise page; Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time; Copyright page; Contents; Bonus Online Chapters; Preface; Acknowledgments; Bill Loguidice; Matt Barton; 1 Alone in the Dark (1992): The Polygons of Fear; 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps Out of the Shadows; 3 Dance Dance Revolution (1998): The Player Becomes the Star; 4 Diablo (1996): The Rogue Goes to Hell; 5 Doom (1993): The First-Person Shooter Takes Control
6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time7 Fnal Fantasy VII (1997): It's never Final in the World of Fantasy; 8 Flight Simulator (1980): Digital Reality; 9 Grand Theft Auto III (2001): The Consolejacking Life; 10 John Madden Football (1988): Modern Sports Videogames Kickoff; 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; 12 Myst (1993): Launching Multimedia Worlds; 13 Pac-Man (1980): Japanese Gumption, American Consumption; 14 Pole Position (1982): Where the Raster Meets the Road 15 SimCity (1989): Building Blocks for Fun and Profit16 Space Invaders (1978): The Japanese Descend; 17 Street Fighter II (1991): Would you Like the Combo?; 18 Super Mario 64/Tomb Raider (1996): The Third Dimension; 19 Super Mario Bros. (1985): How High Can Jumpman Get?; 20 Tetris (1985): Casual Gaming Falls into Place; 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces; 22 The Sims (2000): Who Let the Sims Out?; 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game; 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games 25 Zork (1980): Text Imps Versus Graphics GruesIndex |
Record Nr. | UNINA-9910454307303321 |
Loguidice Bill.
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||
Boston : , : Focal Press/Elsevier, , 2009 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / / Bill Loguidice, Matt Barton |
Autore | Loguidice Bill. |
Edizione | [1st edition] |
Pubbl/distr/stampa | Boston : , : Focal Press/Elsevier, , 2009 |
Descrizione fisica | 1 online resource (409 p.) |
Disciplina | 794.8 |
Altri autori (Persone) | BartonMatt |
Soggetto topico | Video games - History |
ISBN |
1-136-13757-2
1-136-13758-0 1-282-03465-0 9786612034657 0-08-088013-4 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Front Cover; Praise page; Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time; Copyright page; Contents; Bonus Online Chapters; Preface; Acknowledgments; Bill Loguidice; Matt Barton; 1 Alone in the Dark (1992): The Polygons of Fear; 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps Out of the Shadows; 3 Dance Dance Revolution (1998): The Player Becomes the Star; 4 Diablo (1996): The Rogue Goes to Hell; 5 Doom (1993): The First-Person Shooter Takes Control
6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time7 Fnal Fantasy VII (1997): It's never Final in the World of Fantasy; 8 Flight Simulator (1980): Digital Reality; 9 Grand Theft Auto III (2001): The Consolejacking Life; 10 John Madden Football (1988): Modern Sports Videogames Kickoff; 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; 12 Myst (1993): Launching Multimedia Worlds; 13 Pac-Man (1980): Japanese Gumption, American Consumption; 14 Pole Position (1982): Where the Raster Meets the Road 15 SimCity (1989): Building Blocks for Fun and Profit16 Space Invaders (1978): The Japanese Descend; 17 Street Fighter II (1991): Would you Like the Combo?; 18 Super Mario 64/Tomb Raider (1996): The Third Dimension; 19 Super Mario Bros. (1985): How High Can Jumpman Get?; 20 Tetris (1985): Casual Gaming Falls into Place; 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces; 22 The Sims (2000): Who Let the Sims Out?; 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game; 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games 25 Zork (1980): Text Imps Versus Graphics GruesIndex |
Record Nr. | UNINA-9910782886503321 |
Loguidice Bill.
![]() |
||
Boston : , : Focal Press/Elsevier, , 2009 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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