AutoCAD : AutoLISP 10.0 manuale del programmatore |
Pubbl/distr/stampa | Svizzera : Autodesk, 1989 |
Descrizione fisica | 131 p. ; 30 cm |
Disciplina | 005 |
Soggetto non controllato | Cad |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | ita |
Record Nr. | UNINA-990000431040403321 |
Svizzera : Autodesk, 1989 | ||
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Lo trovi qui: Univ. Federico II | ||
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AutoCAD 2017 and AutoCAD LT 2017 essentials / / Scott Onstott |
Autore | Onstott Scott |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Indiana : , : Sybex : , : Autodesk, , 2016 |
Descrizione fisica | 1 online resource (507 p.) |
Disciplina | 620.004202855369 |
Soggetto topico |
Computer graphics
Computer-aided design |
Soggetto genere / forma | Electronic books. |
ISBN |
1-119-41555-1
1-119-24335-1 1-119-24334-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Titlepage; Copyright; Acknowledgments; About the Author; Introduction; Who Should Read This Book; AutoCAD 2017 or AutoCAD LT 2017 System Requirements; What Is Covered in This Book; The Essentials Series; Chapter 1 Getting Started; Sign In to Autodesk 360 on the Start Tab; Explore the AutoCAD 2017 for Windows User Interface; Set Drawing Units; Chapter 2 Gaining Basic Drawing Skills; Navigate 2D Drawings; Draw Lines and Rectangles; Cancel, Erase, and Undo; Use Coordinate Systems; Draw Circles, Arcs, and Polygons; Use Fillet and Chamfer; Chapter 3 Using Drawing Aids; Use Grid and Snap
Employ Ortho and Polar TrackingUse PolarSnap; Select Running Object Snaps; Harness the From Snap; Apply Object Snap Tracking; Chapter 4 Editing Entities; Create Selection Sets; Use Move and Copy; Use Rotate and Scale; Work with Arrays; Use Trim and Extend; Use Lengthen and Stretch; Use Offset and Mirror; Edit with Grips; Chapter 5 Shaping Curves; Draw and Edit Curved Polylines; Draw Ellipses; Shape Splines; Blend Between Objects with Splines; Chapter 6 Controlling Object Visibility and Appearance; Change Object Properties; Set the Current Layer; Alter the Layer Assignments of Objects Control Layer VisibilityApply Linetype; Assign Properties by Object or by Layer; Manage Layer Properties; Isolate Objects; Chapter 7 Organizing Objects; Define Blocks; Insert Blocks; Edit Blocks; Redefine Blocks; Work with Groups; Chapter 8 Hatching and Gradients; Specify Hatch Areas; Associate Hatches with Boundaries; Hatch with Patterns; Hatch with Gradients; Chapter 9 Working with Blocks and Xrefs; Work with Global Blocks; Access Content Globally; Store Content on Tool Palettes; Reference External Drawings and Images; Chapter 10 Creating and Editing Text; Style Text; Write Lines of Text Write and Format Paragraphs Using MTEXTEdit Text; Chapter 11 Dimensioning; Style Dimensions; Add Dimensions; Edit Dimensions; Chapter 12 Keeping In Control with Constraints; Work with Geometric Constraints; Apply Dimensional Constraints; Constrain Objects Simultaneously with Geometry and Dimensions; Make Parametric Changes to Constrained Objects; Chapter 13 Working with Layouts and Annotative Objects; Create Annotative Styles and Objects; Create Layouts; Adjust Floating Viewports; Override Layer Properties in Layout Viewports; Draw on Layouts; Chapter 14 Printing and Plotting Configure Output DevicesCreate Plot Style Tables; Use Plot Style Tables; Plot in Model Space; Plot Layouts in Paper Space; Export to an Electronic Format; Chapter 15 Working with Data; Geolocate Projects; Import SketchUp Models; Define Attributes and Blocks; Insert Attributed Blocks; Edit Table Styles and Create Tables; Use Fields in Table Cells; Edit Table Data; Chapter 16 Navigating 3D Models; Use Visual Styles; Work with Tiled Viewports; Navigate with the ViewCube; Orbit in 3D; Use Cameras; Navigate with SteeringWheels; Save Views; Chapter 17 Modeling in 3D; Create Surface Models Edit Surface Models |
Record Nr. | UNINA-9910271015403321 |
Onstott Scott
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||
Indianapolis, Indiana : , : Sybex : , : Autodesk, , 2016 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
AutoCAD 2017 and AutoCAD LT 2017 essentials / / Scott Onstott |
Autore | Onstott Scott |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Indiana : , : Sybex : , : Autodesk, , 2016 |
Descrizione fisica | 1 online resource (507 p.) |
Disciplina | 620.004202855369 |
Soggetto topico |
Computer graphics
Computer-aided design |
ISBN |
1-119-41555-1
1-119-24335-1 1-119-24334-3 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Titlepage; Copyright; Acknowledgments; About the Author; Introduction; Who Should Read This Book; AutoCAD 2017 or AutoCAD LT 2017 System Requirements; What Is Covered in This Book; The Essentials Series; Chapter 1 Getting Started; Sign In to Autodesk 360 on the Start Tab; Explore the AutoCAD 2017 for Windows User Interface; Set Drawing Units; Chapter 2 Gaining Basic Drawing Skills; Navigate 2D Drawings; Draw Lines and Rectangles; Cancel, Erase, and Undo; Use Coordinate Systems; Draw Circles, Arcs, and Polygons; Use Fillet and Chamfer; Chapter 3 Using Drawing Aids; Use Grid and Snap
Employ Ortho and Polar TrackingUse PolarSnap; Select Running Object Snaps; Harness the From Snap; Apply Object Snap Tracking; Chapter 4 Editing Entities; Create Selection Sets; Use Move and Copy; Use Rotate and Scale; Work with Arrays; Use Trim and Extend; Use Lengthen and Stretch; Use Offset and Mirror; Edit with Grips; Chapter 5 Shaping Curves; Draw and Edit Curved Polylines; Draw Ellipses; Shape Splines; Blend Between Objects with Splines; Chapter 6 Controlling Object Visibility and Appearance; Change Object Properties; Set the Current Layer; Alter the Layer Assignments of Objects Control Layer VisibilityApply Linetype; Assign Properties by Object or by Layer; Manage Layer Properties; Isolate Objects; Chapter 7 Organizing Objects; Define Blocks; Insert Blocks; Edit Blocks; Redefine Blocks; Work with Groups; Chapter 8 Hatching and Gradients; Specify Hatch Areas; Associate Hatches with Boundaries; Hatch with Patterns; Hatch with Gradients; Chapter 9 Working with Blocks and Xrefs; Work with Global Blocks; Access Content Globally; Store Content on Tool Palettes; Reference External Drawings and Images; Chapter 10 Creating and Editing Text; Style Text; Write Lines of Text Write and Format Paragraphs Using MTEXTEdit Text; Chapter 11 Dimensioning; Style Dimensions; Add Dimensions; Edit Dimensions; Chapter 12 Keeping In Control with Constraints; Work with Geometric Constraints; Apply Dimensional Constraints; Constrain Objects Simultaneously with Geometry and Dimensions; Make Parametric Changes to Constrained Objects; Chapter 13 Working with Layouts and Annotative Objects; Create Annotative Styles and Objects; Create Layouts; Adjust Floating Viewports; Override Layer Properties in Layout Viewports; Draw on Layouts; Chapter 14 Printing and Plotting Configure Output DevicesCreate Plot Style Tables; Use Plot Style Tables; Plot in Model Space; Plot Layouts in Paper Space; Export to an Electronic Format; Chapter 15 Working with Data; Geolocate Projects; Import SketchUp Models; Define Attributes and Blocks; Insert Attributed Blocks; Edit Table Styles and Create Tables; Use Fields in Table Cells; Edit Table Data; Chapter 16 Navigating 3D Models; Use Visual Styles; Work with Tiled Viewports; Navigate with the ViewCube; Orbit in 3D; Use Cameras; Navigate with SteeringWheels; Save Views; Chapter 17 Modeling in 3D; Create Surface Models Edit Surface Models |
Record Nr. | UNINA-9910830875803321 |
Onstott Scott
![]() |
||
Indianapolis, Indiana : , : Sybex : , : Autodesk, , 2016 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Autocad and autocad lt essentials / / Scott Onstott |
Autore | Onstott Scott |
Pubbl/distr/stampa | Indianapolis, Indiana : , : Sybex : , : Autodesk, , 2017 |
Descrizione fisica | 1 online resource (435 pages) |
Disciplina | 006.6869 |
Soggetto topico |
Computer-aided design
Computer graphics |
ISBN |
1-5231-1509-2
1-119-41412-1 1-119-41429-6 1-119-41424-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910271005703321 |
Onstott Scott
![]() |
||
Indianapolis, Indiana : , : Sybex : , : Autodesk, , 2017 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Autocad and autocad lt essentials / / Scott Onstott |
Autore | Onstott Scott |
Pubbl/distr/stampa | Indianapolis, Indiana : , : Sybex : , : Autodesk, , 2017 |
Descrizione fisica | 1 online resource (435 pages) |
Disciplina | 006.6869 |
Soggetto topico |
Computer-aided design
Computer graphics |
ISBN |
1-5231-1509-2
1-119-41412-1 1-119-41429-6 1-119-41424-5 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910808137703321 |
Onstott Scott
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||
Indianapolis, Indiana : , : Sybex : , : Autodesk, , 2017 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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Autodesk maya 2014 [[electronic resource] ] : essentials / / Paul Naas |
Autore | Naas Paul |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Sybex ; , : Autodesk, c2013 |
Descrizione fisica | 1 online resource (306 p.) |
Disciplina | 006.696 |
Soggetto topico |
Computer animation
Computer graphics |
Soggetto genere / forma | Electronic books. |
ISBN | 1-118-74443-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents; Introduction; Chapter 1: Understanding the Maya Interface; Exploring Interface Elements; Moving Views and Manipulating Objects; Using Maya Windows and Menus; Setting Preferences; Getting Help; Chapter 2: Creating Your First Animation; Using Good Scene-File Management; Creating and Animating a Bouncing Ball; Refining Movement in the Graph Editor; Using Animation Principles to Improve Your Work; Creating a Playblast of Your Animation; Chapter 3: Modeling with Polygons, Part 1; Understanding Polygons; Constructing a Good Model; Getting Started and Using the Main Modeling Tools
Box Modeling and Building a CharacterChapter 4: Modeling with Polygons, Part 2; Creating Edge Loops; Adjusting Vertices, Polygons, and Edges, and Adding Details; Chapter 5: Modeling with Polygons, Part 3; Refining and Cleaning Up; Mirroring Your Model; Deleting History; Chapter 6: Surfacing Your Character; Creating a Surface; Laying Out UVs; Texture Mapping; Chapter 7: Getting Bent Out of Shape: Blend Shapes; Understanding Blend Shapes and How They Work; Creating Deformers for Your Character; Setting Up the Blend Shape Interface; Chapter 8: Dem Bones: Setting Up Your Joint System Understanding How Joints WorkBuilding Joint Chains; Putting It All Together; Putting It to Use: Connecting the Joints to Your Model; Chapter 9: Weighting Your Joints; Understanding Joint Weighting and Why It's Important; Adjusting Weights; Chapter 10: Rigging Your Character; Understanding Basic Rigging Concepts; Setting Up the Leg Controls; Setting Up the Torso Control; Setting Up the Character Control; Creating a Custom Shelf; Chapter 11: Setting the Scene: Creating an Environment; Building a Room; Building Props; Chapter 12: Making It Move: Animating Your Character Setting Up Maya for AnimationAnimating Your Character; Chapter 13: Let There Be Light: Lighting Your Shot; Understanding the Three-Point Lighting System; Using the Maya Lights; Lighting Your Scene; Performing Light Linking; Chapter 14: Rendering and Compositing Your Scene; Making 2D Images Out of 3D Scenes; Performing Compositing; APPENDIX A |
Record Nr. | UNINA-9910464785103321 |
Naas Paul
![]() |
||
Indianapolis, Ind., : Sybex ; , : Autodesk, c2013 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Autodesk maya 2014 [[electronic resource] ] : essentials / / Paul Naas |
Autore | Naas Paul |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Sybex ; , : Autodesk, c2013 |
Descrizione fisica | 1 online resource (306 p.) |
Disciplina | 006.696 |
Soggetto topico |
Computer animation
Computer graphics |
ISBN | 1-118-74443-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents; Introduction; Chapter 1: Understanding the Maya Interface; Exploring Interface Elements; Moving Views and Manipulating Objects; Using Maya Windows and Menus; Setting Preferences; Getting Help; Chapter 2: Creating Your First Animation; Using Good Scene-File Management; Creating and Animating a Bouncing Ball; Refining Movement in the Graph Editor; Using Animation Principles to Improve Your Work; Creating a Playblast of Your Animation; Chapter 3: Modeling with Polygons, Part 1; Understanding Polygons; Constructing a Good Model; Getting Started and Using the Main Modeling Tools
Box Modeling and Building a CharacterChapter 4: Modeling with Polygons, Part 2; Creating Edge Loops; Adjusting Vertices, Polygons, and Edges, and Adding Details; Chapter 5: Modeling with Polygons, Part 3; Refining and Cleaning Up; Mirroring Your Model; Deleting History; Chapter 6: Surfacing Your Character; Creating a Surface; Laying Out UVs; Texture Mapping; Chapter 7: Getting Bent Out of Shape: Blend Shapes; Understanding Blend Shapes and How They Work; Creating Deformers for Your Character; Setting Up the Blend Shape Interface; Chapter 8: Dem Bones: Setting Up Your Joint System Understanding How Joints WorkBuilding Joint Chains; Putting It All Together; Putting It to Use: Connecting the Joints to Your Model; Chapter 9: Weighting Your Joints; Understanding Joint Weighting and Why It's Important; Adjusting Weights; Chapter 10: Rigging Your Character; Understanding Basic Rigging Concepts; Setting Up the Leg Controls; Setting Up the Torso Control; Setting Up the Character Control; Creating a Custom Shelf; Chapter 11: Setting the Scene: Creating an Environment; Building a Room; Building Props; Chapter 12: Making It Move: Animating Your Character Setting Up Maya for AnimationAnimating Your Character; Chapter 13: Let There Be Light: Lighting Your Shot; Understanding the Three-Point Lighting System; Using the Maya Lights; Lighting Your Scene; Performing Light Linking; Chapter 14: Rendering and Compositing Your Scene; Making 2D Images Out of 3D Scenes; Performing Compositing; APPENDIX A |
Record Nr. | UNINA-9910789464403321 |
Naas Paul
![]() |
||
Indianapolis, Ind., : Sybex ; , : Autodesk, c2013 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Autodesk maya 2014 : essentials / / Paul Naas |
Autore | Naas Paul |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Ind., : Sybex ; , : Autodesk, c2013 |
Descrizione fisica | 1 online resource (306 p.) |
Disciplina | 006.696 |
Soggetto topico |
Computer animation
Computer graphics |
ISBN | 1-118-74443-8 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Contents; Introduction; Chapter 1: Understanding the Maya Interface; Exploring Interface Elements; Moving Views and Manipulating Objects; Using Maya Windows and Menus; Setting Preferences; Getting Help; Chapter 2: Creating Your First Animation; Using Good Scene-File Management; Creating and Animating a Bouncing Ball; Refining Movement in the Graph Editor; Using Animation Principles to Improve Your Work; Creating a Playblast of Your Animation; Chapter 3: Modeling with Polygons, Part 1; Understanding Polygons; Constructing a Good Model; Getting Started and Using the Main Modeling Tools
Box Modeling and Building a CharacterChapter 4: Modeling with Polygons, Part 2; Creating Edge Loops; Adjusting Vertices, Polygons, and Edges, and Adding Details; Chapter 5: Modeling with Polygons, Part 3; Refining and Cleaning Up; Mirroring Your Model; Deleting History; Chapter 6: Surfacing Your Character; Creating a Surface; Laying Out UVs; Texture Mapping; Chapter 7: Getting Bent Out of Shape: Blend Shapes; Understanding Blend Shapes and How They Work; Creating Deformers for Your Character; Setting Up the Blend Shape Interface; Chapter 8: Dem Bones: Setting Up Your Joint System Understanding How Joints WorkBuilding Joint Chains; Putting It All Together; Putting It to Use: Connecting the Joints to Your Model; Chapter 9: Weighting Your Joints; Understanding Joint Weighting and Why It's Important; Adjusting Weights; Chapter 10: Rigging Your Character; Understanding Basic Rigging Concepts; Setting Up the Leg Controls; Setting Up the Torso Control; Setting Up the Character Control; Creating a Custom Shelf; Chapter 11: Setting the Scene: Creating an Environment; Building a Room; Building Props; Chapter 12: Making It Move: Animating Your Character Setting Up Maya for AnimationAnimating Your Character; Chapter 13: Let There Be Light: Lighting Your Shot; Understanding the Three-Point Lighting System; Using the Maya Lights; Lighting Your Scene; Performing Light Linking; Chapter 14: Rendering and Compositing Your Scene; Making 2D Images Out of 3D Scenes; Performing Compositing; APPENDIX A |
Record Nr. | UNINA-9910821697003321 |
Naas Paul
![]() |
||
Indianapolis, Ind., : Sybex ; , : Autodesk, c2013 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Autodesk Revit 2017 for architecture no experience required / / Eric Wing |
Autore | Wing Eric |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Indiana : , : Sybex : , : Autodesk, , 2016 |
Descrizione fisica | 1 online resource (723 pages) : illustrations (some color) |
Disciplina | 720.2840285536 |
Collana |
No experience required
THEi Wiley ebooks |
ISBN |
1-119-41558-6
1-119-24332-7 1-119-24331-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910270917003321 |
Wing Eric
![]() |
||
Indianapolis, Indiana : , : Sybex : , : Autodesk, , 2016 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
|
Autodesk Revit 2017 for architecture no experience required / / Eric Wing |
Autore | Wing Eric |
Edizione | [1st edition] |
Pubbl/distr/stampa | Indianapolis, Indiana : , : Sybex : , : Autodesk, , 2016 |
Descrizione fisica | 1 online resource (723 pages) : illustrations (some color) |
Disciplina | 720.2840285536 |
Collana |
No experience required
THEi Wiley ebooks |
ISBN |
1-119-41558-6
1-119-24332-7 1-119-24331-9 |
Formato | Materiale a stampa ![]() |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910821476503321 |
Wing Eric
![]() |
||
Indianapolis, Indiana : , : Sybex : , : Autodesk, , 2016 | ||
![]() | ||
Lo trovi qui: Univ. Federico II | ||
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