An account of the operations in Burma carried out by Probyn's Horse : during February, March & April 1945 / / B. H. Mylne
| An account of the operations in Burma carried out by Probyn's Horse : during February, March & April 1945 / / B. H. Mylne |
| Autore | Mylne B. H. |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Luton, England : , : Andrews UK Ltd., , [2014] |
| Descrizione fisica | 1 online resource (90 p.) |
| Disciplina | 940.542591 |
| Soggetto topico |
World War, 1939-1945 - Regimental histories - Great Britain
World War, 1939-1945 - Burma |
| ISBN |
1-283-69927-3
1-78149-877-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover; Contents; Front Matter; Title Page; Title Page Verso; Editor's Note; Body Matter; Chapter I; Chapter II; Chapter III; Back Matter; Appendix A; Appendix B; Appendix C |
| Record Nr. | UNINA-9910790147603321 |
Mylne B. H.
|
||
| Luton, England : , : Andrews UK Ltd., , [2014] | ||
| Lo trovi qui: Univ. Federico II | ||
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An account of the operations in Burma carried out by Probyn's Horse : during February, March & April 1945 / / B. H. Mylne
| An account of the operations in Burma carried out by Probyn's Horse : during February, March & April 1945 / / B. H. Mylne |
| Autore | Mylne B. H. |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Luton, England : , : Andrews UK Ltd., , [2014] |
| Descrizione fisica | 1 online resource (90 p.) |
| Disciplina | 940.542591 |
| Soggetto topico |
World War, 1939-1945 - Regimental histories - Great Britain
World War, 1939-1945 - Burma |
| ISBN |
1-283-69927-3
1-78149-877-6 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover; Contents; Front Matter; Title Page; Title Page Verso; Editor's Note; Body Matter; Chapter I; Chapter II; Chapter III; Back Matter; Appendix A; Appendix B; Appendix C |
| Record Nr. | UNINA-9910819971303321 |
Mylne B. H.
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||
| Luton, England : , : Andrews UK Ltd., , [2014] | ||
| Lo trovi qui: Univ. Federico II | ||
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Atari 130XE games book / / Richard Woolcock
| Atari 130XE games book / / Richard Woolcock |
| Autore | Woolcock Richard |
| Pubbl/distr/stampa | London, England : , : Andrews UK Ltd., , [2021] |
| Descrizione fisica | 1 online resource (177 pages) |
| Disciplina | 790.196 |
| Collana | Retro Reproductions |
| Soggetto topico |
Educational games
Games |
| ISBN |
9781789825398
9781789826234 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover -- Contents -- Front Matter -- Title Page -- Publisher info -- Atari 130XE Games Book -- Arrangement of programs -- Chexsum -- How Can You Tell if CHEXSUM Has Been Entered Correctly -- Using CHEXSUM -- Bomber -- Othello -- Mountains -- Vogons -- Life -- Ratmaze -- 2D Maze -- Minotaur -- Battleship -- Crypt -- Dungeons -- Letrmaze -- Breakin -- Racer -- Rocks -- Snowball -- Hunter -- Takeaway -- Sortgame -- Sleft -- Oxo -- Pingpong -- Rock collector -- Snakes -- Diamond Hunt -- Spacman -- Mazing -- Worma -- Patrol car -- Robots -- Back Matter -- Also available 1 -- Also available 2. |
| Record Nr. | UNINA-9910795891903321 |
Woolcock Richard
|
||
| London, England : , : Andrews UK Ltd., , [2021] | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Atari 130XE games book / / Richard Woolcock
| Atari 130XE games book / / Richard Woolcock |
| Autore | Woolcock Richard |
| Pubbl/distr/stampa | London, England : , : Andrews UK Ltd., , [2021] |
| Descrizione fisica | 1 online resource (177 pages) |
| Disciplina | 790.196 |
| Collana | Retro Reproductions |
| Soggetto topico |
Educational games
Games |
| ISBN |
9781789825398
9781789826234 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover -- Contents -- Front Matter -- Title Page -- Publisher info -- Atari 130XE Games Book -- Arrangement of programs -- Chexsum -- How Can You Tell if CHEXSUM Has Been Entered Correctly -- Using CHEXSUM -- Bomber -- Othello -- Mountains -- Vogons -- Life -- Ratmaze -- 2D Maze -- Minotaur -- Battleship -- Crypt -- Dungeons -- Letrmaze -- Breakin -- Racer -- Rocks -- Snowball -- Hunter -- Takeaway -- Sortgame -- Sleft -- Oxo -- Pingpong -- Rock collector -- Snakes -- Diamond Hunt -- Spacman -- Mazing -- Worma -- Patrol car -- Robots -- Back Matter -- Also available 1 -- Also available 2. |
| Record Nr. | UNINA-9910815758803321 |
Woolcock Richard
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||
| London, England : , : Andrews UK Ltd., , [2021] | ||
| Lo trovi qui: Univ. Federico II | ||
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Atari 130XE machine language for the absolute beginner / / Kevin Bergin
| Atari 130XE machine language for the absolute beginner / / Kevin Bergin |
| Autore | Bergin Kevin |
| Pubbl/distr/stampa | London, England : , : Andrews UK Ltd., , [2020] |
| Descrizione fisica | 1 online resource (155 pages) |
| Disciplina | 006.31 |
| Collana | Retro Reproductions |
| Soggetto topico |
Machine learning
String quartets |
| ISBN |
9781789825404
9781789824322 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover -- Contents -- Front Matter -- Title page -- Publisher info -- Foreword -- Atari 130XE Machine Language for the Absolute Beginner -- Chapter 1- Introduction to Machine Language -- Using a Machine Language Program -- Memory Addressing -- Using Memory Directly from BASIC -- Machine Language as a Subroutine -- Summary -- Chapter 2- Basics of Machine Language Programming -- Using Memory from Machine Language -- The Registers -- The Accumulator -- Addressing Modes -- Simple Program Input -- Assembly Language -- Screen Memory -- Printing a Message -- Summary -- Chapter 3- Introduction to Hexadecimal -- Uses of Hexadecimal -- Binary -- Why Hexadecimal -- Hex and Binary Mathematically -- Absolute Addressing -- Converting Hexadecimal to Decimal -- Summary -- Chapter 4- Introduction to ALPA + Disassembler -- To Get ALPA Running -- Using ALPA -- ALPA Commands -- Memory Usage in ALPA -- Summary -- Chapter 5- Microprocesor Equipment -- Storing Numbers -- The Carry Flag -- Adding Numbers -- Two Byte Addition -- Subtracting Numbers -- An Exercise -- Summary -- Chapter 6- Program Control -- Player-Missile Graphics -- Moving Player-Missile Graphics -- Looping Using JMP -- ALPA Label Name Addressing -- Infinite Loops -- Comparing Numbers -- Branch Instructions -- Zero Flag -- Program Summary -- Relative Addressing -- Summary -- Chapter 7- Counting, Looping and Pointing -- Counting to Control a Loop -- Counting Using the Accumulator -- Counting Using Memory -- The X and Y Registers -- Using the X Register as a Counter -- Moving Blocks of Memory -- Implied Addressing -- Relative Addressing -- Absolute Addressing -- Indexed Addressing -- Using the X Register as an Index -- Non-Symmetry of Commands -- Searching Through Memory -- Using More than One Index -- Zero Page Indexed Addressing -- Summary -- Chapter 8- Using Information Stored in Tables.
Displaying Characters as Graphics -- Graphics Memory -- Copying the Character Sets from ROM -- Indirect Indexed Addressing -- Register Transfer Instructions -- Indirect Addressing -- Summary -- Chapter 9- Processor Status Codes -- BCD Representation -- Summary -- Chapter 10- Logical Operators and Bit Manipulators -- Changing Bits Within Memory -- The Logical AND -- The Logical OR -- The Logical Exclusive OR -- The Bit Instruction -- Rotating Bits Within a Byte -- Rotation With Carry -- Rotating to the Right -- Clever Multiplication -- Summary -- Chapter 11- Details of Program Counter -- The Program Counter -- Storing into the Program Counter -- The Program Counter and Subroutines -- The Stack Control Structure -- Subroutines and the Stack -- The Stack and Interrupts -- Summary -- Chapter 12- Dealing with the Operating System -- The Kernal -- CLI (Clear Interrupt Flag) -- RTI (Return from Interrupt) -- Summary -- Back Matter -- Appendices -- Appendix 1- 6502 Instruction Codes -- Appendix 2- Hexadecimal to Decimal Conversion Table -- Appendix 3- Relative Brach and Two's Complement Numbering Tables -- Appendix 4- Atari 130XE Memory Map -- Appendix 5- The Screen Chip -- Appendix 6- The Sound Chip -- Appendix 7- Memory Usage Directory -- Appendix 8- Table of Screen Codes -- Appendix 9- Current Key Pressed -- Appendix 10- ALPA + Disassembler -- Also Available. |
| Record Nr. | UNINA-9910795892703321 |
Bergin Kevin
|
||
| London, England : , : Andrews UK Ltd., , [2020] | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Atari 130XE machine language for the absolute beginner / / Kevin Bergin
| Atari 130XE machine language for the absolute beginner / / Kevin Bergin |
| Autore | Bergin Kevin |
| Pubbl/distr/stampa | London, England : , : Andrews UK Ltd., , [2020] |
| Descrizione fisica | 1 online resource (155 pages) |
| Disciplina | 006.31 |
| Collana | Retro Reproductions |
| Soggetto topico |
Machine learning
String quartets |
| ISBN |
9781789825404
9781789824322 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Cover -- Contents -- Front Matter -- Title page -- Publisher info -- Foreword -- Atari 130XE Machine Language for the Absolute Beginner -- Chapter 1- Introduction to Machine Language -- Using a Machine Language Program -- Memory Addressing -- Using Memory Directly from BASIC -- Machine Language as a Subroutine -- Summary -- Chapter 2- Basics of Machine Language Programming -- Using Memory from Machine Language -- The Registers -- The Accumulator -- Addressing Modes -- Simple Program Input -- Assembly Language -- Screen Memory -- Printing a Message -- Summary -- Chapter 3- Introduction to Hexadecimal -- Uses of Hexadecimal -- Binary -- Why Hexadecimal -- Hex and Binary Mathematically -- Absolute Addressing -- Converting Hexadecimal to Decimal -- Summary -- Chapter 4- Introduction to ALPA + Disassembler -- To Get ALPA Running -- Using ALPA -- ALPA Commands -- Memory Usage in ALPA -- Summary -- Chapter 5- Microprocesor Equipment -- Storing Numbers -- The Carry Flag -- Adding Numbers -- Two Byte Addition -- Subtracting Numbers -- An Exercise -- Summary -- Chapter 6- Program Control -- Player-Missile Graphics -- Moving Player-Missile Graphics -- Looping Using JMP -- ALPA Label Name Addressing -- Infinite Loops -- Comparing Numbers -- Branch Instructions -- Zero Flag -- Program Summary -- Relative Addressing -- Summary -- Chapter 7- Counting, Looping and Pointing -- Counting to Control a Loop -- Counting Using the Accumulator -- Counting Using Memory -- The X and Y Registers -- Using the X Register as a Counter -- Moving Blocks of Memory -- Implied Addressing -- Relative Addressing -- Absolute Addressing -- Indexed Addressing -- Using the X Register as an Index -- Non-Symmetry of Commands -- Searching Through Memory -- Using More than One Index -- Zero Page Indexed Addressing -- Summary -- Chapter 8- Using Information Stored in Tables.
Displaying Characters as Graphics -- Graphics Memory -- Copying the Character Sets from ROM -- Indirect Indexed Addressing -- Register Transfer Instructions -- Indirect Addressing -- Summary -- Chapter 9- Processor Status Codes -- BCD Representation -- Summary -- Chapter 10- Logical Operators and Bit Manipulators -- Changing Bits Within Memory -- The Logical AND -- The Logical OR -- The Logical Exclusive OR -- The Bit Instruction -- Rotating Bits Within a Byte -- Rotation With Carry -- Rotating to the Right -- Clever Multiplication -- Summary -- Chapter 11- Details of Program Counter -- The Program Counter -- Storing into the Program Counter -- The Program Counter and Subroutines -- The Stack Control Structure -- Subroutines and the Stack -- The Stack and Interrupts -- Summary -- Chapter 12- Dealing with the Operating System -- The Kernal -- CLI (Clear Interrupt Flag) -- RTI (Return from Interrupt) -- Summary -- Back Matter -- Appendices -- Appendix 1- 6502 Instruction Codes -- Appendix 2- Hexadecimal to Decimal Conversion Table -- Appendix 3- Relative Brach and Two's Complement Numbering Tables -- Appendix 4- Atari 130XE Memory Map -- Appendix 5- The Screen Chip -- Appendix 6- The Sound Chip -- Appendix 7- Memory Usage Directory -- Appendix 8- Table of Screen Codes -- Appendix 9- Current Key Pressed -- Appendix 10- ALPA + Disassembler -- Also Available. |
| Record Nr. | UNINA-9910809723203321 |
Bergin Kevin
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||
| London, England : , : Andrews UK Ltd., , [2020] | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Aura child : the incredible story of a special gift / / A. I. Kaymen
| Aura child : the incredible story of a special gift / / A. I. Kaymen |
| Autore | Kaymen A. I. |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | London : , : Andrews UK Ltd., , [2013] |
| Descrizione fisica | 1 online resource (230 p.) |
| Disciplina | 133.8092 |
| Soggetto topico | Women psychics |
| ISBN |
1-907203-88-5
1-907203-89-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover; Contents; Front Matter; Title Page; Publisher Information; Dedication; About this book; The Author; Aura Child; Prologue; Canons Park; Walls, Floors and Ceilings; Outlaws; Team Player; Evelyn; Family; Reality Strikes; Beneath The Surface; Diagnosis; Love And Music; Reaching Out; Leaving; Back Matter; Also Available |
| Record Nr. | UNINA-9910787750803321 |
Kaymen A. I.
|
||
| London : , : Andrews UK Ltd., , [2013] | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Aura child : the incredible story of a special gift / / A. I. Kaymen
| Aura child : the incredible story of a special gift / / A. I. Kaymen |
| Autore | Kaymen A. I. |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | London : , : Andrews UK Ltd., , [2013] |
| Descrizione fisica | 1 online resource (230 p.) |
| Disciplina | 133.8092 |
| Soggetto topico | Women psychics |
| ISBN |
1-907203-88-5
1-907203-89-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover; Contents; Front Matter; Title Page; Publisher Information; Dedication; About this book; The Author; Aura Child; Prologue; Canons Park; Walls, Floors and Ceilings; Outlaws; Team Player; Evelyn; Family; Reality Strikes; Beneath The Surface; Diagnosis; Love And Music; Reaching Out; Leaving; Back Matter; Also Available |
| Record Nr. | UNINA-9910815138703321 |
Kaymen A. I.
|
||
| London : , : Andrews UK Ltd., , [2013] | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Dragon Machine Language for the Absolute Beginner
| Dragon Machine Language for the Absolute Beginner |
| Autore | Reyden John |
| Pubbl/distr/stampa | Luton, Bedfordshire : , : Andrews UK Ltd., , 2022 |
| Descrizione fisica | 1 online resource (262 pages) |
| Disciplina | 001.64/24 |
| Collana | Retro Reproductions |
| Soggetto topico |
Assembly languages (Electronic computers)
Dragon 32 (Computer) |
| ISBN | 1-78982-802-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover -- Contents -- Front Matter -- Title Page -- Title, Author, and Publisher -- Publisher Information -- Dragon Machine Language for the Absolute Beginner -- Chapter 1: The Beginning -- Chapter 2: What is a Micro-Computer? -- Chapter 3: Computers and Numbers -- Binary -- Negative Numbers -- Exponential Numbers -- Hexadecimal Numbers -- Binary Coded Decimal -- Decimal-Hexadecimal-Binary-Conversion Program -- Chapter 4: What is Machine Language? -- Chapter 5: What is Assembly Language? -- Chapter 6: The Dragon -- Chapter 7: The 6809 -- Registers -- Modes -- Chapter 8: Easy -- Chapter 9: Handy -- Chapter 10: Let's Get Logical -- Chapter 11: Condition Codes -- Decisions, Decisions -- Loops -- Chapter 12: Stacks and Subroutines -- Chapter 13: The 6809 Instruction Set -- Chapter 14: Demonstration Programs -- Introduction -- A) The No OPeration Instruction -- B) The Complete Byte and Register Handlers -- C) The Arithmetic Instructions -- D) The Logical Instructions -- E) Comparisons -- F) The Branch and Jump Instructions -- G) The Rotate Instructions -- H) The Stack Handling Instructions -- I) The Interrupt Instructions -- Chapter 15: Programming Your Dragon -- Planning Your Machine Language Programs -- Entering and Running Machine Language Programs -- Monitor Program -- Chapter 16: Sample Programs -- Introduction -- The PIA (Peripheral Interface Adaptor) -- Screen Memory -- The Hardware -- The Use of the Direct Page -- Program: PIA Keys -- Program: Score -- Program: Explode -- Program: Music -- Program: Demo -- Back Matter -- Appendices -- Appendix A: Colour Set Table -- Appendix B: Graphics Modes -- Appendix C: Handy Memory Locations in the Dragon -- Appendix D: Handy ROM Routines -- Appendix E: ASCII Codes for Keys -- Appendix F: Character Codes -- Appendix G: Base Conversions -- Appendix H: 6809 Instruction Set Summary -- Also Available. |
| Record Nr. | UNINA-9910795654703321 |
Reyden John
|
||
| Luton, Bedfordshire : , : Andrews UK Ltd., , 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Dragon Machine Language for the Absolute Beginner
| Dragon Machine Language for the Absolute Beginner |
| Autore | Reyden John |
| Pubbl/distr/stampa | Luton, Bedfordshire : , : Andrews UK Ltd., , 2022 |
| Descrizione fisica | 1 online resource (262 pages) |
| Disciplina | 001.64/24 |
| Collana | Retro Reproductions |
| Soggetto topico |
Assembly languages (Electronic computers)
Dragon 32 (Computer) |
| ISBN | 1-78982-802-3 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto | Cover -- Contents -- Front Matter -- Title Page -- Title, Author, and Publisher -- Publisher Information -- Dragon Machine Language for the Absolute Beginner -- Chapter 1: The Beginning -- Chapter 2: What is a Micro-Computer? -- Chapter 3: Computers and Numbers -- Binary -- Negative Numbers -- Exponential Numbers -- Hexadecimal Numbers -- Binary Coded Decimal -- Decimal-Hexadecimal-Binary-Conversion Program -- Chapter 4: What is Machine Language? -- Chapter 5: What is Assembly Language? -- Chapter 6: The Dragon -- Chapter 7: The 6809 -- Registers -- Modes -- Chapter 8: Easy -- Chapter 9: Handy -- Chapter 10: Let's Get Logical -- Chapter 11: Condition Codes -- Decisions, Decisions -- Loops -- Chapter 12: Stacks and Subroutines -- Chapter 13: The 6809 Instruction Set -- Chapter 14: Demonstration Programs -- Introduction -- A) The No OPeration Instruction -- B) The Complete Byte and Register Handlers -- C) The Arithmetic Instructions -- D) The Logical Instructions -- E) Comparisons -- F) The Branch and Jump Instructions -- G) The Rotate Instructions -- H) The Stack Handling Instructions -- I) The Interrupt Instructions -- Chapter 15: Programming Your Dragon -- Planning Your Machine Language Programs -- Entering and Running Machine Language Programs -- Monitor Program -- Chapter 16: Sample Programs -- Introduction -- The PIA (Peripheral Interface Adaptor) -- Screen Memory -- The Hardware -- The Use of the Direct Page -- Program: PIA Keys -- Program: Score -- Program: Explode -- Program: Music -- Program: Demo -- Back Matter -- Appendices -- Appendix A: Colour Set Table -- Appendix B: Graphics Modes -- Appendix C: Handy Memory Locations in the Dragon -- Appendix D: Handy ROM Routines -- Appendix E: ASCII Codes for Keys -- Appendix F: Character Codes -- Appendix G: Base Conversions -- Appendix H: 6809 Instruction Set Summary -- Also Available. |
| Record Nr. | UNINA-9910823907203321 |
Reyden John
|
||
| Luton, Bedfordshire : , : Andrews UK Ltd., , 2022 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||