Real-time shading / / Marc Olano. [et al.]
| Real-time shading / / Marc Olano. [et al.] |
| Pubbl/distr/stampa | Natick, Mass. : , : A.K. Peters Ltd., , 2002 |
| Descrizione fisica | 1 online resource (370 p.) |
| Disciplina | 006.6/9 |
| Altri autori (Persone) | OlanoMarc |
| Soggetto topico |
Computer graphics
Real-time data processing |
| Soggetto genere / forma | Electronic books. |
| ISBN |
0-429-06299-0
1-4398-6381-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Front Cover; Dedication; Contents; Preface; Acknowledgments; I. Fundamentals; 1. Introduction; 2. Reflectance; 3. Texturing; 4. Procedural Shaders; 5. Graphics Hardware; II. Building Blocks for Shading; 6. Texture Shading; 7. Environment Maps for Illumination; 8. The Texture Atlas; III. High-Level Procedural Shading; 9. Classifying Shaders; 10. APST: Antialiased Parameterized Solid Texturing; 11. Compiling Real-Time Procedural Shaders; 12. RenderMan; 13. Pfman: Procedural Shaders on PixelFlow; 14. ISL: Interactive Shading Language; 15. RTSL: The Stanford Real-Time Shading Language
16. ESMTL: The Evans & Sutherland Multitexturing Language17. OpenGL2.0; 18. APIs; IV. And Beyond; 19. Predicting the Present; Bibliography |
| Record Nr. | UNINA-9910463692803321 |
| Natick, Mass. : , : A.K. Peters Ltd., , 2002 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Real-time shading / / Marc Olano. [et al.]
| Real-time shading / / Marc Olano. [et al.] |
| Pubbl/distr/stampa | Natick, Mass. : , : A.K. Peters Ltd., , 2002 |
| Descrizione fisica | 1 online resource (370 p.) |
| Disciplina | 006.6/9 |
| Altri autori (Persone) | OlanoMarc |
| Soggetto topico |
Computer graphics
Real-time data processing |
| ISBN |
0-429-06299-0
1-4398-6381-4 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Front Cover; Dedication; Contents; Preface; Acknowledgments; I. Fundamentals; 1. Introduction; 2. Reflectance; 3. Texturing; 4. Procedural Shaders; 5. Graphics Hardware; II. Building Blocks for Shading; 6. Texture Shading; 7. Environment Maps for Illumination; 8. The Texture Atlas; III. High-Level Procedural Shading; 9. Classifying Shaders; 10. APST: Antialiased Parameterized Solid Texturing; 11. Compiling Real-Time Procedural Shaders; 12. RenderMan; 13. Pfman: Procedural Shaders on PixelFlow; 14. ISL: Interactive Shading Language; 15. RTSL: The Stanford Real-Time Shading Language
16. ESMTL: The Evans & Sutherland Multitexturing Language17. OpenGL2.0; 18. APIs; IV. And Beyond; 19. Predicting the Present; Bibliography |
| Record Nr. | UNINA-9910788962303321 |
| Natick, Mass. : , : A.K. Peters Ltd., , 2002 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||