Applied architecture patterns on the Microsoft platform : work with various Microsoft technologies using applied architecture patterns / / Andre Dovgal, Gregor Noriskin, Dmitri Olechko |
Autore | Dovgal Andre |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Birmingham, England : , : [Packt] Publishing, , 2014 |
Descrizione fisica | 1 online resource (456 p.) |
Disciplina | 005.12 |
Collana | Professional Expertise Distilled |
Soggetto topico | Software architecture |
Soggetto genere / forma | Electronic books. |
ISBN | 1-84968-913-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Solution Decision Framework; The need for a decision framework; Sources of input; Organizational direction; Functional requirements and use cases; Non-functional requirements; Derived (architectural) requirements; Deciding upon your architecture strategy; Technology evaluation dimensions; Organizational context; Solution design aspects; Solution implementation aspects; Solution operation aspects; Applying the framework; Summary; Chapter 2: The .NET Framework Primer
An evaluation framework for .NET Framework APIsEvaluation framework dimensions; Evaluation framework ratings; The .NET Framework; The Base Class Library; The System namespace; The System.Text namespace; The System.IO namespace; The System.Net namespace; The System.Collections namespace; The System.Collections.Generic namespace; The System.Collections.Concurrent namespace; The System.Linq namespace; The System.Xml namespace; The System.Xml.Linq namespace; The System.Security.Cryptography namespace; The System.Threading namespace; The System.Threading.Tasks namespace The System.ServiceProcess namespaceThe System.ComponentModel.Composition namespace; The System.ComponentModel.DataAnnotations namespace; ADO.NET; The System.Data namespace; The System.Data.Entity namespace; The System.Data.Linq namespace; The System.Data.Services namespace; Windows Forms; The System.Windows.Forms namespace; Windows Presentation Foundation; The System.Windows namespace; ASP.NET; The System.Web.Forms namespace; The System.Web.Mvc namespace; The System.Web.WebPages namespace; The System.Web.Services namespace; The Microsoft.AspNet.SignalR namespace Windows Communication FoundationThe System.ServiceModel namespace; Windows Workflow Foundation; The System.Activities namespace; Summary; Chapter 3: The SQL Server Primer; What is included in SQL Server 2012?; SQL Server editions; SQL Server components and tools; SQL Server 2012 abilities; High availability; Manageability; Programmability and maintainability; Scalability; Performance; Security; Data quality; Building the payroll processor application; Use case; Key requirements; Functional requirements - first draft; Requirements analysis; Functional requirements - second draft Nonfunctional requirementsThe database design; The Input dataset design; The application prototype design; The ABC client design; The XYZ client design; Lessons learned; New features of SQL Server 2014; Summary; Chapter 4: The SSIS Primer; What's new in SSIS 2012; Building the payroll processor application; Adding more details to the RPP use case; Requirements analysis; SSIS package design; Lessons learned; What's new in SSIS 2014; Summary; Chapter 5: The BizTalk Server Primer; Using BizTalk in an integration architecture; BizTalk essentials; New features of BizTalk Server 2013 BizTalk Server editions |
Record Nr. | UNINA-9910464616703321 |
Dovgal Andre | ||
Birmingham, England : , : [Packt] Publishing, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Applied architecture patterns on the Microsoft platform : work with various Microsoft technologies using applied architecture patterns / / Andre Dovgal, Gregor Noriskin, Dmitri Olechko |
Autore | Dovgal Andre |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Birmingham, England : , : [Packt] Publishing, , 2014 |
Descrizione fisica | 1 online resource (456 p.) |
Disciplina | 005.12 |
Collana | Professional Expertise Distilled |
Soggetto topico | Software architecture |
ISBN | 1-84968-913-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Solution Decision Framework; The need for a decision framework; Sources of input; Organizational direction; Functional requirements and use cases; Non-functional requirements; Derived (architectural) requirements; Deciding upon your architecture strategy; Technology evaluation dimensions; Organizational context; Solution design aspects; Solution implementation aspects; Solution operation aspects; Applying the framework; Summary; Chapter 2: The .NET Framework Primer
An evaluation framework for .NET Framework APIsEvaluation framework dimensions; Evaluation framework ratings; The .NET Framework; The Base Class Library; The System namespace; The System.Text namespace; The System.IO namespace; The System.Net namespace; The System.Collections namespace; The System.Collections.Generic namespace; The System.Collections.Concurrent namespace; The System.Linq namespace; The System.Xml namespace; The System.Xml.Linq namespace; The System.Security.Cryptography namespace; The System.Threading namespace; The System.Threading.Tasks namespace The System.ServiceProcess namespaceThe System.ComponentModel.Composition namespace; The System.ComponentModel.DataAnnotations namespace; ADO.NET; The System.Data namespace; The System.Data.Entity namespace; The System.Data.Linq namespace; The System.Data.Services namespace; Windows Forms; The System.Windows.Forms namespace; Windows Presentation Foundation; The System.Windows namespace; ASP.NET; The System.Web.Forms namespace; The System.Web.Mvc namespace; The System.Web.WebPages namespace; The System.Web.Services namespace; The Microsoft.AspNet.SignalR namespace Windows Communication FoundationThe System.ServiceModel namespace; Windows Workflow Foundation; The System.Activities namespace; Summary; Chapter 3: The SQL Server Primer; What is included in SQL Server 2012?; SQL Server editions; SQL Server components and tools; SQL Server 2012 abilities; High availability; Manageability; Programmability and maintainability; Scalability; Performance; Security; Data quality; Building the payroll processor application; Use case; Key requirements; Functional requirements - first draft; Requirements analysis; Functional requirements - second draft Nonfunctional requirementsThe database design; The Input dataset design; The application prototype design; The ABC client design; The XYZ client design; Lessons learned; New features of SQL Server 2014; Summary; Chapter 4: The SSIS Primer; What's new in SSIS 2012; Building the payroll processor application; Adding more details to the RPP use case; Requirements analysis; SSIS package design; Lessons learned; What's new in SSIS 2014; Summary; Chapter 5: The BizTalk Server Primer; Using BizTalk in an integration architecture; BizTalk essentials; New features of BizTalk Server 2013 BizTalk Server editions |
Record Nr. | UNINA-9910786777903321 |
Dovgal Andre | ||
Birmingham, England : , : [Packt] Publishing, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Applied architecture patterns on the Microsoft platform : work with various Microsoft technologies using applied architecture patterns / / Andre Dovgal, Gregor Noriskin, Dmitri Olechko |
Autore | Dovgal Andre |
Edizione | [Second edition.] |
Pubbl/distr/stampa | Birmingham, England : , : [Packt] Publishing, , 2014 |
Descrizione fisica | 1 online resource (456 p.) |
Disciplina | 005.12 |
Collana | Professional Expertise Distilled |
Soggetto topico | Software architecture |
ISBN | 1-84968-913-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Solution Decision Framework; The need for a decision framework; Sources of input; Organizational direction; Functional requirements and use cases; Non-functional requirements; Derived (architectural) requirements; Deciding upon your architecture strategy; Technology evaluation dimensions; Organizational context; Solution design aspects; Solution implementation aspects; Solution operation aspects; Applying the framework; Summary; Chapter 2: The .NET Framework Primer
An evaluation framework for .NET Framework APIsEvaluation framework dimensions; Evaluation framework ratings; The .NET Framework; The Base Class Library; The System namespace; The System.Text namespace; The System.IO namespace; The System.Net namespace; The System.Collections namespace; The System.Collections.Generic namespace; The System.Collections.Concurrent namespace; The System.Linq namespace; The System.Xml namespace; The System.Xml.Linq namespace; The System.Security.Cryptography namespace; The System.Threading namespace; The System.Threading.Tasks namespace The System.ServiceProcess namespaceThe System.ComponentModel.Composition namespace; The System.ComponentModel.DataAnnotations namespace; ADO.NET; The System.Data namespace; The System.Data.Entity namespace; The System.Data.Linq namespace; The System.Data.Services namespace; Windows Forms; The System.Windows.Forms namespace; Windows Presentation Foundation; The System.Windows namespace; ASP.NET; The System.Web.Forms namespace; The System.Web.Mvc namespace; The System.Web.WebPages namespace; The System.Web.Services namespace; The Microsoft.AspNet.SignalR namespace Windows Communication FoundationThe System.ServiceModel namespace; Windows Workflow Foundation; The System.Activities namespace; Summary; Chapter 3: The SQL Server Primer; What is included in SQL Server 2012?; SQL Server editions; SQL Server components and tools; SQL Server 2012 abilities; High availability; Manageability; Programmability and maintainability; Scalability; Performance; Security; Data quality; Building the payroll processor application; Use case; Key requirements; Functional requirements - first draft; Requirements analysis; Functional requirements - second draft Nonfunctional requirementsThe database design; The Input dataset design; The application prototype design; The ABC client design; The XYZ client design; Lessons learned; New features of SQL Server 2014; Summary; Chapter 4: The SSIS Primer; What's new in SSIS 2012; Building the payroll processor application; Adding more details to the RPP use case; Requirements analysis; SSIS package design; Lessons learned; What's new in SSIS 2014; Summary; Chapter 5: The BizTalk Server Primer; Using BizTalk in an integration architecture; BizTalk essentials; New features of BizTalk Server 2013 BizTalk Server editions |
Record Nr. | UNINA-9910821214003321 |
Dovgal Andre | ||
Birmingham, England : , : [Packt] Publishing, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Applied SOA patterns on the Oracle platform : fuse together your pragmatic Oracle experience with abstract SOA patterns with this practical guide / / Sergey Popov |
Autore | Popov Sergeĭ |
Edizione | [1st edition] |
Pubbl/distr/stampa | Birmingham, England : , : [Packt] Publishing, , 2014 |
Descrizione fisica | 1 online resource (572 p.) |
Disciplina | 004.654 |
Collana | Professional expertise distilled |
Soggetto topico | Service-oriented architecture (Computer science) |
Soggetto genere / forma | Electronic books. |
ISBN | 1-78217-057-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: SOA Ecosystem - Interconnected Principles, Patterns, and Frameworks; The characteristics, goals, and benefits of SOA; An example of architecting for tactical goals; SOA principles; Standardized service contract; Loose Coupling; Service abstraction; Service reusability; Service autonomy; Service statefulness; Service discoverability; Service composability; SOA technology concept; XML; Web Services (WS); WS transports; Need for the WS-* extensions; SOA standards
Methodology and governanceInterconnected WS-* standards ; SOA frameworks; The Application Business Connector Services framework; The Object Modeling and Design framework; The XML Modeling and Design framework; The Enterprise Business Flows framework; The Enterprise Business Services framework; The Enterprise Service Repository / Inventory framework; SOA Service Patterns that help to shape a Service inventory; Summary; Chapter 2: An Introduction to Oracle Fusion - a Solid Foundation for Service Inventory; The Oracle SOA technology platform The Oracle SOA development roadmap - past, present, and futureOracle SOA frameworks and technology layers; Oracle SOA Foundation - methodology; Enterprise Business Object; Enterprise Business Message; Enterprise Business Services; Application Business Object and Message; Oracle SOA foundation - runtime backbone; The Oracle database; The Oracle application server; The Oracle Rule Engine; Oracle transformation and translation engine; How Oracle products compose the SOA framework; Service creation - Object and XML Design frameworks; Service development - automated test and deployment Establishing the adapter frameworkProviding orchestration - enterprise business flows; Setting up Service Bus - enterprise business services; Discovering enterprise - enterprise service repository; Service governing - monitoring, error handling, and recovering; Securing service interactions - Security Gateway; Summary; Chapter 3: Building the Core - Enterprise Business Flows; Oracle SOA's dynamic Orchestration platform; The telecommunication primer; Basic facts about the telecommunication enterprise; History of CTU; Technical infrastructure and automation environment Business goals and obstaclesOracle Enterprise Business Flows SOA patterns; Establishing a Service Inventory; Initial analysis; A summary of the initial solution; Detailed analysis - functional decomposition; Asynchronous agnostic Composition Controller; Extending the asynchronous agnostic Composition Controller; Usage and limitations of a Mediator as a dynamic router; Dynamic compensations in a simple agnostic controller; The Rule Engine endpoint and decision service; Using Mediator for process discoverability; The Orchestration pattern and embedded Java; Summary Chapter 4: From Traditional Integration to Composition - Enterprise Business Services |
Record Nr. | UNINA-9910458681803321 |
Popov Sergeĭ | ||
Birmingham, England : , : [Packt] Publishing, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Applied SOA patterns on the Oracle platform : fuse together your pragmatic Oracle experience with abstract SOA patterns with this practical guide / / Sergey Popov |
Autore | Popov Sergeĭ |
Edizione | [1st edition] |
Pubbl/distr/stampa | Birmingham, England : , : [Packt] Publishing, , 2014 |
Descrizione fisica | 1 online resource (572 p.) |
Disciplina | 004.654 |
Collana | Professional expertise distilled |
Soggetto topico | Service-oriented architecture (Computer science) |
ISBN | 1-78217-057-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: SOA Ecosystem - Interconnected Principles, Patterns, and Frameworks; The characteristics, goals, and benefits of SOA; An example of architecting for tactical goals; SOA principles; Standardized service contract; Loose Coupling; Service abstraction; Service reusability; Service autonomy; Service statefulness; Service discoverability; Service composability; SOA technology concept; XML; Web Services (WS); WS transports; Need for the WS-* extensions; SOA standards
Methodology and governanceInterconnected WS-* standards ; SOA frameworks; The Application Business Connector Services framework; The Object Modeling and Design framework; The XML Modeling and Design framework; The Enterprise Business Flows framework; The Enterprise Business Services framework; The Enterprise Service Repository / Inventory framework; SOA Service Patterns that help to shape a Service inventory; Summary; Chapter 2: An Introduction to Oracle Fusion - a Solid Foundation for Service Inventory; The Oracle SOA technology platform The Oracle SOA development roadmap - past, present, and futureOracle SOA frameworks and technology layers; Oracle SOA Foundation - methodology; Enterprise Business Object; Enterprise Business Message; Enterprise Business Services; Application Business Object and Message; Oracle SOA foundation - runtime backbone; The Oracle database; The Oracle application server; The Oracle Rule Engine; Oracle transformation and translation engine; How Oracle products compose the SOA framework; Service creation - Object and XML Design frameworks; Service development - automated test and deployment Establishing the adapter frameworkProviding orchestration - enterprise business flows; Setting up Service Bus - enterprise business services; Discovering enterprise - enterprise service repository; Service governing - monitoring, error handling, and recovering; Securing service interactions - Security Gateway; Summary; Chapter 3: Building the Core - Enterprise Business Flows; Oracle SOA's dynamic Orchestration platform; The telecommunication primer; Basic facts about the telecommunication enterprise; History of CTU; Technical infrastructure and automation environment Business goals and obstaclesOracle Enterprise Business Flows SOA patterns; Establishing a Service Inventory; Initial analysis; A summary of the initial solution; Detailed analysis - functional decomposition; Asynchronous agnostic Composition Controller; Extending the asynchronous agnostic Composition Controller; Usage and limitations of a Mediator as a dynamic router; Dynamic compensations in a simple agnostic controller; The Rule Engine endpoint and decision service; Using Mediator for process discoverability; The Orchestration pattern and embedded Java; Summary Chapter 4: From Traditional Integration to Composition - Enterprise Business Services |
Record Nr. | UNINA-9910791297803321 |
Popov Sergeĭ | ||
Birmingham, England : , : [Packt] Publishing, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Applied SOA patterns on the Oracle platform : fuse together your pragmatic Oracle experience with abstract SOA patterns with this practical guide / / Sergey Popov |
Autore | Popov Sergeĭ |
Edizione | [1st edition] |
Pubbl/distr/stampa | Birmingham, England : , : [Packt] Publishing, , 2014 |
Descrizione fisica | 1 online resource (572 p.) |
Disciplina | 004.654 |
Collana | Professional expertise distilled |
Soggetto topico | Service-oriented architecture (Computer science) |
ISBN | 1-78217-057-X |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: SOA Ecosystem - Interconnected Principles, Patterns, and Frameworks; The characteristics, goals, and benefits of SOA; An example of architecting for tactical goals; SOA principles; Standardized service contract; Loose Coupling; Service abstraction; Service reusability; Service autonomy; Service statefulness; Service discoverability; Service composability; SOA technology concept; XML; Web Services (WS); WS transports; Need for the WS-* extensions; SOA standards
Methodology and governanceInterconnected WS-* standards ; SOA frameworks; The Application Business Connector Services framework; The Object Modeling and Design framework; The XML Modeling and Design framework; The Enterprise Business Flows framework; The Enterprise Business Services framework; The Enterprise Service Repository / Inventory framework; SOA Service Patterns that help to shape a Service inventory; Summary; Chapter 2: An Introduction to Oracle Fusion - a Solid Foundation for Service Inventory; The Oracle SOA technology platform The Oracle SOA development roadmap - past, present, and futureOracle SOA frameworks and technology layers; Oracle SOA Foundation - methodology; Enterprise Business Object; Enterprise Business Message; Enterprise Business Services; Application Business Object and Message; Oracle SOA foundation - runtime backbone; The Oracle database; The Oracle application server; The Oracle Rule Engine; Oracle transformation and translation engine; How Oracle products compose the SOA framework; Service creation - Object and XML Design frameworks; Service development - automated test and deployment Establishing the adapter frameworkProviding orchestration - enterprise business flows; Setting up Service Bus - enterprise business services; Discovering enterprise - enterprise service repository; Service governing - monitoring, error handling, and recovering; Securing service interactions - Security Gateway; Summary; Chapter 3: Building the Core - Enterprise Business Flows; Oracle SOA's dynamic Orchestration platform; The telecommunication primer; Basic facts about the telecommunication enterprise; History of CTU; Technical infrastructure and automation environment Business goals and obstaclesOracle Enterprise Business Flows SOA patterns; Establishing a Service Inventory; Initial analysis; A summary of the initial solution; Detailed analysis - functional decomposition; Asynchronous agnostic Composition Controller; Extending the asynchronous agnostic Composition Controller; Usage and limitations of a Mediator as a dynamic router; Dynamic compensations in a simple agnostic controller; The Rule Engine endpoint and decision service; Using Mediator for process discoverability; The Orchestration pattern and embedded Java; Summary Chapter 4: From Traditional Integration to Composition - Enterprise Business Services |
Record Nr. | UNINA-9910817447903321 |
Popov Sergeĭ | ||
Birmingham, England : , : [Packt] Publishing, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
jMonkeyEngine 3.0 cookbook : over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development / / Rickard Edén |
Autore | Edén Rickard |
Pubbl/distr/stampa | Birmingham, England : , : [Packt] Publishing, , 2014 |
Descrizione fisica | 1 online resource (298 p.) |
Disciplina | 794.81536 |
Soggetto topico |
Computer games - Design
Computer games - Programming Java (Computer program language) |
Soggetto genere / forma | Electronic books. |
ISBN | 1-78328-648-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: SDK Game Development Hub; Introduction; Setting up a project; Importing a model; Using Scene Composer; Modifying heightmaps with Terrain Editor; Adding a sky box and lighting; Adding water using a filter; Adding some ambient audio; Creating bitmap fonts with Font Creator; Retrieving an attachment node; Using ParticleEmitter - Soaring Birds; An advanced ParticleEmitter class; Chapter 2: Cameras and Game Controls; Introduction; Creating a reusable character control
Attaching an input AppState objectFiring in FPS; Firing non-instant bullets; Creating an RTS camera AppState object; Selecting units in RTS; Making the camera follow units; Following a character with ChaseCamera; Adding a game controller or joystick input; Leaning around corners; Detecting cover automatically in a third-person game; Chapter 3: World Building; Introduction; Using noise to generate a terrain; Lighting your world and providing it with dynamic lights; Deforming a terrain in real time; Automating trees'' distribution; Endless worlds and infinite space Flowing water with cellular automataThe essentials of a cube-based world; Chapter 4: Mastering Character Animations; Introduction; Previewing animations in SDK; Creating an animation manager control; Extending the animation control; Handling jump animations; Creating a custom animation - leaning; Creating a subanimation; Lip syncing and facial expressions; Eye movement; Location-dependent animation - edge check; Aligning feet with ground - inverse kinematics; Chapter 5: Artificial Intelligence; Introduction; Creating a reusable AI control class; Sensing - vision; Sensing - hearing Decision making - Finite State MachineCreating the AI using cover; Generating NavMesh in SDK; Pathfinding - using NavMesh; Controlling groups of AI; Pathfinding - our own A* pathfinder; Chapter 6: GUI with Nifty GUI; Introduction; Initializing Nifty and managing an options menu; Loading the screen; Creating an RPG dialog screen; Implementing a game console; Handling a game message queue; Creating an inventory screen; Customizing the input and settings page; Using offscreen rendering for a minimap; Chapter 7: Networking with SpiderMonkey; Introduction; Setting up a server and client Handling basic messagingMaking a networked game - Battleships; Implementing a network code for FPS; Loading a level; Interpolating between player positions; Firing over a network; Optimizing the bandwidth and avoiding cheating; Chapter 8: Physics with Bullet; Introduction; Creating a pushable door; Building a rocket engine; Ballistic projectiles and arrows; Handling multiple gravity sources; Self-balancing using RotationalLimitMotors; The principles of a bridge-building game; Networked physics; Chapter 9: Taking Our Game to the Next Level; Introduction Creating a muzzle flash using ParticleEmitter |
Record Nr. | UNINA-9910465445703321 |
Edén Rickard | ||
Birmingham, England : , : [Packt] Publishing, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
jMonkeyEngine 3.0 cookbook : over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development / / Rickard Edén |
Autore | Edén Rickard |
Pubbl/distr/stampa | Birmingham, England : , : [Packt] Publishing, , 2014 |
Descrizione fisica | 1 online resource (298 p.) |
Disciplina | 794.81536 |
Soggetto topico |
Video games - Design
Video games - Programming Java (Computer program language) |
ISBN | 1-78328-648-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: SDK Game Development Hub; Introduction; Setting up a project; Importing a model; Using Scene Composer; Modifying heightmaps with Terrain Editor; Adding a sky box and lighting; Adding water using a filter; Adding some ambient audio; Creating bitmap fonts with Font Creator; Retrieving an attachment node; Using ParticleEmitter - Soaring Birds; An advanced ParticleEmitter class; Chapter 2: Cameras and Game Controls; Introduction; Creating a reusable character control
Attaching an input AppState objectFiring in FPS; Firing non-instant bullets; Creating an RTS camera AppState object; Selecting units in RTS; Making the camera follow units; Following a character with ChaseCamera; Adding a game controller or joystick input; Leaning around corners; Detecting cover automatically in a third-person game; Chapter 3: World Building; Introduction; Using noise to generate a terrain; Lighting your world and providing it with dynamic lights; Deforming a terrain in real time; Automating trees'' distribution; Endless worlds and infinite space Flowing water with cellular automataThe essentials of a cube-based world; Chapter 4: Mastering Character Animations; Introduction; Previewing animations in SDK; Creating an animation manager control; Extending the animation control; Handling jump animations; Creating a custom animation - leaning; Creating a subanimation; Lip syncing and facial expressions; Eye movement; Location-dependent animation - edge check; Aligning feet with ground - inverse kinematics; Chapter 5: Artificial Intelligence; Introduction; Creating a reusable AI control class; Sensing - vision; Sensing - hearing Decision making - Finite State MachineCreating the AI using cover; Generating NavMesh in SDK; Pathfinding - using NavMesh; Controlling groups of AI; Pathfinding - our own A* pathfinder; Chapter 6: GUI with Nifty GUI; Introduction; Initializing Nifty and managing an options menu; Loading the screen; Creating an RPG dialog screen; Implementing a game console; Handling a game message queue; Creating an inventory screen; Customizing the input and settings page; Using offscreen rendering for a minimap; Chapter 7: Networking with SpiderMonkey; Introduction; Setting up a server and client Handling basic messagingMaking a networked game - Battleships; Implementing a network code for FPS; Loading a level; Interpolating between player positions; Firing over a network; Optimizing the bandwidth and avoiding cheating; Chapter 8: Physics with Bullet; Introduction; Creating a pushable door; Building a rocket engine; Ballistic projectiles and arrows; Handling multiple gravity sources; Self-balancing using RotationalLimitMotors; The principles of a bridge-building game; Networked physics; Chapter 9: Taking Our Game to the Next Level; Introduction Creating a muzzle flash using ParticleEmitter |
Record Nr. | UNINA-9910786505103321 |
Edén Rickard | ||
Birmingham, England : , : [Packt] Publishing, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
jMonkeyEngine 3.0 cookbook : over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development / / Rickard Edén |
Autore | Edén Rickard |
Pubbl/distr/stampa | Birmingham, England : , : [Packt] Publishing, , 2014 |
Descrizione fisica | 1 online resource (298 p.) |
Disciplina | 794.81536 |
Soggetto topico |
Video games - Design
Video games - Programming Java (Computer program language) |
ISBN | 1-78328-648-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto |
Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: SDK Game Development Hub; Introduction; Setting up a project; Importing a model; Using Scene Composer; Modifying heightmaps with Terrain Editor; Adding a sky box and lighting; Adding water using a filter; Adding some ambient audio; Creating bitmap fonts with Font Creator; Retrieving an attachment node; Using ParticleEmitter - Soaring Birds; An advanced ParticleEmitter class; Chapter 2: Cameras and Game Controls; Introduction; Creating a reusable character control
Attaching an input AppState objectFiring in FPS; Firing non-instant bullets; Creating an RTS camera AppState object; Selecting units in RTS; Making the camera follow units; Following a character with ChaseCamera; Adding a game controller or joystick input; Leaning around corners; Detecting cover automatically in a third-person game; Chapter 3: World Building; Introduction; Using noise to generate a terrain; Lighting your world and providing it with dynamic lights; Deforming a terrain in real time; Automating trees'' distribution; Endless worlds and infinite space Flowing water with cellular automataThe essentials of a cube-based world; Chapter 4: Mastering Character Animations; Introduction; Previewing animations in SDK; Creating an animation manager control; Extending the animation control; Handling jump animations; Creating a custom animation - leaning; Creating a subanimation; Lip syncing and facial expressions; Eye movement; Location-dependent animation - edge check; Aligning feet with ground - inverse kinematics; Chapter 5: Artificial Intelligence; Introduction; Creating a reusable AI control class; Sensing - vision; Sensing - hearing Decision making - Finite State MachineCreating the AI using cover; Generating NavMesh in SDK; Pathfinding - using NavMesh; Controlling groups of AI; Pathfinding - our own A* pathfinder; Chapter 6: GUI with Nifty GUI; Introduction; Initializing Nifty and managing an options menu; Loading the screen; Creating an RPG dialog screen; Implementing a game console; Handling a game message queue; Creating an inventory screen; Customizing the input and settings page; Using offscreen rendering for a minimap; Chapter 7: Networking with SpiderMonkey; Introduction; Setting up a server and client Handling basic messagingMaking a networked game - Battleships; Implementing a network code for FPS; Loading a level; Interpolating between player positions; Firing over a network; Optimizing the bandwidth and avoiding cheating; Chapter 8: Physics with Bullet; Introduction; Creating a pushable door; Building a rocket engine; Ballistic projectiles and arrows; Handling multiple gravity sources; Self-balancing using RotationalLimitMotors; The principles of a bridge-building game; Networked physics; Chapter 9: Taking Our Game to the Next Level; Introduction Creating a muzzle flash using ParticleEmitter |
Record Nr. | UNINA-9910809479603321 |
Edén Rickard | ||
Birmingham, England : , : [Packt] Publishing, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Kali Linux CTF Blueprints : build, test, and customize your own Capture the Flag challenges across multiple platforms designed to be attacked with Kali Linux / / Cameron Buchanan |
Autore | Buchanan Cameron |
Edizione | [1st edition] |
Pubbl/distr/stampa | Birmingham, England : , : [Packt] Publishing, , 2014 |
Descrizione fisica | 1 online resource (190 p.) |
Disciplina | 005.8 |
Collana | Community Experience Distilled |
Soggetto topico |
Computer security
Computers - Access control Computer networks - Security measures |
Soggetto genere / forma | Electronic books. |
ISBN | 1-78398-599-2 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Record Nr. | UNINA-9910458556103321 |
Buchanan Cameron | ||
Birmingham, England : , : [Packt] Publishing, , 2014 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|