Social exclusion, power and video game play [[electronic resource] ] : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs
| Social exclusion, power and video game play [[electronic resource] ] : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs |
| Pubbl/distr/stampa | Lanham, MD, : Lexington Books, 2012 |
| Descrizione fisica | 1 online resource (284 p.) |
| Disciplina | 794.8 |
| Altri autori (Persone) |
EmbrickDavid G
WrightJ. Talmadge LukácsAndrás |
| Soggetto topico |
Video games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects Leisure - Social aspects |
| ISBN |
1-280-66632-3
9786613643254 0-7391-3862-6 |
| Classificazione | SOC022000GAM010000GAM013000SOC052000TEC052000TEC041000 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Contents; Acknowledgments; Introduction; Part I: Social-Psychological Implications of Virtual Play; 1 Marking the Territory; 2 Discursive Engagements in World of Warcraft; 3 The Intermediate Ego; 4 Producing Place and Play in Virtual Game Spaces; Part II: Social Inequalities in Video Game Spaces: Race, Gender, and Virtual Play; 5 Racism in Video Gaming; 6 Worlds of Whiteness; 7 Gendered Pleasures; 8 Sincere Fictions of Whiteness in Virtual Worlds; 9 The Goddess Paradox; Part III: Game Fans Speak Out; 10 World of Warcraft and "the World of Science"; 11 Cosmo-Play; 12 Beyond the Virtual Realm
ConclusionIndex |
| Record Nr. | UNINA-9910779043503321 |
| Lanham, MD, : Lexington Books, 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||
Social exclusion, power and video game play : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs
| Social exclusion, power and video game play : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs |
| Edizione | [1st ed.] |
| Pubbl/distr/stampa | Lanham, MD, : Lexington Books, 2012 |
| Descrizione fisica | 1 online resource (284 p.) |
| Disciplina | 794.8 |
| Altri autori (Persone) |
EmbrickDavid G
WrightJ. Talmadge LukacsAndras |
| Soggetto topico |
Video games - Social aspects
Fantasy games - Social aspects Role playing - Social aspects Leisure - Social aspects |
| ISBN |
979-82-16-24437-0
1-280-66632-3 9786613643254 0-7391-3862-6 |
| Classificazione | SOC022000GAM010000GAM013000SOC052000TEC052000TEC041000 |
| Formato | Materiale a stampa |
| Livello bibliografico | Monografia |
| Lingua di pubblicazione | eng |
| Nota di contenuto |
Contents; Acknowledgments; Introduction; Part I: Social-Psychological Implications of Virtual Play; 1 Marking the Territory; 2 Discursive Engagements in World of Warcraft; 3 The Intermediate Ego; 4 Producing Place and Play in Virtual Game Spaces; Part II: Social Inequalities in Video Game Spaces: Race, Gender, and Virtual Play; 5 Racism in Video Gaming; 6 Worlds of Whiteness; 7 Gendered Pleasures; 8 Sincere Fictions of Whiteness in Virtual Worlds; 9 The Goddess Paradox; Part III: Game Fans Speak Out; 10 World of Warcraft and "the World of Science"; 11 Cosmo-Play; 12 Beyond the Virtual Realm
ConclusionIndex |
| Record Nr. | UNINA-9910966693603321 |
| Lanham, MD, : Lexington Books, 2012 | ||
| Lo trovi qui: Univ. Federico II | ||
| ||