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Social exclusion, power and video game play [[electronic resource] ] : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs
Social exclusion, power and video game play [[electronic resource] ] : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs
Pubbl/distr/stampa Lanham, MD, : Lexington Books, 2012
Descrizione fisica 1 online resource (284 p.)
Disciplina 794.8
Altri autori (Persone) EmbrickDavid G
WrightJ. Talmadge
LukácsAndrás
Soggetto topico Video games - Social aspects
Fantasy games - Social aspects
Role playing - Social aspects
Leisure - Social aspects
ISBN 1-280-66632-3
9786613643254
0-7391-3862-6
Classificazione SOC022000GAM010000GAM013000SOC052000TEC052000TEC041000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Acknowledgments; Introduction; Part I: Social-Psychological Implications of Virtual Play; 1 Marking the Territory; 2 Discursive Engagements in World of Warcraft; 3 The Intermediate Ego; 4 Producing Place and Play in Virtual Game Spaces; Part II: Social Inequalities in Video Game Spaces: Race, Gender, and Virtual Play; 5 Racism in Video Gaming; 6 Worlds of Whiteness; 7 Gendered Pleasures; 8 Sincere Fictions of Whiteness in Virtual Worlds; 9 The Goddess Paradox; Part III: Game Fans Speak Out; 10 World of Warcraft and "the World of Science"; 11 Cosmo-Play; 12 Beyond the Virtual Realm
ConclusionIndex
Record Nr. UNINA-9910779043503321
Lanham, MD, : Lexington Books, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Social exclusion, power and video game play : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs
Social exclusion, power and video game play : new research in digital media and technology / / edited by David G. Embrick, J. Talmadge Wright, and Andras Lukacs
Edizione [1st ed.]
Pubbl/distr/stampa Lanham, MD, : Lexington Books, 2012
Descrizione fisica 1 online resource (284 p.)
Disciplina 794.8
Altri autori (Persone) EmbrickDavid G
WrightJ. Talmadge
LukacsAndras
Soggetto topico Video games - Social aspects
Fantasy games - Social aspects
Role playing - Social aspects
Leisure - Social aspects
ISBN 979-82-16-24437-0
1-280-66632-3
9786613643254
0-7391-3862-6
Classificazione SOC022000GAM010000GAM013000SOC052000TEC052000TEC041000
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Contents; Acknowledgments; Introduction; Part I: Social-Psychological Implications of Virtual Play; 1 Marking the Territory; 2 Discursive Engagements in World of Warcraft; 3 The Intermediate Ego; 4 Producing Place and Play in Virtual Game Spaces; Part II: Social Inequalities in Video Game Spaces: Race, Gender, and Virtual Play; 5 Racism in Video Gaming; 6 Worlds of Whiteness; 7 Gendered Pleasures; 8 Sincere Fictions of Whiteness in Virtual Worlds; 9 The Goddess Paradox; Part III: Game Fans Speak Out; 10 World of Warcraft and "the World of Science"; 11 Cosmo-Play; 12 Beyond the Virtual Realm
ConclusionIndex
Record Nr. UNINA-9910966693603321
Lanham, MD, : Lexington Books, 2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui