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3D math primer for graphics and game development / / Fletcher Dunn, Ian Parberry
3D math primer for graphics and game development / / Fletcher Dunn, Ian Parberry
Autore Dunn Fletcher
Edizione [2nd ed.]
Pubbl/distr/stampa Boca Raton, Fla. : , : CRC Press, , 2011
Descrizione fisica 1 online resource (830 p.)
Disciplina 006.6
Altri autori (Persone) ParberryIan
Soggetto topico Computer graphics
Video games - Programming
Computer science - Mathematics
ISBN 1-4987-5989-0
0-429-19092-1
1-4398-6981-2
Classificazione COM012040
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Dedication; Contents; Acknowledgments; Introduction; 1. Cartesian Coordinate Systems; 2. Vectors; 3. Multiple Coordinate Spaces; 4. Introduction to Matrices; 5. Matrices and Linear Transformations; 6. More on Matrices; 7. Polar Coordinate Systems; 8. Rotation in Three Dimensions; 9. Geometric Primitives; 10. Mathematical Topics from 3D Graphics; 11. Mechanics 1: Linear Kinematics and Calculus; 12. Mechanics 2: Linear and Rotational Dynamics; 13. Curves in 3D; 14. Afterword; A. Geometric Tests; B. Answers to the Exercises; Bibliography
Altri titoli varianti Three-D math primer for graphics and game development
Record Nr. UNINA-9910781450903321
Dunn Fletcher  
Boca Raton, Fla. : , : CRC Press, , 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
3D math primer for graphics and game development / / Fletcher Dunn, Ian Parberry
3D math primer for graphics and game development / / Fletcher Dunn, Ian Parberry
Autore Dunn Fletcher
Edizione [2nd ed.]
Pubbl/distr/stampa Boca Raton, Fla. : , : CRC Press, , 2011
Descrizione fisica 1 online resource (830 p.)
Disciplina 006.6
Altri autori (Persone) ParberryIan
Soggetto topico Computer graphics
Video games - Programming
Computer science - Mathematics
ISBN 1-4987-5989-0
0-429-19092-1
1-4398-6981-2
Classificazione COM012040
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Front Cover; Dedication; Contents; Acknowledgments; Introduction; 1. Cartesian Coordinate Systems; 2. Vectors; 3. Multiple Coordinate Spaces; 4. Introduction to Matrices; 5. Matrices and Linear Transformations; 6. More on Matrices; 7. Polar Coordinate Systems; 8. Rotation in Three Dimensions; 9. Geometric Primitives; 10. Mathematical Topics from 3D Graphics; 11. Mechanics 1: Linear Kinematics and Calculus; 12. Mechanics 2: Linear and Rotational Dynamics; 13. Curves in 3D; 14. Afterword; A. Geometric Tests; B. Answers to the Exercises; Bibliography
Altri titoli varianti Three-D math primer for graphics and game development
Record Nr. UNINA-9910811774903321
Dunn Fletcher  
Boca Raton, Fla. : , : CRC Press, , 2011
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Game invaders : the theory and understanding of computer games / / Clive Fencott ... [et al.]
Game invaders : the theory and understanding of computer games / / Clive Fencott ... [et al.]
Pubbl/distr/stampa Hoboken, New Jersey : , : John Wiley and Sons, , [2012]
Descrizione fisica 1 online resource (248 p.)
Disciplina 794.8
794.81
Altri autori (Persone) FencottP. C
Soggetto topico Computer games
Computer games - Design
Video games
Video games - Design
ISBN 1-280-67905-0
9786613655981
1-118-34757-9
1-118-34758-7
1-118-34755-2
Classificazione COM012040
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto FrontMatter -- Supplemental Images -- Why Do People Play Games?. You Are the One -- Genre -- Activity -- Why Do People Play Games?. Pleasure -- Two -- Why Don't People Play Games -- What Is a Game?. Just an Ordinary Day -- Big Bad Streets -- Time to Visit Yokosuka -- Meaning What? -- All Work and Play -- Big Game Hunting -- Glossary -- List of Games -- Bibliography -- Index.
Record Nr. UNINA-9910139749203321
Hoboken, New Jersey : , : John Wiley and Sons, , [2012]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Game invaders : the theory and understanding of computer games / / Clive Fencott ... [et al.]
Game invaders : the theory and understanding of computer games / / Clive Fencott ... [et al.]
Pubbl/distr/stampa Hoboken, New Jersey : , : John Wiley and Sons, , [2012]
Descrizione fisica 1 online resource (248 p.)
Disciplina 794.8
794.81
Altri autori (Persone) FencottP. C
Soggetto topico Computer games
Computer games - Design
Video games
Video games - Design
ISBN 1-280-67905-0
9786613655981
1-118-34757-9
1-118-34758-7
1-118-34755-2
Classificazione COM012040
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto FrontMatter -- Supplemental Images -- Why Do People Play Games?. You Are the One -- Genre -- Activity -- Why Do People Play Games?. Pleasure -- Two -- Why Don't People Play Games -- What Is a Game?. Just an Ordinary Day -- Big Bad Streets -- Time to Visit Yokosuka -- Meaning What? -- All Work and Play -- Big Game Hunting -- Glossary -- List of Games -- Bibliography -- Index.
Record Nr. UNINA-9910830230603321
Hoboken, New Jersey : , : John Wiley and Sons, , [2012]
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Game invaders : the theory and understanding of computer games / / Clive Fencott ... [et al.]
Game invaders : the theory and understanding of computer games / / Clive Fencott ... [et al.]
Pubbl/distr/stampa Hoboken, N.J., : IEEE Computer Society, : IEEE, : Wiley, c2012
Descrizione fisica 1 online resource (248 p.)
Disciplina 794.8
Altri autori (Persone) FencottP. C
Soggetto topico Computer games
Computer games - Design
Video games
Video games - Design
ISBN 1-280-67905-0
9786613655981
1-118-34757-9
1-118-34758-7
1-118-34755-2
Classificazione COM012040
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto pt. 1. Why do people play games? -- pt. 2. What is a game?.
Record Nr. UNINA-9910876809803321
Hoboken, N.J., : IEEE Computer Society, : IEEE, : Wiley, c2012
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui
Mathematical structures for computer graphics / / Steven J. Janke
Mathematical structures for computer graphics / / Steven J. Janke
Autore Janke Steven J. <1947->
Edizione [1st edition]
Pubbl/distr/stampa Hoboken, New Jersey : , : Wiley, , 2015
Descrizione fisica 1 online resource (889 p.)
Disciplina 006.601/51
Soggetto topico Computer graphics - Mathematics
Three-dimensional imaging - Mathematics
Soggetto genere / forma Electronic books.
ISBN 1-118-71198-X
1-118-71212-9
Classificazione COM012040
Formato Materiale a stampa
Livello bibliografico Monografia
Lingua di pubblicazione eng
Nota di contenuto Machine generated contents note: Preface iii 1 Basics 1 1.1 Graphics Pipeline 2 1.2 Mathematical Descriptions 5 1.3 Position 6 1.4 Distance 9 1.5 Complements and Details 13 1.6 Exercises 17 2 Vector Algebra 21 2.1 Basic Vector Characteristics 22 2.2 Two Important Products 31 2.3 Complements and Details 42 2.4 Exercises 46 3 Vector Geometry 49 3.1 Lines & Planes 49 3.2 Distances 55 3.3 Angles 63 3.4 Intersections 65 3.5 Additional Key Applications 73 3.6 Homogeneous Coordinates 86 3.7 Complements and Details 90 3.8 Exercises 94 4 Transformations 99 4.1 Types of Transformations 100 4.2 Linear Transformations 101 4.3 Three dimensions 113 4.4 Affine Transformations 123 4.5 Complements and Details 134 4.6 Exercises 145 5 Orientation 149 5.1 Cartesian Coordinate Systems 151 5.2 Cameras 159 5.3 Other Coordinate Systems 182 5.4 Complements and Details 190 5.5 Exercises 193 6 Polygons & Polyhedra 197 6.1 Triangles 197 6.2 Polygons 213 6.3 Polyhedra 230 6.4 Complements and Details 245 6.5 Exercises 250 7 Curves & Surfaces 255 7.1 Curve Descriptions 256 7.2 Bezier Curves 268 7.3 B-Splines 278 7.4 NURBS 295 7.5 Surfaces 300 7.6 Complements and Details 311 7.7 Exercises 316 8 Visibility 321 8.1 Viewing 321 8.2 Perspective Transformation 323 8.3 Hidden Surfaces 333 8.4 Ray Tracing 344 8.5 Complements and Details 351 8.6 Exercises 356 9 Lighting 359 9.1 Color Coordinates 359 9.2 Elementary Lighting Models 364 9.3 Global Illumination 384 9.4 Textures 391 9.5 Complements and Details 403 9.6 Exercises 408 10 Other Paradigms 411 10.1 Pixels 412 10.2 Noise 421 10.3 L-Systems 435 10.4 Exercises 443 A Geometry & Trigonometry 447 A.1 Triangles 447 A.2 Angles 449 A.3 Trigonometric Functions 450 B Linear Algebra 455 B.1 Systems of Linear Equations 455 B.2 Matrix Properties 458 B.3 Vector Spaces 460 .
Record Nr. UNINA-9910460277003321
Janke Steven J. <1947->  
Hoboken, New Jersey : , : Wiley, , 2015
Materiale a stampa
Lo trovi qui: Univ. Federico II
Opac: Controlla la disponibilità qui