3D math primer for graphics and game development / / Fletcher Dunn, Ian Parberry |
Autore | Dunn Fletcher |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | Boca Raton, Fla. : , : CRC Press, , 2011 |
Descrizione fisica | 1 online resource (830 p.) |
Disciplina | 006.6 |
Altri autori (Persone) | ParberryIan |
Soggetto topico |
Computer graphics
Video games - Programming Computer science - Mathematics |
ISBN |
1-4987-5989-0
0-429-19092-1 1-4398-6981-2 |
Classificazione | COM012040 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Front Cover; Dedication; Contents; Acknowledgments; Introduction; 1. Cartesian Coordinate Systems; 2. Vectors; 3. Multiple Coordinate Spaces; 4. Introduction to Matrices; 5. Matrices and Linear Transformations; 6. More on Matrices; 7. Polar Coordinate Systems; 8. Rotation in Three Dimensions; 9. Geometric Primitives; 10. Mathematical Topics from 3D Graphics; 11. Mechanics 1: Linear Kinematics and Calculus; 12. Mechanics 2: Linear and Rotational Dynamics; 13. Curves in 3D; 14. Afterword; A. Geometric Tests; B. Answers to the Exercises; Bibliography |
Altri titoli varianti | Three-D math primer for graphics and game development |
Record Nr. | UNINA-9910781450903321 |
Dunn Fletcher | ||
Boca Raton, Fla. : , : CRC Press, , 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
3D math primer for graphics and game development / / Fletcher Dunn, Ian Parberry |
Autore | Dunn Fletcher |
Edizione | [2nd ed.] |
Pubbl/distr/stampa | Boca Raton, Fla. : , : CRC Press, , 2011 |
Descrizione fisica | 1 online resource (830 p.) |
Disciplina | 006.6 |
Altri autori (Persone) | ParberryIan |
Soggetto topico |
Computer graphics
Video games - Programming Computer science - Mathematics |
ISBN |
1-4987-5989-0
0-429-19092-1 1-4398-6981-2 |
Classificazione | COM012040 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Front Cover; Dedication; Contents; Acknowledgments; Introduction; 1. Cartesian Coordinate Systems; 2. Vectors; 3. Multiple Coordinate Spaces; 4. Introduction to Matrices; 5. Matrices and Linear Transformations; 6. More on Matrices; 7. Polar Coordinate Systems; 8. Rotation in Three Dimensions; 9. Geometric Primitives; 10. Mathematical Topics from 3D Graphics; 11. Mechanics 1: Linear Kinematics and Calculus; 12. Mechanics 2: Linear and Rotational Dynamics; 13. Curves in 3D; 14. Afterword; A. Geometric Tests; B. Answers to the Exercises; Bibliography |
Altri titoli varianti | Three-D math primer for graphics and game development |
Record Nr. | UNINA-9910811774903321 |
Dunn Fletcher | ||
Boca Raton, Fla. : , : CRC Press, , 2011 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Game invaders : the theory and understanding of computer games / / Clive Fencott ... [et al.] |
Pubbl/distr/stampa | Hoboken, New Jersey : , : John Wiley and Sons, , [2012] |
Descrizione fisica | 1 online resource (248 p.) |
Disciplina |
794.8
794.81 |
Altri autori (Persone) | FencottP. C |
Soggetto topico |
Computer games
Computer games - Design Video games Video games - Design |
ISBN |
1-280-67905-0
9786613655981 1-118-34757-9 1-118-34758-7 1-118-34755-2 |
Classificazione | COM012040 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | FrontMatter -- Supplemental Images -- Why Do People Play Games?. You Are the One -- Genre -- Activity -- Why Do People Play Games?. Pleasure -- Two -- Why Don't People Play Games -- What Is a Game?. Just an Ordinary Day -- Big Bad Streets -- Time to Visit Yokosuka -- Meaning What? -- All Work and Play -- Big Game Hunting -- Glossary -- List of Games -- Bibliography -- Index. |
Record Nr. | UNINA-9910139749203321 |
Hoboken, New Jersey : , : John Wiley and Sons, , [2012] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Game invaders : the theory and understanding of computer games / / Clive Fencott ... [et al.] |
Pubbl/distr/stampa | Hoboken, New Jersey : , : John Wiley and Sons, , [2012] |
Descrizione fisica | 1 online resource (248 p.) |
Disciplina |
794.8
794.81 |
Altri autori (Persone) | FencottP. C |
Soggetto topico |
Computer games
Computer games - Design Video games Video games - Design |
ISBN |
1-280-67905-0
9786613655981 1-118-34757-9 1-118-34758-7 1-118-34755-2 |
Classificazione | COM012040 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | FrontMatter -- Supplemental Images -- Why Do People Play Games?. You Are the One -- Genre -- Activity -- Why Do People Play Games?. Pleasure -- Two -- Why Don't People Play Games -- What Is a Game?. Just an Ordinary Day -- Big Bad Streets -- Time to Visit Yokosuka -- Meaning What? -- All Work and Play -- Big Game Hunting -- Glossary -- List of Games -- Bibliography -- Index. |
Record Nr. | UNINA-9910830230603321 |
Hoboken, New Jersey : , : John Wiley and Sons, , [2012] | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Game invaders : the theory and understanding of computer games / / Clive Fencott ... [et al.] |
Pubbl/distr/stampa | Hoboken, N.J., : IEEE Computer Society, : IEEE, : Wiley, c2012 |
Descrizione fisica | 1 online resource (248 p.) |
Disciplina | 794.8 |
Altri autori (Persone) | FencottP. C |
Soggetto topico |
Computer games
Computer games - Design Video games Video games - Design |
ISBN |
1-280-67905-0
9786613655981 1-118-34757-9 1-118-34758-7 1-118-34755-2 |
Classificazione | COM012040 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | pt. 1. Why do people play games? -- pt. 2. What is a game?. |
Record Nr. | UNINA-9910876809803321 |
Hoboken, N.J., : IEEE Computer Society, : IEEE, : Wiley, c2012 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|
Mathematical structures for computer graphics / / Steven J. Janke |
Autore | Janke Steven J. <1947-> |
Edizione | [1st edition] |
Pubbl/distr/stampa | Hoboken, New Jersey : , : Wiley, , 2015 |
Descrizione fisica | 1 online resource (889 p.) |
Disciplina | 006.601/51 |
Soggetto topico |
Computer graphics - Mathematics
Three-dimensional imaging - Mathematics |
Soggetto genere / forma | Electronic books. |
ISBN |
1-118-71198-X
1-118-71212-9 |
Classificazione | COM012040 |
Formato | Materiale a stampa |
Livello bibliografico | Monografia |
Lingua di pubblicazione | eng |
Nota di contenuto | Machine generated contents note: Preface iii 1 Basics 1 1.1 Graphics Pipeline 2 1.2 Mathematical Descriptions 5 1.3 Position 6 1.4 Distance 9 1.5 Complements and Details 13 1.6 Exercises 17 2 Vector Algebra 21 2.1 Basic Vector Characteristics 22 2.2 Two Important Products 31 2.3 Complements and Details 42 2.4 Exercises 46 3 Vector Geometry 49 3.1 Lines & Planes 49 3.2 Distances 55 3.3 Angles 63 3.4 Intersections 65 3.5 Additional Key Applications 73 3.6 Homogeneous Coordinates 86 3.7 Complements and Details 90 3.8 Exercises 94 4 Transformations 99 4.1 Types of Transformations 100 4.2 Linear Transformations 101 4.3 Three dimensions 113 4.4 Affine Transformations 123 4.5 Complements and Details 134 4.6 Exercises 145 5 Orientation 149 5.1 Cartesian Coordinate Systems 151 5.2 Cameras 159 5.3 Other Coordinate Systems 182 5.4 Complements and Details 190 5.5 Exercises 193 6 Polygons & Polyhedra 197 6.1 Triangles 197 6.2 Polygons 213 6.3 Polyhedra 230 6.4 Complements and Details 245 6.5 Exercises 250 7 Curves & Surfaces 255 7.1 Curve Descriptions 256 7.2 Bezier Curves 268 7.3 B-Splines 278 7.4 NURBS 295 7.5 Surfaces 300 7.6 Complements and Details 311 7.7 Exercises 316 8 Visibility 321 8.1 Viewing 321 8.2 Perspective Transformation 323 8.3 Hidden Surfaces 333 8.4 Ray Tracing 344 8.5 Complements and Details 351 8.6 Exercises 356 9 Lighting 359 9.1 Color Coordinates 359 9.2 Elementary Lighting Models 364 9.3 Global Illumination 384 9.4 Textures 391 9.5 Complements and Details 403 9.6 Exercises 408 10 Other Paradigms 411 10.1 Pixels 412 10.2 Noise 421 10.3 L-Systems 435 10.4 Exercises 443 A Geometry & Trigonometry 447 A.1 Triangles 447 A.2 Angles 449 A.3 Trigonometric Functions 450 B Linear Algebra 455 B.1 Systems of Linear Equations 455 B.2 Matrix Properties 458 B.3 Vector Spaces 460 . |
Record Nr. | UNINA-9910460277003321 |
Janke Steven J. <1947-> | ||
Hoboken, New Jersey : , : Wiley, , 2015 | ||
Materiale a stampa | ||
Lo trovi qui: Univ. Federico II | ||
|